Guest Posted September 13, 2016 Posted September 13, 2016 Cool, good thing this will be standalone mods, because sometimes changless race menu mod do not work. About succubus have you tick her race to adiposian or is she just huge vanila race female? There is also one thing I'm not that happy about, it is voice of chef npc in hall of bossom. Quest is alright but this... yes (I know it was your decision and I respect if you won't change it) but could you please change voice of her in next Adiposian Playable Race update? I was thinkng about upgradable armor thing, it seems armor rating is capped on 80% resist when having 667 armor rating. I do not know if this is max by your armor when having max skills. Also I prefer more balanced gameplay, which is not to kill most enemies with 1 hit, stealth hits can be OP 30x times dagger crit, but also not to die after 1,2 or 3 hits. There is mod which increase armor cap to 95% it requires about 2k armor rating (max value for total magic resist ther is 99% overall magic 90% + element resist 90% vanilla totall was 97,5%, 85% magic + 85% element) and I'm already using it and checking if higher lvl enemies + armor mod combine well. I also wonder what kind of armor will be ero selene (light or heavy). One more question, will stocking still require personal use of hdt to not clip them in ground or have you fixed them already? Luscious the Succubus is a separate race on it's own that I had to create as well. I basically made a copy of the Storm Atronach, and configured it from that. I'm changing the voice of Belle the chef right now, per your request As for your armor calculations, I'm not quite understanding what those numbers are compared against? Can you clarify it a little bit? Do these number represent what is going on with the current mod? Do you think it's too OP? I am making Ero Selene armor to be light. You mentioned that the stockings from my Charming HH are going into the floor? I never really seen that but I will be checking it out when I re-do the meshes for the next updates. Can you provide a picture of the stockings going through the floor please?
Urielzael1 Posted September 13, 2016 Posted September 13, 2016 As for your armor calculations, I'm not quite understanding what those numbers are compared against? Can you clarify it a little bit? Do these number represent what is going on with the current mod? Do you think it's too OP? You mentioned that the stockings from my Charming HH are going into the floor? I never really seen that but I will be checking it out when I re-do the meshes for the next updates. Can you provide a picture of the stockings going through the floor please? Well it's simple in vanila skyrim with dlcs max damage resistance is 80% when you had 667 armor rating, if you have higher you do not get any additional benefits. Max magic resistance in vanila skyrim with dlcs is 85% and max elemental resist is also 85%, which give you 97,75% resistance to specified element higher value do not give any additional benefits. By mod using you can reach higher physical resistance cap and higher magic resistance cap. This is why I wonder if you shouldn't make 2 varriants of mod, one with tempering, and one w/o. Vanilla skyrim player w/o any difficulty increase mod won't need tempering but someone who prefers harder gameplay (yet not stupid hard to die after 1 hit) will really enjoy tempering possibility (I'm using organized bandit in skyrim, realistic needs and disease mod and higher level enemies (with all dlcs plug-ins)). About high heels, you mentioned in other details of your high heels mod for Adiposians: "The HDT HH System is currently not needed but you might have to configure the shoes in the HH System MCM to keep them from clipping into the ground." and this is what I was reffering to. Saddly I've uninstall and delete adiposian 3.6 version so I cannot make any screen of this problem. My bad . Wishing you best and waiting with great hope for next updates. Can't wait for dlc helmets and jewelery and/or perhaps all armor in future. Hope you will like the new preset I've made. Next will be dark skin shinny gold blonde hair (this one is silver blue haired rather pale but not white) and will use ero selene, or xencocite (or both if they will work correctly). Just wonder if there won't be to much clipping if I modify head/face to have elf ears with ero selene helmet (as I said I kinda like bit chubby elven woman idea). Also have you considered my suggestion about changing lady of death hood into circlet? http://mungdal.deviantart.com/art/Elf-or-Dark-elf-634226047 http://mungdal.deviantart.com/art/Elven-magic-634226222
