ledo4ek Posted September 26, 2015 Posted September 26, 2015 I'm assuming the body is your release of 1.3, I was talking about the xml. These my xml, but need add new shape for you body for work collision. I don't understand what you mean by "need add new shape for you body for work collision". Add a new shape where? How? (All I'm really interested in is belly/penis collision, because I'm totally into distension) look my body v1.4(in nifskope) and understand what i mean
sunhawken Posted September 29, 2015 Posted September 29, 2015 got it working in 10mins dudes the performance impact over hdt-pe is sooooo much better XD Armors Work - check TBBP Work - Check UUNP - Check Better performance over hdt-pe - check XD
daedrasp Posted September 29, 2015 Posted September 29, 2015 Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?
ledo4ek Posted September 29, 2015 Posted September 29, 2015 Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body? SMP work collision for penis and vaginal. look my gif in this threat.
sunhawken Posted September 29, 2015 Posted September 29, 2015 Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body? SMP work collision for penis and vaginal. look my gif in this threat. what gif?
ledo4ek Posted September 29, 2015 Posted September 29, 2015 test again collision now belly to http://gfycat.com/ImperfectTinyBetafish http://gfycat.com/MiserlyHelpfulArrowana http://gfycat.com/DelectableDeepKestrel http://gfycat.com/SpiffySelfreliantJumpingbean Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body? SMP work collision for penis and vaginal. look my gif in this threat. what gif?
sunhawken Posted September 29, 2015 Posted September 29, 2015 test again collision now belly to http://gfycat.com/ImperfectTinyBetafish http://gfycat.com/MiserlyHelpfulArrowana http://gfycat.com/DelectableDeepKestrel http://gfycat.com/SpiffySelfreliantJumpingbean Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body? SMP work collision for penis and vaginal. look my gif in this threat. what gif? thank you are you going to upload your .xml files ?
ledo4ek Posted September 29, 2015 Posted September 29, 2015 test again collision now belly to http://gfycat.com/ImperfectTinyBetafish http://gfycat.com/MiserlyHelpfulArrowana http://gfycat.com/DelectableDeepKestrel http://gfycat.com/SpiffySelfreliantJumpingbean Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body? SMP work collision for penis and vaginal. look my gif in this threat. what gif? thank you are you going to upload your .xml files ? look 13 page, but how i say, for better collision-> first need xml attach to body(how HDT PE). second need create new shape(as well as collsion HDT PE breast, belly), and off collision with body.
daedrasp Posted September 29, 2015 Posted September 29, 2015 <bone name="NPC L Pussy02"> <mass>0.10000</mass> <inertia x="10" y="10" z="10"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC L Pussy01"> <mass>0.00000</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC R Pussy02"> <mass>0.10000</mass> <inertia x="10" y="10" z="10"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC R Pussy01"> <mass>0.00000</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="10" y="0" z="0"/> <angularLowerLimit x="0" y="0" z="0"/> <angularUpperLimit x="0" y="0" z="0"/> <linearStiffness x="10" y="10" z="10"/> <angularStiffness x="10" y="10" z="10"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="-5" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint> <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-10" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="0" y="0" z="0"/> <angularUpperLimit x="0" y="0" z="0"/> <linearStiffness x="10" y="10" z="10"/> <angularStiffness x="10" y="10" z="10"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="5" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint> <bone name="Belly"> <mass>0</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="HDT Belly"> <mass>0.10000</mass> <inertia x="10" y="10" z="10"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC Belly"> <mass>0.10000</mass> <inertia x="10" y="10" z="10"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <generic-constraint bodyA="HDT Belly" bodyB="Belly"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="-10" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="0" y="0" z="0"/> <angularUpperLimit x="0" y="0" z="0"/> <linearStiffness x="100" y="100" z="100"/> <angularStiffness x="100" y="100" z="100"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> <linearBounce x="0" y="0" z="0.1"/> </generic-constraint> <generic-constraint bodyA="NPC Belly" bodyB="HDT Belly"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="0" y="0" z="0"/> <angularUpperLimit x="0" y="0" z="0"/> <linearStiffness x="100" y="100" z="100"/> <angularStiffness x="100" y="100" z="100"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint> <per-triangle-shape name="BaseShape"> <margin>0</margin> <prenetration>0</prenetration> <tag>body</tag> <no-collide-with-tag>Labia</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>Hands</no-collide-with-tag> <no-collide-with-tag>FemaleHands</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> </per-triangle-shape> <per-triangle-shape name="Labia"> <margin>0</margin> <prenetration>1</prenetration> <tag>Labia</tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>Labia</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> </per-triangle-shape> <per-triangle-shape name="CollisionBelly"> <margin>0</margin> <prenetration>1</prenetration> <tag>Belly</tag> <no-collide-with-tag>Body</no-collide-with-tag> <no-collide-with-tag>Labia</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>Hands</no-collide-with-tag> <no-collide-with-tag>FemaleHands</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> </per-triangle-shape> <per-triangle-shape name="LbreastS"> <margin>0</margin> <prenetration>1</prenetration> <tag>Lbreast</tag> <no-collide-with-tag>Body</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> </per-triangle-shape> <per-triangle-shape name="RbreastS"> <margin>0</margin> <prenetration>1</prenetration> <tag>Rbreast</tag> <no-collide-with-tag>Body</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> </per-triangle-shape> manually in txt editor Your reply looks like defragment of word. I want know edit what xml file and it will be need body adjustment. Best way is share your full xml files and nif file on body, other way is show video making collision body by turn. Sorry about bother you but it's too good so i want know how to use. Thank for good teach. Edit: I pasted those code at my BaseShape.xml but it's not work with my game SOS penis.
