Jump to content

Yet another "infinity stretched Penis" issue.


Pixie-K

Recommended Posts

Posted

I've read the support topics, I've followed all fixes, I've done just about EVERYTHING that has been suggested to fix this issue that I have come across, and still I have the glitched penis issue. I had no issues at all, everything worked until I installed Movomo's Setbody Reloaded. Then the stretchy penises came. I tried all fixes known and still no fix. Are the two just incompatible?

Ā 

Here's my mod list so I don't get bitched at.

Ā 

Active Mod Files:

00 Ā Oblivion.esm
01 Ā Lovers with PK.esm
02 Ā Beautiful People 2ch-Ed.esm
03 Ā LoversCreature.esm
04 Ā x117race.esm
05 Ā LoversIdleAnimsPriority.esp
06 Ā LoversAnimObjectsPriority.esp
07 Ā SetBody.esp
08 Ā Lovers with PK.esp Ā [Version 96v5]
09 Ā DLCShiveringIsles.esp
++ Ā Beautiful People 2ch-Ed Disable BandBlindMask.esp
0A Ā Alluring Potion Bottles v3.esp
0B Ā BudongsNarcolepsySpell.esp
++ Ā Beautiful People 2ch-Ed Merged Eye Modules.esp
++ Ā Beautiful People 2ch-Ed CustomRace.esp
++ Ā Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
0C Ā LoversCreature.esp
++ Ā Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
++ Ā Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++ Ā FunnySkillDescs.esp
++ Ā Friendly Potion.esp
++ Ā Beautiful People 2ch-Ed Cute Elves.esp
0D Ā Alluring Wine Bottles.esp
0E Ā zzEstrus.esp
** Ā HGEC_special_armor_repl.esp
++ Ā Beautiful People 2ch-Ed Chocolate Elves.esp
0F Ā Active_Inventory_Spell_1.2.esp
10 Ā HGEC_Draconic_Armor.esp
++ Ā Beautiful People 2ch-Ed Merged Hair Modules.esp
11 Ā Knights.esp
12 Ā HentaiMania2.esp
13 Ā DLCBattlehornCastle.esp
14 Ā DLCThievesDen.esp
15 Ā DLCFrostcrag.esp
16 Ā DLCMehrunesRazor.esp
17 Ā DLCVileLair.esp
18 Ā Tenue de la reine du sang.esp
** Ā ahtata dremora.esp
19 Ā LoversBitch.esp
** Ā Beautiful PeopleV22 - MaleReplacerV4.esp
1A Ā CCC.esp
** Ā Beautiful People 2ch-Ed Sheogorath Eye.esp
1B Ā LoversMB2.esp
1C Ā 1SB_RavenousEleganceOutfit.esp
1D Ā LoversRaperS.esp
1E Ā NoEncumberance.esp
1F Ā SetEssentialActors.esp
20 Ā Chocolate Elves.esp
21 Ā SIHydroClarity.esp
22 Ā Slof's Boners! v5.esp
23 Ā Trade and Commerce.esp
24 Ā DLCSpellTomes.esp
25 Ā DMwardropemerged.esp
26 Ā DLCHorseArmor.esp
27 Ā DLCOrrery.esp
28 Ā Apachii_Goddess_Store.esp
++ Ā Beautiful People 2ch-Ed Vanilla Race.esp
29 Ā BlackLuster.esp
2A Ā AT2 01-Shiki Armor Set.esp
2B Ā Forbidden.esp
2C Ā LithiansNatureOfTheBeastModBeta.esp
2D Ā LoversMagic.esp
2E Ā R18PN - Eisen Platte Armor.esp
2F Ā LoversSlaveTrader.esp
30 Ā LSTBravilUnderground.esp
31 Ā Enhanced Grabbing.esp Ā [Version 0.5]
32 Ā LSTaddonoutH.esp
33 Ā Real_Mannequin.esp
34 Ā Vampire Race Reloaded.esp
** Ā VA_BetterGold.esp
++ Ā x117 Merged SKSRENs Hair Modules.esp
35 Ā DianoArmor2.esp
36 Ā MONSTERGIRL-CoC.esp
37 Ā Bashed Patch, 0.esp

Ā 
Posted

You can start your game with such a Mod-disorder?

