Guest Posted September 9, 2021 Posted September 9, 2021 13 minutes ago, wiretripped said: So I have been playing for a long time with 0.37 build 375, and I got a few questions to stuff I haven't been able to figure out yet (or find the answer to anywhere). * The "willpowerless" pills, how do they work? Can I use them to spike drinks with? Because even though they're in my inventory, I've never gotten the option to use them. * The gloryhole toilet and gate, how do I use those? I can get my male sim to stick their stuff through the hole, but then what? How can I get someone in the stall/at the other side of the gate to "help" my sim? * My "story progression" settings in the KW menu never seem to save. Is that a known bug, and if so, is there a workaround? Also, since we have this "final" version now, is it worth it to upgrade, you think? Is there a lot more features in 409? Thanks in advance. Last thing first, my personal experience has been that 409 is about as stable as 375 over all, and has more features, so up grade is probably worth it. I have the link to Oniki's free public release here. What I know about the rest... Willpowerless are basically roofies, I guess. Yes, you can spike drinks, I think you can put them in food, not sure. To spike drinks, as with all things KW, there are conditions... your Sim may need certain personality traits, not sure which... possibly corrupt, evil generally bad ones, I imagine. Maybe, if your Sim is a little buzzed with lower inhibition he may put drug in glass. Not sure about glory hole. Again, I have only had this work for me when Sims are drunk and horny. Sorry to say that if you refer to export saved settings, then try to import those settings to a new game, THAT has long been one of my peeves thru many builds and it was never fixed, even in 409.
landess Posted September 9, 2021 Posted September 9, 2021 (edited) I've been experimenting with importing KW settings to a new game before I activate KW itself. It's odd because then I get an 'upgrading' KW notification even though that game was new and never had it to begin with. Still, the settings I use do import along with all the extra things like animation registrations and Pantie/object identifiers. I started doing this instead of activating KW first and THEN selecting the import feature because the last 'settings save' I made was an earlier build and I had no reason to change it. If I do KW first, then the settings import - the next time I start that save, I get the 'upgrading' notification - so now I just import before anything else in a new game. I can't confirm 100%, but in my experience, after the settings have been imported once, if I try to do it again, I get a fail notification. Edited September 9, 2021 by landess Reworded for ease of comprehension.
wiretripped Posted September 9, 2021 Posted September 9, 2021 12 minutes ago, LadySmoks said: Last thing first, my personal experience has been that 409 is about as stable as 375 over all, and has more features, so up grade is probably worth it. I have the link to Oniki's free public release here. What I know about the rest... Willpowerless are basically roofies, I guess. Yes, you can spike drinks, I think you can put them in food, not sure. To spike drinks, as with all things KW, there are conditions... your Sim may need certain personality traits, not sure which... possibly corrupt, evil generally bad ones, I imagine. Maybe, if your Sim is a little buzzed with lower inhibition he may put drug in glass. Not sure about glory hole. Again, I have only had this work for me when Sims are drunk and horny. Sorry to say that if you refer to export saved settings, then try to import those settings to a new game, THAT has long been one of my peeves thru many builds and it was never fixed, even in 409. Thanks for the information. What would be the best procedure to upgrade? * Make a backup * Remove KW from mod folder * Start game and make a save without KW * Close game * Add updated KW to mod folder * Start game As for the willpowerless, hm, what do they do exactly? I always assumed it made any sim receptive to woohoo with anyone, is that correct? I've never had the option to add them to a drink unfortunately. I've noticed there's a hidden "corruption" stat, anyone know what that does? Maybe I'll play around with that and see whether it makes a difference. I've been tempted on multiple occasions to dive into the code of the mod, but I'm not a C++ programmer unfortunately. It seems that the mod is so intertwined with all the systems it'd be incredibly daunting to tackle.
landess Posted September 9, 2021 Posted September 9, 2021 (edited) 8 minutes ago, wiretripped said: What would be the best procedure to upgrade? > Basic upgrade? Just drop the new build in and overwrite the old (375 and up). It's been a long time since players needed to do a 'clean save' to upgrade KW. Edited September 9, 2021 by landess
Guest Posted September 9, 2021 Posted September 9, 2021 40 minutes ago, wiretripped said: What would be the best procedure to upgrade? Making a back up is never a bad idea, but generally not necessary. As @landess said, just remove the old packages and install the new ones. The mod recognizes the change and runs the upgrade screen automatically. A note: There have been some possible issues when not replacing ALL of the KW packages as a set. I forget the details, but there were a few discussions about problems following any upgrades to different builds, not just 409. My belief is that Oniki may have made some small changes to a few of the files in the packages, and that references within the main mod are affected when searching for reference numbers that aren't there because the new packages weren't installed. SOOOOO.... replace ALL of the packages, and you should be fine. Of course, that does NOT mean that you must replace the animations packages, although you may need to reregister them, as well as underwear. 48 minutes ago, wiretripped said: I've been tempted on multiple occasions to dive into the code of the mod, but I'm not a C++ programmer unfortunately. It seems that the mod is so intertwined with all the systems it'd be incredibly daunting to tackle. Good luck with that! Programmers who have popped in have said it was such a mess in there that they were so afraid!!! )))))) Redundant files, overwrites, files not cleaned up... I only go as far as rewriting the STBL for my entertainment, and find multiple redundant strings, half of which probably are disconnected, but who knows?
