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Nonsense667

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Posted

Get the Wrye Bash working and merge some plugins (if possible). If not utick some plugins. I don't see any other option.

Posted

Get the Wrye Bash working and merge some plugins (if possible). If not utick some plugins. I don't see any other option.

 

I would if I could. Like I said I keep getting the one message almost all the time and I have zero idea what it means.

Posted

What is happening is there is something in a file that has an unexpected edit that wrye simply can't handle and thus crashes. There is no known method that I am aware of to figure out which this is except the slow and tedious process of elimination :(

 

As to the 255: You might be able to get away with more via bashed patches but it is been a KNOWN fact since soon after oblivion modding took off years ago that the more mods you have the more unstable you game can become.

Posted

What is happening is there is something in a file that has an unexpected edit that wrye simply can't handle and thus crashes. There is no known method that I am aware of to figure out which this is except the slow and tedious process of elimination :(

 

As to the 255: You might be able to get away with more via bashed patches but it is been a KNOWN fact since soon after oblivion modding took off years ago that the more mods you have the more unstable you game can become.

 

My game is actually pretty stable for have 256 mods. only problem is Dwarves of the Mines. One of the first quests is missing an NPC even if I move the mod to the very bottom of the load order. Author/whatever of the mod sent me a PM thats veiwable only in the forums :-( I'd rather not have to register for the forums just to view a PM he could have just posted in the comments.

 

 

 

Oblivion.esm

Windfall.esm

Beautiful People 2ch-Ed.esm

Jog_X_Mod.esm

All Natural Base.esm

Cobl Main.esm

Crystal Cave Tileset.esm

Lovers with PK.esm

LoversCreature.esm

Oblivion Sexualized Monsters.esm

Race Repository.esm

CM Partners.esm

ScreenEffects.esm

Minotaur Race.esm

elPatrixF_Salamander_Race.esm

Unofficial Oblivion Patch.esp

UOPS Additional Changes.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

USIPS Additional Changes.esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

All Natural - Real Lights.esp

Akatosh Mount By Saiden Storm.esp

ClocksOfCyrodiil.esp

Damsels In Distress.esp

More Effective Enchantments.esp

Paladin.esp

PTFallingStars.esp

SINecropolis.esp

Slof's Oblivion Pillow Book.esp

Water Nymphs.esp

AddMapMarkers.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp <(-----

EVE_StockEquipmentReplacer.esp

SentientWeapon.esp

Wyrmfang.esp

TGND.esp

TGND_SI.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp

Cobl Si.esp

Cobl Tweaks.esp

LBUndeadAdditions.esp

300_Artifacts.esp

AdenseEpicDungeon.esp

AvaiRii_UnderwaterHome.esp

BladeSong.esp

Bottomless Cavern.esp

Cave Of Wishcraft.esp

Crystal Cave Dungeon.esp

DescentIntoNecropolis.esp

DSoSFortNocturnaSuppressio.esp

Dwarven Mines.esp

Edhildils Underdark.esp

FiveBlindMiceBeta.esp

GwedenBrothel.esp

GwedenExpansion.esp

Halls of Fortitude.esp

Hentai Mania.esp

Housewives v101.esp

EiAmod.esp

EiAmod_ShiveringIsles.esp <(-----

Malevolent.esp

Nou-Malatu.esp

Pek_Halls_of_The_Phoenix_Order.esp

Praying Room.esp

Punk Stevo - Brutal Underground.esp

pythanis.esp

ShadowfangKeep.esp

Shivering Isles Root System.esp

SunderedKeep.esp

The Temple of The Sleeper.esp

The Below.esp

TheForgottenRealm.esp

thievery.esp

Unique Dungeons - Lichs Lair.esp

Unique Dungeons - Lost Glory.esp

Vampire Hunting - Order of the Virtuous Blood.esp

WellDiver.esp

White Tower v0.8.esp

Windfall.esp

Wretched Pit and Witherstone Caverns.esp

Zera LeSaar's Frostrift Cavern.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

