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I just updated it, This update adds one more humiliation, and begins the quest line of the Opposing Gang. Hopefully giving you and Idea as to what direction, and the way that I intend to move the mod forward.

 

Any updates after this will be long time coming..

 

I think new start would be safest, but at the very least, maybe try to start with a save game just before the Caro fling thing happens.

 

It might be okay, but i redid a lot of the locals, when trying to find a problem I had with "getinsamecell" which I like to never found. And I am really not sure, like how it will do from and existing save.

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Is this a missing texture?

missingtexture.jpg

 

 

It looks more like the texture has been corrupted, that is a default piece. So nothing to do with my mod as the piece looks fine on my Computer. Something somewhere else has Done something to it, or it could just be that the texture did not install properly originally when you installed Oblivion.

 

It is a seldom used piece in the sewers area's.

 

I am only guessing though, I have had that strange color pop up once on and item my self ( not that item though I think it was the doge statue ). When it did I opened the texture BSA to reload it right, and the texture was actually corrupted in side the BSA which was not really possible. So I think it is a very slight goof during installation of original game. Not sure though.

 

 

 

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Strange,

 

Figured out which element it was;

'Static/Dungeons/Sewers/sewerFloorBroken01'

 

Data\Meshes\Dungeons\Sewers\sewerFloorBroken01.nif{exists}

Oblivion - Meshes.bsa\Meshes\Dungeons\Sewers\sewerFloorBroken01.nif {exists}

 

Both opened in nifscope and identify missing texture as:

textures\dungeons\sewers\sewerFloor02.dds

 

Data\textures\dungeons\sewers\sewerFloor02.dds{missing,01&03-exist}

Oblivion - Textures - Compressed.bsa\textures\dungeons\sewers\sewerFloor02.dds{missing,01&03-exist}

 

I just saved my nif to use the 01.dds texture instead, but it is kinda odd.

 

I was curious about where else it is used, loaded every mod in my load-order into the CS and it's use-report shows it only being used 8 times, 6 in your cell and 2 times in 'TestSewersXX'.

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That may be it, both of those items are not used in the main stream game, I do not know why mine has a texture, but a long time ago I may have used it, and textured it, I do many things i never think about again. But the test sewers is not a place you will ever go in the normal game.

 

In the editor I just grab piece's that fit, and use them, I set grid snap, and try to hurry as i put things together, if they don't work I grab another.

 

If I realy have to use them and they don't work, I start flinging out dust pile's and board's and rock to cover the hole's..LOL

 

I did not check, but it is also possible that the dog statue [A misc Item] I had the same problem with, may have been a test item as well. That could well be a bethsada default test texture color.

 

It is a missing texture. What is really strange, is it appears in my Game, but The texture that is is suppose to use is not in My texture folder, so I assume it is getting it from the BSA archive.

 

Is you BSA texture Archive still there ?

 

*************EDITED**************

 

I looked at that again, the texture is there for me, and I don't even know why. That texture is not even in my BSA texture Archive.

 

I don't even know why i used that piece. I went back and deleted it, and then just duplicated, and dragged another floor piece over where it was, and it looks fine.

I will have it removed in the next update, but for now You just have to deal with a funky Purple floor piece..LOL

 

Sorry.

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If its just me no big deal, I already edited my .nif to use a valid texture, but thought i'd point it out incase its not just me.

 

Google search returned this hit:

http://www.gameskyrim.com/unofficial-oblivion-patch-uop-t158994-125.html

Post » Wed Dec 14' date=' 2011 2:37 pm

Here are the meshes that has textures that not installed, either they are missing or have the wrong path.

Meshes from Oblivion 1.2

...meshes\dungeons\sewers\sewerfloorbroken01.nif NOT FOUND: textures\dungeons\sewers\sewerFloor02.dds Oblivion 1.2.bsa:\\textures\dungeons\sewers\sewerFloor03.dds...[/quote']

Unfortunatly UOP 3.1.4 did not seem to fix it.

 

Keep up the great work :)

 

Edit:

Somthing I noticed during the last act, my character could get thrown out of range causing nothing to happen until I get back into range, I would have expected a chase to resume. (I might not have waited long enough)

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no chase, it is all distance instigated, if player is so close them attack.

 

Creature is in escort, and should stay within a certain range, but Radiant AI is testy with its update's.

 

I could have set the range farther, and the attacks would happen at a further distance from the player, but it begins to look really wacky then.

 

Point is you are on a leash, and you won't be going anywhere until the deed is done.

It was a very troublesome thing to set up, with all the gates opening, and closing at the right time, and it was even more trouble to build the place, to match what I wanted.

Over all I thought it came out pretty well. But is does need some tweaking here and there.

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I LOVE THIS!!!!! well done for a new mod. after tweaking my load order and all i got it to work with only a minor hiccup of no strap on or futa from female attackers and males lower halves disapear entirely while my char is in the stocks. but thats probably on my end. might be my male body replacer or something... anyw ays i love the mod and the settings. though for more humilitaions maybe throw the character into a cell or room with bums and homeless or have a scene at the anvil docks and the waterfront district. and it would be even more humiliating if it was available for male characters... as a passing thougt that last part was... but i love the mod and look forward to more installments.

