oli3d Posted September 30, 2014 Author Posted September 30, 2014 strange  your old mode is working fine without any Problems but with the new one during start up from skyrim no menus appears, only the dragon logo, no crush. any ideas?  latest skse 1.71, latest ZaZ Packages(6.0), latest 1.59 sexlab installed?. please zip your papyrus protocol and send it via pm.  Moin oli
DonQuiWho Posted October 6, 2014 Posted October 6, 2014 Hi there. Any progress report on how this is going, please?  Or should I be looking for a new thread somewhere? Â
chajapa Posted October 8, 2014 Posted October 8, 2014 Looking for a placeable milking machine. Any progress on that yet? Â
oli3d Posted October 8, 2014 Author Posted October 8, 2014 Hi, Â Took a little break to modding cause my system hdd crashed(3 weeks ago). I will restart modding this weekend. Â Moin Oli
jusless Posted December 11, 2014 Posted December 11, 2014 This mode is great. Expecting for more devices and machine!
oli3d Posted December 11, 2014 Author Posted December 11, 2014 Hello, Â Mod is not dead.... i am working on it... Â Moin Oli
oli3d Posted March 18, 2015 Author Posted March 18, 2015 Please test the new released Test Version. 2015-03-18-03  About:  This is the new Version of my little mod. There is no slavery/Npc anymore.  For Controlling NPCs there are enough mods out there. Please test it with your followers.  The priority of the mod is (for now)80.... so all mod/quests tha have a higher priority will overpower this mod.  Slots for now: 5 for Devices, 5 for NPCs (wait for new release)  Use:  2 Spells willl be added to summon andf banish a carpenter. Build your devices/furnitures via dialog with the carpenter. If the device is placed, you can alter the position with the ring of positioning(craft at forge or add via console) or via Janox mods(don't pack or remove the device.... just alter position)  For this first release: The player can not use the devices....(wait for new release)  What i want you to test:  Placing/Removing Devices(After releasing bound NPCs!!!). Testing compatibility with other mods using ZaZ...  For example: Sexlab Sex Slaves, MilkMod(Author should recognize custom placed devices....) etc...  Dialogue with carpenter: Any kinky suggestions are welcome. Maybe a kinky quest to get the spells... or should i record audio instead of simple dialogues him..?  Scripts: check the scripts/mods... if you have an idea to improve them... dont'be shy... Moin Oli  What's New in Version 2015-03-18-03 2015-03-18-03 New Test Version. 5 Slots for Devices, 5 Slots for Npc 1. Craft Ring of Positioning at Forge 2. Use the Spells: Summon/Bann Carpenter 3. Ask the Carpenter to build a device 4. Alter Position with ring equipped MCM Menu: Location and Devices. Reset all bound actors and devices. Dialog with bound actors: - Free from bondage/device whatever - This build will comes without slavery... there are enough Mods to controll NPCs (PuppetMaster/SexSlaves etc.)
Guest Posted March 19, 2015 Posted March 19, 2015 I installed it and it performed well.I used the spell to summon a carpenter and build a milking machine. Then I used the follower dialogue to direct an npc to use the machine.It worked fine, but all it did was get inside it and become bound, I couldn't figure out how to make the animations run.Problem with follower dialogue though, is that when I tell an NPC to use it, as soon as I click something else they get back up and are released.Can you tell me a good way to bind them permanently?And how do you start the animations?Also, this is probably compatible with Sexlab Sex Slaves because I built the machine in the Sanguine Pleasure palace and had no conflicts.
oli3d Posted March 19, 2015 Author Posted March 19, 2015 I installed it and it performed well. Thanks...  I used the spell to summon a carpenter and build a milking machine. Then I used the follower dialogue to direct an npc to use the machine. It worked fine, but all it did was get inside it and become bound, I couldn't figure out how to make the animations run. The animation stages are not implemented yet. I will implement them as an option. I will concentrate just on placing the devices and manage them.  There are many mods using ZaZ devices ... and hopefully they add an option to use placed devices(for exampleMilkMod)  Problem with follower dialogue though, is that when I tell an NPC to use it, as soon as I click something else they get back up and are released. Can you tell me a good way to bind them permanently? I check this. Normally the npc is bound to the device as soon he/she using it. As long as they are attached to the device(check in mcm) they should, besides some glitches, not leave the device. (That is only for devices you placed with my mod.) and as long as other AI-Packages do not override the mods packages.  *Just now i am working on a dialogue option that tell your follower/npc to use the nearest available device(). (Scan location, dialogue will appear if there are placed devices)  And how do you start the animations? Also, this is probably compatible with Sexlab Sex Slaves because I built the machine in the Sanguine Pleasure palace and had no conflicts. SexLab SexSlaves and other mods are using static(placed with Creation Kit) or on the fly devices.  My mod is basically only for placing ZaZ or other devices, so one can use at custom locations: Player homes, castle dungeons etc. So if you download and install a custom home, or useing the vanilla homes, you can now decorate them.  Moin Oli  * And try to figure out how to make the milking machines usable for MilkMod
Morferous Posted March 19, 2015 Posted March 19, 2015 Hey! I haven been waiting to see this updated.Thanks. I will test this version out as soon as I can.
