White Divinity Posted April 15, 2015 Posted April 15, 2015 Greetings ! So, I've been using Requiem for a while now, but after reaching a high lvl, the game becomes so easy, and now i am thinking of uninstalling requiem and getting Perkus Maximus instead, as it offers lots of build varieties. But Perkus maxiums alone isn't enough to give my game a similar feeling to requiem, what i want is a combination of mods that will make the game hard while being compatible with most of the mods out there. what do you guys think ?
Aurora95 Posted April 15, 2015 Posted April 15, 2015 Umm ASIS? I had to remove ASIS cause it was too much for me..but if ya like it hard then it will be a nice addition
White Divinity Posted April 15, 2015 Author Posted April 15, 2015 Was thinking about ASIS too , but doesn't it basically add the modded spells to the enemies ? i kinda don't want that xD Is there a mod that disables the difficulty bar making the game on a standard hard difficulty ? that's a feature i really liked in requiem
Cynical Misanthrope Posted April 15, 2015 Posted April 15, 2015 cause it was too much for me..but if ya like it hard It's not like I always associate stuff with sex, but in this case...
Aurora95 Posted April 15, 2015 Posted April 15, 2015 Was thinking about ASIS too , but doesn't it basically add the modded spells to the enemies ? i kinda don't want that xD Is there a mod that disables the difficulty bar making the game on a standard hard difficulty ? that's a feature i really liked in requiem Spells, potions, but the killer is the more spawns.. you can turn it down but i didnt wanna mess with it, but i dont like having 10+ bandits instead of 2-3 at bandit camps either so i just removed it cause it was too much for me..but if ya like it hard It's not like I always associate stuff with sex, but in this case... Ya know i was going to say no pun intended ><
yatol Posted April 15, 2015 Posted April 15, 2015 Was thinking about ASIS too , but doesn't it basically add the modded spells to the enemies ? i kinda don't want that xD Is there a mod that disables the difficulty bar making the game on a standard hard difficulty ? that's a feature i really liked in requiem that one is a bonus/malus given to npc depending on their spawning difficulty setting there's another one but too lazy to look for it and if asis make the game harder, that's because it break it don't know how it give perks to npc, but you have to look at that and disable some in asis ini, or the result... there's a perk that negate most damage if the damage dealer isn't the dragonborn, if the stormcloaks and imperials get that, it will take forever for them to kill themselfs (if you can get that, you become rambo) there's random bonus/malus perks too, if a draugr overlord that already have a bonus without asis, get a malus, he'll become weaker don't know what the game does for things like bone breaker 1, 2 and 3 (npc only have bone breaker 3? or bone breaker 3 + 2 +1 ?)
DMCDante Posted April 16, 2015 Posted April 16, 2015 I am sorry to ask such a stupid question but what is ASIS?
oel-za Posted April 16, 2015 Posted April 16, 2015 I am sorry to ask such a stupid question but what is ASIS? ASIS: Automatic Spells, Increased Spawns. Basically the NPCs will use everything they have (potions, spells, poisons, etc.) and there will be more spawns. @OP: Can I ask you what you mean with "too easy"? Where you one shotting the NPC's? They didn't do any damage anymore? I may recommend to use a mod like Deadly/Ultimate Combat, where you can gradually change the damage multipliers from yourself and the enemies. If you're too strong, raise the NPC's damage multiplier and so on. Revenge of the Enemies is good too - similar to ASIS.
afa Posted April 16, 2015 Posted April 16, 2015 I think you can adjust spawn level relative to player in Skytweak, you can also adjust NPC/PC damage taken/deal at different difficulty (technically NPC damage taken/deal...) Enemies also have access to a few special perks. Physical damage multiplier, spell damage multiplier, extra armor, and occasionally a damage penalty for "strong" creatures that needs to be weak for low level character. I think most dragons also have a perk that cut damage taken when damage source isn't the PC.
h38fh2mf Posted April 16, 2015 Posted April 16, 2015 Try using elys uncapper to disable gaining health, mana or stamina on level up.
StayFrosty Posted April 16, 2015 Posted April 16, 2015 This...completely configurable to your preferred wishes in it's extensive MCM Menu:http://www.nexusmods.com/skyrim/mods/12452/?
