Critical Posted March 24, 2012 Posted March 24, 2012 Argh' date=' dammit. The newest version crashes for me :/ [/quote'] Please remember to change the name of the .bsa file to: ank_castle_main.bsa Errr. Ok. Starting a new game worked. Still sucks that I cannot use my main save with it. T.T
yngvi Posted March 24, 2012 Posted March 24, 2012 Please remember to change the name of the .bsa file to:ank_castle_main.bsa It is the first time, that I had ANK - Castle installed, so I have already the three files from beginning. The esm, esp is activated, too. But they are the last mod in my load order, should the be the first? Or it is useful, if i unpack the bsa and copy it in the Data-directory? Must I add the bsa-file in the skyrim.ini under [Archive]?4 //edit: Ok, the problem is gone, I had renamed the bsa from Ank_Castle_Main.bsa to ank_castle_main.bsa and set the as first in my load order =) ps.: Sorry for my English, I'm from Germany.
ChildeRoland Posted March 24, 2012 Posted March 24, 2012 The .esp is better put last of load order. While the .esm is better just under 'skyrim.esm' and 'update.esm'.
Siouliusn Posted March 24, 2012 Posted March 24, 2012 @clef26> THe bsa is basically an container for meshes/sounds/textures repacked in ONE single file to make it easier to install/clean afterward. The vanilla files of Skyrim are all packed in bsa if you look at it.
yngvi Posted March 24, 2012 Posted March 24, 2012 By the way, exists any version of the mod, where the armors are light? Because a lot of them is heavy even though the most look like light armor.
ChildeRoland Posted March 24, 2012 Posted March 24, 2012 By the way' date=' exists any version of the mod, where the armors are light? Because a lot of them is heavy even though the most look like light armor. [/quote'] Sorry about that... The taste of Chinese people...
Siouliusn Posted March 24, 2012 Posted March 24, 2012 But it that disturb you that much you can still change that with the CreationKit, it would take max 5 minutes to do it. (so minor details shouldn't really be asked imo since yo ucan already do it)
ChildeRoland Posted March 24, 2012 Posted March 24, 2012 But it that disturb you that much you can still change that with the CreationKit' date=' it would take max 5 minutes to do it. (so minor details shouldn't really be asked imo since yo ucan already do it) [/quote'] Let me tell you what I did this whole week: Doing layout, doing some more layout. Making models, making some more model. Making textures, making some more texture. Replying PMs and Emails, replying some more PMs and Emails. And of course, eating and sleeping. And sometimes, staring at my monitor, wandering why I didn't even have 5 minutes of my own...
Siouliusn Posted March 24, 2012 Posted March 24, 2012 @ChileRoland> my post wasn't about you you know I already know how much it takes time to make a single mod from scratch. You already put lot of time&efforts on this as a modder to make something that should first suit your taste and then share it with other. What I was saying is that if someone want a really minor change he can do it himself or you'd have to make 40k version of your mod for everyone. ^^
yngvi Posted March 24, 2012 Posted March 24, 2012 If I open the mod in the CK I get an error message, where I only choose ignore, retry an cancel. And by every button the CK crashes.
Cicattrix Posted March 25, 2012 Author Posted March 25, 2012 ANK Team has taken over and has made a thread of their own. this thread will be closed from now on. V4 is up and you can find it here: http://www.loverslab.com/showthread.php?tid=6607
sunhawken Posted December 17, 2012 Posted December 17, 2012 http://www.loverslab.com/showthread.php?tid=14372
DoctaSax Posted July 8, 2013 Posted July 8, 2013 Thread closed. See http://www.loverslab.com/topic/12134-rel-ank-castle-501-fixfull-reupload-arrow-knee-mod-team/
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