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Posted

Sorry if this has already been posted or this is not the right place but here I go! :D

I see all these people making these animations and its just a bunch of .hkx files but no way to use them in game, I was wondering if there was a way to add these to sexlab so they can be used and if someone wouldn't mind give a quick tutorial on how to do it(Preferably with pictures or really easy step by step directions, that a moron could follow!) :D thanks again for all your guys time ^^

  • 2 weeks later...
Posted

i wish to know similar thing, how to add animations to a mod called sexaddicts as it currently ignores creatures. i hope someone answers. i assume CK is involved somehow.

  • 2 weeks later...
Posted

Seems I'm not the only one with this issue, I use Sexlab and I've managed to get FNIS generator to acknowledge the .hkx files I want to be installed however, the game itself is not registering that there's something there.

 

I'm beginning to get the feeling that scripting and certain additional programs will be needed to perform this :/ Usually windows will hide certain files that would allow you to change the behaviour of a program if edited but that doesn't seem to be the case with Skyrim's data files; it's all out there it seems.

Unless there is another CSS style note document that I've missed...

Posted

Sorry if this has already been posted or this is not the right place but here I go! :D

I see all these people making these animations and its just a bunch of .hkx files but no way to use them in game, I was wondering if there was a way to add these to sexlab so they can be used and if someone wouldn't mind give a quick tutorial on how to do it(Preferably with pictures or really easy step by step directions, that a moron could follow!) :D thanks again for all your guys time ^^

 

I want to know this as well. I want to add in Dayelyl's werewolf anims into game.

  • 3 months later...
Posted

Add me to the list of people who wants to know this.

 

 

I tried to insert a test anim, and I'm unable to get sexlab framework to recognize it...

Posted

Sorry if this has already been posted or this is not the right place but here I go! :D

I see all these people making these animations and its just a bunch of .hkx files but no way to use them in game, I was wondering if there was a way to add these to sexlab so they can be used and if someone wouldn't mind give a quick tutorial on how to do it(Preferably with pictures or really easy step by step directions, that a moron could follow!) :D thanks again for all your guys time ^^

 

Animations that are not currently included are probably very new, incompatible, or come with licensing restrictions that prevent anyone from working with them.

 

If we could see some links to the animations you're interested in someone will be able to tell you what the situation is.

 

 

I want to know this as well. I want to add in Dayelyl's werewolf anims into game.

 

Pretty sure all of Dayelyte's werewolf animations are added to SexLab by More Nasty Critters.

 

 

Seems I'm not the only one with this issue, I use Sexlab and I've managed to get FNIS generator to acknowledge the .hkx files I want to be installed however, the game itself is not registering that there's something there.

 

I'm beginning to get the feeling that scripting and certain additional programs will be needed to perform this :/ Usually windows will hide certain files that would allow you to change the behaviour of a program if edited but that doesn't seem to be the case with Skyrim's data files; it's all out there it seems.

Unless there is another CSS style note document that I've missed...

 

Yes, adding animations to SexLab requires scripting.

Posted

Sorry if this has already been posted or this is not the right place but here I go! :D

I see all these people making these animations and its just a bunch of .hkx files but no way to use them in game, I was wondering if there was a way to add these to sexlab so they can be used and if someone wouldn't mind give a quick tutorial on how to do it(Preferably with pictures or really easy step by step directions, that a moron could follow!) :D thanks again for all your guys time ^^

 

If you just want to see what a particular hkx animation is doing, you can simply replaye one of the FNIS Spells files, and then activate it in-game with the corresponding FNIS Spell id.

 

If it's an animation for a creature, you do the same using FNIS Zoo.

Posted

Ah, no worries on the restrictions for my test, I was trying to add these:

 

http://www.loverslab.com/topic/33403-submissive-werewolves-updated-172014/

"This is not a mod, just simple .hkx animations for other moders / users who want to use them."

 

I would also like to make specific animations for those that don't line up right for certain races, but until I can implement anything, it's not really an option...

 

 

There are 3 spells that come up under "help fnis", but I am unable to add them to player, and I don't know how to use them without doing so. (I've had this problem with another spell from a mod here, but besides that all mod spells seem to be fine, unsure of cause)

I've also been unable to locate anything through console when looking for the animations in question.

I suppose it's possible I put them in the wrong place, and thus, are not being recognized, but I only added them as I found other mods do, which would be at...

.../skyrim/data/meshes/actors/werewolfbeast/animations/SexLabCreature

In there are some animations I recognize, and a text file containing references to animation sets.

Adding to that list though, causes GenerateFNISforUsers to generate an error and not complete.

 

So, that's where I'm at...

I won't mind doing any scripting. In my case, it is far easier than animating (well).

And thanks for the replies, I appreciate it.

Posted

Ah, no worries on the restrictions for my test, I was trying to add these:

 

http://www.loverslab.com/topic/33403-submissive-werewolves-updated-172014/

"This is not a mod, just simple .hkx animations for other moders / users who want to use them."

 

I would also like to make specific animations for those that don't line up right for certain races, but until I can implement anything, it's not really an option...

 

 

There are 3 spells that come up under "help fnis", but I am unable to add them to player, and I don't know how to use them without doing so. (I've had this problem with another spell from a mod here, but besides that all mod spells seem to be fine, unsure of cause)

I've also been unable to locate anything through console when looking for the animations in question.

I suppose it's possible I put them in the wrong place, and thus, are not being recognized, but I only added them as I found other mods do, which would be at...

.../skyrim/data/meshes/actors/werewolfbeast/animations/SexLabCreature

In there are some animations I recognize, and a text file containing references to animation sets.

Adding to that list though, causes GenerateFNISforUsers to generate an error and not complete.

 

So, that's where I'm at...

I won't mind doing any scripting. In my case, it is far easier than animating (well).

And thanks for the replies, I appreciate it.

 

I don't know how I can help you. All your problems are somewhat diffuse.

 

The FNIS Spells you always get when you install and activate FNIS Spells.

 

With the generator error I can't help unless I see the output.

 

You can't see anything about animations at the console. They don't appear there. Only Animation Events. THe ones which are part of the behaviors, or that are generated by FNIS.

 

If you want to know more about FNIS, you should read the FNIS modders' doc. Available at Nexus. THere is also a very basic FNIS modding tutorial ("Make your own FNIS Spells")

 

And if you have any FNIS modding related questions, please go to fnis-for-modders-fnis-40-wip

Here I'm not sure if I won't miss your post.

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