Guest Posted March 19, 2015 Posted March 19, 2015  I installed it and it performed well. Thanks...  I used the spell to summon a carpenter and build a milking machine. Then I used the follower dialogue to direct an npc to use the machine. It worked fine, but all it did was get inside it and become bound, I couldn't figure out how to make the animations run. The animation stages are not implemented yet. I will implement them as an option. I will concentrate just on placing the devices and manage them.  There are many mods using ZaZ devices ... and hopefully they add an option to use placed devices(for exampleMilkMod)  Problem with follower dialogue though, is that when I tell an NPC to use it, as soon as I click something else they get back up and are released. Can you tell me a good way to bind them permanently? I check this. Normally the npc is bound to the device as soon he/she using it. As long as they are attached to the device(check in mcm) they should, besides some glitches, not leave the device. (That is only for devices you placed with my mod.) and as long as other AI-Packages do not override the mods packages.  *Just now i am working on a dialogue option that tell your follower/npc to use the nearest available device(). (Scan location, dialogue will appear if there are placed devices)  And how do you start the animations? Also, this is probably compatible with Sexlab Sex Slaves because I built the machine in the Sanguine Pleasure palace and had no conflicts. SexLab SexSlaves and other mods are using static(placed with Creation Kit) or on the fly devices.  My mod is basically only for placing ZaZ or other devices, so one can use at custom locations: Player homes, castle dungeons etc. So if you download and install a custom home, or useing the vanilla homes, you can now decorate them.  Moin Oli  * And try to figure out how to make the milking machines usable for MilkMod   Ok, thx  Â
killer3000ad Posted March 20, 2015 Posted March 20, 2015 Tested the crosses so far. All good, though the only animation they play is the zazapfcrl01a or zazapfcrh01a. Any chance to increase the number of slots to more than 5? I got a lot more than 5 crosses to put up :D
oli3d Posted March 20, 2015 Author Posted March 20, 2015 Tested the crosses so far. All good, though the only animation they play is the zazapfcrl01a or zazapfcrh01a. Any chance to increase the number of slots to more than 5? I got a lot more than 5 crosses to put up :D yep.. Â developing now system to play the other animations. After that there will be more slots.... Â Moin Oli
leon3b Posted March 30, 2015 Posted March 30, 2015 the follower not in a Correct location,it have a little error and after Placing, my follower keep naked  i like your old mod, it still work in my game,hope one day player can use the devices GL =]
Tears Posted April 2, 2015 Posted April 2, 2015 Â Dialogue with carpenter: Any kinky suggestions are welcome. Maybe a kinky quest to get the spells... or should i record audio instead of simple dialogues him..? Â Â My suggestion: He requires you (or a follower) to help him 'test' the equipment and make sure everything is working
TexasTim Posted April 9, 2015 Posted April 9, 2015 Furniture looked good, only was able to place , Cross, Vertical Stocks, milk machine 1 and 2, multi restraint wall. nothing else will place out. the male ghost are not normal size and need to be. mine came in pint size, tried to enlarge him with Janox and he dissapeared . but can still converse with him.
oli3d Posted April 9, 2015 Author Posted April 9, 2015 Furniture looked good, only was able to place , Cross, Vertical Stocks, milk machine 1 and 2, multi restraint wall. nothing else will place out. the male ghost are not normal size and need to be. mine came in pint size, tried to enlarge him with Janox and he dissapeared . but can still converse with him. cages, chains etc. and some other things are not implemented yet. working on next update with better positoning and animation triggers(and chains).. Carpenter ghost is a placeholder.....  next update will be soon(a week or so) 40 slots, more animations and options.   Moin Oli
oli3d Posted April 19, 2015 Author Posted April 19, 2015 this is great! looking forward to the update. Moin... i hope you are all patient... Â Will took a little bit longer... Â Greats Oli
nautica187 Posted April 21, 2015 Posted April 21, 2015  this is great! looking forward to the update. Moin... i hope you are all patient...  Will took a little bit longer...  Greats Oli   No rush man, seriously appreciate you taking the time to do this and upload it for everyone. It's modders like you that make this old game relevan't all these years after relese.
dinner90001 Posted May 21, 2015 Posted May 21, 2015 ok so I tried out the mod and I had loads of other mods installed as well (130+ mods!) and the mod worked. but there's problems with the animation positions. for an alpha build, it looks pretty great!Â
GriffinBlack Posted September 2, 2015 Posted September 2, 2015 mod looks good, but I ran into a problem because now everybody stands in that half T pose and there are no animations  thanks a lot if you can help
GriffinBlack Posted September 2, 2015 Posted September 2, 2015 mod looks good, but I ran into a problem because now everybody stands in that half T pose and there are no animations  thanks a lot if you can help fixed it yay
VaunWolfe Posted October 1, 2015 Posted October 1, 2015 Did this mod die? I was looking forward to making a sex den.
tazdotnet Posted October 1, 2015 Posted October 1, 2015 Did this mod die? I was looking forward to making a sex den. no the modder is still working on it - he has at least one other mod he's working on at the same time (probably a job IRL too)
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