Farass Posted June 11, 2015 Posted June 11, 2015 What you can do to get more hands-breast collision is set these: <weight-threshold bone="NPC L Breast01">0.3</weight-threshold> <weight-threshold bone="NPC R Breast01">0.3</weight-threshold> to 0.1 maybe. I think that will increase the number of triangles to collide with. or/and set this higher: <prenetration>0.2</prenetration> Maybe 0.5? You can of course also try to increase the margin in the Hands.xml You just have to try it out I think and see what numbers are best.
parzysty Posted June 12, 2015 Posted June 12, 2015 Hey I installed your files but I get no jiggle at all and the body of my character turned bright pink Do I have to attach xml to the body somehow? Ok, I fixed the pink skin but the body is still rock solid. I'm using ZGGB-CH btw. Can someone please upload their folders with body meshes so I can figure this out? EDIT: ok, when I'm using Trepleen's body from this thread: http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/ - it works but when I use ZGGB-CH, it doesn't... can someone please look at ZGGB-CH and say what's missing? I already change the name of NiTriShape to BaseShape but that didn't do anything... I attached ZGGB-CH btw I'm using XPMSE skeleton femalebody_1.nif
Mister X Posted June 12, 2015 Posted June 12, 2015 Hmm, I just can't get any hand-breast collision At the bottom are the files for the female body and the female hands, should be quite the same as from that body xml and that hands xml. SLFC body, breast touching idle animation, but no collision I've already tried anything, I even got the breasts to jump up and down from the ground like rubber balls when sneaking, but no collision cbbe-hdt-vag.xml Hands.xml
Farass Posted June 12, 2015 Posted June 12, 2015 hmm..looks okay to me. Are you sure you have added the path to the defaultBBPs.xml in your femalehands_0 and femalehands_1? Data\skse\plugins\hdtSkinnedMeshConfigs\defaultBBPs.xml
Mister X Posted June 12, 2015 Posted June 12, 2015 I've attached my current setup for females. Maybe doublecheck all required steps if I did something wrong, though I think I have all files and the correct changes in the femalehands nif files :/ Still, with this setup, no collision between hands and breasts. But brests and butt jiggle fine when jumping and running. HDT-SMP.7z
Teruke Posted June 12, 2015 Posted June 12, 2015 your body 0 and 1 nifs still have nistring that points to old hdt vagina path, butt i don't think that should matter in any way i see on the hands nifs you're missing the HDT path string, "HDT Skinned mesh Physics Object"
Farass Posted June 12, 2015 Posted June 12, 2015 yes as Teruke pointed out, your femalebody nifs are pointing to hdtvagina.xml instead of defaultBBPs.xml. Also you have forgotten to enter :HDT Skinned Mesh Physics Object in your femalehands_0 and femalhands_1 under Name as I have shown in my screenshot above.
ledo4ek Posted June 12, 2015 Posted June 12, 2015 http://gfycat.com/GoldenFlakyIvorybackedwoodswallow test vagina with smp
Mister X Posted June 13, 2015 Posted June 13, 2015 That's weird. I've changed the nif files, they are the ones used, though still no collision and I don't know, why Here yo can see, that MO really uses my altered nif files: And now here the files I use: HDT SMP.7z. Btw, thank you for your patience, I'm new to NifSkope
parzysty Posted June 13, 2015 Posted June 13, 2015 Hey I installed your files but I get no jiggle at all and the body of my character turned bright pink Do I have to attach xml to the body somehow? Ok, I fixed the pink skin but the body is still rock solid. I'm using ZGGB-CH btw. Can someone please upload their folders with body meshes so I can figure this out? EDIT: ok, when I'm using Trepleen's body from this thread: http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/ - it works but when I use ZGGB-CH, it doesn't... can someone please look at ZGGB-CH and say what's missing? I already change the name of NiTriShape to BaseShape but that didn't do anything... I attached ZGGB-CH btw I'm using XPMSE skeleton Update: I got ZGGB-CH to work, I shouldn't have changed the NiTriShape name to "BaseShape". Just leave it to default ("ZGGB-CH") and then replace "BaseShape" with "ZGGB-CH" in defaultBBPs.xml and it should work.