Ā 

Stretching: think you tried installing universal Skelton and LAPF Skeleton again, and did archive invalidate andĀ checked the Oblivion.ini if there is the Ā Archive invalidate entry .

Last week someone posted the same Problem, heĀ tried everything again and again. Solution: the Oblivion Modmanager Archive invalidateĀ did not work for him, he used Wrye Bash Archive invalidate and no more stretching.

Ā 

You can use the Modmanager BSA (BSARedirection.bsa) Folder:Ā Bethesda Softworks\Oblivion\obmm

Rename the bsa to ArchiveInvalidationInvalidated!.bsaĀ Ā  andĀ  copy it in the data Folder.

And add the Oblivion ini entry. (Ā The Oblivion.ini is in My documents\my games\Oblivion ! NOT the Oblivion_default.ini in your Oblivion game Folder )

sArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Ā 

See the Link below in my signature if you want more informations. ! Also Mod sorting ! ;)Ā 

Posted

First of all I would like to admit I am TERRIBLE at mod sorting *cries* I need professional help! LOOT is an asshole!

Ā 

Yes I've already done the Wrye bash BSA redirection, and my .ini has this line:Ā 

Ā 

ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Ā 

I'll change it to yours and see if it fixes anything.

Posted

??

Use the search function ( or scroll to the end of the ini) there is the "sArchiveList" line , you must change that Line ! Not add a new ( second) sArchiveList Line.

Ā 

And read my Signature Link, Mod sorting: Load order with Lovers and all DLCs and some other Mods. (Yes LOOT is s... ,use BOSS)

Ā 

Posted

Yes I understood, I did not add a new line, I changed it to yours. Still same problem though, unfortunately.

Ā 

I'll check out the link in your sig and see what I can do, and get back to you on the results.Ā  :)

Ā 

Ā 

Ā 

Ā 

EDIT: I did everything that I haven't done already, Still got a stretchy penis.

Ā 

tumblr_inline_n4m6cmhVvS1rvb8jh.gif

Posted

It must be a skeleton issue, it HAS to be a skeleton issue, there's no other explanation. But now I'm also getting a warning that I didn't do a clean install of newest LAPF. Ā  ughhhkdhvfjhgfkjnlk Ā  Ā  Ā How do I do a "clean" install >_<

Posted

Disable LAPF, open Oblivion, save game. Overwrite with new LAPF, enable, use previously 'clean' save game.

Ā 

It may* also require removing all LAPF related ini files, meshes and animations. Been a while since I've had to do a clean install.

Ā 

*Placing emphasis on key words for those posting to this thread, that appear to be English speaking/reading but seem to have low or no comprehension. This is NOT targeted at the OPer.

Posted

both the esm and eps need to be disabled? If I disable the .esm, my whole load order breaks to pieces and my game simply CTD's. Now I have the ever so fun task of trying to unfuggle this mess, and getting it back to a working game with broken penises again >_<

Posted

Yes, even ESMs. You can't just disable them (the game will CTD as is happening to you now), but Wrye has a disable function that you can use.

You do NOT need to remove ANY meshes or ini files. This was not, and should never be required at any point in time.

Ā 

Simply disable LAPF, make a new save and reinstall the files (LAPF then creatures if you use it) and enable those files.

Posted

@Ā Pixie-K and NOTĀ Vaelorian

Ā 

From the OP

Install Instructions:
(Note: This information is available in txt form inside the download archive file as well - see the docs folder.)
Please use 7zip to extract all archive files!

(From the Spoiler)

Ā 

4a. (Optional but Recommended): Delete all 1 to 200 ini files found in Oblivion\data\ini\ - this will ensure that only AP ready animations will be played.
Alternatively if deleting stuff makes you cringe (I completely understand that it may) just move the 1 to 200 numbered ini files to a backup folder somewhere.
4b. (VERY MUCH Recommended): Delete all nif files numbered 1 to 200 from this folder:
Oblivion\data\meshes\idleobjects\Lovers\
If you do not do this then some animations will have furniture in them when they should not. Trust me when I tell you that you will not be happy! Those installing Lovers for the first time will not need to do this.

