Jump to content

{REDUNDANT} Non SexLab Animation Pack


Recommended Posts

Posted

Excellent mod, glad to have this, just one thing, I'm seeing this in papyrus logs: [11/06/2014 - 03:33:10PM] ERROR: Unable to bind script sslNSLAnimationAlias to alias SexLabNSLAliasToPlayer on quest SexLabQuestNSLAnimations (000012C4) because their base types do not match

Posted

Don't worry about it. I see that when I load Creation kit (not everything is perfect). I haven't figured out what's causing it or how to fix it but currently it doesn't seem to cause any issues. I have kept it in mind and I am working on getting my head around it.

 

EDIT: Actually, I've been able to fix this small scripting error but I can't add the hotfix till I get home from work as I've done it before leaving. I'll put a hotfix tonight. But nothing to worry about.

Posted

Thanks for the mod, but you forgot to put source script

This is important and necessary to correct positions

 

Sorry for my english

 

I didn't include it as SexLab should save manual adjustments. Most people don't use the psc/pex to edit alignment. And with so many skeletons my psc/pex files are just defaults. I didn't feel it was needed.

 

EDIT: Re-added the PSC.

Posted

 

Not including the source makes your mod useless though for the endorsement Ashal gave as an example for others to follow though.

 

His endorsement must have been based on seeing the script with your earlier release.

Posted

Okies. If it needs to be there I'll add it. I just didn't want to clog up the files with stuff that people may not need/use. When I update tonight I will re-add it back in. ^^

Posted
What's New in Version 1.1
  • Re-added the source (psc) scripts.
  • Added 1 DIK animation (anal).
  • Added 1 ZAP animation (otk spanking).
  • Fixed error with alias scripts in quest.

As usual, please advise any alignments over 10 units out, non-open mouths, moaning when shouldn't be etc. I will be working on the script more to learn and enhance the animations with correct FX and sounds but this will take some time.

 

Posted

What's New in Version 1.1

  • Re-added the source (psc) scripts.
  • Added 1 DIK animation (anal).
  • Added 1 ZAP animation (otk spanking).
  • Fixed error with alias scripts in quest.

As usual, please advise any alignments over 10 units out, non-open mouths, moaning when shouldn't be etc. I will be working on the script more to learn and enhance the animations with correct FX and sounds but this will take some time.

 

 

I recently tried the animations you've put to together in this mod pack of yours and I really like what your doing. Do keep up the great work!

Posted (edited)

I tried updating too 1.1 and only 8 animations show up in the animation log. There are buttons for what I guess is suppose too be the other animations but the names are blank.

 

edit: only the 8 animations play.

 

edit2: I was gonna put down which animations showed up so I went back in and did another reset and different animations were shown. Different ones displayed everytime I did a reset. Took a couple of pics.

 

 

2014_11_07_00005.jpg

2014_11_07_00006.jpg

2014_11_07_00007.jpg

 

Edited by Enjuno
Posted

I tried updating too 1.1 and only 8 animations show up in the animation log. There are buttons for what I guess is suppose too be the other animations but the names are blank.

 

edit: only the 8 animations play

Yes, same for me. Names blank.

Posted

I've just DL this new vers 1.1 of this mod.

Uninstalled old vers.0.2, (ran with no prob, no inconsistancy's in FNIS), ran FNIS, no probs.

Now, I've installed this new version 1.1, run FNIS and get THIS msg from FNIS;

 
Duplicate AnimEvent ZapSpank01_A1_S1 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A1_S2 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A1_S3 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A2_S1 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A2_S2 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A2_S3 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
 6 possible consistence issues
 
Is it just me having this issue?
Posted

I tried updating too 1.1 and only 8 animations show up in the animation log. There are buttons for what I guess is suppose too be the other animations but the names are blank.

 

edit: only the 8 animations play.

 

edit2: I was gonna put down which animations showed up so I went back in and did another reset and different animations were shown. Different ones displayed everytime I did a reset. Took a couple of pics.

 

 

2014_11_07_00005.jpg

 

2014_11_07_00006.jpg

 

2014_11_07_00007.jpg

 

 

Having this same issue as well.

Posted

Okay, I am reuploading 1.0. I suggest everyone revert for the time being as I had no issues with 1.1. Please backsure you uninstall everything (don't just rely on your mod manager). I'm surrently running tests my end.

 

 

I've just DL this new vers 1.1 of this mod.

Uninstalled old vers.0.2, (ran with no prob, no inconsistancy's in FNIS), ran FNIS, no probs.

