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Todd's DICE Keynote - Skyrim "Game Jam"


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Posted

http://www.youtube.com/watch?v=XW9FHFFORf8 < 41:00

 

The bethesda developers where given one week to come up with 'crazy' idea's to put in the game.

 

In one week they came up with:

spears

water animation based on flow

seasons

water arrows from thief

better guard AI

cloth physics

mounted combat

Adoption

SSAO

 

Now is it me or should all this stuff have been in the game in the first damn place?

Posted

http://www.youtube.com/watch?v=XW9FHFFORf8 < 41:00

 

The bethesda developers where given one week to come up with 'crazy' idea's to put in the game.

 

In one week they came up with:

spears

water animation based on flow

seasons

water arrows from thief

better guard AI

cloth physics

mounted combat

Adoption

SSAO

 

Now is it me or should all this stuff have been in the game in the first damn place?

 

spears seems to be a running gag now since they have been wanted forever.

this is a console port so i figure they didn't add some of it solely because the engine is crappy and the consoles are so underpowered, even by 2006 standards.

 

i think pretty much all of your questions are answered by that. even if a console game had any of that, i doubt they had all of them AND a huge roaming open world, on a crappy engine that should have been abandoned about 5 years ago.

 

 

Posted

SSAO is Screen Space Ambient Occlusion its used to add depth by creating more realisitic shadows when used correctly - and its missing from skyrim if you don't use ENB or a similar hack.

 

As for water arrows,the stealth system in both Oblivion and Skyrim takes its cues from another franchise called Thief. In fact as far as I can remember the same person who did the stealth system in Thief did it in Oblivion.

 

In thief stealth is highly dependant on sound and light. If you are a lighted area you'll be seen, if you make a lot of noise you'll be heard.

 

http://www.youtube.com/watch?v=wrcYCWtgkmM < thief gameplay showing stealth and lock picking.

 

To stop you being seen in thief you can use water arrows to cause torches to go out, creating large pools of shadow for you to sneak around in.

 

Right now in Skyrim, the lock system AND the stealth system take cues from thief but in both instances the systems in thief are better. The lock picking system is more complex and harder - with you having to unpick multiple rings of locks and you can put out torches with water arrows and muffle footsteps with moss arrows (which put moss on the area of ground you aim at).

 

 

Posted

Hm.. I find the lock system hard enough as it is. But these water arrows do sound interesting.

 

Water arrows let you put our torches and fires by shooting them. Essential the way stealth worked in Thief. Don't really need 'em in Skyrim

Posted

Now is it me or should all this stuff have been in the game in the first damn place?

Yes, but remember that games aren't developed like mods. Most of what we see in vanilla Skyrim was part of a long development pipeline. The further along things get, the more unlikely that the resources and time to research, develop, implement, test, and finalize those features will be available. As fantastic as these features are, if everyone working on Skyrim tossed in what they wanted, whenever, it would've been an even larger, buggy mess than it already was.

 

That said, hopefully Bethesda can find the time to give PC users these features. Some of them could easily be released as mods in the Steam Workshop, but the ones related to the game code could be tough...

Posted

Cloth physics was the one that stood out to me - I would have loved to have seen that in skyrim, makes the characters seem that bit more alive.

 

Hell, I would have forgiven them for getting rid of greaves if it meant that we had armour that shifted like in reality.

Posted

If you've never played thief...well. GOG has it(and the second) now, you should probably stop playing skyrim for a bit, and go pick them up. :)

Posted

If these "add-ons" (Lack of a better word) were added to skyrim from the start then the games release would've taken longer for revision or would've been buggier.

 

It sucks though, I really want some of those mods.

Since the CK has only been out for so long it'll take a bit longer till we see some game "changing" mods.

Posted

...what is the meaning of "water arrows from thief"?

 

Thief was a very good stealth game and it had different arrow types that did different things... The water arrow would allow you to extinguish fire from a distance.

 

O No there is a torch on the wall that will let every one see me when I pass' date=' Ahh Ha!!! I have a water arrow, bye bye light.

 

For more info see here -> http://thief.wikia.com/wiki/Water_Arrow

Posted

I play the TES IV adaption of Thief called Thieves Arsenal already since five years. And the same goes for flying vampires over Cyrodiil(no fighting mode). Much of what is to be seen ín the vid is already known either way.

Posted

They took a week to do this. A goddamn week.

 

How many years did they spend developing Skyrim?

 

How many glitches were there?

 

There is no excuse why they didn't put all this shit into the final product. None whatsoever. fucking consoles, at least it's nice to see bethesda can actually create something with OC though. I guess thats how it goes when Todd is not leading the team.

Posted

I was hoping there's a hunger system... '_' because cooking is the most useless skill in game....but ah =-=;; instead' date=' they add giant crab =A=;

[/quote']

 

I want better and serious cooking mod!

 

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