chajapa Posted November 27, 2014 Posted November 27, 2014 This is probably specifically related to CK, but... I just started having a real interest in creating some (simple) mods. I was all happy and stuff until I started trying to compile ANYTHING in CK. I've worked through some of the compile errors (the flag file was not there!.... sheesh) It complains about not being able to find part of the path when trying to compile. I made sure the path exists, and I checked permissions and... I'm still kinda stuck on that one. So I'm wondering if I just need to get the correct ITEMS installed in the correct ORDER and see how that goes. I have CK (obviously) and recently had Steam validate the tools cache for CK at which time it dumped a bunch of stuff in my scripts folder. I downloaded and installed the SkyUI SDK. Now I should note that NORMALLY I use Mod Organizer, but given the issues with compiling I kinda switched gears here for using CK. I copied my Data directory from my "real" Skyrim installation. I named that new folder Data-CK. Now when I want to use CK, I rename the REAL Data folder to Data-REAL, and then rename the Data-CK folder to Data. I have copied all of the SexLab files into that folder, and SKSE was already there (installed OUTSIDE of MO), and I can use that folder for any mod ESPs and files I want to work on. When I'm done with CK I just rename it back to Data-CK and rename Data-REAL to Data. Kinda clunky, but.... hopefully I can make it work. ANYWAYS... What should I be installing and IN WHAT ORDER should I be installing them, so that I can create mods for SexLab.? Do I need to add/edit SkyrimPrefs? I seem to recall adding a reference to some BSAs or something in there, but not sure.... been a while for that. And if this is stickied someplace, I apologize. I just haven't been able to find this information.
myuhinny Posted November 27, 2014 Posted November 27, 2014 If you are going to create mods only have the mods that you want in your mod turned on when you make the .esp otherwise those mods that were turned on when you made the .esp will become masters and you don't want any masters in there that are not going to be part of the mod you are making.
chajapa Posted November 27, 2014 Author Posted November 27, 2014 If you are going to create mods only have the mods that you want in your mod turned on when you make the .esp otherwise those mods that were turned on when you made the .esp will become masters and you don't want any masters in there that are not going to be part of the mod you are making. I understand that part, thanks. I was working on an esp that has dialogue and some script fragments. I can work on the esp, but if I try to add another topic that needs the same script fragment, I can't compile it so that added piece doesn't work. I open CK and just load Skyrim, SexLab, the esp I was working on and the non-sexlab animations esp as I thought it might be failing to compile because it was trying to call a specific animation from that pack and they don't exist in SexLab's install. I can edit the esp just fine. I can add dialogue, etc. I just can't do anything that needs to be compiled.
myuhinny Posted November 27, 2014 Posted November 27, 2014 Not sure on that part I usually only add armors/outfits to .esp's or use someone else chest.
Sailing Rebel Posted November 27, 2014 Posted November 27, 2014 The technique I have for compiling scripts is to use a script repository in a separate directory having modified the batch instruction here to point to the new location. That way I can compile the scripts in a controlled environment and then copy the results into the data folder. So long as you have all the referenced scripts in this external environment it should compile smoothly, and if you don't, the compiler errors should point to exactly what's missing. You shouldn't need any mod files unless you are specifically calling on functions or properties of scripts added by that mod. The SL animations are referenced indirectly so you won't need the mod that adds them for successful compilation but should provide for circumstances in which the specified animations are not available (such as switching to another animation and/or reporting the problem to the user.)
