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Posted

Do not know, don't you have dialogue to ask npc to do sth? If not I may have mod that I do not know about, if yes select it, than target chest, press "e" - default key and npc will open it.


Also npc in hall of bossom are way bigger than our girl (in height, belly, bOObs and butt) (if you do not have any scale changing mod ofc).

 

Posted

Do not know, don't you have dialogue to ask npc to do sth? If not I may have mod that I do not know about, if yes select it, than target chest, press "e" - default key and npc will open it.

Also npc in hall of bossom are way bigger than our girl (in height, belly, bOObs and butt) (if you do not have any scale changing mod ofc).

 

When I target the chest and then press E, it shows "This lock cannot be picked.  It requires a key to open".

 

As for the height of the NPC's in the Halls, I did that on purpose.  I have another plan for the future to become as big as them, or bigger.  That's if I can get a script to work for changing player scaling.  I'm sure I'll figure it out when the time comes.

Posted

I do not know which mod allowes me to do that than, I've just asked black skined addiposian near water pond to follow me and she had done this. Also made quest, short, simple but with intresting plot twist. outcome also nice "do not be to greedy :cool: ". I will check if macromancy works ok now :D. First crush now, npc speaking window bugged and couldn't get over it.

 

OK, I am confused sometimes it says it cannot be lockpicked and sometimes succes (O_O). It seems followers are still playing Morrowind :D. Sorry for that joke.

Posted

I do not know which mod allowes me to do that than, I've just asked black skined addiposian near water pond to follow me and she had done this. Also made quest, short, simple but with intresting plot twist. outcome also nice "do not be to greedy :cool: ". I will check if macromancy works ok now :D. First crush now, npc speaking window bugged and couldn't get over it.

 

OK, I am confused sometimes it says it cannot be lockpicked and sometimes succes (O_O). It seems followers are still playing Morrowind :D. Sorry for that joke.

 

Maybe, just maybe, I gave one of the followers a lock picking skill?  That would be funny.  However, that's not how the quest leads though.  The Tera Key quest should definitely make you travel.

Posted

 

I do not know which mod allowes me to do that than, I've just asked black skined addiposian near water pond to follow me and she had done this. Also made quest, short, simple but with intresting plot twist. outcome also nice "do not be to greedy :cool: ". I will check if macromancy works ok now :D. First crush now, npc speaking window bugged and couldn't get over it.

 

OK, I am confused sometimes it says it cannot be lockpicked and sometimes succes (O_O). It seems followers are still playing Morrowind :D. Sorry for that joke.

 

Maybe, just maybe, I gave one of the followers a lock picking skill?  That would be funny.  However, that's not how the quest leads though.  The Tera Key quest should definitely make you travel.

 

I've completed tera key quest, stages on Marakath - Starting NPC, Riverwood area - NPC you need to talk with, Riverwood - quest item you need to take, Marakath -fininshing quest. Am I right? BTW you made in next update try to hide quest npc, she is on plain sight :D

 

Now I do not know why macromancy do not longer bug but it's nice. Also I will give apocalypse a shot, hope that with SPERG it won't get to OP.

 

Also I'd like to ask if you gonna make new armors for every adiposian races or for core adiposian to test it first? As I notice you still do not know if you should make adiposian armor upgradable on workbench. Well 1,0k - 1,3k armor (1,3k was possible with lady of death amulet which gives additonal 100+ ar) (from sperg I get additional 500 as long as I use ebon flesh + wind armor) is not bad I suppose but still low on legendary. Thanks for twiking bit regen but really I think if you should make it upgradable or give bit more armor rating to them (I do not recomend this though cuz it will break balance on begginig of game).

 

I also have one idea/suggestion I wanted to share in this post, is this possible for you check Lunari race mod and ask rightfull owner if you can use some of lunari conntet (like face tattoo's or face part)? I am asking for this because I'm bit fixed on elven like character (pls do not judge me :cool: ) and buxxom half elf will fit nicely in this category.

 

The mod is cool and thanks for making skyrim more enjoyable :D.

