ShadowRunner Posted April 2, 2012 Author Posted April 2, 2012 Didn't touch the steal/drop items script at all, just added ability not to run it if you prefer/chance to run it. ------------------------------------------------------------------- Looking at it it seems to only affect equiped gear, which is understandable since dropping items from inventory usually gets you yellow exclamation marks - lots of lovers mods add "flags" as items to inventory etc. you need a lots of checks to only drop certain things or you mess things up. It checks only these slots: shirt, pants, boots, gloves shield, weapon full body suits Creatures don't steal gold or anything just damage stuff and make it unequip/drop. Humanoids steal all gold and your weapon always. If items is of type armor then it's damaged. Shield is taken if value > 200, otherwise dropped. Other slots are taken if value > 200 AND raper and victim are of same sex(I guess cause male armor doesn't fit female and vice versa), unequiped if item is of type armor otherwise dropped. Also damage done to gear is raper strenght x 3. -------------------------------------------------------------------- SO lots of stuff that could be customized, I might make an update that allows you to set this stuff and ability to affect more of your gear and also inventory.
wren888 Posted April 2, 2012 Posted April 2, 2012 I like all the customization features. Good work, ShadowRunner. You said you have in mind surrender options. In other surrender-type mods, it never seemed right to me that an NPC's surrender to the player had a lot more severe consequences than the player's surrender to an NPC. It seems to me an NPC might not just rob and abuse the PC, but pass her around, maybe tie her up and parade her around a bit, asking if passersby want to take a turn. Of course, short of some sort of quest like playerslave, which is not this mods focus, they have to let the PC go before players get bored. One of the other surrender-type mods, LandE, allows you to set the % of PC health at which surrender (or their version of surrender: standing still in terror), takes place. Also, if you meet the NPC to whom you surrendered subsequently, they say something like 'good to see you again' and automatically grabs the PC and abuses her again. Unfortunately, I dislike other aspects of LandE to the point that I removed it. Nevertheless, you might consider its positive aspects. Different topic. I believe you mentioned that you used as a base the GBANG version of the mod. However, so far my character has never been abused by more than one person in a group, though this occured often to my character in the regular GBANG version. Is anyone else out there experiencing the same change? Thanks again, ShadowRunner, for your hard work.
Yuni Posted April 3, 2012 Posted April 3, 2012 If you could add settings so that gender of stealing and parts of inventory affected that would be wonderful. I know what you mean on guys-dont-steal-girl-armor, but if a girl picks up a suit of guy armor, it immediately form-swaps, so I don't think there would be a programming restriction, and if they wanted it the logical way they could set it. :3 ^.^ And I already made my suggestion about the slavery thing. I liked the rape-on-low-health of LandE, but couldn't get that to go off without insta-death on low health from creatures, so yeah I turned that one off. I also liked other things about it, but this is the wrong thread for that. Thanks for the info, and your wonderful mod!
ShadowRunner Posted April 3, 2012 Author Posted April 3, 2012 It's based on normal clean version from http://www.loverslab.com/showthread.php?tid=26 . I guess the gbang version has more more chances, bigger radius of affected npcs or something, but normal one has gbang script in it as well. Will take a look at it sometime. Will have to check what landE does, because I never used it. Player slave I'll think about last, but nothing complicated... maybe after you surrender there is chance they enslave you(can also let you go or just rape, steal your stuff etc. all options available to player when talking to surrendered npc) -> knock you unconscious and you wake up in arena - male, or some harem - female both with several ways to escape/overcome. Like buying your freedom in arena via battles, seducing some guard in harem ... tho already sounds complicated - but basically advanced version of imperial prison - endure or try to escape, both in several various ways. And yea will add steal/drop settings for next update.