chajapa Posted November 27, 2014 Author Posted November 27, 2014 The technique I have for compiling scripts is to use a script repository in a separate directory having modified the batch instruction here to point to the new location. That way I can compile the scripts in a controlled environment and then copy the results into the data folder. So long as you have all the referenced scripts in this external environment it should compile smoothly, and if you don't, the compiler errors should point to exactly what's missing. You shouldn't need any mod files unless you are specifically calling on functions or properties of scripts added by that mod. The SL animations are referenced indirectly so you won't need the mod that adds them for successful compilation but should provide for circumstances in which the specified animations are not available (such as switching to another animation and/or reporting the problem to the user.) Thank you for this. Here is my exact issue: I have a dialogue where the final topic in the sample provided to me, has a script fragment that plays the correct animation. There are 3 possible scenarios and there were 3 scripts provided in the sample given to me. The 3 scenarios are: Female character, Female target (the other person in the conversation) Female character, Male target Male character, Female target As a practice run, I tried making another topic that was intended to play the Male character, Female target animation. I THOUGHT I could just add the script that DOES that by adding it to the scripts box in that topic. And I didn't enter anything in the place where you'd put script fragment (basically the box to the left of where you can add a script). CK apparently still wants to compile something when I try to save with that new topic in the mix. And it fails. If I then try the saved ESP anyways, it gets all the way to the new topic, but then .... nothing happens. It doesn't play the animation. I had THOUGHT that since the SCRIPT already existed, I could just reuse it as the action (result) is the same (Male character, female target). So... Dialogue branch for Male character, female target. Single entry topic (the conversation always starts the same way) --- BranchTopic1b (has a dialogue that continues the conversation) ----BranchTopic1c (continues dialogue for branch topic 1) -----BranchTopic1d (finalizes the conversation and triggers the animation) --- BranchTopic2b (a slightly different dialogue than the topic1 dialogue) ---- BranchTopic2c (continues this branch 2 topic conversation) ---- BranchTopic2d (Here's where I have the problem) I WANTED this to have some slightly different conditions than the Topic1d. It should still trigger the exact same animation so rather than copy the script fragment from the BranchTopic1d dialogue (which I tried...and failed to compile), I tried just adding the script from BranchTopic1d without entering anything in the script fragment area. I can still create the entire BranchTopic2 series, but right now I have to connect it to the BranchTopic1d final dialogue. Then it all works. What I was TRYING to do, is to create a couple of separate Topic series, with conditions to basically say, use THIS one if it's an NPC who is NOT a follower or spouse, use THIS one if it's a follower, and use THIS one if it's a spouse. I could do this by making that final topic pretty much a generic final, but I'm trying to LEARN, so.... I'm asking questions AH... almost forgot... Does the SCRIPT name have to contain the ID of the topic? I see it's named TIF_*ID*. When it failed at compiling, it would give a new name of TIF_*ID-something-else*
Veladarius Posted November 27, 2014 Posted November 27, 2014 If the script is in a bsa file or has no source file it will generate an error and not compile, the CK needs to be able to see the individual source files for the script or any scripts that may be referenced. When creating a script in dialogue it has issues when first creating the script file, if it won't compile the first time it will cause an issue. This is compounded by the fact that it won't let you add properties until the file is made. The easiest way around this is when first making a script in dialogue just put in a ; then compile it. Once you have it compiled rename the script, you can name it whatever you want except something the same as a papyrus command. If you don't rename it there is a chance that someone else's script that was not renamed could end up with the same name and overwrite yours / theirs. Once it has been renamed you can proceed as normal. Adding scripts without doing anything in the fragment section won't do anything, the dialogue only looks at what is in the box there.
chajapa Posted November 27, 2014 Author Posted November 27, 2014 So each "final" topic that is supposed to trigger an animation will need SOMETHING compiled... correct? And are you saying I should ONLY put a ; in script area and compile THAT? Is that just to create the script name that I see to the right of that? And yes, once compiled (if I get that far) I'd rename it something like _chj_*ID* or something so it identifies well with the rest of the esp. And does that mean that each "final" dialogue needs its own script? I haven't programmed in ages.... maybe eons (I'm old) but it seems REALLY odd not to be able to reuse a script multiple times. OK, would THIS work?: Put a ; in the script fragment area and compile that HOPEFULLY, that puts a script over there to the right. Now that it's compiled (hopefully) can I add a script (like the one from the BranchTopic1 that works) rename it, and THEN past in the script fragment? Or will it then want to recompile?