White Divinity Posted April 16, 2015 Author Posted April 16, 2015 Wow thanks guys for the feedback , for now , this is the mode list I've prepared : -skyrim perkus maximus -ASIS -deadly dragons ( with deadly monsters ) -Deadly Mutilation - dismemberment blood and gore -Duel - Combat Realism -Ultimate Deadly Encounters -Monster Mod -Enemy AI OverHaul of course, all this while having spells and armor from different mods , so i can balance the difficulty while making the game challenging at the same time.
StayFrosty Posted April 17, 2015 Posted April 17, 2015 Urek...Best of luck and enjoy your game Your chosen load out shares a pretty popular range of choice by a number of users of 'Ultimate Deadly Encounters' and so if you run into any trouble or have any queries about running these Mods together and many number of others or your Rigs capabilities, etc... the UDE Mod creator is very helpful and friendly and remains very involved with his users and same can be said for the majority of his users who frequent his thread...they are always ready to lend a hand. Just a little something I have come to realize myself in running a fairly similar load out as yourself...minus the Monsters (am Realism freak ), using a number of smaller Mods rather than Perkus Maximus and Deadly Mutilation clashes with other Mods I use ...If you use Light Armor I have found Agility and Speed to be some of my DB's greatest assets for survival, there is a small handful of lesser known Mods that help enhance such assets, if the addition of such tactics interests you I would be happy to list the Mods.
White Divinity Posted April 19, 2015 Author Posted April 19, 2015 Urek...Best of luck and enjoy your game Your chosen load out shares a pretty popular range of choice by a number of users of 'Ultimate Deadly Encounters' and so if you run into any trouble or have any queries about running these Mods together and many number of others or your Rigs capabilities, etc... the UDE Mod creator is very helpful and friendly and remains very involved with his users and same can be said for the majority of his users who frequent his thread...they are always ready to lend a hand. Just a little something I have come to realize myself in running a fairly similar load out as yourself...minus the Monsters (am Realism freak ), using a number of smaller Mods rather than Perkus Maximus and Deadly Mutilation clashes with other Mods I use ...If you use Light Armor I have found Agility and Speed to be some of my DB's greatest assets for survival, there is a small handful of lesser known Mods that help enhance such assets, if the addition of such tactics interests you I would be happy to list the Mods. Thanks Frosty :3, after playing for a little bit i removed ASIS,Monster Mod and Deadly Mutilation... ASIS doesn't work probably with deadly encounters for me, and i just fell in love with deadly encounters, so a sacrifice had to be done, also the amount of spawn was ridiculous... Monster Mod idea was very good at first, i liked some of the new monsters it added, but after a while they started to feel un-immersive, so it had to be done , others might find it fun though ! Yes do please list the mods when you can . Deadly mutilation cased some bugs, nothing gamebreaking but i just didn't like them happening...
