Kodiak Posted May 16, 2012 Posted May 16, 2012 No idea really. My male characters don't dance. I'll take a look next time I log in though. Any news on the improved body textures side of things?
Password42 Posted May 17, 2012 Author Posted May 17, 2012 Any news on the improved body textures side of things? Even just increasing the intensity of the normal maps appears to produce noticeable improvements. I'm planning on releasing improved normal maps with the large 1.3 update, which is basically such a rewrite of the original mods, I should just call it version 2.0 -- I think I shall.
LinaMia Orion Posted May 17, 2012 Posted May 17, 2012 This is better than moms apple with ice-cream and cherries on top. I am very impressed with your work and love the new looks my characters have. I use to be a stripper in rl and want my toons to represent this. I love you.
Kodiak Posted May 17, 2012 Posted May 17, 2012 Great news about the 2.0. Though it may only be a few of us, no doubt it will be met with eager anticipation.
LinaMia Orion Posted May 17, 2012 Posted May 17, 2012 Ok' date=' I would like someone/some people to test out a new method of modding animations. It seems to work all right on my end, but as we saw with the last hotfix, it mightn't work so well on yours. Anyhow, could testers please delete their [b']animation_data[/b] folder within their Localdata folder, and then merge the bin folder within the attached download with their existing bin folder. This should result in the Dynmoves.bin file within Cryptic Studios\Star Trek Online\Live\Localdata\bin Then start the game and see if the "Wave Hands" and "Snake" dances are now sexy dances, and if the "Cute" stance is now Leeta's "Vixen" stance. Those are the three changes I hopefully have made. Thanks in advance, guys. I did all that you posted, but when i put the file in it didn't merge and doesn't work, so i went back to the old set up until i can research this further.The new file dosen't have a bin to merge to so i'm clueless.
Password42 Posted May 17, 2012 Author Posted May 17, 2012 I did all that you posted' date=' but when i put the file in it didn't merge and doesn't work, so i went back to the old set up until i can research this further.The new file dosen't have a bin to merge to so i'm clueless.[/quote'] Basically, just find the "Dynmoves.bin" file within the download and stick it in your ..\Cryptic Studios\Star Trek Online\Live\Localdata\bin folder.
LinaMia Orion Posted May 17, 2012 Posted May 17, 2012 I did all that you posted' date=' but when i put the file in it didn't merge and doesn't work, so i went back to the old set up until i can research this further.The new file dosen't have a bin to merge to so i'm clueless.[/quote'] Basically, just find the "Dynmoves.bin" file within the download and stick it in your ..\Cryptic Studios\Star Trek Online\Live\Localdata\bin folder. I did sweety
Password42 Posted May 17, 2012 Author Posted May 17, 2012 Hm, well then it should work. If not, I don't know what the problem might be...
Password42 Posted May 17, 2012 Author Posted May 17, 2012 Just got a new mod working that increases the maximum breast size the customization slider will go to.
Password42 Posted May 18, 2012 Author Posted May 18, 2012 Attention testers: please download and test the new mod I mentioned earlier that increases the maximum female breast size. Download the attached .zip and pick ONE of the options, then move the scaleinfos.bin over to your localdata/bin folder, the one where you have other .bin files and the "geobin" folder -- you should know the drill by now! Start up STO, play with the breast slider, and see if females have larger breasts all around (since the new maximum value is higher, each spot on the slider other than the minimum will be larger by a percentage). Be warned, max slider with the 2x and 3x versions produce ridiculous-looking breasts, and I would personally only recommend the 1.5x -- but I guess some folks like giant knockers, so they are provided. Also, for those of you that want a version of dynmoves.bin that has just the two sexy dances (now replacing the "leg kick" and "wave hands" female dances, the corresponding male dances are changed to "club"), and NO changes to the "Cute" stance, it is attached.
Kodiak Posted May 18, 2012 Posted May 18, 2012 Thank you for the breast scale mod Password, very cool stuff and it works fine. Here is some brief feedback and pics! Attached below you will find side by side comparrison of the three sizes. The player should note that with the x2 and x3 scales, any preexisting female character that was between 90% - 100% on the default breast scale will have had an increase in bust size. Also the x2 and x3 scales suffer distortion at 100%. The x3 more so then the x2 however. I've provided a side view of the 100% x3 to show what I mean. Essentially they are a throw back to the old Polygon Lara Croft tits in the first Tomb Raider (that what I was reminded of anyway..) I agree with the assessment that the x1.5 is the best choice to maintain visual quality. The x2 however isnt terrible if kept between 90% -95% range. There will be some distortion, but it shouldnt be too noticible around the 90% mark. If the size distortion can be addressed with the improved textures however, I have a feeling Starfleet is going to get an influx of porn-tastic cadets with Tiffany Towers sized implants. Personally I'm using the x2 scale for now. I like the extra "whao-baby" effect it has around 90% without it screwing with my two other female toons too much. Keep up the great work man!
idk Posted May 19, 2012 Posted May 19, 2012 Nice work, just need a way to increase the polygons there Would this work? hi res mod
Password42 Posted May 19, 2012 Author Posted May 19, 2012 Nice work' date=' just need a way to increase the polygons there Would this work? hi res mod That would require knowledge of how the .mset files work, which I do not have, unfortunately.
