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Prepacked HDT-SM - HDT Skinned Mesh Physics with Modding Guide


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I'm assuming the body is your release of 1.3, I was talking about the xml.

These my xml, but need add new shape for you body for work collision.

 

 

I don't understand what you mean by "need add new shape for you body for work collision". Add a new shape where? How?

 

(All I'm really interested in is belly/penis collision, because I'm totally into distension)

 

look my body v1.4(in nifskope) and understand what i mean

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Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?

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Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?

SMP work collision for penis and vaginal. look my gif in this threat.

Link to comment

 

Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?

SMP work collision for penis and vaginal. look my gif in this threat.

 

 

what gif?

Link to comment

 

 

Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?

SMP work collision for penis and vaginal. look my gif in this threat.

 

 

what gif?

 

 

Link to comment

 

 

 

Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?

SMP work collision for penis and vaginal. look my gif in this threat.

 

 

what gif?

 

 

 

thank you are you going to upload your .xml files ?

 

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Many people say HDT-PE loop shaking bug in boob and belly and ass. That bug make companion to transparent human and cause some CTD. But in sexlab framework that HDT-PE has master position and never using SMP body because cant support penis collision. If SMP can make penis and vaginal collision method than many people can use SMP body?

SMP work collision for penis and vaginal. look my gif in this threat.

 

 

what gif?

 

 

 

thank you are you going to upload your .xml files ?

 

 

look 13 page, but how i say, for better collision-> first need xml attach to body(how HDT PE). second need create new shape(as well as collsion HDT PE breast, belly), and off collision with body.

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<bone name="NPC L Pussy02">
<mass>0.10000</mass>
<inertia x="10" y="10" z="10"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
<bone name="NPC L Pussy01">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
<bone name="NPC R Pussy02">
<mass>0.10000</mass>
<inertia x="10" y="10" z="10"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
<bone name="NPC R Pussy01">
<mass>0.00000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
<generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="0"/>
<linearUpperLimit x="10" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="10" y="10" z="10"/>
<angularStiffness x="10" y="10" z="10"/>
<linearDamping x="0" y="0" z="0"/>
<angularDamping x="0" y="0" z="0"/>
<linearEquilibrium x="-5" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
 
<generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="-10" y="0" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="10" y="10" z="10"/>
<angularStiffness x="10" y="10" z="10"/>
<linearDamping x="0" y="0" z="0"/>
<angularDamping x="0" y="0" z="0"/>
<linearEquilibrium x="5" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
 
<bone name="Belly">
<mass>0</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
<bone name="HDT Belly">
<mass>0.10000</mass>
<inertia x="10" y="10" z="10"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
 
<bone name="NPC Belly">
<mass>0.10000</mass>
<inertia x="10" y="10" z="10"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
 
 
<generic-constraint bodyA="HDT Belly" bodyB="Belly">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="-10" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="100" y="100" z="100"/>
<angularStiffness x="100" y="100" z="100"/>
<linearDamping x="0" y="0" z="0"/>
<angularDamping x="0" y="0" z="0"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
<linearBounce x="0" y="0" z="0.1"/>
</generic-constraint>
 
<generic-constraint bodyA="NPC Belly" bodyB="HDT Belly">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="0" z="0"/>
<linearUpperLimit x="0" y="0" z="0"/>
<angularLowerLimit x="0" y="0" z="0"/>
<angularUpperLimit x="0" y="0" z="0"/>
<linearStiffness x="100" y="100" z="100"/>
<angularStiffness x="100" y="100" z="100"/>
<linearDamping x="0" y="0" z="0"/>
<angularDamping x="0" y="0" z="0"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
</generic-constraint>
 
 
<per-triangle-shape name="BaseShape">
<margin>0</margin>
<prenetration>0</prenetration>
<tag>body</tag>
<no-collide-with-tag>Labia</no-collide-with-tag>
<no-collide-with-tag>Genitals</no-collide-with-tag>
<no-collide-with-tag>MaleBody</no-collide-with-tag>
<no-collide-with-tag>Malehands</no-collide-with-tag>
<no-collide-with-tag>Hands</no-collide-with-tag>
<no-collide-with-tag>FemaleHands</no-collide-with-tag>
<no-collide-with-tag>Lbreast</no-collide-with-tag>
<no-collide-with-tag>Rbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
</per-triangle-shape>
 