Now, I've installed this new version 1.1, run FNIS and get THIS msg from FNIS;

 
Duplicate AnimEvent ZapSpank01_A1_S1 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A1_S2 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A1_S3 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A2_S1 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A2_S2 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
Duplicate AnimEvent ZapSpank01_A2_S3 for character, mods NonSexLabAnimationPack and ZaZAnimationPack
 6 possible consistence issues
 
Is it just me having this issue?

 

 

Consistance Check does show duplicates but should not cause an issues as far as I can tell. I have some Duplicates from other animations and it's not cause an issues I have seen. I don't forsee it as a game breaking issue. However, testing is happening due to a major fault so revert to 1.0 for the time being.

 

 

I tried updating too 1.1 and only 8 animations show up in the animation log. There are buttons for what I guess is suppose too be the other animations but the names are blank.

 

edit: only the 8 animations play.

 

edit2: I was gonna put down which animations showed up so I went back in and did another reset and different animations were shown. Different ones displayed everytime I did a reset. Took a couple of pics.

 

 

2014_11_07_00005.jpg

2014_11_07_00006.jpg

2014_11_07_00007.jpg

 

 

I can see this myself. I think I have a clue to the issue but looking at it now. Thank you for informing me.

 

EDIT: It's a fault with the ESP. When I was trying to fix an error with the ESP, it has then caused the error. I could put the ESP from 1.0 in 1.1 but that will still have a small error in Papyrus. I would just stick with 1.0 for the time being while I work on this some more.

 

Posted

Did someone check if the animations even when they're not showing up in MCM, are working properly?

 

You can't run them as they are not selected or showing in the Toggle Animations list or Edit Animation options.

Posted

After some testing, it is definately the ESP file. When using the original ESP in 1.0 and below, the error, papyrus gives an scripting error:

Unable to bind script sslNSLAnimationAlias to alias SexLabNSLAliasToPlayer
on quest SexLabQuestNSLAnimations (000012C4) because their base types do
not match

When I worked on the ESP. I believed this was due to me working on the ESP as a base originally then adding the master files later. So I assigned the quest at ground level and not to SexLab. I updated the properties to bind with SexLab which I beleived fixed it, However that seems to have caused the issue. I am going to have another look at it and may set it up from scratch in CK with the masters already in. Please bare with me while I get my head around this. ^^

Posted

After some testing, it is definately the ESP file. When using the original ESP in 1.0 and below, the error, papyrus gives an scripting error:

Unable to bind script sslNSLAnimationAlias to alias SexLabNSLAliasToPlayer
on quest SexLabQuestNSLAnimations (000012C4) because their base types do
not match

When I worked on the ESP. I believed this was due to me working on the ESP as a base originally then adding the master files later. So I assigned the quest at ground level and not to SexLab. I updated the properties to bind with SexLab which I beleived fixed it, However that seems to have caused the issue. I am going to have another look at it and may set it up from scratch in CK with the masters already in. Please bare with me while I get my head around this. ^^

 

Thanks for working on a quick fix :)

Posted

I'm having the same issue with 1.0 as I did with 1.1. I've been using 0.2 (by the time I saw 1.0 out you were already talking about 1.1 so I held off downloading) I tried too use 1.0 and I got that error message about missing files when loading. I'll just stick with 0.2 for now, Keep up the good work Rydin  :D

Posted

I'm having the same issue with 1.0 as I did with 1.1. I've been using 0.2 (by the time I saw 1.0 out you were already talking about 1.1 so I held off downloading) I tried too use 1.0 and I got that error message about missing files when loading. I'll just stick with 0.2 for now, Keep up the good work Rydin :D

Okay. For now DO NOT UPGRADE, DO NOT INSTALL ANY VERSION and I will continue to work with it. I am out at the moment but believe me my head is working through possible errors. I will check archives and reupload a working reverted archive once I've tested. Sorry bout this. ><

Posted

i have no Problems with 1.0,  just they are misaligned. i never saw 1.1 here.

i still dont understand the alignment System of sexlab. it never shows any better results for me.

Posted

i have no Problems with 1.0, just they are misaligned. i never saw 1.1 here.

i still dont understand the alignment System of sexlab. it never shows any better results for me.

I'll explain and tutorial this after I get the mod running.

Posted

Besides little misaglinements you can fix yourself the mod itself is really great and other mods use the newly integrated animations flawless tested it with defeat submit sd+ and ap prostitution. So this mod is really a great step (at least in my opinion) to quickly and recently integrate new animations into sexlab and sexlab using mods without the need to update the whole framework.

I only used 1.0 and did not run into issues till now so keep up the good work.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...