riyoken Posted December 30, 2014 Posted December 30, 2014 so yesterday i made my first sword model using blender, and textured it using mudbox. everything was looking fine until i saved the dds files in photoshop, when i noticed that there were red squares with red crosses over all of the texture parts on the file. Ignoring this for the time being, i went ahead and created the nif files and linked the textures i had made to the nif. upon selecting the nif in the creation kit, i got a few errors telling me that the texture files could not be located, even though i checked to make sure they were there. the sword model itself appeared as a bronze model without any of the textures. upon loading it in game i was able to add and equip the sword but it had no textures. i will supply the dds files and nif that i used if anyone wants, and i think that mainly it was an issue with the dds files that i have. basically what does it mean if there are red squares with crosses on them on the dds files. Also a general beginner mod thread. 1stpersoncustomsword.nif customsword.nif sword5.dds sword5_m.dds sword5_n.dds
RomeoZero Posted December 31, 2014 Posted December 31, 2014 For CK and engine to read , textures must be in data\textures(weapon>yourname)* folder *- optional in nifskope texture path you add that red mesh is UV ,if somehow you forgot in PS layers to delete UV layer when save,you got that ) hope you have originals Format is dxt5 with 1b alpha but you don't have information in alpha,its kinda useless, save as compressed dx1 or niceQlty 8.8.8.rgb format without alpha if not have information for it. Begginers tuts hmm.... http://wiki.tesnexus.com/index.php/Category:Tutorials
Recommended Posts
Archived
This topic is now archived and is closed to further replies.