Asrienda Posted June 14, 2015 Posted June 14, 2015 Is SMP exclusive with PE? Like if I install SMP, will HDT-PE things not work anymore?
Serithi Posted June 15, 2015 Posted June 15, 2015 Is SMP exclusive with PE? Like if I install SMP, will HDT-PE things not work anymore? No. You can run PE and SMP simultaneously, as long as you don't have both handling the same thing at the same time. I have PE for vagina physics and SMP for breasts and butt physics, for instance.
Mister X Posted June 15, 2015 Posted June 15, 2015 Heyho, I've got it to work, so there were two errors: 1) I've forgot to put the correct data into the nif files 2) The plugin defaultBBPs.xml doesn't like the <system> tag! As I've removed all the <system> tags from the files, suddenly it all worked. But now I once again need your help with my current setup: HDT-SMP.7z Inside the skse\plugins folder, there also is the SMP log file. It tells me first, that bones are missing (which is correct, though I'm using an altered SLFC body and deleted not a single Node) and second, that <priority> is dprecated. Now, what to alter to get rid of these warnings?
t3h0th3r Posted June 15, 2015 Posted June 15, 2015 You don't really need to change anything in the nif, just point at the xmls you want in the defaultBBPs.xml like so: <?xml version="1.0" encoding="utf-8"?> <default-bbps> <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\UUNP.xml"/> <map shape="Labia" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Labia.xml"/> <map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\hands.xml"/> <map shape="HandFemale1stPerson" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandFemale1stPerson.xml"/> <map shape="HandsArgonian1stperson" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandsArgonian1stperson.xml"/> <map shape="MaleHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml"/> <map shape="SAMHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\SAMHands.xml"/> <map shape="HandFemale3rd" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandFemale3rd.xml"/> <map shape="HandFemale" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandFemale.xml"/> <map shape="Gloves" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Gloves.xml"/> <map shape="GlovesLow" file="SKSE\Plugins\hdtSkinnedMeshConfigs\GlovesLow.xml"/> <map shape="Gauntlets" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Gauntlets.xml"/> </default-bbps> If i had to guess, one of your xmls is refering to a bone that isn't in the body or the skeleton you're using. If you get the "priority deprecated" warning you're using a very recent version of the plugin. For me at least this one is a lot less stable together with PE...
Mister X Posted June 15, 2015 Posted June 15, 2015 I'm using the plugin from 09.06.15, the latest SLFC body by Daie and XPMSE 2.80, probably the same as farass, from whom I've got my files
t3h0th3r Posted June 15, 2015 Posted June 15, 2015 The body you are using doesn't have the NPC R/L Pussy01 bones, but the private parts, which are on a separate branch called Object001 so you need an XML for it. Maybe this will work: Object001.xml (Remove the Pussy Bones from the cbbe-vag.xml)
badboy64 Posted June 16, 2015 Posted June 16, 2015 I am a first time user of this and I am getting TESV can't be found and getting this error also. The game also gets a error that it is not responding at all when I exit the game. hdtSkyrimMemPatch.log
Mister X Posted June 17, 2015 Posted June 17, 2015 I am a first time user of this and I am getting TESV can't be found and getting this error also. The game also gets a error that it is not responding at all when I exit the game. hdtSkyrimMemPatch.log I'm absolutely not sure, but it could be related to OpenCL 2.0. If it's ou'll need either an Intel Core or AMD Core runtime that fits to your processor manufacturer and system. try installing it and try again. If it worked, great, if not, maybe another game will need 2.0
t3h0th3r Posted June 18, 2015 Posted June 18, 2015 Ok so i've been working on some code that controls/suppresses bone scaling when certain items are worn over the belly, that are not using the body slot (32). It works fairly well with HDT PE: But with HDT SMP the suppressed parts turn invisible (the invisible part is exactly the shape of the suppressed bone's weight paints): This happens with any version of the .dll so i guess it's a bug from SMP, the question is if this can be fixed. It can be fixed when the scale is set to a non-zero value (0.0001 instead of 0.0), try with this version (replace DDi with it). DDi-HDT-SMP-Test.7z
