blabba Posted November 27, 2014 Share Posted November 27, 2014 Hey, I've been using Groovtama's XPMSE 2.14 skeleton and HDT hkx file.  After running things through hkxcmd and getting a resultant .KF File to import into 3dsmax I get results like this:   http://snag.gy/qzPJl.jpg    This happens for all animations no matter what I do  Hopefully an animator can shed some light on why this knife leg phenomenon is happening (It's the x-scale of NPC L Calf bone being messed up)  I was looking into trying to edit animations and using some animations to test a new set of weightings for my CITRUS body mod, but this weird glitch is kinda bugging me. Link to comment
pornphile Posted November 27, 2014 Share Posted November 27, 2014 I think I remember reading somewhere that hkxcmd has problems with non-vanilla files. It's mainly used to convert vanilla animations. You tried running through with just vanilla? Link to comment
blabba Posted November 28, 2014 Author Share Posted November 28, 2014 Nope, but I suppose that would be the next logical step lol.  I honestly think it's some weird error with the hkx bone translation file. But I don't know enough of havok hkx's to fix this slightly annoying problem  Or you could be right that hkxcmd just not playing nice with custom hkx files. Which would make me very sad.  I'll try vanilla over the weekend and see. Link to comment
Dubhorizon Posted November 28, 2014 Share Posted November 28, 2014 I know a perfect solution. Attach a machine gun on it like this one   Link to comment
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