Zathuul Posted September 10, 2021 Posted September 10, 2021 (edited) I actually found out later, it is because I had a corrupted export setting and forgot to replace it. Plus I remember accidently adding a animation for Passion mod, and forgot to fix that. Also I haven't cleaned my files and forgot to do the cache clean up, so that was also I issue I forgot to do. No wonder I was having problems, I feel silly for forgetting that. Edited September 10, 2021 by Zathuul 1
James2112 Posted September 12, 2021 Posted September 12, 2021 (edited) On 9/9/2021 at 11:00 AM, wiretripped said: * The "willpowerless" pills, how do they work? Can I use them to spike drinks with? Because even though they're in my inventory, I've never gotten the option to use them. * The gloryhole toilet and gate, how do I use those? I can get my male sim to stick their stuff through the hole, but then what? How can I get someone in the stall/at the other side of the gate to "help" my sim? Just have your sim take a pill and check the moodlets. Have 2 sims and get one to tell the other (willpowerless) to do things. This is just how most KW things get figured out. You can spike drinks but like was mentioned, conditions. It is possible you need late night and the proper kind of bar placed on the lot. I forget. From what I remember you make drinks and then select the drink or tray (4 drinks) to add the drugs, if they are in your inventory. It is also possible the sim need corruption traits but also, the spiking the drink should increase this corruption. You can check in the KW menu for the fine tuning section and see all this, sort of. The glory hole is hit and miss. The toilet stall need 2 stalls next to one another. Just send one of your sims to use the toilet (with low bladder). Send the second sim (with a penis) into the next stall. Be sure that sim really doesn't need to pee, so they will use the hole quicker. Just have the 'cheats' on while doing this to manipulate their needs. If the 'penis sim' doesn't auto use the hole after peeing, you may need to click the stall and select a more specific function. "Use hole" or whatever, but my sim usually do it without that. The sim in the next stall should auto interact once penis sim uses the hole, but again, maybe 'conditions'. The same goes for the glory hole fence. It is random and often messed up animations so I did not put much effort into figuring it out. Now, good luck getting any of this to work with sims you don't control. It is actually what I look forward to while playing. When a npc sim interacts, After hours and hours and hours of trying to lure them into participating lol. Actually, this glory hole feature is rather broken. It is rare that the sims will complete the sequence hand>oral>penetration. I don't know if that is due to 'conditions' or just that the timing of the event is messed up. And basically, that is how you figure anything out in KW. Unlike me, you could write down what atually works so you don't have to go through this every time you play lol lol lol. Edited for typos Edited September 12, 2021 by James2112
Yotix Posted September 12, 2021 Posted September 12, 2021 Some of my experiences ... Glory Hole: I've placed these on public lots, the only situation I've seen them used is the KinkyWorld high school. (Teacher sticks his thing through the hole, student takes care of the thing, message pops up about grades having improved.) Getting sims to actually want to woohoo: I used to play genies for that purpose, just mindcontrol the target and have them pop a Viagra if necessary. Nowadays I usually cheat to make give my main sim the Spellcasting skill (say level 8 or so), because witches have a "Horny Curse" to make other sims unable to refuse kinky interactions. NPCs will often buy condoms. If you give them the trait Voyeur or Commanding Presence, they will ask sims (including yours) to show them something. Give them woohooer and they'll ask your sim for sex. I think there is a system where sims are flagged as drug dealers or something, but it does not seem possible to buy weed off them Generally it's frustrating enough that I very much recommend playing either a genie (a somewhat brutal method, mindcontrol the other sim and have him seduce your sim) or a witch (so courtship is simply "invite over, horny curse, ask to woohoo" not "throw invigorating elixir, ask to join TV, hope they get horny within a few hours".) One detail I have never seen mentioned: There seems to be a "flying dick" spell in Skims 3. 1. play a witch 2. place a dildo on the lot 3. click the dildo, there'll be an option to cast a spell Unfortunately my sim was the only one on the lot, so I didn't see what the spell does yet. The rape thing the OP kept asking about: It's not an overly complicated mechanic. Have a sim be mean/evil/insane/rapist, and they will be able to use that interaction. Any sim on the same lot who witnesses the act will call the police if they see the act, unless they are Masochist or Rapist. Not sure if evil sims call the cops or not). The one time I played a solo rapist sim I had to be careful not to over-exert him training, then stalked the parks and cemetery at night. If the police catch your sim they'll be locked up for a few hours, then released. If you play a household situation involving rape: After approx ten rapes, the victim gets the Masochist trait and will start enjoying rape animations, and start liking the rapist. The rougher animations are also available if the target sim has the masochist trait, with no rape involved. Handcuffs: No idea, you can place them on a lot but I have not seen them used in anims.
