galgat Posted February 9, 2012 Posted February 9, 2012 I made and addition to my whiterun home, added a couple of mostly nude girls that run around town talking dirty to the guards.. Just normal dumb stuff while trying to weed out what works and what does not work. I bet the rest of you are really booming at some kind of sleazy and superficial mode of some kind, would like to read about it.
philipcollin Posted February 9, 2012 Posted February 9, 2012 I made an option to pay off crime gold with your body. Also i made actors in the bleedout state have an extra line of dialogue saying that they surrender to me lol, and they never leave that state. Additionally i found the PlayGamebryoAnimation command which is apparently for legacy animations, so may be able to put the animations from bolivion straight into skyrim
marrow12 Posted February 9, 2012 Posted February 9, 2012 Don't suppose you'll share that surrender mod will you?(I just had to ask.)
Guest Donkey Posted February 9, 2012 Posted February 9, 2012 I expanded the companion script allowing more companions being hired through dialog. I always hated the fact when i tell one to follow me the other breaks up and leaves again.. now i can actually have more of them with me. As head of the Companions I can finally have more with me.
Surenas Posted February 9, 2012 Posted February 9, 2012 See that new advantages are usually on side of the already outsmarted player char which is boring for skilled players at times, I've started thinking about a boost of the AI.
labrat Posted February 9, 2012 Posted February 9, 2012 i found the PlayGamebryoAnimation command which is apparently for legacy animations' date=' so may be able to put the animations from bolivion straight into skyrim [/quote'] Yee Haw!
philipcollin Posted February 9, 2012 Posted February 9, 2012 Don't suppose you'll share that surrender mod will you?(I just had to ask.) well i will share it when i have something substantial to share, atm its just a 3 lines of simple code that dont really do much
Siouliusn Posted February 9, 2012 Posted February 9, 2012 I've corrected a huge mistake by making a light armor heavy. (How something that cover so little could not protect more?)
philipcollin Posted February 9, 2012 Posted February 9, 2012 Btw, if anyone figures out how to play custom animations (new ones) in a script (using playanimation probably) then id love to know, im kinda stuck with my Lovers development atm
Lucky Posted February 9, 2012 Posted February 9, 2012 I made a chest, bigger than normal. I'm a nub so I'm following along with the CK tut's.
labrat Posted February 9, 2012 Posted February 9, 2012 Btw' date=' if anyone figures out how to play custom animations (new ones) in a script (using playanimation probably) then id love to know, im kinda stuck with my Lovers development atm [/quote'] That's what I'm working on. That PlayGamebryoAnimation sounds like dynamite. If in a script you can just ref characters, and then call a nif based animation to go then it seems that the way is clear for Blender animators to create new "legacy" animations before Blender-havok/nif tools are developed and to reuse existing Oblivion ones - 'though it isn't all that clear yet. When I get one to work I'll post up the methods and results and hopefully others will do too.
ZaZ Posted February 9, 2012 Posted February 9, 2012 Btw' date=' if anyone figures out how to play custom animations (new ones) in a script (using playanimation probably) then id love to know, im kinda stuck with my Lovers development atm [/quote'] That's what I'm working on. That PlayGamebryoAnimation sounds like dynamite. If in a script you can just ref characters, and then call a nif based animation to go then it seems that the way is clear for Blender animators to create new "legacy" animations before Blender-havok/nif tools are developed and to reuse existing Oblivion ones - 'though it isn't all that clear yet. When I get one to work I'll post up the methods and results and hopefully others will do too. Can you try this One ? I made it Blender last nite I Imported the skeleton nif in blender and made a 2 sec looping animation I dont have the CK yet due to bandwidth issues or HKXCmd or 3dmax
FastestDogInTheDistrict Posted February 9, 2012 Posted February 9, 2012 I've made nothing at all yet. I'm finding it completely bewildering & I haven't got a clue. I'm still trying to get my head around 3dsMax & haven't played around with the CK (other than to open it up & think "...buh??").
galgat Posted February 10, 2012 Author Posted February 10, 2012 I am so loving this the Ideas, and research help that come from you people are pure Gold. Everything here sounds wonderful.. Now I have to get a better Comp, my FPS is pretty SuCkY, and I have to be careful what I install right now, but hopefully soon I will splurge [Pretty big income tax return this year, may help] and have something that I can really work with in Skyrim. I have pretty large portions of the editor understood now, scripting is a little trial and error, but not that hard. sense sound files are easy to use in this one, I will try to make much more use of this feature. which should really help..and mess up in some ways. size of ESP's may expand because of this. Lip sync are very simple to do on this one, not like when I made Taglady for Oblivion in 2006, that was a real pain, but very simple here. It all seems to be getting better. I will never upload to steam intentionally though..LOL
Ryanhabs Posted February 10, 2012 Posted February 10, 2012 Today I simply changed the base outfits for all my housecarls and Jarl Elsif (who I forced to marry my pc), changed their voices (combat voices anyways). I had messed with their idel animation but it turns out they look really silly when 1 minute they are standing talking to you then bam... they drop to the floor with their arms behind their head. so I changed it back to original. I'm working on altering the elves ears to be less dr.spock and more elven but i'm trying to re-do the entire head mesh so later I can add a slider with different options for elf ears. thats about it for today though.