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Hi Galgat! this new mod it's amazing! It´s very playable and fun, just great. I just wanted to ask a question. Does the version 0.03 ends with the mission of the laboratory? How many more days to wait for the next mission assigned by the guild Kovak?

 

Thanks for everything I'm looking for new updates!!

 

 

 

 

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as far as humiliation missions yes, but there is something you might find in the Kovak base after the laboratory instance that will led you to a little follow up with Scoia in there Bookie base, after this follow up is done, that is as far as it goes for now.

 

I will be extending it from that point on.

 

With this I set the stage, and proof of concept. I have many cells to build, and many things to add, but the next update will probably be a while off, I have a lot to do, and I am only one small person.

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as far as humiliation missions yes' date=' but there is something you might find in the Kovak base after the laboratory instance that will led you to a little follow up with Scoia in there Bookie base, after this follow up is done, that is as far as it goes for now.

 

I will be extending it from that point on.

 

With this I set the stage, and proof of concept. I have many cells to build, and many things to add, but the next update will probably be a while off, I have a lot to do, and I am only one small person.

[/quote']

 

 

keep up the good work. i look forward to more, and will help in anyway this noob can.

 

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how long the hero has to sit in a cell with a pig and a dog, and what happens when the monsters (the dog) will die, having got out of the cage?

 

 

In addition, I attached all the animations you specify, but they do not play during sex ... and standing in the shoes too ... what could be the problem? a version of lovers? :huh:

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If being a slave in a cell is a problem, is probably wrong mod for you. and I am not sure which cell you mean.

 

I don't know dog never died on me, I gave him something like 1500 HP to protect from this, unless you are running one of those damage when have sex mods, I have no idea.

 

Much of what you asked has been covers already, in this thread.

 

I have read most all of your post's. They seem to follow a pattern.

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Strange' date='

 

Figured out which element it was;

'Static/Dungeons/Sewers/sewerFloorBroken01'

 

Data\Meshes\Dungeons\Sewers\sewerFloorBroken01.nif{exists}

Oblivion - Meshes.bsa\Meshes\Dungeons\Sewers\sewerFloorBroken01.nif {exists}

 

Both opened in nifscope and identify missing texture as:

textures\dungeons\sewers\sewerFloor02.dds

 

Data\textures\dungeons\sewers\sewerFloor02.dds{missing,01&03-exist}

Oblivion - Textures - Compressed.bsa\textures\dungeons\sewers\sewerFloor02.dds{missing,01&03-exist}

 

I just saved my nif to use the 01.dds texture instead, but it is kinda odd.

 

I was curious about where else it is used, loaded every mod in my load-order into the CS and it's use-report shows it only being used 8 times, 6 in your cell and 2 times in 'TestSewersXX'.

[/quote']

 

I seem to be missing that as well and having purple sections in floor at the Scoia base.

Same missing texture in the same mesh as above.

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perhaps it was a conflict with the joburg and beath (which makes the dog-rapist dominant male which becomes aggressive...)

Incidentally, in the first episodes of the heroine wears a collar, but her hands are shackled behind his back ... perhaps should be added to the act of a 1,2,3?

In addition you could take the animation "to crawl like a dog" and make the character to crawl on all fours in a cage with a dog and boar ...

how do you form an episode in a cage or ochem does not say. just when the hero is "stuck" somewhere a long time a question like 'Do not hang the script? "

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If being a slave in a cell is a problem' date=' is probably wrong mod for you. and I am not sure which cell you mean.

 

I don't know dog never died on me, I gave him something like 1500 HP to protect from this, unless you are running one of those damage when have sex mods, I have no idea.

 

Much of what you asked has been covers already, in this thread.

 

I have read most all of your post's. They seem to follow a pattern.

[/quote']

 

I played through this part last night and a couple of odd things happened. The pig got out of the cage after it was done. Maybe it slipped out when the other lady left.

Sam Jenkins was inside the cage as well, not sure if he got in there before i got teleported or he wandered in there. No biggie just used to console to unlock the cage when it was time to move on.

 

The dog did have its way with me 19 times :blush: I have timescale set to 10 so time is going slow in obliviland. Just adds more to the mod IMO. Especially when i was in the IC in the stockade :D

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I use joburg semi realstic edition. It's much easier to get it under control. Hardly anyone raping and it happens more often at night.

It's easy to control with its lewdness setting. Higher = much more likely of someone raping you. For quests like this one here you could just lower lewdness to 5 or something, that'll keep things under control.

Sadly i can't get my companion to rape me with the semi realistic joburg. Probably due to use being friendly to eachother.