EVE_KnightsoftheNine.esp

More Effective Enchantments Knights.esp

The Lost Spires.esp

Faregyl.esp

Molapi.esp

PTMudwater.esp

Reedstand.esp

xuldarkforest.esp

LostSpires-DarkForest patch.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

LostSpires-Everglade patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

SentientWeaponII-AncientYews patch.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

xulJerallGlacier.esp

xulTheEasternPeaks.esp

EtInArkay-UniqueLandscapes Merged patch.esp

DwarvenMines-UniqueLandscapes Merged patch.esp

Salmo the Baker' date=' Cobl.esp

Harvest [Flora'].esp

Harvest [Flora] - Shivering Isles.esp <(-----

Harvest [Flora] - DLCVileLair.esp <(-----

Harvest [Flora] - DLCFrostcrag.esp

Arena No Raiment.esp <(-----

Auto Repair.esp

Create NPC Duplicates - Beta.esp

HUD Status Bars.esp

EVE_ShiveringIslesEasterEggs.esp

LustyArgonianMaidContinued.esp <(-----

moremerchantmoneyv1.1.esp

P1DkeyChain.esp

Prox - Arena Loot v1.1.esp <(-----

AAQv1.esp

LoversFSE.esp

LoversRapeman.esp

LoversAdultPlayPlusforSSP.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversJoburg.esp

LoversSlavePlay.esp

LoversBed.esp

Lovers with PK.esp

LoversBitch.esp

LoversCreature.esp

LoversRapeSlave.esp

LoversLight.esp

LoversSlaveTrader.esp

SMYB Female Only.esp

ScriptIcon_Replacer.esp <(-----

Unlimited Rings 1.0.esp <(-----

Unlimited Amulets 1.0.esp <(-----

Werewolf-Legends.esp

Quest Award Leveling SI.esp

Quest Award Leveller.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Mehrunes Razor.esp <(-----

Quest Award Leveller - Knights of the Nine.esp

Gather Ye Rosebuds.esp

MadCompanionshipSpells.esp

MCS extension.esp

Mark & Recall.esp

SetEssentialActors.esp

MidasSpells.esp

ArcaneArchery.esp

HumantouchNPC.esp

Oblivion XP.esp

The Versatile Adventurer.esp

tkHairPack01.esp

Corean_hair_for_Original_race.esp

CM Partners.esp

Ayleid Arcane Archer.esp

NorthernSuthay.esp

Trokturian Cow.esp

Beautiful People 2ch-Ed Vanilla Race.esp <(-----

Beautiful People 2ch-Ed Merged Hair Modules.esp <(-----

Beautiful People 2ch-Ed Merged Eye Modules.esp <(-----

Beautiful People 2ch-Ed MS Elves - NoSc.esp

DesuChan's Kawa-Khajiits.esp

Lilmothiit.esp

Vexend Race.esp

Soqui Race.esp

EVE_KhajiitFix.esp <(-----

UVII.esp

Cobl Silent Equip Misc.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

LoversSoundCreature.esp

Female Xivilai.esp

Consume Enchantments.esp

OSM-Only female.esp

Pornostatues.esp

MONSTERGIRL-Nvgui Ancients.esp

MONSTERGIRL-Rumare Mermaid.esp

MONSTERGIRL-Torkturian Millstone Ranch.esp

Veyond Argonians.esp

DRsCyralia.esp

Jurassika.esp

Blackwater.esp

00CrimsonWings.esp

Water.esp <(-----

MONSTERGIRL-Fairy&Pixie.esp

Arys_Argonian.esp

Drast_Argonian.esp

Argonoid Race.esp

MONSTERGIRL-Imp into Fairy.esp

Capucine's Aquamer Race - Exnem.esp

SteelArgonianMDL.esp

NonyxiaCheetahRace.esp

Kobold_race.esp

Dagi.esp

Tojay-raht.esp

Dremora Females.esp

white argonian.esp

ChuhraiRacebyAW_EV_v07.esp

Rhajiit.esp

Mephitis.esp

JazzJR Ocelot.esp

Tortuous Cavern.esp

CM_Alli_shamikka.esp

Muin-Gei the Argonian.esp

LoversSummonRapeman.esp

Gorangas companion.esp

LSTBravilUnderground.esp

Ghost.esp

CM SPECTRA B.esp

CMKawaPartners.esp

DynamicLeveledLists.esp

 

 

 

Mods with arrows are the only ones that can be bashed.