landess Posted September 12, 2021 Posted September 12, 2021 1 hour ago, Yotix said: Handcuffs: No idea, you can place them on a lot but I have not seen them used in anims As long as the objects (cuffs) are available in the game, then any animations needing them will use them (Builds above 375) The animations should be one of the rough doggie styles, and several of the MaryJane Double bed animations. 1
James2112 Posted September 12, 2021 Posted September 12, 2021 1 hour ago, Yotix said: One detail I have never seen mentioned: There seems to be a "flying dick" spell in Skims 3. 1. play a witch 2. place a dildo on the lot 3. click the dildo, there'll be an option to cast a spell Unfortunately my sim was the only one on the lot, so I didn't see what the spell does yet. Going to have to try that. I just installed the last expansions pack I needed 'seasons' so I'll do some testing.
Yotix Posted September 13, 2021 Posted September 13, 2021 (edited) On 9/12/2021 at 1:12 PM, James2112 said: Going to have to try that. I just installed the last expansions pack I needed 'seasons' so I'll do some testing. ... I tried. Cursing a dildo makes it appear between the target sim's legs, pumping. - My main problem: The target sim has to be naked for the spell to work. So first I had so convince my new sim to stay naked. Change outfit, naked, go research Alchemy did the trick. Placed the dildo on the nightstand, cast the curse, chose the girl as a target. The dildo disappeared from the nightstand and reappeared between her legs, moving up and down. She cancelled alchemy research and stood there in a "Wtf is happening" kind of interaction. Then I tried to target the male, but he got dressed autonomously twice, and I got bored. First I thought this will never be useful. But hey witches also have a kinky "Undress" spell, so if you cast that one first you should be able to magically dildo-rape most other sims. Edited September 13, 2021 by Yotix 2
landess Posted September 13, 2021 Posted September 13, 2021 1 hour ago, Yotix said: Cursing a dildo Bed knobs and broomsticks, eh? Whatever caused you to try this? Casting a curse on a 'random' object? 2
James2112 Posted September 14, 2021 Posted September 14, 2021 8 hours ago, landess said: Bed knobs and broomsticks, eh? Whatever caused you to try this? Casting a curse on a 'random' object? Glad they tried that right ? Good to still see new surprises. It looks like the grope animation though, which is a bummer. but maybe not. Have to try it on a target where there is a audience and see if others react etc... 2
Opryatnyy Posted September 14, 2021 Posted September 14, 2021 Good afternoon. Is it possible to hide / remove underwear in the "hairstyle" tab, in the CAS, when choosing pubic hair?
Guest Posted September 14, 2021 Posted September 14, 2021 1 minute ago, Opryatnyy said: Good afternoon. Is it possible to hide / remove underwear in the "hairstyle" tab, in the CAS, when choosing pubic hair? Not sure how you got underwear in the hairstyle tab? Never saw that on any version of KW that I ever played. 3 hours ago, James2112 said: Glad they tried that right ? Honestly, must be new. Well, that and I only recently began playing witches. Nraas hybrid, vampire/ witch, but never noticed that option when clicking on the dildo before. Hmmmm..... Notice @Yotix is using the upgrade! ))) Not sure what needs to be done as far as actually playing the game, to get a sim naked and then cast the dildo curse, as I tried casting the undress curse, but the sim got dressed almost immediately. BUT... something new to play around and figure out! GREAT find!!!
landess Posted September 14, 2021 Posted September 14, 2021 12 hours ago, Opryatnyy said: Good afternoon. Is it possible to hide / remove underwear in the "hairstyle" tab, in the CAS, when choosing pubic hair? Change to nude before entering CAS. If your sim has any clothing/accessories on their nude outfit - you'll need to address that. KW does apply pubic hair based on the settings, so setting the pubes to none in CAS usually results in KW applying some. NRaas Dresser has a setting to remove all body hair as well. KW allows female Sims to shave. Sims also have an option to remove underwear through the Kinky World menu, but when Sims enter CAS there's a possibility it defaults to the 'original' player approved selection. So if you had underwear selected in CAS before, it may appear when entering CAS. > Still - changing to the nude outfit choice is the best way to approach body hair selection in CAS. 1
Guest Posted September 14, 2021 Posted September 14, 2021 AHHHH! I misunderstood. My mistake! Probably as I turned that option off a long time ago, and was not thinking of that.