StayFrosty Posted April 24, 2015 Posted April 24, 2015 Urek...Best of luck and enjoy your game Your chosen load out shares a pretty popular range of choice by a number of users of 'Ultimate Deadly Encounters' and so if you run into any trouble or have any queries about running these Mods together and many number of others or your Rigs capabilities, etc... the UDE Mod creator is very helpful and friendly and remains very involved with his users and same can be said for the majority of his users who frequent his thread...they are always ready to lend a hand. Just a little something I have come to realize myself in running a fairly similar load out as yourself...minus the Monsters (am Realism freak ), using a number of smaller Mods rather than Perkus Maximus and Deadly Mutilation clashes with other Mods I use ...If you use Light Armor I have found Agility and Speed to be some of my DB's greatest assets for survival, there is a small handful of lesser known Mods that help enhance such assets, if the addition of such tactics interests you I would be happy to list the Mods. Thanks Frosty :3, after playing for a little bit i removed ASIS,Monster Mod and Deadly Mutilation... ASIS doesn't work probably with deadly encounters for me, and i just fell in love with deadly encounters, so a sacrifice had to be done, also the amount of spawn was ridiculous... Monster Mod idea was very good at first, i liked some of the new monsters it added, but after a while they started to feel un-immersive, so it had to be done , others might find it fun though ! Yes do please list the mods when you can . Deadly mutilation cased some bugs, nothing gamebreaking but i just didn't like them happening... I hear you on UDE, it's addictive isn't it ... Yup, I also did use a Monster Mod a long, long time ago, but had come to the same conclusion you have, seems like a good idea until you have played it for a while, but just doesn't seem to sit right. As for those Mods ...: 1/ Martial Arts...the singular 'Front Flip' File... If you time it just right you can front flip over an NPC's head in battle and for a pure Archer can allow you to get up on perches fast that they can't always reach or take more time to get up, has saved my dude's *ss a few times now http://www.nexusmods.com/skyrim/mods/9421/? 2/ Armor Perk Trees Redone...I have only used the Light Armor Tree, so can't speak for the Heavy...the Light Armor Tree sacrifices some protection in favor of agility, I find it a fair swap considering the whole point for my Dovah is not to get hit in the first place http://www.nexusmods.com/skyrim/mods/11111/? 3/ Fighting Styles of Tamriel...I like this if my Dovah uses a light Two Handed Sword such as a Katana, so he no longer looks like his trying to swing a Battleaxe (though I reckon pure Archer is more fun, ups the challenge )...if you use this Mod, in game it will give you the opportunity to choose a style, it's the Akaviri Stance for speed. http://www.nexusmods.com/skyrim/mods/12157/? 4/ There's a choice of two here, either a standard Dodge Mod, such as 'Dodge Mod' or 'TK Dodge'...or if you want extra Toys ...'Nature of the Beast' and it's awesome ...NofB is a Script Mod though and so does add a little extra stress to your Game, though is also highly configurable, I whittle it down to the few things I want the most to keep things balanced (not be Godlike and as few extra's as possible) and lighter on the Scripts... I use the 'wind direction smell', 'sound' and the 'slow time' Dodge. Dodge Mod: http://www.nexusmods.com/skyrim/mods/29258/? TK Dodge: http://www.nexusmods.com/skyrim/mods/20923/? Nature of the Beast: http://www.nexusmods.com/skyrim/mods/20721/? Also, on top of that, aim for the 'Silent Roll' on the Stealth Perk Tree, is a boon in battle also, can quickly get behind a Melee opponent ....And if you like Archery, 'Bow Bashing' is another best friend in Melee I prefer playing a lone Dovah...interesting with UDE in play ...his gotta Ninja it a lot to survive...I play 'Perma-Death' with no Magics to speak of and no Healing or Skill Buffing Potions ...he uses Bandages and various Mod Salves instead, gotta break out of battle to use them. He does have a 'Summon Sabre Cat' Ring if things get really tough and his backs against the wall, don't like using it though because kinda feels like too much of an 'I Win!!' button (the cat is immortal), prefer just using the Cat as a distraction such as for Dragons (love my Deadly Dragons in Dragon Swarms )...Plus has a Stats changed Mod Gauldur Amulet (30% resistance to Fire, Frost, Shock) and uses the vanilla Lord Stone, other than that no other enchanted items, relies on Poisons and Smithing instead...and always a Werewolf (infected as soon as hands untied in Helgen). Dealing with UDE as a lone Dovah, using nothing above Leather in Armor (leaves him pretty squishy, but looks more practical and realistic for his acrobatics to me, I use an unenchanted craftable