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Prepacked HDT-SM - HDT Skinned Mesh Physics with Modding Guide


Uhuru N'Uru

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Posted

Hi,

slowly I´m a liitle pissed that you have to pick up the goodies from several threads and posts in many cases

 

I have the latest SMP working with openCL enabled but without vagina and belly collision although these seem to be enabled in the loaded xml.

 

hdtSkinnedMeshPhysics
[11/11/16 16:43:18]INFO: Queue OK
[11/11/16 16:43:18]INFO: OpenCL enabled : 1
[11/11/16 16:43:18]INFO: SKSEPlugin_Load
[11/11/16 16:43:33]INFO: OpenCL initialized!
[11/11/16 16:43:33]INFO: platform : AMD Accelerated Parallel Processing
[11/11/16 16:43:33]INFO: version : OpenCL 2.0 AMD-APP (2117.14)
[11/11/16 16:43:33]INFO: device : Ellesmere
[11/11/16 16:43:33]INFO: run with 16 command queues
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped
[11/11/16 16:43:57]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

This is the result with CBBE body, XPMSE HDT rig skeleton and the updated SMP physics files.
Somehow working, but not completely :(
I really would like to understand what these error messages mean and how to solve the problems.

Posted

 

I really would like to understand what these error messages mean and how to solve the problems.

How to get the bones NPC L Pussy01 and 02?

Where is bodyA?

What does CollisionBelly is not a NIGeometry mean?

Posted

The pussy bones should be included in the Special versions of the bodies, either build CBBE Special or UUNP Special with BodySlide. One problem though is the fact that armor seems to remove these bones, I had the same error though I use a Special body.

I copied the parts for the pussy into a new xml file, that then is bound to the Shape named "Labia". Since then the error is gone.

<!-- Within your defaultBBPs.xml file, link it to your files -->
<map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\female\uunp-hdt.xml"/> <!-- Main body -->
<map shape="Labia" file="SKSE\Plugins\hdtSkinnedMeshConfigs\female\uunp-labia.xml"/> <!-- Pussy data -->

Your next problem isn't bodyA but the missing bones "NPC L/R FrontThigh" (two), just generate the right bones with 

<bone name="NPC L FrontThigh" />
<bone name="NPC R FrontThigh" />

before using them in a generic-constraint.

 

The last thing tells you, that there is nothing with the name CollisionBelly found in the body. Normally the bodies use the 3 names "Belly", "HDT Belly", and "NPC Belly" for the bones.

Posted

 

 

 

 

Hi,

 

I'm getting the "WARNING: Unknown config" in my hdtskinnedMeshPhysics.log. I installed a new Skyrim game with only the requirements for HDT-SMP. In game there is no physics, every body part is rigid.

 

I'm running on:

- OS: Windows 10 64bit

- GPU: Radeon RX 480

- CPU: intel core i7-5820K

All my drivers are up to date.

 

Any ideas why its not working, please?

You have to install the INTEL Open CL runtimes for your CPU, maybe latest Crimson is not working ;)

https://software.intel.com/en-us/articles/opencl-drivers#latest_CPU_runtime

Thanks for your answer North Star but i did already install the latest runtimes. Do you think its a Raddeon GPU problem? I also have a spare GTX 970. Would it be liklier to work with nvdia?

I run it on intel i5 and nvidia gtx 760 in windows 10..works like a charm.. I cant quite understand why people use amd/radeon.. Dont answer with cost factor

 

 

Well, i installed my GTX 970, updated drivers and lauched the gpu-Z app to check the version of open cl and it says 1.2. I inquired and saw that nvdia gpu's all use open cl 1.2, so how did you get open cl 2.0 working with your gtx 760?

 

i installed opencl 2.0 drivers for my intel cpu and voila its running..dont know if my gpu even support open cl but its working ingame

 

 

 

 

Hi,

 

I'm getting the "WARNING: Unknown config" in my hdtskinnedMeshPhysics.log. I installed a new Skyrim game with only the requirements for HDT-SMP. In game there is no physics, every body part is rigid.

 

I'm running on:

- OS: Windows 10 64bit

- GPU: Radeon RX 480

- CPU: intel core i7-5820K

All my drivers are up to date.

 

Any ideas why its not working, please?

You have to install the INTEL Open CL runtimes for your CPU, maybe latest Crimson is not working ;)

https://software.intel.com/en-us/articles/opencl-drivers#latest_CPU_runtime

Thanks for your answer North Star but i did already install the latest runtimes. Do you think its a Raddeon GPU problem? I also have a spare GTX 970. Would it be liklier to work with nvdia?

