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  • 2 weeks later...
  • 4 weeks later...
Posted

Ay man, capital mod! But i have this one problem. The 2nd time the feeding tube appears whether on milkpump type 1 and 2, the game crashes. Can anyone tell me why? Or redirect me to some mods that fix it? It's always at the 2nd feeding, the first one doesn't crash the game.

Posted
On 4/29/2025 at 2:56 AM, Kingpuddin21 said:

i do have a question would there be a 1.6.1170 compatible version or no since it been 3 years since the last update?

 

I believe I am using the same version. Everything works for me.

Posted
17 hours ago, CGI_Models said:

 

I believe I am using the same version. Everything works for me.

Ya i got it to work by picking an older version of a mod that was messing it up

  • 1 month later...
Posted

Why Recompiled MME_BodyMod.psc always error?

 

F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(24,7): cannot name a variable or property the same as a known type or script
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(25,7): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(25,7): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(26,22): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(26,13): type mismatch on parameter 1 (did you forget a cast?)
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(27,24): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(27,13): type mismatch on parameter 1 (did you forget a cast?)
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(28,24): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(28,13): type mismatch on parameter 1 (did you forget a cast?)
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(29,23): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(29,13): type mismatch on parameter 1 (did you forget a cast?)
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(30,24): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(30,13): type mismatch on parameter 1 (did you forget a cast?)
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(31,18): SLIF_inflate is not a variable
F:\SteamLibrary\steamapps\common\The Elder Scrolls V Skyrim\Data\Scripts\Source\MME_BodyMod.psc(31,13): type mismatch on parameter 1 (did you forget a cast?)
No output generated for MME_BodyMod.psc, compilation failed.

Posted
1 hour ago, EstJava said:

Why Recompiled MME_BodyMod.psc always error?

SLIF_inflate.pex is a script name and therefore a type. MME_BodyMod.psc sends a mod event to slif in lines 24 through 31. Just change the name of the event variable to not reflect a script name and it compiles.

Spoiler
			int evSLIF_inflate = ModEvent.Create("SLIF_inflate")
			If (evSLIF_inflate)
				ModEvent.PushForm(evSLIF_inflate, akActor)
				ModEvent.PushString(evSLIF_inflate, SLIF_modName)
				ModEvent.PushString(evSLIF_inflate, sKey)
				ModEvent.PushFloat(evSLIF_inflate, value)
				ModEvent.PushString(evSLIF_inflate, modName)
				ModEvent.Send(evSLIF_inflate)
			EndIf

 

Posted
1 hour ago, botticelli said:

SLIF_inflate.pex is a script name and therefore a type. MME_BodyMod.psc sends a mod event to slif in lines 24 through 31. Just change the name of the event variable to not reflect a script name and it compiles.

  Reveal hidden contents
			int evSLIF_inflate = ModEvent.Create("SLIF_inflate")
			If (evSLIF_inflate)
				ModEvent.PushForm(evSLIF_inflate, akActor)
				ModEvent.PushString(evSLIF_inflate, SLIF_modName)
				ModEvent.PushString(evSLIF_inflate, sKey)
				ModEvent.PushFloat(evSLIF_inflate, value)
				ModEvent.PushString(evSLIF_inflate, modName)
				ModEvent.Send(evSLIF_inflate)
			EndIf

 

thanks the advice

Posted

Hello there! First, I wanted to say I like this mod, is pretty fun! Took me a while to work around the settings, still there is something I don't get, but i have a suspicion, so please do tell me if I am right. I use Oldrim (legendary edition) (I know xDDD what a pain took me a long time to make it stable with all those lover'slab mods). I had this mod before but due to my game being CTD sensitive I had to uninstall, but now that I somehow got it stable again, I wanted some milk (slurp) sooooo it works pretty well, better than before except one thing... The moment her breasts get full they become bazzookas, way too big, way to fast. It was probably due my character being pregnant when I got the mod running, so tinkered a lot with it, eventually I had to reset her maid level to get her back some "normalcy", so far it seems things to progress more...smoothly, but I have to ask, because last time, whenever I milked her, her breasts size was reduced approprietly, but now dem bongers do not change, they only grow bigger and bigger and bigger... well you get the idea. Now, after some careful reflection and thoughts and after having tried a lot of different solutions, I suspect, that the guilty part is MME bodyscalying-bodymorph. I have it on good authority that LE doesn't support Bodymorph, and I can't remember if I had it installed last time, but anyways, the question is, is said patch the perpetrator behind the ever growing and never reducing (no matter how much milked) boobs? Should I remove it from my load order? That's all! If anybody knows please do share! :) Thanks! 

Posted
On 6/16/2025 at 2:43 PM, Nsfw1234 said:

Request for advice: Been working on making MME to output log files when animations start and end. (to then integrate to another tool that reads the logs)

I've made the changes in the psc files, now trying to figure out how to compile it.

From what I gather you need to have a bunch of files so it knows what everything links to. Using either PCA or creation kit.

Asking for some guidance of what I should gather to make sure I'm covering everything?

>> Summary: if I want to make changes to MME, what files do I need to put together to make compiling work? (ideally without removing features etc)

(I've been doing it thus far in the context of a modpack, so it has a bunch of files in it already, but evidently not enough to compile yet.)


EDIT: Found the txt file for moders with this line
"Compiling mod scripts and using CK requires extracted scripts from soft-linked mods. For easier compiling install all plugins as "False", that way you wont need their sources"

Question regarding this, does this break any functionality by setting these to false and what am I looking for to set as false? Is it changes to the psc files or ....? Appreciate the help. 😄

ck,skse,skyui,sl

 

yes, install all plugins as "False", psc and pex

Posted
38 minutes ago, Nsfw1234 said:


Bit of a probably basic question then.

