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Posted

I can't figure out why it keeps happening. It happens in and around whiterun as far as I can tell.(when i open main gate, or use the carriage outside. i can fast travel out but it will ctd eventually) but thats only because thats how far i've progressed in the game so far. 

 

Ive organised my load order with LOOT.

 

Ive cleaned the official esm files with TES5EDIT.

 

Ive applied the memory patch.

 

And it still CTDs.

 

I have the latest skse installed.

 

heres my load order. its not much.

 

Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
hdtHighHeel.esm
SGHairPackBase.esm
SexLab.esm
RaceMenu.esp
Chaconne.esp
SGEyebrows.esp
PNENB.esp <------------------------------- I'm using Phinix Natural enb. Its suggested to load this last, but it doest fix ctd issue when i tried.
Schlongs of Skyrim - Light.esp
SexLab Sound FX Replacer.esp
SkyUI.esp
SexLabMatchMaker.esp
SpousesEnhanced.esp
BrynhildrFollower.esp
SGHairPackAIO.esp
SSv2.esp
 
everything is active.
 

this is how LOOT organised it.

 

also, if it makes any difference, i got dawnguard by accident. by that i mean, i didn't pay for it, it just happened to show up in my data folder. some others experienced the same. steams mistake or something like that.

 

 

 

if anyone can help me with this it would be much appreciated.  :( btw my save file is 5135KB. Im not sure what the average norm is.

 

Posted

With such a short load order you really only have a couple potential issues.

 

The ENB has its own plugin, plugins are generally only required with world space modification, world space modifications can cause cell conflicts which can cause crashes...since you tend to crash around the same area its possible this is a factor.

 

The followers shouldn't be an issue though they do edit the world space they're in, but adding actors to an area is not generally a cause for crashes. Only other thing I might suggest you check is SSv2 is pretty old, it hasn't been updated for almost a year, it might have some issues.

Posted

the PNENB.esp is some sort of helper plugin that the enb author suggested using. ill uninstall it, along with SSv2 and see if it fixes the problem. thank you.

 

edit- 

 

it still crashes. i deleted the old saves and started fresh. this time it crashed on character creation.

 

i noticed the save at the very beginning was like around 4000kb. Is that normal?

Posted

Average on save files is anywhere from 2000kb to 8000kb for relatively healthy save files. They can get larger as games progress though.

 

You might also try running a steam verification of your game assets to see if theres an issue there, if you've cleaned the masters though they will redownload new ones..but you might see if that helps.

 

A CTD with this small a load order is a very weird occurrence.

 

Also it just occurred to me you said you applied a memory patch...what specifically are you talking about? SSME?

Posted

its sheson's memory patch; quick and easy INI edits.

anyway, i noticed that I didnt have the latest skse installed but i thought i did. i updated to skse 1.7.2 beta and it seems like it may have solved my problem. RaceMenu requires that specific build apparently. i managed to have a pretty long session with no ctd issues. I'm not 100% certain its fixed but so far so good.

 

thanks for your help :)  

 

edit-

nope. it just randomly crashed again when i used the carriage outside windhelm, during the loading screen.

 

Posted

Since you seem to have fixed your problem I just wanted to add what you are describing is a ctd due a full memory block, ram or vram this should be fixed with shesons memory patch which you seem to have installed and the ram/vram is hardware limited obviously only the ram can get a problem if you don't have enb and a lot of mods, but since this is not the case I doubt that (skyrim without enb can only handle 3.1gb ram and crash if it uses more)

 

Fast traveling and switching between big cells (which is pretty much the same thing) releated ctd's are especially in your case most likley releated to a full memory block, full ram or full vram. The memory blocks can be controlled with memory blocks log its a small plugin for skse so you actually see whats happening, ram and vram can be monitored by serval windows tools.

 

If you again stumble across ctd's while fast traveling etc. take a look into memory blocks log and monitor your ram/vram usage

Posted

As others have said it sounds like a memory issue. These are the two tools I use for tracking memory issues:

 

Memory blocks log : http://www.nexusmods.com/skyrim/mods/50471/?