I run it on intel i5 and nvidia gtx 760 in windows 10..works like a charm.. I cant quite understand why people use amd/radeon.. Dont answer with cost factor

 

 

Well, i installed my GTX 970, updated drivers and lauched the gpu-Z app to check the version of open cl and it says 1.2. I inquired and saw that nvdia gpu's all use open cl 1.2, so how did you get open cl 2.0 working with your gtx 760?

 

i installed opencl 2.0 drivers for my intel cpu and voila its running..dont know if my gpu even support open cl but its working ingame

 

 

 

 

Hi,

 

I'm getting the "WARNING: Unknown config" in my hdtskinnedMeshPhysics.log. I installed a new Skyrim game with only the requirements for HDT-SMP. In game there is no physics, every body part is rigid.

 

I'm running on:

- OS: Windows 10 64bit

- GPU: Radeon RX 480

- CPU: intel core i7-5820K

All my drivers are up to date.

 

Any ideas why its not working, please?

You have to install the INTEL Open CL runtimes for your CPU, maybe latest Crimson is not working ;)

https://software.intel.com/en-us/articles/opencl-drivers#latest_CPU_runtime

Thanks for your answer North Star but i did already install the latest runtimes. Do you think its a Raddeon GPU problem? I also have a spare GTX 970. Would it be liklier to work with nvdia?

I run it on intel i5 and nvidia gtx 760 in windows 10..works like a charm.. I cant quite understand why people use amd/radeon.. Dont answer with cost factor

 

 

Well, i installed my GTX 970, updated drivers and lauched the gpu-Z app to check the version of open cl and it says 1.2. I inquired and saw that nvdia gpu's all use open cl 1.2, so how did you get open cl 2.0 working with your gtx 760?

 

i installed opencl 2.0 drivers for my intel cpu and voila its running..dont know if my gpu even support open cl but its working ingame

Posted

Thank you Mister X,

 

but I think it is a mistake in the XML we got from the author.

 

The three "NIGeometries" refer to a NITriShape, maybe there is the problem.

 

 

The missing bones are declared correctly in the XML?

Error: Bone NPC R FrontThigh is not exist, skipped

 

XML:

<bone name="NPC R FrontThigh">
        <mass>0.3</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
        <basis x="0" y="0" z="0" w="1"/>
        <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        </bone>

        <generic-constraint bodyA="NPC R FrontThigh" bodyB="NPC R Thigh [LThg]">
        <frameInB>
        <basis x="0" y="0" z="0" w="1"/>
        <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-6" y="-6" z="-6"/>
        <linearUpperLimit x="6" y="6" z="6"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="100" y="100" z="100"/>
        <angularStiffness x="300" y="300" z="300"/>
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="1" y="1" z="1"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.3" y="0.3" z="0.6"/>
        <angularBounce x="0.2" y="0.2" z="0.2"/>
    </generic-constraint>

 

post-1462249-0-65629500-1478890326_thumb.jpg

Posted

 

 

 

 

 

Hi,

 

I'm getting the "WARNING: Unknown config" in my hdtskinnedMeshPhysics.log. I installed a new Skyrim game with only the requirements for HDT-SMP. In game there is no physics, every body part is rigid.

 

I'm running on:

- OS: Windows 10 64bit

- GPU: Radeon RX 480

- CPU: intel core i7-5820K

All my drivers are up to date.

 

Any ideas why its not working, please?

You have to install the INTEL Open CL runtimes for your CPU, maybe latest Crimson is not working ;)

https://software.intel.com/en-us/articles/opencl-drivers#latest_CPU_runtime

Thanks for your answer North Star but i did already install the latest runtimes. Do you think its a Raddeon GPU problem? I also have a spare GTX 970. Would it be liklier to work with nvdia?

I run it on intel i5 and nvidia gtx 760 in windows 10..works like a charm.. I cant quite understand why people use amd/radeon.. Dont answer with cost factor

 

 

Well, i installed my GTX 970, updated drivers and lauched the gpu-Z app to check the version of open cl and it says 1.2. I inquired and saw that nvdia gpu's all use open cl 1.2, so how did you get open cl 2.0 working with your gtx 760?

