Guest Donkey Posted June 9, 2011 Posted June 9, 2011 Ashal has made this board visable by all also guest. In order t prevent this i made the attachment. Only registred users are able to get to it please do not make the link directly visible. Lovers with PK v1.4.1 - 6 [Rev89 to 94 English Project] Re-up of all my previous work. From rev 89 to the last one for 94 Installation Instructions ========================= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\Oblivion\Data\ 4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file. Uninstallation Instructions =========================== 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file. 2. Delete the files/folders associated with the mod. Changelog:26-01-2012 Re-up for lovers with pk Lovers with pk scripts translations rev 91.zip Lovers with PK v1.4.1 - 6 [Rev93].zip OblivionLoversLoadOrderListFinal.txt Backup animations link.txt Lovers with PK v1.4.1 - 6 [Rev94].zip
Guest Donkey Posted June 9, 2011 Posted June 9, 2011 Looks like some changes been made, also some script enhancements.. I have been out of translating for a while but it was a real pain at first getting the hang of it again.
snarfies Posted June 9, 2011 Posted June 9, 2011 "Test finish out the vagina" I don't know what that means, but for some reason it made me lol. :
Guest Donkey Posted June 10, 2011 Posted June 10, 2011 \"Test finish out the vagina\" I don't know what that means' date=' but for some reason it made me lol. : [/quote'] Thanks for reporting, do you know when that happened ?? or does that always show ?? i haven't had time to fully test it yet. I think that was part of the testing debug code, that the original author forgot to ; disable. There is many more codes in this version. Even saw they where beginning to implement playiddle code, but that part is not finished yet. Maybe in next version. I will start fixing the left over errors on my part like this one i just discovered. no data save has an i and j around it. Also if anyone discovers leftover untranslated text messages or errors like snarfies, please report these, they are harder to find with so many codes.
Anonymous Posted June 10, 2011 Posted June 10, 2011 \"Test finish out the vagina\" I don't know what that means' date=' but for some reason it made me lol. : [/quote'] Thanks for reporting, do you know when that happened ?? or does that always show ?? i haven't had time to fully test it yet. I think he found it in change-log's 3 line
Guest Donkey Posted June 10, 2011 Posted June 10, 2011 Oh that line. that was machine translation, i think they mean finished testing the script for cum effect. When a player or npc finish orgasm. Just did some more rewrite of the menu. fixed some left over bugs, and still looking for more. Also lowering the total characters for that Huge name for spells.
Guest Donkey Posted June 10, 2011 Posted June 10, 2011 some more screen. Uploaded a new version, this one is still far from finished.
Dreamer102 Posted June 10, 2011 Posted June 10, 2011 Is using this one as simple as deleting our current "Lovers with pk.esm" "Lovers with PK.ESP" "Loversidleanimspriority.esp" and using the new files in place of the old? Same load order, yes?
SenReality Posted June 10, 2011 Posted June 10, 2011 Pretty much, tis what I did - also, side note - began to otherwise compile various things that need translation, while at the sametime, started doing my own translation if its alright with you donkey?
Dreamer102 Posted June 10, 2011 Posted June 10, 2011 I notice the filename says "LoversIdleAnimsPriority(Newer one but not translated yet).esp" Is that filename proper? ;D I would guess remove the "(Newer one but not translated yet)" or keep for versioning? ???
Guest Donkey Posted June 10, 2011 Posted June 10, 2011 I notice the filename says \"LoversIdleAnimsPriority(Newer one but not translated yet).esp\" Is that filename proper? ;D I would guess remove the \"(Newer one but not translated yet)\" or keep for versioning? ??? That is the file that came with the newer esm and esp but i am still using my older one or else i would lose all my work animation project. If you use this one, you can't use the animation project no more.
Dreamer102 Posted June 10, 2011 Posted June 10, 2011 Okay. I will definitely backup my data folder before trying this one out tonight. No animation project? I don't have creatures enabled on my game.
Guest Donkey Posted June 10, 2011 Posted June 10, 2011 In that case you only have to rename \"LoversIdleAnimsPriority(Newer one but not translated yet).esp Back to it's original form \"LoversIdleAnimsPriority.esp
Guest Donkey Posted June 11, 2011 Posted June 11, 2011 Anyone noticed this with the new lovers with pk ?? Normally i only get this bukkake type of cum effect. But this is the first time i have seen it shown up like this.
Hitman69 Posted June 11, 2011 Posted June 11, 2011 Anyone noticed this with the new lovers with pk ?? Normally i only get this bukkake type of cum effect. But this is the first time i have seen it shown up like this. I'm guessing that's what "Test finish out the vagina" meant.
Guest Donkey Posted June 11, 2011 Posted June 11, 2011 Yes does seem like it, i really like this new effect, it made much more sense having it this way.
d2vis Posted June 12, 2011 Posted June 12, 2011 Anyone noticed this with the new lovers with pk ?? Normally i only get this bukkake type of cum effect. But this is the first time i have seen it shown up like this. Hmm weird, I still get the normal bukkake over the whole body Edit: nvm got it, I just changed the settings
Ryllynyth Posted June 12, 2011 Posted June 12, 2011 Is rev90 still compatible with LoversCreatures and the creature animation project? They include esps that overwrite the rev89 Lovers with PK...
Guest Donkey Posted June 12, 2011 Posted June 12, 2011 i am not using the new iddleanimation, since i am not going to start from scratch. if the newer version require the new iddle then the project is dead. From what i tested there hasn't been any change from iddleanimation. So it is still compatible.
HanPL Posted December 10, 2011 Posted December 10, 2011 Info from Donkey. Credits: You guys have probably already noticed. But because of other games and short space of harddrive. I decided to remove all contents of oblivion to make space for other games like New vegas and skyrim And because of this i no longer support oblivion or will update or create new content for it. Because of this I give permission for others who wants to make new additions based of my work to continue with there progress. The only thing i do ask. If you are using anything from me not to forget to mention my name, because i spend allot of time creating those mods and translations. Donkey Signing off for Oblivion.. The only mod i did not give permission to create new stuff is animation project, because i don't want anyone messing that one up since i spend most of time creating that one. it was created from the ground up, so all of it was my own work.
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