Opryatnyy Posted September 14, 2021 Posted September 14, 2021 3 hours ago, landess said: Change to nude before entering CAS. If your sim has any clothing/accessories on their nude outfit - you'll need to address that. Thank you for the detailed answer, but I have already solved the problem. It turns out that you need to allow an intimate tattoo in the MC settings.
wapitawg Posted September 18, 2021 Posted September 18, 2021 Is there an official explanations on why did Oniki quit updating KinkyWorld? It has been so long since v409...
CHboom! Posted September 18, 2021 Posted September 18, 2021 35 minutes ago, wapitawg said: Is there an official explanations on why did Oniki quit updating KinkyWorld? It has been so long since v409... Oniki is busy making her own game. 1
landess Posted September 18, 2021 Posted September 18, 2021 14 minutes ago, wapitawg said: Is there an official explanations on why did Oniki quit updating KinkyWorld? It has been so long since v409... If there 'is', it was never posted here at LL. Using my own brain to draw a conclusion from the scraps of information - here's my hot take. (this is just a guess and should not be used for the gospel) First allow me to say - It's been so long since build 399. No other version newer has ever been posted here by Oniki, whom has not returned in quite some time. It's possible they visited as a guest or using another account - but there's been no OFFICIAL activity (mouse over the creators avatar to see the last time that account was used). Because of certain posts made concerning the history between certain individuals - it goes like this . . . . Once upon a time a couple of talented mod makers turned their attention to the Sims 3. NRaas was formed and proceeded to create a suite of mods to fix, make usable, and generally help anyone playing the Sims 3. Apparently there is some form of history between the maker of Kinky World and the maker of NRaas. Without speculating any further about 'that' relationship, let us continue with the fact that a few years after NRaas successfully became the 'un-official' patch for the Sims 3 in that certain features of things like Overwatch stabilized the game in ways EA never bothered to do - EA was already working on the Sims 4 by this time. Now with the Sims 3 able to have a future thanks to NRaas, another mod appears: Kinky World. Many of the same ways that KW affects the game appear to be used by NRaas with KW being much more aggressive in it's integration. Given this - certain features/parts of features are overwritten or take a back seat to KW. A Patreon is created for newer builds and everything seems fine at this point with LoversLab receiving updates as newer versions appear on Patreon. > Now enter a newer Sims - TS4. Next enter another mod maker whom decided to do the same thing for TS4 that Oniki did for TS3. Because TS4 is easier to mod, 'newer' and able to run easier on potato PC's, Turbodriver experiences mad success and becomes a millionaire. Oniki continues to work on Kinky world but realizes that the success of Turbodriver will not be achieved continuing to work on TS3 in tandem with the issues of trying to make money using EA's property. A new 'original' project is started by Oniki. One that is like TS3/KW but without ties to anything else allowing Oniki to make it their own. Because of this new project, anything concerning KW seemed to be aimed at bug fixes and almost NO NEW content. We receive news that build 409 is available for free on the creator's patreon. > Given what I pieced together, it's probably safe to say 409 is the final official build and I, myself have begun using that mindset when I play - KW is now what it IS, is not going to change anymore - so I best get used to this incarnation and learn to deal with it if I choose to continue using KW. 3
Guest Posted September 18, 2021 Posted September 18, 2021 53 minutes ago, wapitawg said: Is there an official explanations on why did Oniki quit updating KinkyWorld? It has been so long since v409... She is done with KW. 409 is the last, build. She had been working on another project that is less TS3 and more using outside animations called "Kinky Tails", which I believe is a stand alone game?
yaoisilver Posted September 18, 2021 Posted September 18, 2021 I can't register the animations into the game. I had to reinstall my computer recently and I had KW running in Sims 3 with no problem up until recently when I tried to register the animations a bit ago after the reinstall. I lost all of the save files from my previous plays, so this is from scratch. I ,for the most, part copy and pasted the same Mods folder I had before into the new Sims 3 files; I redownloaded all the animations however, as to attempt to streamline my animations folder to just the KW animations as opposed to downloading the Passion animations as well like I did originally years ago, an attempt to make things less cluttered than before. As I said before, nothing is registering when I type in the animations, typed in as "kw_mike24_classics", "kw_maryjane_animations" and so on and forth in KW menu when prompted. Any tips to remedy this would be greatly appreciated.
landess Posted September 19, 2021 Posted September 19, 2021 1 hour ago, yaoisilver said: I can't register the animations into the game Could be anything with the amount of activity you describe. I guess the first thing to ask - Did you put both animation set packages into the package folder? Both the KW and the OKW ones?
yaoisilver Posted September 19, 2021 Posted September 19, 2021 42 minutes ago, landess said: Could be anything with the amount of activity you describe. I guess the first thing to ask - Did you put both animation set packages into the package folder? Both the KW and the OKW ones? In the new folder just the KW files.
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