 

i installed opencl 2.0 drivers for my intel cpu and voila its running..dont know if my gpu even support open cl but its working ingame

 

 

 

 

Hi,

 

I'm getting the "WARNING: Unknown config" in my hdtskinnedMeshPhysics.log. I installed a new Skyrim game with only the requirements for HDT-SMP. In game there is no physics, every body part is rigid.

 

I'm running on:

- OS: Windows 10 64bit

- GPU: Radeon RX 480

- CPU: intel core i7-5820K

All my drivers are up to date.

 

Any ideas why its not working, please?

You have to install the INTEL Open CL runtimes for your CPU, maybe latest Crimson is not working ;)

https://software.intel.com/en-us/articles/opencl-drivers#latest_CPU_runtime

Thanks for your answer North Star but i did already install the latest runtimes. Do you think its a Raddeon GPU problem? I also have a spare GTX 970. Would it be liklier to work with nvdia?

I run it on intel i5 and nvidia gtx 760 in windows 10..works like a charm.. I cant quite understand why people use amd/radeon.. Dont answer with cost factor

 

 

Well, i installed my GTX 970, updated drivers and lauched the gpu-Z app to check the version of open cl and it says 1.2. I inquired and saw that nvdia gpu's all use open cl 1.2, so how did you get open cl 2.0 working with your gtx 760?

 

i installed opencl 2.0 drivers for my intel cpu and voila its running..dont know if my gpu even support open cl but its working ingame

 

 

 

 

Hi,

 

I'm getting the "WARNING: Unknown config" in my hdtskinnedMeshPhysics.log. I installed a new Skyrim game with only the requirements for HDT-SMP. In game there is no physics, every body part is rigid.

 

I'm running on:

- OS: Windows 10 64bit

- GPU: Radeon RX 480

- CPU: intel core i7-5820K

All my drivers are up to date.

 

Any ideas why its not working, please?

You have to install the INTEL Open CL runtimes for your CPU, maybe latest Crimson is not working ;)

https://software.intel.com/en-us/articles/opencl-drivers#latest_CPU_runtime

Thanks for your answer North Star but i did already install the latest runtimes. Do you think its a Raddeon GPU problem? I also have a spare GTX 970. Would it be liklier to work with nvdia?

I run it on intel i5 and nvidia gtx 760 in windows 10..works like a charm.. I cant quite understand why people use amd/radeon.. Dont answer with cost factor

 

 

Well, i installed my GTX 970, updated drivers and lauched the gpu-Z app to check the version of open cl and it says 1.2. I inquired and saw that nvdia gpu's all use open cl 1.2, so how did you get open cl 2.0 working with your gtx 760?

 

i installed opencl 2.0 drivers for my intel cpu and voila its running..dont know if my gpu even support open cl but its working ingame

 

 

Well I figured it out I think. Some intel cores like mine have Haswell-E architecture which doesn't handle opencl 2.0, only 1.2 , I guess I'm just screwed for SMP. Thank you for answering anyways.

Posted

That's funny, I now get the same problem as jollypolly :(

Rig is Win 10 64bit, Intel Xeon E3-1231 v3, NVidia GeForce GTX 970, OpenCL drivers are installed and it already DID work for months!

 

Then I've set up a new mod list, built all the requirements but no jiggling ingame :( I'm sure I neither changed anything in the SMP files nor in the SKSE or Crash fixes setup. So the basic environment should be the same, I've just changed things like SexLab Addons, quest mods or followers but still all of a sudden it doesn't work anymore :(

Do I have to use the XPMSE.esp? Normally everywhere it's told that it basically isn't needed and anything still works properly, so I deactivated it this time.

 

I use the latest SMP plugin from Sep 2016, together with the old 50kb SMPMemPatch and ENB (yeah I know, they don't like each other well), still it used to work until the rearrangement of my mod list!

I've attached my files, maybe someone can find an error, body is an unaltered UUNP Sepcial body built with Zeroed Sliders, skeleton is the latest XPMSE.

SMP Setup.zip

Posted

Removed SMP now, it´s too unstable for me atm.

Crash on nearly every exit of the game.

Now testing AIO AP and UUNP special instead of CBBE.

So as you are certain the crash is caused by SMP, maybe you can provide your mod list witch contains ONLY Body, XPMSE, SMP and all their requirements, and no other mods.

 

Also papyrus-, SKSE-, SMP-, and windows - logs for TESV.exe process, from the moment of crash.

 

Also instructions to reproducing crash.

 

 

Then we can help you fix the crash, until then its not caused by SMP, instead some other mod you have.

 

Posted

 

This SMP is driving me mad.