Thieves Guild Armor, can create and use without having to join the TG) Poisons (Mods giving the Poisons more realistic values), Ambush Traps (Mod introduced usable Bear Traps and Oil and Fire Arrows) and Stealth...he can not afford to take much damage, so if a game style similar interests you, I would also mention he does have an 'I win!!' button (aside from his Dodge and Speed capabilities) but still feels a fair trade in the game is the Van Helsing Crossbow: http://www.nexusmods.com/skyrim/mods/28555/? He uses that and a Heavy Bow (harder hit, but slower to fire Mod Bow) and use a much outdated version of the Nexus Mod 'Sneak Tools'...it offers the Fire and Oil Arrows, plus a guaranteed 'Throat Slit' with a dagger if you can succeed in a Stealth Sneak Up... to make that more challenging, the Nexus Mod 'Stealth Skills Rebalanced': http://www.nexusmods.com/skyrim/mods/28418/? ...makes you work for it Good luck and have fun in your gaming Urek ...If I can be of any more help, or if you have any Mods you think may interest my gaming style, please let me know
nooblet123 Posted April 25, 2015 Posted April 25, 2015 SkyRe is hard, i'm getting raped by bandits on adept. Before it I played requiem on legendary like it was cheese
yatol Posted April 25, 2015 Posted April 25, 2015 SkyRe is hard, i'm getting raped by bandits on adept. Before it I played requiem on legendary like it was cheese really? easy, normal or legendary make no difference in requiem... that setting does nothing
White Divinity Posted April 25, 2015 Author Posted April 25, 2015 Good luck and have fun in your gaming Urek ...If I can be of any more help, or if you have any Mods you think may interest my gaming style, please let me know Thanks frosty , i found a mode called immersive creatures, use that in combination with high level enemies SIC edition , with high level enemies 2 addition plugins , hardcore plugin which increases the base difficulty of ALL difficulty levels ( adept,master,legendary, etc), and increased max resistance plugin, which increased the resistance and armor cap to 90%. unlike monster mode, immersive creatures mode adds some really cool high quality monsters that you will likely enjoy fighting. SkyRe is hard, i'm getting raped by bandits on adept. Before it I played requiem on legendary like it was cheese It was that time i decided to uninstall SkyRe when i was able to 1 shot the skeletal dragon in Labyrinthian with a lightning bolt, requiem did prove a greater challenge for me when i used to have it..
Mud Posted April 25, 2015 Posted April 25, 2015 It was that time i decided to uninstall SkyRe when i was able to 1 shot the skeletal dragon in Labyrinthian with a lightning bolt, requiem did prove a greater challenge for me when i used to have it.. Just so you know, that dragon happens to be especially weak - it's always level 20 with 500 HP, and takes double damage from magic.
StayFrosty Posted April 26, 2015 Posted April 26, 2015 Good luck and have fun in your gaming Urek ...If I can be of any more help, or if you have any Mods you think may interest my gaming style, please let me know Thanks frosty , i found a mode called immersive creatures, use that in combination with high level enemies SIC edition , with high level enemies 2 addition plugins , hardcore plugin which increases the base difficulty of ALL difficulty levels ( adept,master,legendary, etc), and increased max resistance plugin, which increased the resistance and armor cap to 90%. unlike monster mode, immersive creatures mode adds some really cool high quality monsters that you will likely enjoy fighting. Yes, I know Immersive Creatures, is another one I have tried out ...I like Immersive Creatures, though would absolutely love a version that just focuses on 'live' NPC's, am not a fan of fighting hordes of dead things really (sounds funny me saying that and using UDE lol ...but I configure to suit in the MCM, though for some reason I don't mind all the Draugr in the Crypts, but I think that's because they are just in the Crypts)...my loves in Immersive Creatures are such things as the Minotaurs, Daedra and their Worshipers, Goblins, Falmer, the Saints and Seducers, Spriggans, etc... but so many walking dead things and mechanical constructs (the Mechanical Constructs not so much a dislike), just not me and don't enjoy it ...If I could get my head around the CK (tried often, but am no good with it) I would remove all the dead things and drop Immersive Creatures into my game in a heartbeat, would love to, would be awesome ...Is UDE picking the Immersive creatures up and spawning more of them? I would also love to see more Werewolves and Vampire Lords in game, Immersive Patrols have both to a small degree, as does UDE in regards to Vampire Lords only though...but I would love to see more, though no Mod exists that I can find to add them alone to the world space....there is one for Werewolves, but is just an addition of 8 and once