  • 3 months later...
  • 4 weeks later...
Posted

If I post the images from Lovers with PK on xfire will they ban me? There's option of marking your pics adult-only so I wonder...

  • 2 months later...
Posted

How do I edit health via cheats? My character always starts with too high health (about 120) and fatigue (about 140). I'd like to reduce those attributes to reasonable numbers.

Posted

How do I edit health via cheats? My character always starts with too high health (about 120) and fatigue (about 140). I'd like to reduce those attributes to reasonable numbers.

 

What game? If you are talking about Bethesda games then just use the console commands and you can set the health and fatigue to anything you like.

Posted

Oblivion. Okay after 20 minutes browsing I found useful cheat Player.SetAV Health XX

 

Mergeable

Following mods are active, but could be merged into the bashed patch.

 

• Enhanced Economy - House prices.esp

 

 

 

Mods that need cleaning with TES4Edit

Following mods have identical to master (ITM) records, deleted records (UDR), or other issues that should be fixed with TES4Edit. Visit the TES4Edit Cleaning Guide for more information.

 

• Artifacts.esp: 0 ITM, 1 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• Bob's Armory Oblivion.esp: 6 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCBattlehornCastle.esp: 13 ITM, 74 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCFrostcrag.esp: 73 ITM, 94 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCHorseArmor.esp: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCMehrunesRazor.esp: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCOrrery.esp: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCSpellTomes.esp: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCThievesDen.esp: 5 ITM, 135 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• DLCVileLair.esp: 26 ITM, 1 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• Jail Break Escape Routes.esp: 1 ITM, 7 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• Knights.esp: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• M.O.E. - Lycanthropy and Lichcraft.esp: 61 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• MannimarcoComplete.esp: 15 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• P1DseeYouSleep.esp: 7 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• Portable Campsite.esp: 4 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• TRN One of the Gang.esp: 89 ITM, 28 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• UVII.esp: 13 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

• za_bankmod.esp: 5 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

 

Mods with special cleaning instructions

Following mods have special instructions for cleaning with TES4Edit

 

• ArmamentariumArtifacts.esp: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

• FCOM_Convergence.esp: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

• Mart's Monster Mod - City Defences.esp: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

• Mart's Monster Mod - Hunting & Crafting.esp: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

• Oblivion WarCry EV.esp: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

• Oscuro's_Oblivion_Overhaul.esm: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

• Oscuro's_Oblivion_Overhaul.esp: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

I just need to be sure. I can clean those eps files marked safe to clean?

Also if I am suppose to clean eps files should I first clean them before rebuilding bash patch? Or it doesn't make difference if I first clean esp files?

  • 2 weeks later...
Posted

Never clean any official files! That includes oblivion.esm and all of the DLC! Anyone who tells you otherwise is wrong! The unofficial patches are designed to negate all the stuff that you would clean.

 

Sorry my response is so late but I notice that someone was trying to, or at least thinking about having at them with tes4edit.

 

As to the jail breaks - you still have to pick the lock of your cell, but the escape route is different for each dungeon.

Posted

Never clean any official files! That includes oblivion.esm and all of the DLC! Anyone who tells you otherwise is wrong! The unofficial patches are designed to negate all the stuff that you would clean.

 

Sorry my response is so late but I notice that someone was trying to' date=' or at least thinking about having at them with tes4edit.

 

As to the jail breaks - you still have to pick the lock of your cell, but the escape route is different for each dungeon.

[/quote']

 

Damn. I really cleaned them up. I made backup of every eps I cleaned. Should I use uncleaned DLCs from my backup folder before cleaning or continue playing with the cleaned ones?

 

Then the Wrye Bash is lying. Mod checker listed those DLCs to be cleaned.