"yes, install all plugins as "False", psc and pex"

What does this mean specifically? Not sure whether it means to not have those mods ticked in MO2 when opening CK, leaving unticked in CK, changing some reference in the psc to set to false or something else?

Thanks for the help.

when you install mme through mo/ nmm/ vortex, at certain instalation step set plugins as false

  • 3 weeks later...
Posted

Hello! My game wasnt giving me an error before, took a couple months off to wait for a new update for a mod, a follower mod. Only added some outfits and that update since, but im getting the error "MME incorrect load order: Sandbox patch should go after milkpumps". Now I know that is telling me the sandbox esp should be after the milkpumps esp, but the problem is I dont have the sandbox esp installed. When I sort by "sandbox" there is nothing in the esp window of MO2, and when I go into the mod install file there is no sandbox esp. I don't want to install any extra esp's, and it wasnt giving that error before. The Esp's I have are:

MilkModNEW.esp

MilkMod_MilkPumpsBasic.esp

MilkModNew CF.esp

MilkModNew ZaZ.esp

 

Should that be the bare minimum esps? I have never had the Sandbox esp before and it wasnt giving the error and I didnt update anything other than a specific follower mod so Its just confusing to me. Any help would be greatly appreciated!

  • 1 month later...
  • 1 month later...
Posted

Can i get compatibility with XO32 Maximum  Skeleton Extended with a RIg set up please? I need the Rig because Billy's animations work off it. An so does Fill Her Up Baka Edition also uses the Extended Rig. Can you convert files to also use the Rig please?

Posted

what is the correct order because there is no milkmod new . The file i have curently is the script, assets and the 3ba . Curently i tried :

MME

Asset

3ba body for MME

 

but this crash when game open when it wasnt before.

  • 3 weeks later...
  • 3 weeks later...
Posted

Very basic question but I want to make sure.

 

Are there in fact 2 weight based debuffs for breasts? The first for the general size of them (which reduces carry weight and some skills) and another that occurs when fulll of milk (reducing carryweight more and movement speed). Thanks!

Posted
13 hours ago, big_1 said:

Very basic question but I want to make sure.

 

Are there in fact 2 weight based debuffs for breasts? The first for the general size of them (which reduces carry weight and some skills) and another that occurs when fulll of milk (reducing carryweight more and movement speed). Thanks!

yes

  • 2 months later...
Posted

I need a little help. I'm in an area where there's high demand for Redguard milk. My character is a Redguard. I've been using the milk mod for years, but I never really understood the economy. How do I sell it? I've been milked in town, but I didn't get any messages, nor did I see any Redguard milk bottles, only strong and weak milk. Is this random? And who do I sell it to? Or does the sale happen automatically when I'm being milked by the machine or the Curiass ?

 

Thanks a lot...

Posted
4 hours ago, Moacir Jr said:

I need a little help. I'm in an area where there's high demand for Redguard milk. My character is a Redguard. I've been using the milk mod for years, but I never really understood the economy. How do I sell it? I've been milked in town, but I didn't get any messages, nor did I see any Redguard milk bottles, only strong and weak milk. Is this random? And who do I sell it to? Or does the sale happen automatically when I'm being milked by the machine or the Curiass ?

 

Thanks a lot...

you get Redguard milk when you orgasm during milking

you can sell them to inn vendors through dialogue or enable mcm option to sell it after using milking machine

or just dump to vendors, though thats not a part of mod ecomommy

Posted (edited)

I know it's been requested a handful of times in the past decade or 2, but I kinda wanted it myself, so I have done the deed of recompiling a version of MilkQUEST.pex that makes it so you no longer lose milk from a leak effect when over "capacity". Simply commented out the code block for it (lines 812 - 828 if you care to check yourself).

That said, only tested it for about 5 minutes at the time of writing this, so no guarantee that it doesn't break something else. Also, it still gives the status message that "Milk is leaking from (Character Name)'s nipples.". The message display is separate from the actual calculations, so it doesn't actually affect anything (afaik), but I just haven't gotten around to finding and removing that yet.

 

(edit) I'd also like to mention, if anyone wants to bother, this edit is theoretically unnecessary if someone were to make a armor piece with "Plug" in the name and equips to slot 56. (Or since I already have things set up, I guess I could make a recompile that has different rules). Would make it more "immersive". Just food for thought.

 

MilkQUEST.pex MilkQUEST.psc

Edited by MisoHappe
added P.S.
Posted

Hi, I have an issue that I haven't been able to resolve, and I haven't been able to find anyone else having the same issue as me.

 

The mod seems to work well at first, however despite my character becoming a milk maid, she doesn't generate any milk. She has been a maid for well over a month of in-game time, and but hasn't generated milk at all. Milk can be found in NPC inventories, pumps are in cities, there are notifications about milk crazes in cities, so I have to assume that the mod is at least mostly installed correctly. Does anyone know why this might be the case?

 

Thank you in advance!

Posted
6 hours ago, jaz-the-enby said:

Hi, I have an issue that I haven't been able to resolve, and I haven't been able to find anyone else having the same issue as me.

 

The mod seems to work well at first, however despite my character becoming a milk maid, she doesn't generate any milk. She has been a maid for well over a month of in-game time, and but hasn't generated milk at all. Milk can be found in NPC inventories, pumps are in cities, there are notifications about milk crazes in cities, so I have to assume that the mod is at least mostly installed correctly. Does anyone know why this might be the case?

 

Thank you in advance!

you need to be pregnant or drink lactacid regulary or mess with mcm settings

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