ledo4ek Posted September 30, 2015 Posted September 30, 2015 Tutorial how add collision for vaginal and belly: 1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs 2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia)) 3. Download this nif 0.nif. 4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast). 5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly). Do not forget copy NiStringExtraData or add. 6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step. 7. Ok if you use other type you need fix labia.xml Open other txt editor: 1. Find <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> and <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> 2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type <linearUpperLimit x="10" y="0" z="0"/> Change for R Pussy (parameter) -10 to -5, or -3, need tested other type <linearLowerLimit x="-10" y="0" z="0"/>
daedrasp Posted September 30, 2015 Posted September 30, 2015 Tutorial how add collision for vaginal and belly: 1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs 2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia)) 3. Download this nif 0.nif. 4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast). 5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly). Do not forget copy NiStringExtraData or add. 6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step. 7. Ok if you use other type you need fix labia.xml Open other txt editor: 1. Find <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> and <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> 2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type <linearUpperLimit x="10" y="0" z="0"/> Change for R Pussy (parameter) -10 to -5, or -3, need tested other type <linearLowerLimit x="-10" y="0" z="0"/> Holy good!! It's working! I made it by UUNP-Special body(include BodySlider). It's fantastic!! Thanks for Holy work! and here is my body nif file. I like sharing mind! femalebody.7z Thanks again!
daedrasp Posted October 1, 2015 Posted October 1, 2015 I have one problem. Well using SMP plugin but it cause process error popup at terminate Skyrim process. Not bad at game play but every terminating game it's not good to look. How can solve it?
iron_jack Posted October 1, 2015 Posted October 1, 2015 Tutorial how add collision for vaginal and belly: [snip] Thanks a lot for that, ledo. Very helpful!
daedrasp Posted October 1, 2015 Posted October 1, 2015 I have another question. How can male penis collision to female's strapon or Leito's pose potion? Strapon is for lesbian sex and potion is for pose mod. Can you help it? +_+
ledo4ek Posted October 1, 2015 Posted October 1, 2015 I have another question. How can male penis collision to female's strapon or Leito's pose potion? Strapon is for lesbian sex and potion is for pose mod. Can you help it? +_+ Open folder hdtSkinnedMeshConfigs copy HandFemale.xml and rename to dildo.xml or potion.xml. Open dildo.nif and potion.nif(look in nif name dildo and potion) In new renamed xml change this: <per-triangle-shape name="place there name dildo or potion"> Then open defaultBBPs.xml and add this <map shape="place there name dildo" file="SKSE\Plugins\hdtSkinnedMeshConfigs\dildo.xml"/> <map shape="place there name potion" file="SKSE\Plugins\hdtSkinnedMeshConfigs\potion.xml"/>
Arhon Posted October 1, 2015 Posted October 1, 2015 Tutorial how add collision for vaginal and belly: 1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs 2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia)) 3. Download this nif 0.nif. 4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast). 5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly). Do not forget copy NiStringExtraData or add. 6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step. 7. Ok if you use other type you need fix labia.xml Open other txt editor: 1. Find <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> and <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> 2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type <linearUpperLimit x="10" y="0" z="0"/> Change for R Pussy (parameter) -10 to -5, or -3, need tested other type <linearLowerLimit x="-10" y="0" z="0"/> Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right?