<per-triangle-shape name="Labia">
<margin>0</margin>
<prenetration>1</prenetration>
<tag>Labia</tag>
<no-collide-with-tag>body</no-collide-with-tag>
<no-collide-with-tag>Labia</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
</per-triangle-shape>
 
<per-triangle-shape name="CollisionBelly">
<margin>0</margin>
<prenetration>1</prenetration>
<tag>Belly</tag>
<no-collide-with-tag>Body</no-collide-with-tag>
<no-collide-with-tag>Labia</no-collide-with-tag>
<no-collide-with-tag>MaleBody</no-collide-with-tag>
<no-collide-with-tag>Malehands</no-collide-with-tag>
<no-collide-with-tag>Hands</no-collide-with-tag>
<no-collide-with-tag>FemaleHands</no-collide-with-tag>
<no-collide-with-tag>Lbreast</no-collide-with-tag>
<no-collide-with-tag>Rbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
</per-triangle-shape>
 
<per-triangle-shape name="LbreastS">
<margin>0</margin>
<prenetration>1</prenetration>
<tag>Lbreast</tag>
<no-collide-with-tag>Body</no-collide-with-tag>
<no-collide-with-tag>Rbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>Genitals</no-collide-with-tag>
</per-triangle-shape>
 
<per-triangle-shape name="RbreastS">
<margin>0</margin>
<prenetration>1</prenetration>
<tag>Rbreast</tag>
<no-collide-with-tag>Body</no-collide-with-tag>
<no-collide-with-tag>Lbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>Genitals</no-collide-with-tag>
</per-triangle-shape>

 

 

manually in txt editor

Your reply looks like defragment of word. I want know edit what xml file and it will be need body adjustment.

Best way is share your full xml files and nif file on body, other way is show video making collision body by turn.

Sorry about bother you but it's too good so i want know how to use. Thank for good teach.

 

Edit: I pasted those code at my BaseShape.xml but it's not work with my game SOS penis.

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Tutorial how add collision for vaginal and belly:

1: First download all need xml*(backup you original files)>hdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs

 

2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia))

 

3. Download this nif 0.nif.

 

4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast).

 

5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly).

Do not forget copy NiStringExtraData or add.

 

6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step.

 

7. Ok if you use other type you need fix labia.xml

Open other txt editor:

1. Find     <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">

and     <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">

2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type

        <linearUpperLimit x="10" y="0" z="0"/>

Change for R Pussy (parameter) -10 to -5, or -3, need tested other type

        <linearLowerLimit x="-10" y="0" z="0"/>

Link to comment

 

 

Tutorial how add collision for vaginal and belly:

1: First download all need xml*(backup you original files)>attachicon.gifhdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs

 

2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia))

 

3. Download this nif attachicon.gif0.nif.

 

4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast).

 

5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly).

Do not forget copy NiStringExtraData or add.

 

6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step.

 

7. Ok if you use other type you need fix labia.xml

Open other txt editor:

1. Find     <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">

and     <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">

2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type

        <linearUpperLimit x="10" y="0" z="0"/>

Change for R Pussy (parameter) -10 to -5, or -3, need tested other type

        <linearLowerLimit x="-10" y="0" z="0"/>

 

 

Holy good!! It's working! I made it by UUNP-Special body(include BodySlider). It's fantastic!! :D

post-3027-0-71709000-1443656677_thumb.jpgpost-3027-0-91521900-1443656687_thumb.jpgpost-3027-0-29233800-1443656715_thumb.jpg

Thanks for Holy work! and here is my body nif file. :) I like sharing mind! :D

femalebody.7z

Thanks again! :)

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I have another question. How can male penis collision to female's strapon or Leito's pose potion? :D

Strapon is for lesbian sex and potion is for pose mod. :) Can you help it? +_+

 

Open folder hdtSkinnedMeshConfigs

 

copy HandFemale.xml and rename to dildo.xml or potion.xml.