their dead, their dead. I use some add more Animal varieties Mods to my game, not really so much to battle, more so for the feel of the environment, especially love the Ice Age critters...Wooly Rhino's, Megaloceros, etc.. and wild ancient Horse Breeds, they feel perfect for Skyrim A question if I may ask please? I like my humanoid (depending on what their wearing and using) and non-fantasy Animal NPC's to be of about equal measure to my Dovah, thus though Adept is meant to be that balance, I prefer Expert over Master or Legendary, for the fact that my Dovah using something like Ebony Arrows and a Heavy Bow whilst wearing full Leather Armor (smithed) isn't taking equal damage to a lowlife (Riften Tunnels) using Steel Arrows with a Hunting Bow wearing just Ragged Pants and Iron Gauntlets ...yup, had that happen on Master and it really bugged me ...thus I like a damage balance. What are your thoughts on the difficulty levels and how they're balanced? As for Fantasy Beasts...Dragons, Minotaurs, etc...I would expect them to be tough as nails and a real challenge
yatol Posted April 26, 2015 Posted April 26, 2015 Yes, I know Immersive Creatures, is another one I have tried out those creatures are weak i add _00 to asis ini but it still don't boost a lot of them thus though Adept is meant to be that balance, I prefer Expert over Master or Legendary, for the fact that my Dovah using something like Ebony Arrows and a Heavy Bow whilst wearing full Leather Armor (smithed) isn't taking equal damage to a lowlife (Riften Tunnels) using Steel Arrows with a Hunting Bow wearing just Ragged Pants and Iron Gauntlets ...yup, had that happen on Master and it really bugged me ...thus I like a damage balance. What are your thoughts on the difficulty levels and how they're balanced? As for Fantasy Beasts...Dragons, Minotaurs, etc...I would expect them to be tough as nails and a real challenge difficulty levels mean nothing you vs that skyrim npc on legendary, would be easier than you vs that potion npc on normal requiem npc at level 49 vs potion npc at level 12 level 49 get destroyed by level 12 difference between potion level 10 and potion level 30 would be : - 200 more hpg for potion level 30 - don't know if there's another difference
StayFrosty Posted April 26, 2015 Posted April 26, 2015 Yes, I know Immersive Creatures, is another one I have tried out those creatures are weak i add _00 to asis ini but it still don't boost a lot of them thus though Adept is meant to be that balance, I prefer Expert over Master or Legendary, for the fact that my Dovah using something like Ebony Arrows and a Heavy Bow whilst wearing full Leather Armor (smithed) isn't taking equal damage to a lowlife (Riften Tunnels) using Steel Arrows with a Hunting Bow wearing just Ragged Pants and Iron Gauntlets ...yup, had that happen on Master and it really bugged me ...thus I like a damage balance. What are your thoughts on the difficulty levels and how they're balanced? As for Fantasy Beasts...Dragons, Minotaurs, etc...I would expect them to be tough as nails and a real challenge difficulty levels mean nothing you vs that skyrim npc on legendary, would be easier than you vs that potion npc on normal requiem npc at level 49 vs potion npc at level 12 level 49 get destroyed by level 12 difference between potion level 10 and potion level 30 would be : - 200 more hpg for potion level 30 - don't know if there's another difference Yatol...this is making no sense to me, as I mentioned earlier I am hopeless with the CK, that means not understanding what it's saying also, I have no idea what you're trying to show me. Requiem and Potions? I don't use Requiem and don't use any Potions barring Poisons...nor do I use Enchanted Weapons or Armor, nor any Magics. Please elaborate on what you are saying?
yatol Posted April 26, 2015 Posted April 26, 2015 Yatol...this is making no sense to me, as I mentioned earlier I am hopeless with the CK, that means not understanding what it's saying also, I have no idea what you're trying to show me. Requiem and Potions? I don't use Requiem and don't use any Potions barring Poisons...nor do I use Enchanted Weapons or Armor, nor any Magics. Please elaborate on what you are saying? it's not the esp names you are supposed to look at (that requiem is no longer requiem, and that potion esp is just an esp where i have copy paste revenge of the ennemies) in skyrim esm the perks section of that npc is almost empty without mods, you have to boost that npc with things like hard or legendary to make it dangerous asis give perks to those npc, depending on their skills if that npc have 60 in one hand, he will get some one hands perks if you meet that npc when you are low level, he will be much stronger than you but later, when you will have those perks too, he will still be threat (you have much more armor, but he is ignoring a part of it, he can still damage you)
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