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possible improperly created .dds files, and other begginer mod issues


riyoken

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Posted

so yesterday i made my first sword model using blender, and textured it using mudbox. everything was looking fine until i saved the dds files in photoshop, when i noticed that there were red squares with red crosses over all of the texture parts on the file. Ignoring this for the time being, i went ahead and created the nif files and linked the textures i had made to the nif. upon selecting the nif in the creation kit, i got a few errors telling me that the texture files could not be located, even though i checked to make sure they were there. the sword model itself appeared as a bronze model without any of the textures. upon loading it in game i was able to add and equip the sword but it had no textures. i will supply the dds files and nif that i used if anyone wants, and i think that mainly it was an issue with the dds files that i have. basically what does it mean if there are red squares with crosses on them on the dds files. Also a general beginner mod thread.

1stpersoncustomsword.nif

customsword.nif

sword5.dds

sword5_m.dds

sword5_n.dds

Posted

For CK and engine to read  , textures must be in data\textures(weapon>yourname)* folder            *- optional  

in nifskope texture path you add that

red mesh is UV ,if somehow you forgot in PS layers to delete UV layer when save,you got that ) hope you have originals

Format is dxt5 with 1b alpha but you don't have information in alpha,its kinda useless, save as compressed dx1 or niceQlty 8.8.8.rgb format without alpha if not have information for it.

Begginers tuts hmm....

http://wiki.tesnexus.com/index.php/Category:Tutorials 

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