Veladarius Posted November 27, 2014 Posted November 27, 2014 The ; is to get it to compile and generate the script files, it won't do it if the script won't compile. You can name the script whatever you want. I named mine something to identify it with the dialogue it is used in. Scripts in dialogue are separate from everything else, including other dialogue, since it only recognizes what is in the script fragment boxes. This is also why adding a script does not work, if it did I would not have 800+ scripts in the Captured Dreams mod. If you are making an identical script the easiest thing to do is open the script you have in an external editor then go to the dialogue where you are putting the new script. Copy the fragment part from the original into the fragment window (do not compile yet!) then edit the source of the new script. Copy the properties from the Original script into the source of the new one (the fragment part will not be in the source yet) and save it. Once it is saved then you can compile what is in the fragment, since the properties are there it should compile correctly. Then you just need to open the properties and set them to what they go to.
chajapa Posted November 27, 2014 Author Posted November 27, 2014 Trying to follow what you're saying... This is a script for one of the topics that works: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname _chj_TIF__02000D72 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE actor[] sexActors = new actor[2] sexActors[1] = Game.GetPlayer() sexActors[0] = akSpeaker sslBaseAnimation[] anims anims = new sslBaseAnimation[1] anims[0] = SexLab.GetAnimationByName("3J Straight Breastfeeding") SexLab.StartSex(sexActors, anims) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment SexLabFramework Property SexLab Auto So after doing the compile with just a ; Then I should copy the fragment.... The stuff between ";BEGIN CODE" and ";END CODE"? And... "...Copy the properties from the Original script into the source of the new one..." If the above code is the "original script", would I be making sure the NEW one looks the same? (assuming of course that I want them to do the exact same thing, which in this case I do) I'm not sure what "the properties from the original script" are.
Veladarius Posted November 27, 2014 Posted November 27, 2014 Trying to follow what you're saying... This is a script for one of the topics that works: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname _chj_TIF__02000D72 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE actor[] sexActors = new actor[2] sexActors[1] = Game.GetPlayer() sexActors[0] = akSpeaker sslBaseAnimation[] anims anims = new sslBaseAnimation[1] anims[0] = SexLab.GetAnimationByName("3J Straight Breastfeeding") SexLab.StartSex(sexActors, anims) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment SexLabFramework Property SexLab Auto So after doing the compile with just a ; Then I should copy the fragment.... The stuff between ";BEGIN CODE" and ";END CODE"? And... "...Copy the properties from the Original script into the source of the new one..." If the above code is the "original script", would I be making sure the NEW one looks the same? (assuming of course that I want them to do the exact same thing, which in this case I do) I'm not sure what "the properties from the original script" are. The section in Orange is the part to copy into the fragment, the parts before and after are set by the CK. The part in Green is the properties, you likely entered it in the Properties window but you can also enter them in the script itself. Once you compile it all it should look the same as the original.
chajapa Posted November 27, 2014 Author Posted November 27, 2014 Not to be difficult..... but on my computer, there isn't a "section in orange" and there's nothing in green I tried highlighting the section from "actor[] sexactors = new actor[2]" through "SexLab.StartSex(sexactors,anims)" and changing the color to yellow, but it didn't show up here in yellow within the CODE brackets thaaaaat are formatting it as code. And ... I did nothing with green so.... not sure what we're seeing.
