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Arngrim11's Workshop of Randomness


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Posted

Do you exclusively make armors for the UNP bodies? I was wondering if there would be any CBBE conversions.

 

For the most part I do UNP because its the mesh I use in my game. I tend to work rather slowly on things and I'm prone to getting side tracked but I might do some CBBE after I finish the UNP versions. I will try to get around to this maybe after I finish my main project which is the Dancing Dragon Cuirass. If you think my work is good enough for a port feel free to ask around or do it your self just give credit when credit is due.

Posted

Just wanted to say I really loved this dress in Oblivion and I'm absolutely adoring it in Skyrim! And love you for doing it on UNP body because I just converted to it :P Thank you!

 

Now if only SkyHeels were compatible with UNP... ~~possible hinty-hinty ^^~~

  • 3 weeks later...
  • 2 months later...
Posted

Thanks' date=' although I don't remember tsag body having proportions this large.

 

Edit: quickly made it bodyslide compatible. untested

[/quote']

 

Endiness your work is always the best

  • 4 weeks later...
Posted

Update



If you all couldn't tell I got a bit side tracked with other things. I'm kinda back now and have done a quick update to the main post.

Posted

Thanks for your hard work! That alecus dress and tights are one of the main reasons I am switching CBBE and UNP back and forth.

 

Would be very grateful if you could release a CBBE version of the tights. Thanks again!!

Posted

Update



I added a new project in the WIP section of the main post. It is a port of a poser model I found on foxter. I only have Preview pics of the weight 0 pants atm. Check it out and let me know what you think.

 

Thanks for your hard work! That alecus dress and tights are one of the main reasons I am switching CBBE and UNP back and forth.

 

Would be very grateful if you could release a CBBE version of the tights. Thanks again!!

 

I might do this at some point but I'm not gonna make any promises. It take me some time to get motivated do work on things I plan to use for myself and where I don't use cbbe I can't say I will ever get to it. If anyone here wants to help lidowxx out feel free to upload it just give me some credit in the readme. After all its the only public file that is 100% made by me :P

Posted

Update



I have finsihed all the mesh work but the ground/work.nif for Urban Girl now all thats left is an esp. Also posted a new WIP OMG! check it out here.

Posted

Update



I have been working some more on the OMG! port I now have a sc of the weight 0 top and panty ingame. Find it under wip here. Will try and finish up Urban Girl tomorrow and upload a file for those that care.

 

Edit: if you couldn't tell I didn't get to making the Urban Girl esp and my main computer is in pieces atm. Havin to wait on simple crap like fittings sucks :( Oh and it does have a bug where when you zoom out part of the top shows up through the arms. The mesh doesn't do this up close no clue how to fix this.

  • 4 weeks later...
Posted

Thanks guys and sorry for the lack of updates. I have been working on my comp redoing the cooling etc. I'm still not finished with it but I will try and get my wip files off my 60gb ssd. When I get around to that I will try and upload a test file if you will of what I have been working on. Keep in mind its a poser port with stupid high poly counts so it wont be older comp friendly. I would try fix this but I'm far from able to do this with my current skills.

  • 4 weeks later...
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  • 2 months later...
Posted

Okay first off I want to apologize for the lack of updates and how easily I get sidetrack. I have good news and bad news on the urban girl front. The good news is I still have the files. The bad news is they are for LB v1 and stored on a drive that is laying on my desk untouched for months. Now for a quick couple of questions. First what changes were made in LB v2 and second is anyone intrested in the working but unfinished files for v1?  

Posted

 


Arngrim11, on 12 Feb 2013 - 10:42, said:
Okay first off I want to apologize for the lack of updates and how easily I get sidetrack. I have good news and bad news on the urban girl front. The good news is I still have the files. The bad news is they are for LB v1 and stored on a drive that is laying on my desk untouched for months. Now for a quick couple of questions. First what changes were made in LB v2 and second is anyone interested in the working but unfinished files for v1?

 

I'm not sure on the changes for LB v2 but I say if you want to just go ahead and upload the working unfinished files for lv 1 someone might be able to make them finished files and or give them a update if needed.

Posted

@Myuhinny I have been toying with the idea redoing the for CBBE if I can figure out how to get it working with bodyslide. I haven't gave it a try yet due to the fact the shapes for the sliders are in a blend file and I'm not looking forward to installing it and python and exporting them. That is if the blend file in the tutorial is even what I think it is lol.

 

 

 

inthefields.jpg

 

 

 

 

3dsmax%25202013-02-19%252001-13-44-37.jp

 

 

Posted

 


Arngrim11, on 18 Feb 2013 - 22:48, said:
@Myuhinny I have been toying with the idea redoing the for CBBE if I can figure out how to get it working with bodyslide. I haven't gave it a try yet due to the fact the shapes for the sliders are in a blend file and I'm not looking forward to installing it and python and exporting them. That is if the blend file in the tutorial is even what I think it is lol.

[spoiler=On a different note am I the only one that thinks this.]


[spoiler=Looks alot like this which is Hilde from SCV.]


 

I'd say it's probably a retexture I think isn't the hilde one white. Can't remember if it is or not.

  • 1 month later...
Posted

I so never get around to finishing things :dodgy: . Been messing around with reworking the Urban stuff for slight changes to LB and some refitting and tweaks of my own to LB. I need to fix some bone weights, 3 small clipping issues, refit the weight 1 top, and fix an esp before this is finished. Oh and keep in mind I'm to lazy to try and reduce the poly count so yeah this character alone is prob around 150k verts.

 

TESV%25202013-04-14%252000-37-12-64.png

As you can see the top and pants are now tighter than before. Weight slider at 0.

 

 

 

TESV%25202013-04-15%252021-22-48-10.png

Weight slider 100 finished.

 

 

Edit: Updated post and added a new image.

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