Lakitu Posted February 10, 2012 Posted February 10, 2012 This is the first time I'm making something myself, in Oblivion all I did was tweaking some custom races to fit my needs. Now I'm making some areas from 2D Zelda games, for training and fun.
NiceSite Posted February 10, 2012 Posted February 10, 2012 i added a new companion/npc in the game http://skyrim.nexusmods.com/imageshare/image.php?id=39203 her name is kira, i'm having trouble when i open her inventory skyrim crashes and still have bad neck texture doesn't fit her body. what she do is she just heal you and carry all your burdens, she don't do anything if she gets attack she will runaway and hide, she will comeback when the attacker is dead.
philipcollin Posted February 10, 2012 Posted February 10, 2012 Figured out you can play animations on NPC's with PlayIdle, also found that we cannot add new custom animations until a third party tool that can modify the Havok Behaviour Graphs is written.... so replace rarely used animations for now (im currently using the flute and lute ones to test) Also had an idea of using alias's and radiant story (and hence the story manager) to set up scenes that with abstract roles that npc's can assume to play the animations (as the alias's will overwrite thier default packages for the time the scene runs for, and then will disappear, this also means we dont need to add the scripts to every npc seperately and can instead let the story manager assign the scripts to the npc's used in the scene dynamically). Will test more after the weekend, ima be too busy for now
labrat Posted February 10, 2012 Posted February 10, 2012 Can you try this One ? Sure. I'll take a look. Progress is slow. Nothing to show. BTW Does anyone know what files hold the Bard's songs. I've imported some of my own music into the game, and I'd dearly love to swap out the songs. I'm afraid that that joan baez type is beginning to grate a little. At a cursory glance I can't trace back the refs to any file in the sounds .bsa. Has anyone else had any joy?
Ryanhabs Posted February 10, 2012 Posted February 10, 2012 Can you try this One ? Sure. I'll take a look. Progress is slow. Nothing to show. BTW Does anyone know what files hold the Bard's songs. I've imported some of my own music into the game' date=' and I'd dearly love to swap out the songs. I'm afraid that that joan baez type is beginning to grate a little. At a cursory glance I can't trace back the refs to any file in the sounds .bsa. Has anyone else had any joy? [/quote'] I can do some digging as I have all the bsa's extracted on a 500GB external drive. I'll let you know what I find. Edit: ok so since I only modded the fx before I had assumed all the files were wav. so I'm now downloading the 517MB directx sdk so I can convert the xwm files I believe to be the bard's songs. I could be very wrong but I'll get back to you if my suspicions are correct.
labrat Posted February 10, 2012 Posted February 10, 2012 @Ryanhabs Thanks for looking. To convert to/from the .xwm compression I use SkyrimSoundTools which is here http://skyrim.nexusmods.com/downloads/file.php?id=6986 It works really well, single or multifile. I use Audacity to convert other formats to .wav.
Fuchsia Bunny Posted February 10, 2012 Posted February 10, 2012 First thing I did was remove the radial-blur from Night-Eye because in third-person it is really annoying.
Guest Posted February 11, 2012 Posted February 11, 2012 Currently working on a new follower... Gray Beard Class/ Destruction Trainer / Magic Vendor that totally spams the frozen shout. Halfway done building a few branches for quests and adding recorded dialog. The biggest hang up is the race, right now she is a Nord but I am planning to change the actor to a Ice Troll as soon as I figure how to attach some custom animations to a creature class. I also need to do some tweaking of animations for shouts to work on the Troll. So does anyone have a "Importing a working .hkx into Skyrim and Havok Guide for Dummies" laying around? If I get some plain dumb luck and it turns out in working order I will upload.
Teechan Posted February 11, 2012 Posted February 11, 2012 After making a simple house from a tutorial, I'm creating a sneak thief dog companion. The main thing is I don't want the dog to attack unless I'm actually discovered and hit. I'm still learning my way around things, so it'll take some time to do.
DocClox Posted February 11, 2012 Posted February 11, 2012 I made a mess of my Skyrim install. I added a few tweaks to the dungeon I'm working on and now the game crashes at load time.
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