9tailedfox Posted September 3, 2014 Posted September 3, 2014 I need help, my game is CTD from papyrusUtil not being their but its on my computer ..... any help?
Storms of Superior Posted September 3, 2014 Posted September 3, 2014 Give SoS a higher priority in the load order than Sexlab; Sexlab contains the PapyrusUtil version that SoS needs, but SoS has one that's outdated. Loading Sexlab after SoS will overwrite the outdated PapyrusUtil, and you'll be golden until NMM breaks your game and you have to start over.
9tailedfox Posted September 7, 2014 Author Posted September 7, 2014 i took of sexlab and SOS and deactivated other mods and now everybody looks like they had a prostate exam. they are stiff
9tailedfox Posted September 7, 2014 Author Posted September 7, 2014 i solved the problem and probably solved why SOS and sexlab wasn't working........does Finis have to be run for every mod i put on it that changes/ adds animation because it probably was Finis......
sorsharavenwing Posted September 7, 2014 Posted September 7, 2014 Yes, you need to run GenerateFNISforUsers every time you add or update a mod that touches animations.
9tailedfox Posted September 7, 2014 Author Posted September 7, 2014 now my tail sticks out straight and has no animation? is there a fix?
galgat Posted September 7, 2014 Posted September 7, 2014 try re-installing your SKSE, and be sure if you just use the "skse_1_07_01_installer.exe" auto install to also get the "skse_1_07_01.7z" and install it too. I had some problems if all I used was the "skse_1_07_01_installer.exe" with out adding the other as well.
9tailedfox Posted September 7, 2014 Author Posted September 7, 2014 its still the same, is there a mod that fixes this problem or adds more tail animation?
galgat Posted September 8, 2014 Posted September 8, 2014 the tail problem then to me sounds like maybe a skeleton problem, could you have somehow gotten the skeletonbeast mixed up with the regular Skeleton ? they are both actually the same, except for that or were in Oblivion, many modder just use the skeletonbeast for everything because the animations are invisible if the character has no tail mesh
9tailedfox Posted September 8, 2014 Author Posted September 8, 2014 do i just need to reload a skeleton or what do i do to fix it?
galgat Posted September 8, 2014 Posted September 8, 2014 I don't know you mesh, but I personally have found that Groovtama's skeleton has worked best for me. I like most people that have had to deal much with skeletons hate to reccommend any certain skeleton, as the meshes people use are so diverse. But If do try Groovtama's skeleton just be sure to use and installer like NMM, so that if it fails to do what you want it will be easy to un-install. Groovtamas comes with quite a few options when installing, so you may wish to install it differently anyway, do use NMM or MO though I have a bit more faith in NMM, I very much like Modorganizer, and do use it. Just not for my Main install folder.
LadyShade Posted September 8, 2014 Posted September 8, 2014 Use this http://www.loverslab.com/files/file/484-papyrusutil/ that's the latest papyrus util
galgat Posted September 8, 2014 Posted September 8, 2014 Might be the ticket, I neverconsidered. because it is in the 1.59 sexlab, and last time I installed it loose as in after I had already installed selab it messed my game up, I had begun to figure that Sexlab modified it some, and my overwriting with h38fh2mf version was messing things up. But that may well be the best thing.
9tailedfox Posted September 8, 2014 Author Posted September 8, 2014 this is the skeleton beast folders skeletonbeast.nif SkeletonBlank.nif skeletonbeast_female.nif
9tailedfox Posted September 16, 2014 Author Posted September 16, 2014 thanks it is working now.but i got a new problem.
zimon Posted October 5, 2014 Posted October 5, 2014 Use this http://www.loverslab.com/files/file/484-papyrusutil/ that's the latest papyrus util Thanks, just doing a clean install of the game and adding the mods again, and this fixed that nasty message!
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