Posted

Should I make a threa for female members of the forum to discuss what (if any) underwear they are currently wearing ? (to be fair' date=' if they want to the chicks can make a thread for guys too :P )

[/quote']

 

Would be a pretty interesting thread, I don't see why not.

Posted

If you run into problems or experience oddities then yes, do restore the original files. As a general rule just don't ever do that again. The whole reason the unofficial patches were made was to correct stuff like this.

 

It is not that Wrye or Tes4edit is lying so much as they can't distinguish between original game files and mods. Altering the original game files is something you rarely should do and only if you fully understand exactly what\why you are doing it. Any other reason and you risk screwing something up.

 

Cheers,

Greg

Posted

Thanks Grega.

I wonder if there's limit on the number of .bsa Oblivion can read?

What if the two bsa files contain identical folders with identical files, which .bsa wins in this scenario?

Posted

I thought I read somewhere that the bsa files count towards your mod limit but I will have to do some digging to confirm that.

 

As to which bsa wins....that is easy....the esp determines this. The bsa file is a "passive file" for the most part that just sits and waits for something to draw from it. Thus the esp that is lowest in the load order will determine which file in which bsa wins.

Posted

Thanks grega.

I was wonder if I installing bunch of big expansion mods can hinder my performance even if I don't activate them, and ghost their esp's?

 

I'm sorry that I keep asking a whole damn a lot of questions.

Posted

Thanks grega.

I was wonder if I installing bunch of big expansion mods can hinder my performance even if I don't activate them' date=' and ghost their esp's?

 

I'm sorry that I keep asking a whole damn a lot of questions.

[/quote']

 

It seems like it has some impact on performance. I noticed performance drop when I had Anequina Desert mod and Kvatch Rebuild lying idling in the Oblivion folder

 

Q: Should I back some files before using TES4LODGen? I've never used that tool before. I need the tool to integrate aqueduct from Let the People drink mod into the landscape.

Posted

Q: Should I back some files before using TES4LODGen? I've never used that tool before. I need the tool to integrate aqueduct from Let the People drink mod into the landscape.

 

Yes, always back something up prior to making a major change...unless you want to spend several days reinstalling. :s

Posted

Is there way to check in game list of plugins Oblivion is running?

 

If you mean "while the game is running":

Even if you could, it is not advisable since oblivion can't handle text very well. It would go by so fast you would miss most of it unless you were only running a couple of mods.

 

 

"If you mean checking your saved games to see what plugins you had enabled":

Then just use Wrye Bashed and click on the saved games tab and it will show you what esm\esp files were enabled for that saved game.

Posted

Is there way to check in game list of plugins Oblivion is running?

 

If you mean "while the game is running":

Even if you could' date=' it is not advisable since oblivion can't handle text very well. It would go by so fast you would miss most of it unless you were only running a couple of mods.

 

 

"If you mean checking your saved games to see what plugins you had enabled":

Then just use Wrye Bashed and click on the saved games tab and it will show you what esm\esp files were enabled for that saved game.

[/quote']

 

While the game is running. I have installed MOE Lycanthropy and Lichcraft ( http://oblivion.nexusmods.com/mods/7902 ), but it seems to be inactive. The werewolves are none to be found in the wilderness.

I tried to moving plugin below Bash Patch, alas it did not solve the problem. Last time I played the mod it was working perfectly. I dunno what's wrong now.

Posted

While the game is running. I have installed MOE Lycanthropy and Lichcraft ( http://oblivion.nexusmods.com/mods/7902 )' date=' but it seems to be inactive. The werewolves are none to be found in the wilderness.

I tried to moving plugin below Bash Patch, alas it did not solve the problem. Last time I played the mod it was working perfectly. I dunno what's wrong now.

[/quote']

 

 

First off: Where those two mods included in your bashed patch? If they were then moving them won't help you.

 

Second: If they were not in the bashed patch and you moved them down below it did you make a clean save before trying them in their new location. If you just moved the esp and did disable it and make a clean save then you won't see any changes.

 

You at minimum need to make a clean save before making changes to your load order. If a clean save doesn't work then try a new game to see if it will.

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