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Strange' date='

 

Figured out which element it was;

'Static/Dungeons/Sewers/sewerFloorBroken01'

 

Data\Meshes\Dungeons\Sewers\sewerFloorBroken01.nif{exists}

Oblivion - Meshes.bsa\Meshes\Dungeons\Sewers\sewerFloorBroken01.nif {exists}

 

Both opened in nifscope and identify missing texture as:

textures\dungeons\sewers\sewerFloor02.dds

 

Data\textures\dungeons\sewers\sewerFloor02.dds{missing,01&03-exist}

Oblivion - Textures - Compressed.bsa\textures\dungeons\sewers\sewerFloor02.dds{missing,01&03-exist}

 

I just saved my nif to use the 01.dds texture instead, but it is kinda odd.

 

I was curious about where else it is used, loaded every mod in my load-order into the CS and it's use-report shows it only being used 8 times, 6 in your cell and 2 times in 'TestSewersXX'.

[/quote']

 

I seem to be missing that as well and having purple sections in floor at the Scoia base.

Same missing texture in the same mesh as above.

 

I used this piece, because I had the texture on mine, I covered this earlier. I will change it in and update. For some reason I have a texture on mine, I build my cells Myself, and I just grab, and mix and match pieces. I had no idea that this was a Bethesda bugged piece.

 

perhaps it was a conflict with the joburg and beath (which makes the dog-rapist dominant male which becomes aggressive...)

Incidentally' date=' in the first episodes of the heroine wears a collar, but her hands are shackled behind his back ... perhaps should be added to the act of a 1,2,3?

In addition you could take the animation "to crawl like a dog" and make the character to crawl on all fours in a cage with a dog and boar ...

how do you form an episode in a cage or ochem does not say. just when the hero is "stuck" somewhere a long time a question like 'Do not hang the script? "

[/quote']

 

This is right out of My doc file.

********************************************

[LoversPK extender is bad new's try it if you want, but Don't say I did not warn you.

 

Joburg, LandE, are probably very bad too. Any mod that constantly looks for something that can rape you is likely to cause trouble.

 

Mods that damage you when having sex, probably very bad, as this is forced RPG action, I have the rape flag set on most everything to do with sex.]

****************************************************

I developed the crawl so it would work with the follow routine's I do have it in the mod, as well as Loverscrowning Isle, but I just decided not to use it there. I might change that latter.

 

The cuff animation has many problems, when switching from it to a loversPK sex animation, I need to rework it, but I just don't have the time. So if I intend to swap from enslaved to sex, I prefer not to use it.

I had many problems even getting the player in stock's plot to work, and did not need to compound those troubles.

 

And I could not make any sense of the last part of your post.

 

 

I played through this part last night and a couple of odd things happened. The pig got out of the cage after it was done. Maybe it slipped out when the other lady left.

Sam Jenkins was inside the cage as well' date=' not sure if he got in there before i got teleported or he wandered in there. No biggie just used to console to unlock the cage when it was time to move on.

 

The dog did have its way with me 19 times :blush: I have timescale set to 10 so time is going slow in obliviland. Just adds more to the mod IMO. Especially when i was in the IC in the stockade :D

[/quote']

Lovers sex acts set tcl [no clip] which does not always get reset fast enough after sex to keep creatures including the Player from slipping through wall's.

 

I set a distance check on the player, so the player fell out and tried to walk away they get stuck back in the cell.

 

But that does not work well with the aggressor, because they lose there script pack sometimes during transfer. They will keep trying to get back into the cell, and if you get close they will go into sex mode, and tcl is equipped, and bang they will be back in the cell.

For now I will leave this alone. It is better that way. Really only good way to fully solve that would be to do away with the cage all together, and I liked the idea of a cage.

 

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I have a problem when I arrive at the headquarters. The entire floor and walls are missing' date=' and my character keeps falling down. Is it because I haven't installed Shivering Isles properly?

[/quote']

yes that is only reason I can think of that would make this happen. the nif files are missing from shivering Isle's.

 

Some other people have had this problem, and fixed it by installing shivering isle's. It is covered in and earlier post in this thread.

 

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Lovers sex acts set tcl [no clip] which does not always get reset fast enough after sex to keep creatures including the Player from slipping through wall's.

 

I set a distance check on the player' date=' so the player fell out and tried to walk away they get stuck back in the cell.

 

But that does not work well with the aggressor, because they lose there script pack sometimes during transfer. They will keep trying to get back into the cell, and if you get close they will go into sex mode, and tcl is equipped, and bang they will be back in the cell.

For now I will leave this alone. It is better that way. Really only good way to fully solve that would be to do away with the cage all together, and I liked the idea of a cage.

 

[/quote']

 

Yeah i happened to my character. She eventually got pushed out of the cage. Not that i had time to walk. That dog jumped me as soon as i stood up, that was one horny dog :P

Was just odd seeing me and the dog outside the cage leaving only Sam Jenkins inside the cage hehe.

 

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Hi, I want to thank you galgat for this great mod. But im currently stuck at the inn mission, when the guy tried to hav sex with my character everyone starts to attack him, the guy got chased out of the inn and presumably died and now i cant even continue the mission. Is there a way to stop them from attacking?

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