Yuni Posted April 3, 2012 Posted April 3, 2012 I like all the customization features. Good work' date=' ShadowRunner. You said you have in mind surrender options. In other surrender-type mods, it never seemed right to me that an NPC's surrender to the player had a lot more severe consequences than the player's surrender to an NPC. It seems to me an NPC might not just rob and abuse the PC, but pass her around, maybe tie her up and parade her around a bit, asking if passersby want to take a turn. Of course, short of some sort of quest like playerslave, which is not this mods focus, they have to let the PC go before players get bored. One of the other surrender-type mods, LandE, allows you to set the % of PC health at which surrender (or their version of surrender: standing still in terror), takes place. Also, if you meet the NPC to whom you surrendered subsequently, they say something like 'good to see you again' and automatically grabs the PC and abuses her again. Unfortunately, I dislike other aspects of LandE to the point that I removed it. Nevertheless, you might consider its positive aspects. Different topic. I believe you mentioned that you used as a base the GBANG version of the mod. However, so far my character has never been abused by more than one person in a group, though this occured often to my character in the regular GBANG version. Is anyone else out there experiencing the same change? Thanks again, ShadowRunner, for your hard work. [/quote'] I got gangbanged. Not by more than one person, but when someone was done with me, the same enemy did it again and it mentioned a gangbang in the dialogue of the rape act. Not them talking, I mean the message at the upper left where it should be. I turned 'raper unsatisfied chance' up to 100%. >_> I don't really want the risk to go away after the first time getting screwed, it's more challenging and makes me dodge more if it stays. And yes it's sexier too. xD Edit: And I really like what you're describing on surrending. :3 I don't need anything complicated. I just find rape/slavery for a while, even in simple form, preferrable to just getting offed. Dying and having to load for me is meaningless, because I save like a fiend (my game crashes for no apparent reason sometimes, I have to save that much!), so having a way to keep going upon loss without having to load would return some of the consequences to it.
ShadowRunner Posted April 3, 2012 Author Posted April 3, 2012 Try it with this update... was testing in imperial city - market district and got gang raped by 6 people in row with settings maxed. ---------------------------------------------------------------------- Steal/Drop Settings -Strength to Damage --> original version default is 3.0 --> this is damage done to gear per 1 unit of raper's strength - Same Sex Steal --> original version this is 1 --> if 1 then armor is only stolen if raper and victim gender match --> if 0 then armor gets stolen no matter the gender - Min. Steal Value --> original version default: 200 --> items that are worth less then this aren't stolen - Drop Setting --> original default 1 --> 0 nothing is dropped to ground --> 1 everything can be dropped to ground --> 2 only weapon and shield dropped to ground - Steal Gold --> original default 1 --> 0 gold isn't stolen --> 1 gold is stolen - Inventory Steal --> original default 0 --> 0 only equiped stuff can be stolen --> 1 can steal from inventory ----> items of type armor, weapon, clothes, books, sigil stones, soul gems can be stolen - Extra Steal --> original default 0 --> 0 turned off ... --> 1 added helmet, ring and amulet slots to things that can be stolen Gangbang settings - Unsatisfied chance --> original default is 0 % --> 100% = never satisfied rapers --> 0% always satisfied for duration of effect --> anything in between chance based - Distance --> default = 400 --> this is distance npc's can be away from victim to consider joining gang rape - Disposition --> default = 50 --> disposition between npc and victim must be below this otherwise he won't join gRape - Responsibility --> default = 50 --> npc's responsibility must be below this otherwise he won't join gRape --------------------------------------------------------------------- Download in first post.
Yuni Posted April 3, 2012 Posted April 3, 2012 Okay. I'm trying it out as I post this. I can't get the gangbang to happen yet, though I have the distance set up huge, unsatisfied chance is only 20%, that's probably why. However there's already a bug you should know about. The 'min value' section is bugged. The value doesn't go up and down as labeled. It says +20, but it goes up to 50. Then I click '-20' and it goes down to 1 instead of zero, yet they still steal my MCS Companion list. xD Which has a value of zero. Edit: I turned up the 'unsatisfied' chance on gangbang, and it worked, got a second person. I had it at 80%, and was being raped by a bunch of bandits added by one of the truecrime mods.
Oblivion_Cat Posted April 4, 2012 Posted April 4, 2012 I highly recommend playing with RealisticFatigue. That mod has a setting that makes you trip more often when your fatigue is low. I was running away from a goblin in the sewers as my health was getting low and i needed to use restoration magic. However as i ran, i tripped. Goblin caught up, stripped my clothes and started to rape me
ShadowRunner Posted April 4, 2012 Author Posted April 4, 2012 Okay. I'm trying it out as I post this. I can't get the gangbang to happen yet' date=' though I have the distance set up huge, unsatisfied chance is only 20%, that's probably why. However there's already a bug you should know about. The 'min value' section is bugged. The value doesn't go up and down as labeled. It says +20, but it goes up to 50. Then I click '-20' and it goes down to 1 instead of zero, yet they still steal my MCS Companion list. xD Which has a value of zero. Edit: I turned up the 'unsatisfied' chance on gangbang, and it worked, got a second person. I had it at 80%, and was being raped by a bunch of bandits added by one of the truecrime mods. [/quote'] Unsatisfied chance shouldn't affect gRape in any way other then same raper being able to rape again without waiting 600 seconds for effect to wear off if check is passed. So I would say coincidence, but gRape seems very glitchy already in original - will try to tweak it. Fixed those labels on min steal value. Bottom cap of 1 was as intended tho, now raised it to 10... since if clothes of value of 0 get stolen then all lovers plugins will get messed up. Like if some npc rapes a slave he would steal slave's slave flag and then slave would no longer be slave and npc would become slave ... Edit: Tweaked gRape a bit, it works for me... there were 4 females in market around me and 2 male guards with gender settings that alowed only females to rape me and unsatisfied to 0% all 4 females raped me and none of the guards then gRape stopped. (all other settings maxed) In fact now gRape probably needs another setting like npc rape chance to limit it.