Veladarius Posted November 27, 2014 Posted November 27, 2014 Sorry, it showed the color when I wrote it but removed it. This goes in the fragment box: actor[] sexActors = new actor[2] sexActors[1] = Game.GetPlayer() sexActors[0] = akSpeaker sslBaseAnimation[] anims anims = new sslBaseAnimation[1] anims[0] = SexLab.GetAnimationByName("3J Straight Breastfeeding") SexLab.StartSex(sexActors, anims) And this goes in the properties: SexLabFramework Property SexLab Auto
chajapa Posted November 28, 2014 Author Posted November 28, 2014 OK... In all my screwing around here I'm apparently missing something important. Apologies for the length of this but here;s the compiler output on the failed attempt to compile. I'm going to TRY to put it in CODE brackets and then also put it in SPOILER brackets to try not to flumox the thread, but.... scroll past it as I'll add more to this. Starting 1 compile threads for 1 files... Compiling "TIF__0200332A"... C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(80,25): GetWornForm is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(110,12): UnequipItemEX is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(116,12): UnequipItemEX is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(125,40): GetMaskForSlot is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(125,40): cannot call the member function GetMaskForSlot alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(125,22): GetWornForm is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(105,22): GetRace is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(105,22): cannot call the member function GetRace alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(532,30): GetRace is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(532,30): cannot call the member function GetRace alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseVoice.psc(20,30): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseVoice.psc(20,30): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseVoice.psc(20,47): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(80,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(85,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(93,10): ResetExpressionOverrides is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(101,11): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(109,11): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(119,11): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslBaseExpression.psc(126,11): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(158,26): GetType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(158,7): type mismatch while assigning to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(180,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(186,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(189,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(192,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(195,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(198,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(201,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorStats.psc(308,295): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorStats.psc(782,55): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorStats.psc(807,56): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorStats.psc(843,57): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(101,22): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(109,22): GetVoiceType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(157,23): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(94,31): GetAliasByName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(94,57): cannot cast a none to a sslbasevoice, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(119,61): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(208,22): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(208,38): cannot cast a none to a sslbasevoice, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(118,17): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(118,32): cannot cast a none to a sslbaseanimation, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(275,13): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(275,28): cannot cast a none to a sslbasevoice, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(425,18): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(425,33): cannot cast a none to a sslbaseexpression, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionSlots.psc(122,27): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionSlots.psc(122,43): cannot cast a none to a sslbaseexpression, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionSlots.psc(150,8): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionSlots.psc(150,8): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionSlots.psc(150,40): cannot cast a none to a sslexpressiondefaults, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionFactory.psc(29,33): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionFactory.psc(29,49): cannot cast a none to a sslbaseexpression, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionFactory.psc(36,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslExpressionFactory.psc(46,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(536,15): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(539,16): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(546,15): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslObjectFactory.psc(549,16): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(230,32): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(230,32): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(230,65): cannot cast a none to a sexlabframework, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(241,8): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(241,8): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceSlots.psc(241,40): cannot cast a none to a sslvoicedefaults, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceFactory.psc(25,28): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceFactory.psc(25,44): cannot cast a none to a sslbasevoice, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceFactory.psc(32,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslVoiceFactory.psc(42,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(395,22): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(395,22): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(395,39): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(420,22): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(420,22): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(420,39): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(458,21): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(458,21): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(458,38): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(474,60): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(474,60): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(474,77): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(495,10): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(495,10): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(495,27): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(534,10): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(534,10): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(534,27): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(560,41): GetVoiceType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(561,11): SetVoiceType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(615,12): SetVoiceType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(617,12): SetVoiceType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(699,12): UnequipItemEX is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(705,12): UnequipItemEX is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(714,40): GetMaskForSlot is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(714,40): cannot call the member function GetMaskForSlot alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(714,22): GetWornForm is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(749,28): GetType is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(749,8): type mismatch while assigning to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(808,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(809,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(810,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(811,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(812,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(813,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(814,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(815,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(816,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(817,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(818,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(819,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(820,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(821,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(822,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(823,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(827,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(828,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(829,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(830,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(831,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(832,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(833,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(834,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(835,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(836,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(837,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(838,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(839,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(840,10): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(844,10): ResetExpressionOverrides