Posted

 

I've completed tera key quest, stages on Marakath - Starting NPC, Riverwood area - NPC you need to talk with, Riverwood - quest item you need to take, Marakath -fininshing quest. Am I right? BTW you made in next update try to hide quest npc, she is on plain sight :D

 

 

Now I do not know why macromancy do not longer bug but it's nice. Also I will give apocalypse a shot, hope that with SPERG it won't get to OP.

 

Also I'd like to ask if you gonna make new armors for every adiposian races or for core adiposian to test it first? As I notice you still do not know if you should make adiposian armor upgradable on workbench. Well 1,0k - 1,3k armor (1,3k was possible with lady of death amulet which gives additonal 100+ ar) (from sperg I get additional 500 as long as I use ebon flesh + wind armor) is not bad I suppose but still low on legendary. Thanks for twiking bit regen but really I think if you should make it upgradable or give bit more armor rating to them (I do not recomend this though cuz it will break balance on begginig of game).

 

I also have one idea/suggestion I wanted to share in this post, is this possible for you check Lunari race mod and ask rightfull owner if you can use some of lunari conntet (like face tattoo's or face part)? I am asking for this because I'm bit fixed on elven like character (pls do not judge me :cool: ) and buxxom half elf will fit nicely in this category.

 

The mod is cool and thanks for making skyrim more enjoyable :D.

 

 

Yes, I purposely made Gilly very noticeable  :D I'm not one for making quests too hard though.  I wanted it to be fun more than difficult.

 

Did you find the two keys for the Plumper Sweet Roll chest and the Adiposian Potion wardrobe?  Or, did you have the NPC's just open them with whatever mod/skill you have that makes them open it?  :cool:

 

For Apocalypse, I believe it might be a little too OP.  That's just my opinion, but the spells in Apocalypse have some cool effects.  I like the conjuration spells, particularly.

 

As for the armor, I usually just try to make them for all sub-races along with the core race.  I know that the Lady Death only uses the core for now, but the next update for it will have all the sub-races as well.

 

I think there might be some tattoo's almost like the Lunari's race...but I'm not sure.  I've never really check out the Lunari's although I have heard good things about it.  I have added it to my to-do list to check it out.

Posted

Thank you again for the update, I think the adjustments to the race are quite an improvement. As always, I disable the hostility of the Flabalanche cuz I love to go npc bowling without getting in trouble with the guards.

Posted

Thank you again for the update, I think the adjustments to the race are quite an improvement. As always, I disable the hostility of the Flabalanche cuz I love to go npc bowling without getting in trouble with the guards.

 

 

I may just turn off the hostility in the mod itself.  It seems that would just be less hassle in the city zones especially.  Now with the followers having that ability, I bet it's chaos in the city when sprinting around.

Posted

I've found weird way to play as lechean sorceress. Knocking enemy down with flabalanche, then finishing with spells. I'm using SPERG so I have perk silent casting which is nice cuz sometimes stealth is really important. I don't see any problem with running because with FNIS sexy move I like to walk cassually watching bouncing and jiggly boobs and booty. Also I'm using jump mod, so I can jump bit higher (it's bit annoying with adiposian that their jump is normal from 1st person wiev but less effective from tpp view than regular race that's why I use jumping mod). There are lot's of flying mod there but it spoils a lot of fun.

 

About apocalypse mod with SPERG, it isn't that OP because you can install other gem collection mod "which makes lvl gap between you and enemy not big". On legendary is bit pain on the ass though cuz lurker vindicator on 120 lvl have sth like 8k hp. I've needed 5-6 blasts (with burning effect) of dual casted forbbiden sun (with dual casting, channeled, and all fire dmg perk and potion) to put him down. Also there is patch to apocalypse to make SPERG less powerfull with apocalypse spells so do not worry.

 

Also I'd like to know if in next update will you make jewellery from core skyrim and dlcs visible? Good job for making masks, circlets visible.

Posted

Well shoot...I thought I added the Adiposian races to the additional race list for all the jewelry.  I will be adding them.  In-fact I'm checking it now.  As far as the DLC's go, I will not be adding them quite yet.  I do plan on adding them later on though.  I think by now everyone that plays Skyrim, more-than-likely has all the DLCs.

Posted

Well shoot...I thought I added the Adiposian races to the additional race list for all the jewelry.  I will be adding them.  In-fact I'm checking it now.  As far as the DLC's go, I will not be adding them quite yet.  I do plan on adding them later on though.  I think by now everyone that plays Skyrim, more-than-likely has all the DLCs.