 

I installed the latest files but kept the provided body and now I get this:

 

hdtSkinnedMeshPhysics

[11/11/16 10:35:17]INFO: Queue OK

[11/11/16 10:35:17]INFO: OpenCL enabled : 0

[11/11/16 10:35:17]INFO: SKSEPlugin_Load

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:35:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:56]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(416,3) : Bone NPC L FrontThigh is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(444,3) : Bone NPC R FrontThigh is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(458,3) : constraint NPC L FrontThigh <-> NPC L Thigh [LThg] : bodyA doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(478,3) : constraint NPC R FrontThigh <-> NPC R Thigh [RThg] : bodyA doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

 

 

All these are warnings about the collisionshapes added to the female_0 and female_1.nif. If you use PrZ's body these should be included. You will still get the warnings, but it' should be working

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(524,3) : LbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(535,3) : RbreastS is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(546,3) : CollisionBelly is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(562,2) : armscollision is not a NiGeomery or doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(578,2) : collisionThigh is not a NiGeomery or doesn't exist, skipped

 

These are just typed wrong. Either use"priority" or just delete the priority lines in the xml

[11/11/16 10:36:55]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:56]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml(5,5) : piority is deprecated and no longer used

 

I also get these warnings even though the bones are in the nif's. I just ignore them cause it is still working on my side

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(310,2) : Bone NPC L Pussy02 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(324,2) : Bone NPC L Pussy01 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(338,2) : Bone NPC R Pussy02 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(352,2) : Bone NPC R Pussy01 is not exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(366,2) : constraint NPC L Pussy02 <-> NPC L Pussy01 : bodyA doesn't exist, skipped

[11/11/16 10:36:59]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml(384,2) : constraint NPC R Pussy02 <-> NPC R Pussy01 : bodyA doesn't exist

Posted

Did someone find an error in the files I've uploaded? If yes, where was it, if no, where else could be the problem?

And when more files are needed, just tell me which ones!

 

I just hope it wasn't any Windows Update :/

Posted

Did someone find an error in the files I've uploaded? If yes, where was it, if no, where else could be the problem?

And when more files are needed, just tell me which ones!

 

I just hope it wasn't any Windows Update :/

 

 

You said it worked before? I bet ten dollars you didnt install realistic ragdolls force, or you have wrong body..use mine, you can delete the shapes if preferred. Racemenu sliders are also working so why would you make new one? Unfortunately smp works fine on my desktop pc, when i try to run it on my laptop (i7, gtx880m4gb,win10) with my own files then everything stays static lol, i know i dont do anything wrong, it just dont work xD

Posted

 

Did someone find an error in the files I've uploaded? If yes, where was it, if no, where else could be the problem?

And when more files are needed, just tell me which ones!

 

I just hope it wasn't any Windows Update :/

 

 

You said it worked before? I bet ten dollars you didnt install realistic ragdolls force, or you have wrong body..use mine, you can delete the shapes if preferred. Racemenu sliders are also working so why would you make new one? Unfortunately smp works fine on my desktop pc, when i try to run it on my laptop (i7, gtx880m4gb,win10) with my own files then everything stays static lol, i know i dont do anything wrong, it just dont work xD

 

 

I just double checked anything: OpenCL driver is installed, SKSE logs tell that the SMP plugin gets loaded successfully, Realistic Ragdolls is installed and activated, the UUNP body got freshly generated by BodySlide, with .tri files, and has the right NiTriShapes names, and the file paths within the SMP config .xmls also are correct.

 

I literally have no idea anymore, what could have changed to block the jiggling :(

Posted

@Mister X

 

For me, the 2016 dlls work only when my xml files use periods instead of commas even though people say you need to change to commas. If I do that, my game runs but the physics stop working. I think if you try your old 2015 xmls files but keep the 2016 dlls then you can get SMP working again. Just a suggestion.

Posted

@Mister X

 

For me, the 2016 dlls work only when my xml files use periods instead of commas even though people say you need to change to commas. If I do that, my game runs but the physics stop working. I think if you try your old 2015 xmls files but keep the 2016 dlls then you can get SMP working again. Just a suggestion.

 

That's a thing I've already tried, too, changing dots and commas, or the SMP dlls themselves. No physics, in no combi :(

But thanks for the hint.

Posted

I FOUND IT

It's as easy as it's silly: It seems like there may not be any comment within the defaultBBPs.xml file!