 

Open dildo.nif and potion.nif(look in nif name dildo and potion)

 

 

 

 

In new renamed xml change this:

    <per-triangle-shape name="place there name dildo or potion">

 

 

 

Then open defaultBBPs.xml and add this

 

        <map shape="place there name dildo" file="SKSE\Plugins\hdtSkinnedMeshConfigs\dildo.xml"/>

        <map shape="place there name potion" file="SKSE\Plugins\hdtSkinnedMeshConfigs\potion.xml"/>

Link to comment

Tutorial how add collision for vaginal and belly:

1: First download all need xml*(backup you original files)>attachicon.gifhdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs

 

2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia))

 

3. Download this nif attachicon.gif0.nif.

 

4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast).

 

5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly).

Do not forget copy NiStringExtraData or add.

 

6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step.

 

7. Ok if you use other type you need fix labia.xml

Open other txt editor:

1. Find     <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">

and     <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">

2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type

        <linearUpperLimit x="10" y="0" z="0"/>

Change for R Pussy (parameter) -10 to -5, or -3, need tested other type

        <linearLowerLimit x="-10" y="0" z="0"/>

 

Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right?

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Open folder hdtSkinnedMeshConfigs

 

copy HandFemale.xml and rename to dildo.xml or potion.xml.

 

Open dildo.nif and potion.nif(look in nif name dildo and potion)

 

In new renamed xml change this:

    <per-triangle-shape name="place there name dildo or potion">

 

Then open defaultBBPs.xml and add this

 

        <map shape="place there name dildo" file="SKSE\Plugins\hdtSkinnedMeshConfigs\dildo.xml"/>

        <map shape="place there name potion" file="SKSE\Plugins\hdtSkinnedMeshConfigs\potion.xml"/>

 

 

Thanks for advance. Strapon is work well in sexlab motion. But pose mod object is not work. Like this

post-3027-0-46124000-1443756976_thumb.jpgpost-3027-0-83095100-1443756985_thumb.jpg

Who can solve this problem? :D Here is my added hdtSkinnedMeshConfigs files.

(FNIS motion used Leito female solo motion. :D)

FNIS.7z

Link to comment

 

Tutorial how add collision for vaginal and belly:

1: First download all need xml*(backup you original files)>attachicon.gifhdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs

 

2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia))

 

3. Download this nif attachicon.gif0.nif.

 

4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast).

 

5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly).

Do not forget copy NiStringExtraData or add.

 

6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step.

 

7. Ok if you use other type you need fix labia.xml

Open other txt editor:

1. Find     <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">

and     <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">

2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type

        <linearUpperLimit x="10" y="0" z="0"/>

Change for R Pussy (parameter) -10 to -5, or -3, need tested other type

        <linearLowerLimit x="-10" y="0" z="0"/>

 

Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right?

 

Open 0.nif select LbreastS, Ctrl+C, then open body_0.nif then Ctrl+V

Link to comment

 

 

Tutorial how add collision for vaginal and belly:

1: First download all need xml*(backup you original files)>attachicon.gifhdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs

 

2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia))

 

3. Download this nif attachicon.gif0.nif.

 

4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast).

 

5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly).

Do not forget copy NiStringExtraData or add.

 

6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step.

 

7. Ok if you use other type you need fix labia.xml

Open other txt editor:

1. Find     <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">

and     <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">

2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type

        <linearUpperLimit x="10" y="0" z="0"/>

Change for R Pussy (parameter) -10 to -5, or -3, need tested other type

        <linearLowerLimit x="-10" y="0" z="0"/>

 

Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right?