 

Cool, btw thanks for watching my DA, it really means a lot for me, previously I was posting fanarts but by lot's of rude comments I gave up so it's nice to have sth who can appriciate this.

 

Now I play as Lechean, what is intresting (TY for this) minimal weight leachean looks very sexy (in non oversized body shape term), she had nice booty, athletic body, cute face and huge breast which is most likely dream of healthy not gender crazy adult and almost adult male. I will show her preset on my DA soon but need to think which armor she will look the best with. Regular jewellery is working, yet dlc (bone hawk jewellery) isn't.

 

When trying some armor for lechean I found 2 bugs, problems that may require some fixes form you.

 

1. Xenocite boots for lechean do not show up. Feets just disapear when using them (same like clavicus vale and other mask in previous version).

2. When I put Arcadia armor on, character, body shape changed into regular female (No chubby tummy, big booty and even bigger Boobs).

 

If you can pls answer me if it is my skyrim engine fault or just mod bug.

 

Posted

 

When trying some armor for lechean I found 2 bugs, problems that may require some fixes form you.

 

1. Xenocite boots for lechean do not show up. Feets just disapear when using them (same like clavicus vale and other mask in previous version).

2. When I put Arcadia armor on, character, body shape changed into regular female (No chubby tummy, big booty and even bigger Boobs).

 

If you can pls answer me if it is my skyrim engine fault or just mod bug.

 

 

 

1.  Found BSDismemberBodyPartType was incorrect in the NIF.  I have corrected it and it should be good on the next next update for the Armor meshes.

 

2.  Found Arcadia cuirass meshes incorrect for both Lencheans and Fortisans.  Working on it and it should be on the next Armor mesh update.

Posted

 

 

1.  Found BSDismemberBodyPartType was incorrect in the NIF.  I have corrected it and it should be good on the next next update for the Armor meshes.

 

2.  Found Arcadia cuirass meshes incorrect for both Lencheans and Fortisans.  Working on it and it should be on the next Armor mesh update.

 

 

Good to know that it wasn't my game engine fault. I will stick with lechean now so if I found other problems I will let you know.

 

Posted

Last preset based slighty on kaguya (from naruto) just with braid not to colide with skysoar robe got corrupted by glowing eyes bug :| I'm not pc masterrace fanatic but I'm sad.

 

About future of Adiposian how are works on other armor/vanila ones/other things are going, sorry for being curious. I've also notice that when I take quest from Melisa Melonas I do not get any mark, information just nothing. She only tells that she was wandering gathering ingridents near dragon bridge. I may be stupid but I really do not notice anything.

Posted

 

About future of Adiposian how are works on other armor/vanila ones/other things are going, sorry for being curious. I've also notice that when I take quest from Melisa Melonas I do not get any mark, information just nothing. She only tells that she was wandering gathering ingridents near dragon bridge. I may be stupid but I really do not notice anything.

 

Well I haven't had any large amount of time this whole week because of my new work schedule.  Also, with this new work schedule for awhile, I don't see me being able to work much on the mod itself during the weekdays.  I will only have time on the weekends.  That's if I'm not trying to play the game  :cool:   I don't have too much for the next update though:

1) change the Hostile flag of the Flabalanche KB effect to OFF.

2) add the containers and armor entries for the Lady Death and Charming High Heels into the Hall of Bosoms.

 

 

As for the clues given by Melisa and Belle you mentioned - it is just information.  No quest and no pointers.  These clues should lead you to a close proximity of the two keys and the spell book locations.  You may have already picked the lock for the potion wardrobe and the plumper chest...but have you found the spell book?   ;)

Posted

 

As for the clues given by Melisa and Belle you mentioned - it is just information.  No quest and no pointers.  These clues should lead you to a close proximity of the two keys and the spell book locations.  You may have already picked the lock for the potion wardrobe and the plumper chest...but have you found the spell book?   ;)

 

 

Well I picked lock up, also finished wine quest, now I am trying to find book. I do not know why but when I wanted to test your spell (just test w/o searching for book) and used psb command I haven't notice your spell (as I told before I suck at noticing some things). I was asking if this is quest because when I try console command there was only Quest form CoBAdiposian Mellisa Spell Book, that's why I asked if it isn't bugged.