daedrasp Posted October 2, 2015 Posted October 2, 2015 Open folder hdtSkinnedMeshConfigs copy HandFemale.xml and rename to dildo.xml or potion.xml. Open dildo.nif and potion.nif(look in nif name dildo and potion) In new renamed xml change this: <per-triangle-shape name="place there name dildo or potion"> Then open defaultBBPs.xml and add this <map shape="place there name dildo" file="SKSE\Plugins\hdtSkinnedMeshConfigs\dildo.xml"/> <map shape="place there name potion" file="SKSE\Plugins\hdtSkinnedMeshConfigs\potion.xml"/> Thanks for advance. Strapon is work well in sexlab motion. But pose mod object is not work. Like this Who can solve this problem? Here is my added hdtSkinnedMeshConfigs files. (FNIS motion used Leito female solo motion. ) FNIS.7z
ledo4ek Posted October 2, 2015 Posted October 2, 2015 Tutorial how add collision for vaginal and belly: 1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs 2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia)) 3. Download this nif 0.nif. 4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast). 5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly). Do not forget copy NiStringExtraData or add. 6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step. 7. Ok if you use other type you need fix labia.xml Open other txt editor: 1. Find <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> and <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> 2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type <linearUpperLimit x="10" y="0" z="0"/> Change for R Pussy (parameter) -10 to -5, or -3, need tested other type <linearLowerLimit x="-10" y="0" z="0"/> Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right? Open 0.nif select LbreastS, Ctrl+C, then open body_0.nif then Ctrl+V
Arhon Posted October 2, 2015 Posted October 2, 2015 Tutorial how add collision for vaginal and belly: 1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs 2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia)) 3. Download this nif 0.nif. 4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast). 5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly). Do not forget copy NiStringExtraData or add. 6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step. 7. Ok if you use other type you need fix labia.xml Open other txt editor: 1. Find <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> and <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> 2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type <linearUpperLimit x="10" y="0" z="0"/> Change for R Pussy (parameter) -10 to -5, or -3, need tested other type <linearLowerLimit x="-10" y="0" z="0"/> Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right? Open 0.nif select LbreastS, Ctrl+C, then open body_0.nif then Ctrl+V It shows me "Failed to map parent link NiNode|NPC L Breast01 I added the nifs ( they are from CLAMS) just in case the problem lies in them. femalebody_0.nif femalebody_1.nif
daedrasp Posted October 2, 2015 Posted October 2, 2015 Tutorial how add collision for vaginal and belly: 1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs 2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia)) 3. Download this nif 0.nif. 4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast). 5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly). Do not forget copy NiStringExtraData or add. 6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step. 7. Ok if you use other type you need fix labia.xml Open other txt editor: 1. Find <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> and <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> 2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type <linearUpperLimit x="10" y="0" z="0"/> Change for R Pussy (parameter) -10 to -5, or -3, need tested other type <linearLowerLimit x="-10" y="0" z="0"/> Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right? Open 0.nif select LbreastS, Ctrl+C, then open body_0.nif then Ctrl+V It shows me "Failed to map parent link NiNode|NPC L Breast01 I added the nifs ( they are from CLAMS) just in case the problem lies in them. Many of that case. Needing original body bone is not exist at target body. So look error message and fine need NiNode and copy from original nif and paste target body file. My work(UUNP) too not has NPC L Breast01,NPC R Breast01,HDT Belly bone. But copied from 0.nif and it work well. Copy need Ninode after than copy LbreastS and etc.
ledo4ek Posted October 2, 2015 Posted October 2, 2015 It shows me "Failed to map parent link NiNode|NPC L Breast01 I added the nifs ( they are from CLAMS) just in case the problem lies in them. You body don't support node NPC L Breast01, because you need copy you body to 0.nif then renamed to body_0 and body_1
Arhon Posted October 2, 2015 Posted October 2, 2015 It shows me "Failed to map parent link NiNode|NPC L Breast01 I added the nifs ( they are from CLAMS) just in case the problem lies in them. You body don't support node NPC L Breast01, because you need copy you body to 0.nif then renamed to body_0 and body_1 Heh I know the problem now... You guys use UNP while I use CBBE, that's why it showed me the problem.
ledo4ek Posted October 2, 2015 Posted October 2, 2015 It shows me "Failed to map parent link NiNode|NPC L Breast01 I added the nifs ( they are from CLAMS) just in case the problem lies in them. You body don't support node NPC L Breast01, because you need copy you body to 0.nif then renamed to body_0 and body_1 Heh I know the problem now... You guys use UNP while I use CBBE, that's why it showed me the problem. i don't use UNP, i use my custom Manga CBBE body.
27X Posted October 2, 2015 Posted October 2, 2015 It shows me "Failed to map parent link NiNode|NPC L Breast01 I added the nifs ( they are from CLAMS) just in case the problem lies in them. You body don't support node NPC L Breast01, because you need copy you body to 0.nif then renamed to body_0 and body_1 Heh I know the problem now... You guys use UNP while I use CBBE, that's why it showed me the problem. Just do the process in reverse if you don't have the correct nodes: open 0.nif and copy/paste. Don't forget to add the nistring in the new parent, and don't forget to check your xmls to make sure they have the right names and the right bounding constraints for the mesh objects. Also make sure to sure you add _0 and _1 nifs SEPARATELY or you won't have difference in your weights.
boo Posted October 2, 2015 Posted October 2, 2015 Where do I get the latest version of the SMP plugin?
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