 

Open 0.nif select LbreastS, Ctrl+C, then open body_0.nif then Ctrl+V

 

 

It shows me "Failed to map parent link NiNode|NPC L Breast01

 

I added the nifs ( they are from CLAMS) just in case the problem lies in them.

femalebody_0.nif

femalebody_1.nif

Link to comment

 

 

 

 

Tutorial how add collision for vaginal and belly:

1: First download all need xml*(backup you original files)>attachicon.gifhdtSkinnedMeshConfigs.rar replace and add in folder SKSE\Plugins\hdtSkinnedMeshConfigs

 

2. Second need nifskope(open you body and look name for body>name(BaseShape), for vagina>name(Labia))

 

3. Download this nif attachicon.gif0.nif.

 

4. Open 0.nif there 3 shape(for breast and belly) they need for collision, open you body and copy from 0.nif to you body, if need modify in nifskope size and coordinate for breast).

 

5. After copy look name(for breast>name(LbreastS,RbreastS),belly>name(CollisionBelly).

Do not forget copy NiStringExtraData or add.

 

6. If you use vagina from UNP this threat(http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/) you not read next step.

 

7. Ok if you use other type you need fix labia.xml

Open other txt editor:

1. Find     <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">

and     <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">

2. Change for L Pussy (parameter) 10 to 5, or 3, need tested other type

        <linearUpperLimit x="10" y="0" z="0"/>

Change for R Pussy (parameter) -10 to -5, or -3, need tested other type

        <linearLowerLimit x="-10" y="0" z="0"/>

 

Sorry for asking I am not that great at Nifskope , how do I copy the LbreastS,RbreastS and CollisionBelly from the 0.nif to my femalebody_0/1.nif (I should add them to both 0/1) right?

 

Open 0.nif select LbreastS, Ctrl+C, then open body_0.nif then Ctrl+V

 

 

It shows me "Failed to map parent link NiNode|NPC L Breast01

 

I added the nifs ( they are from CLAMS) just in case the problem lies in them.

 

 

Many of that case. Needing original body bone is not exist at target body. So look error message and fine need NiNode and

copy from original nif and paste target body file. My work(UUNP) too not has NPC L Breast01,NPC R Breast01,HDT Belly bone.

But copied from 0.nif and it work well. Copy need Ninode after than copy LbreastS and etc.

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It shows me "Failed to map parent link NiNode|NPC L Breast01

 

I added the nifs ( they are from CLAMS) just in case the problem lies in them.

 

 

You body don't support node NPC L Breast01, because you need copy you body to 0.nif then  renamed to body_0 and body_1

 

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It shows me "Failed to map parent link NiNode|NPC L Breast01

 

I added the nifs ( they are from CLAMS) just in case the problem lies in them.

 

 

You body don't support node NPC L Breast01, because you need copy you body to 0.nif then  renamed to body_0 and body_1

 

 

 

Heh I know the problem now...

 

You guys use UNP while I use CBBE, that's why it showed me the problem.

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It shows me "Failed to map parent link NiNode|NPC L Breast01

 

I added the nifs ( they are from CLAMS) just in case the problem lies in them.

 

 

You body don't support node NPC L Breast01, because you need copy you body to 0.nif then  renamed to body_0 and body_1

 

 

 

Heh I know the problem now...

 

You guys use UNP while I use CBBE, that's why it showed me the problem.

 

i don't use UNP, i use my custom Manga CBBE body.

 

 

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It shows me "Failed to map parent link NiNode|NPC L Breast01

 

I added the nifs ( they are from CLAMS) just in case the problem lies in them.

 

 

You body don't support node NPC L Breast01, because you need copy you body to 0.nif then  renamed to body_0 and body_1

 

 

 

Heh I know the problem now...

 

You guys use UNP while I use CBBE, that's why it showed me the problem.

 

 

Just do the process in reverse if you don't have the correct nodes: open 0.nif and copy/paste.

 

Don't forget to add the nistring in the new parent, and don't forget to check your xmls to make sure they have the right names and the right bounding constraints for the mesh objects.

 

Also make sure to sure you add _0 and _1 nifs SEPARATELY or you won't have difference in your weights.

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