 

Posted

 

 

Well I picked lock up, also finished wine quest, now I am trying to find book. I do not know why but when I wanted to test your spell (just test w/o searching for book) and used psb command I haven't notice your spell (as I told before I suck at noticing some things). I was asking if this is quest because when I try console command there was only Quest form CoBAdiposian Mellisa Spell Book, that's why I asked if it isn't bugged.

 

 

 

I see.  Technically, the dialogues for the NPC's are entered in as Quests in the CK.  For me, it was easy just to use it in this fashion.  These were my first quests and new dialogues I've ever done in a mod.  I'm not sure if there is any other way to get the dialogues programmed in there.

Posted

 

I see.  Technically, the dialogues for the NPC's are entered in as Quests in the CK.  For me, it was easy just to use it in this fashion.  These were my first quests and new dialogues I've ever done in a mod.  I'm not sure if there is any other way to get the dialogues programmed in there.

 

 

Ahh, ok I understand, I was just curious and bit confused. Nice that soon there will be more gear for adiposians. I still couldn't find this spell book (you place it well, challenging to find or I am just blind) :D

 

Posted

 

 

 

Ahh, ok I understand, I was just curious and bit confused. Nice that soon there will be more gear for adiposians. I still couldn't find this spell book (you place it well, challenging to find or I am just blind) :D

 

 

 

No worries.  I hid the keys and the book on purpose so that it wouldn't have a pointer.  Good luck  :D

 

There is a mod that places a visual effect on books you have not read yet called Unread Books Glow.  I believe it's still on the Nexus.  If you don't have it, I suggest you get it.  For me, it's a must have.

Posted

 

No worries.  I hid the keys and the book on purpose so that it wouldn't have a pointer.  Good luck  :D

 

There is a mod that places a visual effect on books you have not read yet called Unread Books Glow.  I believe it's still on the Nexus.  If you don't have it, I suggest you get it.  For me, it's a must have.

 

 

Well, I'm gonna try it. Maybe l8er I'm gonna try perkus maximus because w/o any perks on higher skill levels iron warhammer w/o any upgrades have 154 dmg and swings like one handed axe fast. I'm gonna to think about it.

 

I'm now started playing lechean from begining cuz I've got glowing eyes bug (usage of racemenu only fixes it for moment) and I haven't main save through lots of progress. Well my last save not bugged save was before making 2 usuefull quest for sybill of Dibella and agent of Mara (10% vs oposite sex and 15% magic resistance). That's also why I prefer playing as female because there are lot more male enemies (tbh as I've noticed most of enemies that you cannot specify gender are males).

 

Posted

Have you thought about making adiposian armors upgradable on workbench and being craftable. I know I am repeating myself but it would be cool if there would be upgrades to adiposians armor. As I told you before I've somehow manage to reach about 1k armor rating but on legendary it isn't that much, especially when having harder enemies mod on.

 

I'd like to suggest idea for additional weapon (maybe adiposian exclusive). There was a bug that some weapons and shields from other mods haven't show textures when used with adiposians so it will require your work. Examples of weapon you can put (after getting permission of rightfull user) Ichigo's Shinkai Zangetsu (from bleach), soulreaper scythe (one Mjerna is using). What do you think of these ideas and previous one?

Posted

Have you thought about making adiposian armors upgradable on workbench and being craftable. I know I am repeating myself but it would be cool if there would be upgrades to adiposians armor. As I told you before I've somehow manage to reach about 1k armor rating but on legendary it isn't that much, especially when having harder enemies mod on.

 

I'd like to suggest idea for additional weapon (maybe adiposian exclusive). There was a bug that some weapons and shields from other mods haven't show textures when used with adiposians so it will require your work. Examples of weapon you can put (after getting permission of rightfull user) Ichigo's Shinkai Zangetsu (from bleach), soulreaper scythe (one Mjerna is using). What do you think of these ideas and previous one?