is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(854,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(859,10): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(875,11): SetExpressionPhoneme is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(882,11): SetExpressionModifier is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(905,11): SheatheWeapon is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(914,1): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(915,1): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(916,1): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(917,1): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(918,1): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(925,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(926,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(927,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(928,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(929,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(148,50): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(151,50): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(154,50): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(159,50): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(311,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(312,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(313,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(314,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(315,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(517,105): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(794,2): SendModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(807,1): SendModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(979,17): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(979,32): cannot cast a none to a sslactoralias, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(980,17): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(980,32): cannot cast a none to a sslactoralias, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(981,17): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(981,32): cannot cast a none to a sslactoralias, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(982,17): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(982,32): cannot cast a none to a sslactoralias, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(983,17): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadModel.psc(983,32): cannot cast a none to a sslactoralias, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(354,92): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(600,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(601,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(602,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(603,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(604,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(605,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(606,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(607,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(608,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(609,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(610,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(611,2): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslThreadController.psc(618,1): UnregisterForAllKeys is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(275,26): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(275,42): cannot cast a none to a sslbaseanimation, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(297,32): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(297,32): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(297,65): cannot cast a none to a sexlabframework, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(309,8): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(309,8): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationSlots.psc(309,42): cannot cast a none to a sslanimationdefaults, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationFactory.psc(55,32): GetNthAlias is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationFactory.psc(55,48): cannot cast a none to a sslbaseanimation, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationFactory.psc(62,2): RegisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslAnimationFactory.psc(72,1): UnregisterForModEvent is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslCreatureAnimationSlots.psc(51,8): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslCreatureAnimationSlots.psc(51,8): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslCreatureAnimationSlots.psc(51,40): cannot cast a none to a sslcreatureanimationdefaults, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(204,31): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(207,30): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(214,29): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslActorLibrary.psc(215,62): IsRaceFlagSet is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(281,14): GetModCount is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(281,14): cannot call the member function GetModCount alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(281,5): type mismatch while assigning to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(284,21): GetModName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(284,21): cannot call the member function GetModName alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(350,80): GetName is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(371,12): SheatheWeapon is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(401,9): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(401,9): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(401,26): cannot compare a none to a int (cast missing or types unrelated) C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(532,14): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(532,14): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(544,9): variable FNIS is undefined C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(544,14): none is not a known user-defined type C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(605,1): UnregisterForAllKeys is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(606,1): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(607,1): RegisterForKey is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(612,1): RegisterForCrosshairRef is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(625,16): GetQuest is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(625,16): cannot call the member function GetQuest alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(625,49): cannot cast a none to a sexlabframework, types are incompatible C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\SexLabUtil.psc(160,26): GetCameraState is not a function or does not exist C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\SexLabUtil.psc(160,26): cannot call the member function GetCameraState alone or on a type, must call it on a variable C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\SexLabUtil.psc(160,43): cannot compare a none to a int (cast missing or types unrelated) No output generated for TIF__0200332A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0200332A If you'll recall, I'm doing this by renaming the data directory while working in CK so I don't bork my game. NORMALLY, I use MO so when I COPIED the orginal data directory, it had SKSE in it and that's all. Everything else got installed through MO. So I copy/pasted the SexLab stuff and I copy/pasted the SkyUI SDK scripts and sources. all of the SexLab source files are in the correct location as the paths in that compiler output show. I don't think I ever copied FNIS into this CK data directory. Is FNIS needed as well? When I just put a ; into the script fragment area, it compiles with no errors and creates the script. I paste in the fragment, and edit the source of the script to add the property line for SexLab (in the same place where I see it in the working script). I tell it to save and.... this. I have to be missing something important and probably basic
Veladarius Posted November 28, 2014 Posted November 28, 2014 The SexLab scripts need extracted from the BSA.
chajapa Posted November 28, 2014 Author Posted November 28, 2014 I don't have a BSA in my sexlab install. All of the scripts mentioned in that compiler output are in the scripts\source folder.
Veladarius Posted November 28, 2014 Posted November 28, 2014 I don't have a BSA in my sexlab install. All of the scripts mentioned in that compiler output are in the scripts\source folder. Make sure those scripts are in the source folder as well as the SKSE scripts (some versions don't install those). Since you are getting errors on most of the commands and such in SexLab something is likely missing. Also, if you have Aroused as a Master you will need to extract those as well (as with any other mods you are using as a Master).
chajapa Posted November 28, 2014 Author Posted November 28, 2014 GOT IT! When I verified the tool cache for CK, Steam apparently overwrote some files. I had to REINSTALL SKSE and FNIS including the FNIS Creature Pack But it WORKED! No errors or warnings. So.... now I can continue to practice on this one mod I've got and begin taking things like one step at a time. Many thanks, especially to Veladarius for sticking with me and helping the n00b (me) get this going forward.
chajapa Posted November 28, 2014 Author Posted November 28, 2014 DAMMIT.... not quite done... I KNOW I've renamed the script in that dialogue topic window before. Now that I've successfully compiled it, I can't remember how to rename it! AH!!!.... found it.... so I'm good... for now
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