Mister X Posted June 18, 2015 Posted June 18, 2015 Ok so i've been working on some code that controls/suppresses bone scaling when certain items are worn over the belly, that are not using the body slot (32). enb 2015_06_16 23_16_26_97.jpg It works fairly well with HDT PE: enb 2015_06_17 00_48_33_86.jpg But with HDT SMP the suppressed parts turn invisible (the invisible part is exactly the shape of the suppressed bone's weight paints): enb 2015_06_18 00_49_56_20.jpgenb 2015_06_18 00_51_03_66.jpg This happens with any version of the .dll so i guess it's a bug from SMP, the question is if this can be fixed. Yeah, found the same problem: I've activated the breast node managment of DDi, but as soon as a Bra gets equipped, the whole chest is invisible
t3h0th3r Posted June 18, 2015 Posted June 18, 2015 I noticed HydrogensaysHDT of the possible bug, since she's probably the only one who knows if and how this can be fixed... i found the cause and fixed it. get the archive from the previous post and replace DDi with it (will be merged into next DDi release).
27X Posted June 19, 2015 Posted June 19, 2015 You don't really need to change anything in the nif, just point at the xmls you want in the defaultBBPs.xml like so: <?xml version="1.0" encoding="utf-8"?> <default-bbps> <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\UUNP.xml"/> <map shape="Labia" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Labia.xml"/> <map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\hands.xml"/> <map shape="HandFemale1stPerson" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandFemale1stPerson.xml"/> <map shape="HandsArgonian1stperson" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandsArgonian1stperson.xml"/> <map shape="MaleHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml"/> <map shape="SAMHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\SAMHands.xml"/> <map shape="HandFemale3rd" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandFemale3rd.xml"/> <map shape="HandFemale" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandFemale.xml"/> <map shape="Gloves" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Gloves.xml"/> <map shape="GlovesLow" file="SKSE\Plugins\hdtSkinnedMeshConfigs\GlovesLow.xml"/> <map shape="Gauntlets" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Gauntlets.xml"/> </default-bbps> If i had to guess, one of your xmls is refering to a bone that isn't in the body or the skeleton you're using. If you get the "priority deprecated" warning you're using a very recent version of the plugin. For me at least this one is a lot less stable together with PE... Would you mind sharing these xmls?
t3h0th3r Posted June 19, 2015 Posted June 19, 2015 They aren't by me and i'm not at the liberty to share them. They are basically the same files you can get from baidu, just with different names inside to match the differently named base shapes. edit: Apparently i'm free to share them, so here they are: hdtSkinnedMeshConfigs.7z They are provided as-is, no support or the like provided.
passdummy1 Posted June 22, 2015 Posted June 22, 2015 Just as a note; Even if your hardware isn't OpenCL2.0 compatible on the lists, give it a try regardless. My lousy R9 270 is supposedly incompatible (GCN1.0, not 1.1 as required) and my CPU, an equally lousy FX4130, is missing some compiling requirement as well. Yet, both SMP physics in Skyrim work and so do OpenCL benchmarks. They aren't by me and i'm not at the liberty to share them. They are basically the same files you can get from baidu, just with different names inside to match the differently named base shapes. edit: Apparently i'm free to share them, so here they are: hdtSkinnedMeshConfigs.7z They are provided as-is, no support or the like provided. Thank you kindly for sharing those t3h0th3r. They helped me a great deal to understand how SMP actually works. There's a small error in them however: The defaultBBPs.xml has a "w" in the first line, rendering the entire xml nonfunctional and consequently SMP idle. For people who downloaded it but don't quite understand, the first line in your defaultBBPs.xml should look like this; <?xml version="1.0" encoding="utf-8"?>
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