wren888 Posted April 4, 2012 Posted April 4, 2012 The GRape feature is working for me now. My fault. I had put your mod before Joburg's. Placing it right after Joburg works. I just found Realistic Fatigue also. Works great with this mod. How do you change the GBang default distance of 400 to something larger? I couldn't find it in the menus, and there's no ini. Do you open the CS and do it manually? What am I overlooking? Thanks again for your hard work. I appreciate it.
ShadowRunner Posted April 4, 2012 Author Posted April 4, 2012 The GRape feature is working for me now. My fault. I had put your mod before Joburg's. Placing it right after Joburg works. I just found Realistic Fatigue also. Works great with this mod. How do you change the GBang default distance of 400 to something larger? I couldn't find it in the menus' date=' and there's no ini. Do you open the CS and do it manually? What am I overlooking? Thanks again for your hard work. I appreciate it. [/quote'] gBang distance you can chance in gBang menus ingame. Added .ini's also, but they won't load in dirty save - in clean save default one gets loaded. If you write to console: set xLoversRaperSQuest.firstTime to 0 Save game, load game - settings will reset to default.ini ones also. Anyhow new version in first post
detroitmechworks Posted April 5, 2012 Posted April 5, 2012 Thanks ShadowRunner! Just wanted to pop in and say thank you for a mod that takes the original spirit of the mod and runs with it! Personally, I prefer my version of oblivion to feel like a hentai movie... so I cranked creatures on female up to 100... and made a few tweaks to Hidoko and Tomago... Add in a .5 stalkers with no warning on Joburg... and enable sleep/wait attacks... and realistic Fatigue... Starting to think that we need to have a challenge page for playing through Oblivion with these mods... "The Virgin" challenge - get through the game main plot as a female character without having sex once, either consensually or non consensually... (Nearly IMPOSSIBLE... at least with my settings... muhahahah) "Catholic Birth Control" - Get through the main plot without becoming pregnant once as a female character... and you're not allowed to use condoms or Birth Control Pills from the contraception Mod. (Not quite as impossible, but playing a ranged character is the best option I think) "Inseminator" - As a male character... Have 100 children in the game at the same time. It is not required that they be any specific race. (Killing off some of the Guard's kids may be necessary here) heh... first three that came to mind...
detroitmechworks Posted April 5, 2012 Posted April 5, 2012 Just came across an interesting Bug/Conflict. IF you have Joburg installed, and the more realistic fatigue system... after you get raped in Joburg... you won't regenerate health and neither will your rapist. Essentially you'll have two down characters that nobody can interact with. Not technically part of your mod, but in order to get the full experience using the fatigue system, disabling Joburg may be necessary. Have had the issue happen twice now.
ShadowRunner Posted April 5, 2012 Author Posted April 5, 2012 Just came across an interesting Bug/Conflict. IF you have Joburg installed' date=' and the more realistic fatigue system... after you get raped in Joburg... you won't regenerate health and neither will your rapist. Essentially you'll have two down characters that nobody can interact with. Not technically part of your mod, but in order to get the full experience using the fatigue system, disabling Joburg may be necessary. Have had the issue happen twice now. [/quote'] Load order: Joburg,Rapers,realisticFatique And you can try this esp replacement, just a minor change so fatique isn't set to negative with Joburg. Not tested.
