krusanagi Posted June 27, 2015 Posted June 27, 2015 btw... i notice something really awkward... can you make the animation not to come out when the player are drawing out weapon? as you know, when the animation played when holding a weapon can be awkward....
Guest Posted June 27, 2015 Posted June 27, 2015 apparently, it clash with YOUR other mod.... and need to put this in the bottom of your running(sprinting) mod It clashes with any mod that invoke an animation using playidle. Some examples are Belthan's mods (Quo Vagis, Coito Ergo Sum), DoctaSax's SOFO, my sprint animation, or any of my animators. Even vanilla, when you push brahmins. The load order is not important. To make them work again they must be resetted, invoking a special kind of animations, like sitting on a chair, or the sneeze I did some time ago. can you make the animation not to come out when the player are drawing out weapon? as you know, when the animation played when holding a weapon can be awkward.... Sure, but I usually use pistols and uzies and they don't seem awkward to me. If you provide me examples (which idle + which weapon) I can filter them to not trigger with that combination.
krusanagi Posted June 28, 2015 Posted June 28, 2015 Maybe you could focus on the mod that save the setting we set instead of have to set it after every load...
Guest Posted June 28, 2015 Posted June 28, 2015 Maybe you could focus on the mod that save the setting we set instead of have to set it after every load... It's already done, it's just not uploaded because other features are not completed
BruceWayne Posted June 28, 2015 Posted June 28, 2015 If it's okay with you AJ, I'll put the version I fixed myself here until you upload your real update. The only things that are changed are the two variables that initialize the pip-boy animation after every reload. (If that's not cool, I understand and I'll remove it from here) aMo.esp
Guest Posted June 28, 2015 Posted June 28, 2015 oh no thank you or maybe for more clarity I could put it on the first post, what you think? EDIT: no wait, you know what, I could at least remove the mistake where every MCM option is resetted, that's definetely annoying. I'm going to take your esp and make that modify too, then put as your update in the first post (if you think it's ok)
BruceWayne Posted June 28, 2015 Posted June 28, 2015 oh no thank you or maybe for more clarity I could put it on the first post, what you think? EDIT: no wait, you know what, I could at least remove the mistake where every MCM option is resetted, that's definetely annoying. I'm going to take your esp and make that modify too, then put as your update in the first post (if you think it's ok) It's your mod, you can do with it what you want. I haven't played with the other settings, since I was happy with the standard settings as they were (sans the pip-boy animation).
krusanagi Posted June 28, 2015 Posted June 28, 2015 Thanks the 2 of you.... Will be waiting for the new version while using the one by Wayne first.
Guest Posted June 14, 2016 Posted June 14, 2016 14/06/2016 - THIS VERSION IS DEPRECATED. CHANGED WITH THIS: http://www.loverslab...adtracking-etc/
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