 

This produces a text file called  MemoryBlocksLog.log  which relates to the Sheson memory patch and will tell you if you need to alter the ini. (Note, don't give the initial memory block more than it needs or it'll be taking memory from elsewhere, the default ini settings recomended by Sheson are fine for the vast majority of users.)

 

SPM (Skyrim Performance Monitor): http://www.nexusmods.com/skyrim/mods/6491/?

Gopher video explaining SPM and Skyrim memory generally: https://www.youtube.com/watch?v=LyTDCCCYuZk

 

SPM will tell you exactly what's going on in your graphics card, if I'm having CTD's or memory issues I leave it open on a second monitor and watch for Skyrim hitting the dreaded 3.1Gb limit. If you're using an Nvidia card they have quite a lot of stuff on their website about optimising it for Skyrim.

 

As someone who's tried quite a few ENB's I just don't bother with them anymore. ELFX, Climates of Tamriel (or another mod that gives amazing skies) and a well set up profile on your monitor to handle saturation, vibrance, etc. This will give you most of the benefits of an ENB if you find you need to lower the strain on your graphics card. (There are also mods to give the darker dungeons, blurry backgrounds etc so favourd by ENB's)

 

 

Posted

thanks alot all, ill check these out.  :)

yes i think this might be the case because it almost always seems to crash when travelling to large cells.

strange because i can run around in the wilderness and complete dungeons without a problem for the most part. 

Posted

thanks alot all, ill check these out.  :)

yes i think this might be the case because it almost always seems to crash when travelling to large cells.

strange because i can run around in the wilderness and complete dungeons without a problem for the most part. 

 

This is because the game has time to create the content, but if you fast travel or go in any large cell it has to load the whole a big cunk at once with ugrids on 7 in your skyrim ini skyrim has to load 7 new blocks at once instead of just loading the next block where you walking hope you kinda understand how I mean

Posted

 

... snip...

 

strange because i can run around in the wilderness and complete dungeons without a problem for the most part

 

 

It's the other way round - Because you've been running around in the wilderness and completing dungeons the ram is already quite full and, like most windows programs, Skyrim will try and keep the 'wilderness' information in the ram just in case you go in to Whiterun then imediatly run out in to the wilderness again. This means when you enter Whiterun, Skyrim tries to add the 'city' information without first clearing out the 'wilderness' information.

 

It's part of Windows architechure to work like this and makes a lot of sense, provided the software is allowed to use the full resources of the computer. Whoever it was at Bethesda who's responsible for making skyrim crash at 3.1Gb instead of letting the computer max itself out deserves an award for being troll of the decade.

Posted

 

thanks alot all, ill check these out.  :)

yes i think this might be the case because it almost always seems to crash when travelling to large cells.

strange because i can run around in the wilderness and complete dungeons without a problem for the most part. 

 

This is because the game has time to create the content, but if you fast travel or go in any large cell it has to load the whole a big cunk at once with ugrids on 7 in your skyrim ini skyrim has to load 7 new blocks at once instead of just loading the next block where you walking hope you kinda understand how I mean

 

yep, i get what you mean

its nice to know what the problem likely is now, instead of me trying to guess. thank you.

 

 

... snip...

 

strange because i can run around in the wilderness and complete dungeons without a problem for the most part

 

 

It's the other way round - Because you've been running around in the wilderness and completing dungeons the ram is already quite full and, like most windows programs, Skyrim will try and keep the 'wilderness' information in the ram just in case you go in to Whiterun then imediatly run out in to the wilderness again. This means when you enter Whiterun, Skyrim tries to add the 'city' information without first clearing out the 'wilderness' information.

 

It's part of Windows architechure to work like this and makes a lot of sense, provided the software is allowed to use the full resources of the computer. Whoever it was at Bethesda who's responsible for making skyrim crash at 3.1Gb instead of letting the computer max itself out deserves an award for being troll of the decade.

 

interesting. hopefully the tools you linked will help to solve this problem.

thanks again

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