Sun Shang Xiang Posted September 22, 2012 Posted September 22, 2012 Since I haven't downloaded all the mods from this site, I am unsure if it will work, but I'll try as best I can to match it.
gregathit Posted September 22, 2012 Posted September 22, 2012 There is no need to run "all" of the plugins that are on that list at the same time. It is just a guideline to put the ones that you are running into that order.
Sun Shang Xiang Posted September 22, 2012 Posted September 22, 2012 I know, and besides, I am running them at the edge of activation capability(I have 252 mods active, if I activate one more, game won't even start). Anyway, I noticed that some of the mods I have aren't listed there at that post, so I don't know where to place them. The mods are LoversHideMenus.esp, LoversTrueCrime.esp, 666_Modified_Contraception.esp and LoversStopCombatEx.esp. I know that LoversHideMenus is a bit redundant if you use Aphrodisia and Lovers with PK Extender, but it ends if I open inventory, so...
gregathit Posted September 22, 2012 Posted September 22, 2012 You can stick those plugins anywhere after Lovers with PK extender (if you are using that). They don't have a specific order that they have to be in. As to your esp\esm limit: Make sure that you don't have any disabled esp or esm files in your Oblivion data folder. If you do then create a folder to store them in outside of your oblivion folder as oblivion does count "any" esm\esp file whether it is activated or not towards your mod limit. NOTE: Do NOT move and esm\esp files that are merged into your bashed patch and then disabled. You will need them if you ever need to rebuild your bashed patch.
Sun Shang Xiang Posted September 23, 2012 Posted September 23, 2012 I see. Thank you for the advice. Oh, and I am not using Wrye Bash, instead I use NMM and OBMM. And yes, that limit sometimes grates on my sanity. I mean, why do .esm's count towards mod limit? They are essential to playing, why shouldn't the count start AFTER them?
Sun Shang Xiang Posted September 23, 2012 Posted September 23, 2012 Does anyone have a dunce's cap? It appears that I need it REAL BAD!!! :wallbash: :wallbash: :wallbash: ! It appears that I fixed the problem as soon as I installed the v1.12 of Tamago Club. Before that I had v1.04. And I call myself smart and cunning! HAH!
Nepro Posted October 28, 2012 Posted October 28, 2012 Only one icon displays (Player being in 2nd trimester of pregnancy). Does it mean mod works as it should? The mod does not show other female npcs menstruation phase or pregnancy stage as here on the screen http://www.loverslab.com/attachment.php?aid=7242
Sun Shang Xiang Posted November 14, 2012 Posted November 14, 2012 Only one icon displays (Player being in 2nd trimester of pregnancy). Does it mean mod works as it should? The mod does not show other female npcs menstruation phase or pregnancy stage as here on the screen http://www.loverslab.com/attachment.php?aid=7242 Hmm, I'm no expert here, but logic helps a lot. IF that stage has been around longer than 6-7 ingame days, then yes, you have a problem, because if I remember correctly, each trimester stage lasts about 5 days. As for NPC menstruation phase, you either need to ask them about it through dialog or you must be referring to the fact that you picked up wombs from dead women and now you can't tell which stage their wombs are in. For the latter I have no advice other than to get rid of their wombs and leave your own, and for the former d/l TamagoConfide.esp and ask any FEMALE npc about its stage. You need to be friendly with them for them to tell you about it. P.S.: Correction. 2nd trimester lasts 10 days.
Guest Posted November 16, 2012 Posted November 16, 2012 GRRRRRR... I've tried all the "fixes" mentioned in this thread and I still get images that match what Kahne00 posted in the screen shot. Is there another HUD mod that I'm missing? cause my setup looks nothing like the original posters screen shots... it's still the Vanilla HUD.
gregathit Posted November 16, 2012 Posted November 16, 2012 Do you have pluggy 132 installed properly and renamed?