 

No worries about repeating yourself :cool: Upgradable Adiposian armors is definitely on my to-do list.  I want to make the original Tera Adiposian armors also craftable.  Perhaps it's own system and Adiposian own workbenches.  This are also on my to-do list.  However, this will take a lot of time.  In the CK, I will have to make an additional entry for each armor.  Basically a copy of the armor piece but with the added effect.  Using an existing effect is fine, but in some cases I may want to add a new effect for Adiposian only.  Trying to be unique.  Multiple this by 4 (to include the sub-races).  Also, I'm not totally sure yet but there has to be ways to link each armor to actually work on the default workbench itself.  I think there might be a Formlist group of some sort to put the armor entries in to make it work...but I haven't really checked the process of making upgradable armor yet.  As for the weapons, generally the system is the same, I think, for adding effects via the grinding stone, etc etc.  There might be a script involved, but I'm not sure.  The good thing with the weapons is that I don't really need to have 4 entries for each type of weapon.  ...and yes, I have just added Adiposian exclusive weapons to my to-do list, thank you for the ideas. 

 

As for other armor/shields/accessory/etc mods not showing up for the Adiposian races (aka invisible armors) - this makes sense as the author of the gear probably does not know about our Adiposian, or any other custom races.  That author would need to add the Adiposian race, or any other custom race available at the time, to their requirement field when loading their plug-in.  That way the custom race would appear in the Additional Race lists when they create their shield armor entry or whatever it is.  Or, I have to download the plug-in of said custom shield.  Then load it into my CK to program along with the Adiposian race plug-in.  Tick the selections to add all 4 Adiposian races for the Armor Add-on entry.  It's not much to do it in this type of fashion, but we usually just don't want only a new custom shield.  If you are like me, then we would want more of a variety of shields, jewelry, shoes, capes, etc etc.  Then, sometimes that armor or whatever clips the body of the Adiposian pretty bad as you know.  Then that requires editing to the mesh itself.  With all that, then time adds up, as you can see.

Posted

Nice, about special workbenches for adiposian only I do not think it is necessary. Idea of making unique effect is nice e.g. giving some gloves backstab will be cool. Finaly after some searching i've managed to found book (GZ for succubus preset) and get rid of glowing eyes problem (it seems I've somehow absorb some draugur power, I had same problem once with atronach aura, it just required to obtain draugur power via console and than remove it).

 

I've noticed that there is arm clipping problem when using skysoar gloves (scale of ths problem depends on weight) also somehow I get weird fingers when using it (only when looking from 3rd person view). Lechean race clipping is slighty problematic in boobs area yet skysoar glove problem occurs even when standing. It's minor problem though. Haven't noticed any other problem with lechean except this and other I've already told.

 

Tested Perkus Maximus, it is ok but I prefer SPERG.

 

Take your time, thanks for any updates, wishing you best and can't wait for news from you (both told or done).

Posted

Next update is almost complete.  I'll probably finish it up during this next week.  I've added the containers for upcoming Lady of Death, Charming Heels, and Ero Selene armor in the Hall of Bosoms.  I want to add Dialogue with clues to lead to the keys that unlock these new containers.  I've also turned off the hostility flag for the Flabalanche effect so you can play bowling with guards and not worry about going to jail.  After that, I will then have to work on converting the rest of the armors that are needed.

Posted

Cool, good thing this will be standalone mods, because sometimes changless race menu mod do not work.

 

About succubus have you tick her race to adiposian or is she just huge vanila race female? There is also one thing I'm not that happy about, it is voice of chef npc in hall of bossom. Quest is alright but this... yes (I know it was your decision and I respect if you won't change it) but could you please change voice of her in next Adiposian Playable Race update?

 

I was thinkng about upgradable armor thing, it seems armor rating is capped on 80% resist when having 667 armor rating. I do not know if this is max by your armor when having max skills. Also I prefer more balanced gameplay, which is not to kill most enemies with 1 hit, stealth hits can be OP 30x times dagger crit, but also not to die after 1,2 or 3 hits. There is mod which increase armor cap to 95% it requires about 2k armor rating (max value for total magic resist ther is 99% overall magic 90% + element resist 90% vanilla totall was 97,5%, 85% magic + 85% element) and I'm already using it and checking if higher lvl enemies + armor mod combine well.

 

I also wonder what kind of armor will be ero selene (light or heavy). One more question, will stocking still require personal use of hdt to not clip them in ground or have you fixed them already?

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