Posted

both the esm and eps need to be disabled? If I disable the .esm, my whole load order breaks to pieces and my game simply CTD's. Now I have the ever so fun task of trying to unfuggle this mess, and getting it back to a working game with broken penises again >_<

Ā 

You can use Wrye Bash and OBMM together to help manage this. When you disable Lovers with PK.esm, should be at the top of your LO, it should also then disable all other Lovers related files.

Ā 

Ā 

post-18672-0-05938800-1411731612_thumb.jpg

Ā 

Ā 

Ā 

(Unless of course you have all Lovers MODs active or enabled when you initially created your Bashed Patch, which is not a good idea. *There are some exceptions such as those that can be merged. Those will remain as they were as they SHOULD be part of your Bashed Patch.) If you did include ALL Lovers MODs in your Bashed Patch you will need to fix that first, create a new Bashed Patch, before proceeding.

Ā 

With all your Lovers MODs now disabled, open Oblivion and go to the save game you want to clean and open it. If at this point you are CTDing you have other issues that will need to be identified and fixed first.Ā (I just went through these steps on my setup and have no issue saving).

Ā 

If you can save good. Exit Oblivion and add the new LAPF files, overwriting the old ones (You may at this point need to adjust the placement of them in your LO manually).

Ā 

Go back to Wrye Bash. In Wrye Bash at the bottom are icons that allow you to open other applications, while in Wrye Bash. OBMM is one of them, so open OBMM.

Ā 

Within OBMM is a utility called Save Manager. Open that.

Ā 

Ā 

post-18672-0-95849100-1411732321_thumb.jpg

Ā 

Ā 

Ā 

Scroll to the 2nd to last save game, the one just before the newly cleaned game. It will have a record of all of your Lovers MODs active or enabled. Click on the Sync active plugins button.

Ā 

Ā 

post-18672-0-36685800-1411732821_thumb.jpg

Ā 

Ā 

You can verify they are again active by scrolling back to the 2nd to last game, which should now show as green.

Ā 

Close OBMM

Ā 

Back in Wrye Bash all of your Lovers MODs should be active or enabled again. Exit Wrye and start Oblivion with the new clean save game.

Ā 

***In order for this to work OBMM must control your LO and NOT Wrye. See the setup instructions of both tools if at any point you find them fighting each other for control of your LO and active MODs.***

Posted

From the OP

Install Instructions:

(Note: This information is available in txt form inside the download archive file as well - see the docs folder.)

Please use 7zip to extract all archive files!

(From the Spoiler)

Ā 

4a. (Optional but Recommended): Delete all 1 to 200 ini files found in Oblivion\data\ini\ - this will ensure that only AP ready animations will be played.

Alternatively if deleting stuff makes you cringe (I completely understand that it may) just move the 1 to 200 numbered ini files to a backup folder somewhere.

4b. (VERY MUCH Recommended): Delete all nif files numbered 1 to 200 from this folder:

Oblivion\data\meshes\idleobjects\Lovers\

If you do not do this then some animations will have furniture in them when they should not. Trust me when I tell you that you will not be happy! Those installing Lovers for the first time will not need to do this.

Ā 

... That isn't quite relevant to the issue discussed in this thread, is it?

But I'll answer you anyway, since you brought it up.

Ā 

4a. is a suggestion that - as it says - ensures only AP animations will be played, and while it could be helpful to some it's frankly never required (which is the exact word I used in my last post) to avoid CTDs or bone stretching.

Ā 

4b. is a suggestion that is in place to ensure that only animations with furniture from the pack the user is about to install will be in place. Once again this is not required to avoid CTD or bone stretching.

Ā 

Now, that that's out of the way, let me say that the above steps are, in fact, never required regardless of the problem; they're only ever useful to wipe the slate clean in case of a user upgrading from a pre-LAPF setup who doesn't want non-LAPF animations to be played or in case of extreme animation\furniture mismatch.

Ā 

Even when they can be useful, one could argue that it's better to explain how users can choose the animations they want to edit for themselves, rather than ordering them to go for the clean slate instantly. The process is very simple, after all:

Ā 

-Switch to an animation you don't like or want to remove the furniture from.

-Open the console and note the number displayed. Write it down, along with whether you want the furniture removed or the animation swapped.

-Repeat steps 1-2 until you've gone over all of your installed animations.

-Go to data\meshes\idleobjects\lovers\ and remove the files corresponding to the animations you want the furniture removed from.