Blackjanek Posted May 23, 2012 Posted May 23, 2012 I have a problem, the mod is not working for me I am not sure what i have done wrong, As instructed, I dumped animation library, the bin and the texture library (all removal) into Cryptic Studios\Star Trek Online\Live\Localdata
Password42 Posted May 23, 2012 Author Posted May 23, 2012 I have a problem' date=' the mod is not working for me I am not sure what i have done wrong, As instructed, I dumped animation library, the bin and the texture library (all removal) into Cryptic Studios\Star Trek Online\Live\Localdata[/quote'] So your Localdata folder looks like this: If so, I don't know what the problem could be...
Blackjanek Posted May 23, 2012 Posted May 23, 2012 I have a problem' date=' the mod is not working for me I am not sure what i have done wrong, As instructed, I dumped animation library, the bin and the texture library (all removal) into Cryptic Studios\Star Trek Online\Live\Localdata[/quote'] So your Localdata folder looks like this: If so, I don't know what the problem could be... It looks exactly the same, is there maybe a setting in the game that i have to turn on so it loads local content?
Password42 Posted May 23, 2012 Author Posted May 23, 2012 Well, you also have to make sure that it is the correct folder, as there are two localdata folders -- the [..\Cryptic Studios\Star Trek Online\Live\Localdata] folder is correct, and the [..\Cryptic Studios\localdata] is incorrect -- but it seems you do have the appropriate folder... there shouldn't be any settings required to enable localdata loading, so as I said, I'm not sure why it is not working.
Blackjanek Posted May 23, 2012 Posted May 23, 2012 I triple checked, nothing seems to be working, I guess i can keep on playing without boobies xD
LinaMia Orion Posted May 23, 2012 Posted May 23, 2012 does anyone know when the next update will happen. I believe version 2.0 or 1.3?
Password42 Posted May 24, 2012 Author Posted May 24, 2012 does anyone know when the next update will happen. I believe version 2.0 or 1.3? When It's Done™. In all seriousness, I still have a few bugs to work out, so probably not sooner than a week or so, and I might release a version 1.3 before 2.0, to get the working things (new animation modding, increased breast sizes, etc.) out there while I'm still ironing out the bugs in removing more (indeed, ALL) female clothing.
idk Posted May 24, 2012 Posted May 24, 2012 I have a problem, the mod is not working for me Just go down the folder chain... make sure the extracted .mset files are in here: ..\Program Files\Cryptic Studios\Star Trek Online\Live\Localdata\bin\geobin\Cl\A\F I know I had a problem with my zip manager which seemed to add an extra folder to the path
Blackjanek Posted May 24, 2012 Posted May 24, 2012 I have a problem' date=' the mod is not working for me [/quote'] Just go down the folder chain... make sure the extracted .mset files are in here: ..\Program Files\Cryptic Studios\Star Trek Online\Live\Localdata\bin\geobin\Cl\A\F I know I had a problem with my zip manager which seemed to add an extra folder to the path It is where it should be :/ My other files are at C:\Program Files (x86)\Cryptic Studios\Star Trek Online\Live\Localdata\texture_library\costumes\Avatars\all the folders for the different races
Password42 Posted May 26, 2012 Author Posted May 26, 2012 Excellent news folks: I was exploring the capabilities of the Cryptic engine and discovered that it supports skeleton "dynamic bouncing" -- otherwise known as dynamic breast jiggle -- by default. Amazing, isn't it? <3 Cryptic! It was a very, very simple mod to enable dynamic jiggling (although a somewhat lengthier phase to tweak it so it looks good!), so testers, please download the .zip attached and extract the two files (dynbouncer.bin and skelinfos.bin) it to your bin folder alongside the other *.bin files (scaleinfos.bin, dynmoves.bin, etc.) This version has moderate jiggle, but I can configure the values to make one with more or less pronounced jiggling, if y'all would rather have that. Anyhow, please, report if it works and how you like it if it does! (Note that breast jiggle is always active, even if wearing clothes/armor.) Also as a heads up, for version 2.0, I plan on releasing a set of "advanced" modding files & instructions so folks who feel confident in their modding skills can further customize their version of STO as they see fit -- it's mostly XML & command-line work and thus fairly easy.
LinaMia Orion Posted May 26, 2012 Posted May 26, 2012 Excellent news folks: I was exploring the capabilities of the Cryptic engine and discovered that it supports skeleton "dynamic bouncing" -- otherwise known as dynamic breast jiggle -- by default. Amazing' date=' isn't it? <3 Cryptic! It was a very, very simple mod to enable dynamic jiggling (although a somewhat lengthier phase to tweak it so it looks good!), so [b']testers[/b], please download the .zip attached and extract the two files (dynbouncer.bin and skelinfos.bin) it to your bin folder alongside the other *.bin files (scaleinfos.bin, dynmoves.bin, etc.) This version has moderate jiggle, but I can configure the values to make one with more or less pronounced jiggling, if y'all would rather have that. Anyhow, please, report if it works and how you like it if it does! (Note that breast jiggle is always active, even if wearing clothes/armor.) Also as a heads up, for version 2.0, I plan on releasing a set of "advanced" modding files & instructions so folks who feel confident in their modding skills can further customize their version of STO as they see fit -- it's mostly XML & command-line work and thus fairly easy. I saw it juggle in the loadup screen but when i got in game i saw very little juggle. I need more juggle. ty
LinaMia Orion Posted May 26, 2012 Posted May 26, 2012 I saw it juggle in the loadup screen but when i got in game i saw very little juggle. I need more juggle. ty It looks like movement when a woman breaths a gentle motion, but no juggling i can preceive.
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