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(Question) How can Charaters wear hats that don't make their hair disappear?


roldoi1911

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Posted

Well I pick up some hair mods to pretty up the New vegas populace, but Now I cant ignore this anymore. Anyone know what mods allow hats( or any head wear really) to be equipped and still show hair (custom and vanilla)?

 

Also I'm using Mikoto and Lings, and have no really gripe about clipping (since its unavoidable given how...out there some design are.

 

thanks in advance for any help.

Posted

The hats have to be made to work with hairs. You either have to find ones that are made to work with hairs or have hairs already in them. Not sure how to do it in fallout but I know in oblivion you use the creation set. Problem with setting it up is that a person has to set the hat as attachment and not select hair problem with this is that the hair your player is using will most likely be sticking out of the hat/headwear all over the place which is why most select hair so it doesn't show up. 

Posted

I've actually been experimenting around with geck and found that listing them as "Headbands" works in the render window. Any merit with this idea?

Posted

It will work but if it is anything like the creation set for oblivion you will get clipping from your players hair as they are not set up to work with the hair. In the CS (creation set for oblivion)if you select head for a hat since there is no head in the nif your players head will be invisible in game if you select hair for your a hat/attachment your players hair will be invisible. For the CS if you select attachment or tail your hair will not be invisible *but* they will clipping horribly through the hat some hairs will clip worse then others. The only way around this is to find hats that have been converted to work with some of the hairs. I know that I have seen some for fallout. The only other way to to convert the hat to use hairs with blender/3dmax.

 

@maybenexttime

 

Wouldn't you still have to make copies of the hair texture files to delete out the parts of the hair in the texture file that clip plus add NiAlphaProperties to the hair in the nif file and change the hair texture path for the hair to point towards your modified hair texture files for that to work? If you just copy a hair branch and paste it into the hat the hair is still going to clip through the hat unless a person modifies that hat so that it works or modifies the hair to remove the parts that are clipping.

Posted

http://www.nexusmods.com/newvegas/mods/42208/?

This should make what myuhinny says, for some vanilla hats

 

 


@maybenexttime

 

 If you just copy a hair branch and paste it into the hat the hair is still going to clip through the hat unless a person modifies that hat so that it works or modifies the hair to remove the parts that are clipping.

 

And ... excluding clipping, talking about the color. It's just for my curiosity since I'm porting few hairstyles.

- if you are going to weight the hair+helmet and use on head you will have a fixed color for both, it won't change; while if you are going to conformulate hair + helmet and use it as hair it will change the helmet color with the hair. Can you confirm me these two sentences?

Posted

Tried that mod......didn't work (something to do with Lings according to FNVEdit)

 

well Making hats with the hair mesh sounds good, I don't really want to make every hat with every possible occasion to fit on companions,

 

I'll try the headband idea, and see where it goes from there thanks for the feedback you guys

Posted

That's pretty strange, I used it with custom races / custom hairstyle.

 

Anyway it's the same concept of changing the slot as headband, so if instead this works fine for you and you feel confortable in using the GECK to do that, it's ok, I can't think to any downsides.

Posted

I'm not sure how they do it I just know that the hairs have to be made to work with the hats. I have never used blender or 3dmax I tried blender but could never get it to work for me. So I use Gerra6's clothing converter instead. I forgot one thing if you try to paste a hair into a helmet with nifskope the hair will end up at the players feet.

Posted

Technically, if you assign the hair slot to your hat in GECK, then the hair will be removed when you wear the hat. If not, they will occupy the same space, hence the most likely clipping.

 

Guest luthienanarion
Posted

The issue isn't with the hats at all; it's the hair meshes and EGM files. All changing the headgear records does is break compatibility and defeat the purpose of having 'hat' objects in the hair meshes. Assuming your hair meshes are half-assed ports from Fallout 3 (like most available for FNV are), the problem is simply packaging.

 

In New Vegas, you cannot load the NIF and EGMs for a custom hairstyle from loose files like you could in Fallout 3; they have to be loaded from a BSA archive. Use BSAopt or similar to pack your hair meshes and then delete the loose files. Every FNV mod that adds hairstyles and loads them as loose files is doing it wrong.

Posted

In New Vegas, you cannot load the NIF and EGMs for a custom hairstyle from loose files like you could in Fallout 3; they have to be loaded from a BSA archive. Use BSAopt or similar to pack your hair meshes and then delete the loose files. Every FNV mod that adds hairstyles and loads them as loose files is doing it wrong.

 

Oh my god that's one of the most useful infos I could get right now in this period... thank you so much

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