Oblivion_Cat Posted April 5, 2012 Posted April 5, 2012 Just came across an interesting Bug/Conflict. IF you have Joburg installed' date=' and the more realistic fatigue system... after you get raped in Joburg... you won't regenerate health and neither will your rapist. Essentially you'll have two down characters that nobody can interact with. Not technically part of your mod, but in order to get the full experience using the fatigue system, disabling Joburg may be necessary. Have had the issue happen twice now. [/quote'] I think it's due to the way RealisticFatigue scales fatigue down with health. Less health = less fatigue. So there comes a point where you have low health your fatigue gets so low that you fall down due to encumberance. That prevents any lovers action from starting as you're technically still fallen down. There's a ini setting in RealisticFatigue for that: ; This is the multiplier for fatigue drained by low health. Setting this ; slightly higher than 1.0 means actors will collapse just before they die. ; fatigueHealthDrain = healthDrainGain * healthLevel^2 * fatigueMax set aaRealisticFatigue.healthDrainGain to 1.005 ; recommended = 1.05 I've changed it from 1.05 to 1.005 and that works.
detroitmechworks Posted April 5, 2012 Posted April 5, 2012 Thanks for the ideas, guys! Will try both and report back on what happens... Now to stand in Imperial City Market completely naked... and wait...
detroitmechworks Posted April 5, 2012 Posted April 5, 2012 Ok... tried both... Didn't work. Will play around with the Realistic Fatigue ini and see if I can solve the problem that way.
detroitmechworks Posted April 5, 2012 Posted April 5, 2012 After Getting Insanely frustrated with the way that the fatigue kept regenerating SOOOO slowly and not wanting to make huge changes to the ini file... I switched to a different fatigue Mod. This one works VERY well with both this version of RaperS and Joburg. http://tes.nexusmods.com/downloads/file.php?id=12074 Essentially, It doesn't have a constant fatigue drain, UNTIL you're over your weight limit... (Pretty much "Vanilla" fatigue, but with many more ways to drain your fatigue and as a result makes combat much more dangerous in RaperS) Run away from a monster in combat though... and in the spirit of old monster movies... trip and fall... You get the idea. This one just worked MUCH better for me and I thought I'd share.
ShadowRunner Posted April 5, 2012 Author Posted April 5, 2012 Well that fatigue mod looks like it has most of RF stuff covered, I don't find trip and stumble mentioned anywhere tho - that also in ? For me Joburg works with RF - defaults and Rapers, but I only tried for few mins - I don't usually run Joburg. So RF probably conflicted with some other mod you run.
detroitmechworks Posted April 5, 2012 Posted April 5, 2012 Well that fatigue mod looks like it has most of RF stuff covered' date=' I don't find trip and stumble mentioned anywhere tho - that also in ? For me Joburg works with RF - defaults and Rapers, but I only tried for few mins - I don't usually run Joburg. So RF probably conflicted with some other mod you run. [/quote'] Close... you collapse at zero fatigue... Plus you CAN'T run away from the monsters if you're too tired... which IMHO represents it fairly well. No idea what's conflicting... But at least I can leave this other mod here as an alternative for those having issues/prefer Vanilla style fatigue... but with the risk of falling.
ShadowRunner Posted April 6, 2012 Author Posted April 6, 2012 Found another way to improve base plugin. You know how RaperS uses only a couple animations out of like 200 Lovers have to offer - well I'll fix that in next version + make it so you can very easily control via .ini file which animations can play for each possible combination of (male,female,creature + front/back attack) which makes in total 12 sets of animations. Coming soon
beck11 Posted April 6, 2012 Posted April 6, 2012 MotherofGodx2.jpeg Keep em comming SR. Your tweaks to rapers have made me come back to Oblivion again. Heh, funny....I never even noticed before that LoversRapers only used some of the animation.
varenne Posted April 6, 2012 Posted April 6, 2012 Found another way to improve base plugin. You know how RaperS uses only a couple animations out of like 200 Lovers have to offer - well I'll fix that in next version + make it so you can very easily control via .ini file which animations can play for each possible combination of (male' date='female,creature + front/back attack) which makes in total 12 sets of animations. Coming soon [/quote'] So far, my favorite RaperS, need to understand Real Fatigue better though... ...to find 'my perfect' game.
Guest Donkey Posted April 6, 2012 Posted April 6, 2012 MotherofGodx2.jpeg Keep em comming SR. Your tweaks to rapers have made me come back to Oblivion again. Heh' date=' funny....I never even noticed before that LoversRapers only used some of the animation. [/quote'] Actually Acedouble from gamesource was the first modder who made a more advanced lovers rapers version. Who uses these options. Like changing animations from ini, the version currently hosted here was actually still old. 0.3 before my oblivion disc was scratched i was still translating 0.4 but never finished it. because i could no longer test it in game. I have not visited gamesource in sometime. SO there could be more advanced versions floating around.
ShadowRunner Posted April 6, 2012 Author Posted April 6, 2012 New version in first post, feel free to share good animations to use for particular thing or your .ini files when you set them up as you like them.¸ Also - either use clean save or reset settings to .ini file after loading.
Recommended Posts