-Download the Daedra Sutra animation pack and pick animations you want to swap the animations you don't like.

-Rename the new kf, nif and ini files as necessary and overwrite the old ones.

-Done.

Ā 

This gives users greater control over their game, and I for one believe that an informed user is a good user.

Ā 

-V

Posted

Using the information given here, I've been able to successfully complete a clean save and updated to newest LAPF. Unfortunately I still have the glitched penis issue.

Posted

Sounds like something is preventing OBMM to do it's job right. What type of pc do you have, what operating system, do you have virus scanner activated, and if you are using windows 7 did you install it outside program Files folder to prevent UAC.

Ā 

Did also run OBMM in adminitrative mode if you run on windows 7 or higher ??

Posted

Using the information given here, I've been able to successfully complete a clean save and updated to newest LAPF. Unfortunately I still have the glitched penis issue.

Ā 

Good! Now that that is out of the way look into your skeleton and lowerbody mesh and the LAPF animations you decided to install. If it is all LAPF animations, then it is a skeleton or mesh issue. When you setup or configure Lovers which penis are you selecting? And are you testing with male or female PC/NPC?

Ā 

Also, I know from prior posts you've been using a modifiedĀ MONSTERGIRL-CoC.esp. Is that still active? Based on using prior MG MODs make sure that's not overwriting the LAPF skeleton and/or lowerbody meshes with alternate ones. If you are using OBMM and any .omod files, check those too for alternate skeletons/lowerbody meshes. You can use OBMM to decompile the .omod into a folder for review.

Ā 

Ā 

I had no issues at all, everything worked until I installed Movomo's Setbody Reloaded

Ā 

Post specifically which version and resources you installed for this.

Posted

I figured out what the problem was, and FIXED IT!

Ā 

There is a compatibility patch I missed for Setbody to work properly with LAPF. Once I obtained this, all penises are back to their proper state, and functioning as they should. No more stretchydickĀ  :P

Posted

I figured out what the problem was, and FIXED IT!

Ā 

There is a compatibility patch I missed for Setbody to work properly with LAPF. Once I obtained this, all penises are back to their proper state, and functioning as they should. No more stretchydickĀ  :P

Umm.. what was that?

I need to know what's missing in setbody. or what has gone wrong in setbody.

Posted

Ā 

I figured out what the problem was, and FIXED IT!

Ā 

There is a compatibility patch I missed for Setbody to work properly with LAPF. Once I obtained this, all penises are back to their proper state, and functioning as they should. No more stretchydickĀ  :P

Umm.. what was that?

I need to know what's missing in setbody. or what has gone wrong in setbody.

Ā 

Ā 

It was called LoversJoystick, and is found in a post by you, Here :)

Posted

It was called LoversJoystick, and is found in a post by you, Here :)

lol :P

That's a bit weird though, because I thought I was using exactly the same bones for the AP penises in lovers joystick bundle. So, if loversjoystick works, LAPF should work as well, and vice versa. I mean, in theory.

Were there any changes in the latest LAPF lowerbodies? no idea..

Posted

It might not be the fault of your Setbody mod, Movomo. If I remember correctly, my problem may have actually started when I downloaded a supplemental pack called Setbody Beast Body Menu Add-on. This mod specifically changes lower bodies, but I don't know how it would affect non-beast bodies. The issue I had was causing ALL penises to do the "stretch to infinity" thing.

Posted

It might not be the fault of your Setbody mod, Movomo. If I remember correctly, my problem may have actually started when I downloaded a supplemental pack called Setbody Beast Body Menu Add-on. This mod specifically changes lower bodies, but I don't know how it would affect non-beast bodies. The issue I had was causing ALL penises to do the "stretch to infinity" thing.

Ah!, in that case the ball is in my court! I'll look into it - but it should affect existing setbody bodies, just the new ones I added (beast bodies, hooved lowerbodies for men, horse penis). :huh:

Posted

Satyrist your Mod is innocent. No Skeleton inside and none of the lowerbodies are used during sex. And if he set the bodies to unstrippable during sex there are only erect penis lower bodies without penis bones ( only the horse penis bodies have LAPF penis bones. And if those areĀ  copies of my Versions there is no stretching)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...