 

In-depth:

As no error was shown for the plugin itself, I downloaded an SMP cape mod. The capes worked as intended nice, so the physics plugin itself was working correctly. Ergo, sth was wrong with the link of physics to the body. The file that defines the physics behavior didn't get changed, so it had to be the linking file. I disabled it, and linked the physics definition directly within the nif, et voila, jiggling was happening. So I removed anything from the defaultBBPs.xml which wasn't needed, and linked the physics to the body via this file again, and it suddenly worked, too, again!

 

I just didn't test yet, if there may be no comment at all or just no comment before the <map [...]> markups.

Posted

I FOUND IT

It's as easy as it's silly: It seems like there may not be any comment within the defaultBBPs.xml file!

 

Congratulation.

Could you share your setting again?

 

Posted

Settings are the same as in the last zip, just remove any comments from the defaultBBPs.xml file (so anything between <!-- and -->), built upon an unaltered BodySlide UUNP Special body, SOS for male and the latest XPMSE skeletons.

Posted

Settings are the same as in the last zip, just remove any comments from the defaultBBPs.xml file (so anything between <!-- and -->), built upon an unaltered BodySlide UUNP Special body, SOS for male and the latest XPMSE skeletons.

 

Thanks, will try that.

Just to be sure, the unaltered BS UUNP mean the one generate from BS without any modification (nifskope) right?

 

Posted

 

 

Thanks, will try that.

Just to be sure, the unaltered BS UUNP mean the one generate from BS without any modification (nifskope) right?

 

Right :D

Posted

Is OpenCL 2.0 needed for the GPU or the CPU?

My CPU (i7-3770k) will run 1.2 and "2.0 experimental", but my new GTX 1060 claims to only handle "1.2 Cuda"

 

Normally OpenCL is a tool to switch calculation tasks from your CPU to your GPU, to support the CPU with intensive tasks (as physics calculation). nVidia just doesn't support the v2.0 because they develop their own tool for that.

You have to install the OpenCL 2.0 driver for your CPU, which is needed for SMP, and may switch off the use of OpenCL within the configs.xml file of SMP.

 

BTW, I have a question myself: When I specify the body mesh and the hand mesh both as collision objects, will there be only collision calculation between specified bones or between the whole mesh? Eg. I don't have specified anything for the wrists in my body xml, but will there be collision calculation between hands and body at the wrists anyway, as the whole body mesh is set as collision object? Or really just between breasts and hands, as the bones of the breasts are set and defined?

I don't want to specifiy the wrist bones just to exclude them from the collision again :/

Posted

Much Greetings,

 

I have issue with SMP and OpenCl. When I launch skyrim, she says "The prodcedure entry point clCreateCommandQueueWithProperties could not be located in the dynamic link library OpenCL.dll." I have the latest intel OpenCl runtime installed. An other person at stackoverflow also have this problem with different program. Answers say that the program is looking for the dll and finding the nvidia opencl.dll not the intel one. They suggest moving intel .dll to the folder with his program. I tryed this, but still get the same complaint. Dose any one now how to fix this?

 

Many thanks

Posted

 

Is OpenCL 2.0 needed for the GPU or the CPU?

My CPU (i7-3770k) will run 1.2 and "2.0 experimental", but my new GTX 1060 claims to only handle "1.2 Cuda"

 

Normally OpenCL is a tool to switch calculation tasks from your CPU to your GPU, to support the CPU with intensive tasks (as physics calculation). nVidia just doesn't support the v2.0 because they develop their own tool for that.

You have to install the OpenCL 2.0 driver for your CPU, which is needed for SMP, and may switch off the use of OpenCL within the configs.xml file of SMP.

 

BTW, I have a question myself: When I specify the body mesh and the hand mesh both as collision objects, will there be only collision calculation between specified bones or between the whole mesh? Eg. I don't have specified anything for the wrists in my body xml, but will there be collision calculation between hands and body at the wrists anyway, as the whole body mesh is set as collision object? Or really just between breasts and hands, as the bones of the breasts are set and defined?

I don't want to specifiy the wrist bones just to exclude them from the collision again :/

 

So my setup will work with SMP then?

CPU - OpenCL2.0 = Yes

GPU - OpenCL2.0 = No

 

Also, do I need to have the config OpenCL2.0 option set to "True" to get it all working, or will everything work with that option turned to "False"?

 

We really need a collection of information for this thing btw... like a wiki or something.  Reading through 100's of forum posts is the most boring thing in the universe...

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