Guest Posted November 16, 2012 Posted November 16, 2012 Pluggy Dev v132 yeah installed that after I read the fix... do I need the Pluggy v132 source? Pluggy Dev v132 is the only Pluggy mod I have installed is there more to it than just that? I think what is happening is I don't have the full plugins for either OBSE or Pluggy... I'll upload a picture here soon to show what is in my Plugins file.
gregathit Posted November 17, 2012 Posted November 17, 2012 The pluggy source won't do anything for you. Have you started a new game?
Guest Posted November 17, 2012 Posted November 17, 2012 yeah fresh start from the beginning. Didn't help... I'll try again. Ok... I DON'T KNOW!! I made a new character after I read the fixes... didn't work. I go again make a fresh toon as suggest and this time... it seems to be working so far. >.< I have no idea why it worked the second try.
Valfor Posted December 13, 2012 Posted December 13, 2012 The only problem that im having is that all the cycle names( at the side of icons) are in japanese, how do i fix this?
gregathit Posted December 13, 2012 Posted December 13, 2012 The only problem that im having is that all the cycle names( at the side of icons) are in japanese' date=' how do i fix this? [/quote'] Try starting a new game and see if it is in english then. If it is then you didn't clean your saved game properly per the instructions in the OP.
RookieKing Posted December 26, 2012 Posted December 26, 2012 This mod is amazing!!! However there is a problem with it and it only shows after a while. I have been getting really really REALLY LONG loading time, and its getting longer and longer, the longest loading time took me 5min+. However, once I reactivate this plugin with a clean save seems fixed it, but it is really annoying that I have to reactivate this plugin every once a while. The original TamagoPlayerHud works fine, I don't know what's wrong with this plugin, help~~~ pretty please?
Valarien Posted December 27, 2012 Posted December 27, 2012 I am getting these odd symbols rather than words near the icon and I am using pluggy 132 and tamagoclub 1.12 I have started with a clean save but the words are still stuff like precent signs and other such things.
gregathit Posted December 27, 2012 Posted December 27, 2012 I am getting these odd symbols rather than words near the icon and I am using pluggy 132 and tamagoclub 1.12 I have started with a clean save but the words are still stuff like precent signs and other such things. Did you rename your pluggy dll to: OBSE_Elys_Pluggy_HUD.dll If that doesn't fix things then check that you truly did install everything properly and start a new game. If a new game works fine then you didn't properly clean the existing saved game.
monkeycid Posted January 17, 2013 Posted January 17, 2013 I can't get this to work properly. I can see the HUD in the top left-hand corner and the icons but the current phase keeps on repeating itself until it fills the screen with a line of text. I don't know what is causing this to happen.
GECK.O Posted February 14, 2013 Posted February 14, 2013 I have a problem with this. It said the my pluggy is not running.
Deamionzero Posted February 24, 2013 Posted February 24, 2013 Hello everyone! Strange little issue I'm having. The icons and text for the HUD on my game just keep overlapping each other. I've tried deleting the Elys_HUD dll in my OBSE plugins folder to see if that was the issue, but it's a no-go. I'm using the Pluggy 132 Dev version, so not certain what's causing the text/icons to remain and overlap each other. The HUD does still work (I can see movement in them), but makes it impossible to read or make any sense of.
GECK.O Posted February 24, 2013 Posted February 24, 2013 ^ May be it's overlapping with another HUD mod? A double TamagoPlayerHUD?
Deamionzero Posted February 24, 2013 Posted February 24, 2013 ^ May be it's overlapping with another HUD mod? A double TamagoPlayerHUD? The only other HUD mod I have is Darnified UI.
cobme Posted February 25, 2013 Posted February 25, 2013 Hi , I'm having a problem with the hud , it's hard to explain but the womb(?) status appears all across the screen like in the picture -
Deamionzero Posted February 26, 2013 Posted February 26, 2013 Hi , I'm having a problem with the hud , it's hard to explain but the womb(?) status appears all across the screen like in the picture - I had that same problem before. Upgrading to Pluggy version 128 or 132 fixed that. http://oblivion.nexusmods.com/mods/23979 That should set you right, as far as I know.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now