Guest Posted September 14, 2016 Posted September 14, 2016 Well it's simple in vanila skyrim with dlcs max damage resistance is 80% when you had 667 armor rating, if you have higher you do not get any additional benefits. Max magic resistance in vanila skyrim with dlcs is 85% and max elemental resist is also 85%, which give you 97,75% resistance to specified element higher value do not give any additional benefits. By mod using you can reach higher physical resistance cap and higher magic resistance cap. This is why I wonder if you shouldn't make 2 varriants of mod, one with tempering, and one w/o. Vanilla skyrim player w/o any difficulty increase mod won't need tempering but someone who prefers harder gameplay (yet not stupid hard to die after 1 hit) will really enjoy tempering possibility (I'm using organized bandit in skyrim, realistic needs and disease mod and higher level enemies (with all dlcs plug-ins)). About high heels, you mentioned in other details of your high heels mod for Adiposians: "The HDT HH System is currently not needed but you might have to configure the shoes in the HH System MCM to keep them from clipping into the ground." and this is what I was reffering to. Saddly I've uninstall and delete adiposian 3.6 version so I cannot make any screen of this problem. My bad . Wishing you best and waiting with great hope for next updates. Can't wait for dlc helmets and jewelery and/or perhaps all armor in future. Hope you will like the new preset I've made. Next will be dark skin shinny gold blonde hair (this one is silver blue haired rather pale but not white) and will use ero selene, or xencocite (or both if they will work correctly). Just wonder if there won't be to much clipping if I modify head/face to have elf ears with ero selene helmet (as I said I kinda like bit chubby elven woman idea). Also have you considered my suggestion about changing lady of death hood into circlet? http://mungdal.deviantart.com/art/Elf-or-Dark-elf-634226047 http://mungdal.deviantart.com/art/Elven-magic-634226222 Thanks for clearing up the armor details. I think I will just end up still adding tempering no matter what. I will just leave the user to decide if they want to temper or not. If the user can get by without tempering on an easy level, then they might just decide not to temper. Of course, like you said, on a higher difficulty game then the user will probably decide to just do the tempering. Regarding the Adiposian Charming HH mod - for some very very strange reason, I just could never get the HH script to work on the shoe Armor entry within the plug-in itself. I found several instructions related to creating a high heel mod. Per the instructions, there is a script that needs to be created and attached to each shoe Armor piece in the CK. No matter how many times I follow this, it never "lifts" the player when the HH System is installed. So I decided to leave it as is and the user will have to adjust the Adiposian shoes with the MCM manually to make it look good. I've had to do it with my own characters and it works fine if I do it manually. I'm sure I will figure it out eventually, but I'm leaving it on my to-do list for now. Regarding the Ero Selene armor - at the moment, I only converted the hairpin piece. If you wish, I can see about converting the full helmet. For now though, it's just the hairpin. I can't quite remember if I marked the Lady of Death hood as a circlet. I may have marked it as the Hair slot, so that the hair doesn't poke through the hood. Also, you should be able to wear a circlet and the hood at the same time. I'm really liking your new pictures! I like the skin tone and the tattoos. They go well together.
Urielzael1 Posted September 14, 2016 Posted September 14, 2016 Regarding the Ero Selene armor - at the moment, I only converted the hairpin piece. If you wish, I can see about converting the full helmet. For now though, it's just the hairpin. I can't quite remember if I marked the Lady of Death hood as a circlet. I may have marked it as the Hair slot, so that the hair doesn't poke through the hood. Also, you should be able to wear a circlet and the hood at the same time. I'm really liking your new pictures! I like the skin tone and the tattoos. They go well together. It's ok, if Ero Selen head piece will be hairpin at least it won't obscure face. I also want to ask if Ero Selene armor will have wings attached to it (if not it is ok (your mod is working with wings mod but I don't use it), if yes it will look sweet as well). I'd like ask if someone already suggested you merta assasin armor to convert for Adiposian. I think Adiposian girl would enjoy a bit skinshowing latex and dark leather armor. There is also ursine armor pack that add 3 styles of nice and hot combination of metal and fur (for stormcloacks fanatics, imperial fanatics or neutral fanatics (barbarian)). About Lady of death set my point is to change general look of it to be cirlet/crown so it won't mess up with hairs. I really enjoy hair mods and hood made hair invisibe only face, cute look is made by hair + face together and that's why I asked to change look of lady of death head piece. I know it may be some problem and I will respect if you wouldn't change it. I really do not know if other users will agree with me though so do whatever you think is best. Sometimes there is also little glith with lechean armor (wild boob - nipple becomes longer and penatrate armor for second after landing, changing position or finishing/starting running). It's hard to capture though cuz you need to hold camera key, movement key and press quicksave key. Here it is. Thanks for compliment, wishing you best and good luck at job.
Guest Posted September 15, 2016 Posted September 15, 2016 It's ok, if Ero Selen head piece will be hairpin at least it won't obscure face. I also want to ask if Ero Selene armor will have wings attached to it (if not it is ok (your mod is working with wings mod but I don't use it), if yes it will look sweet as well). I'd like ask if someone already suggested you merta assasin armor to convert for Adiposian. I think Adiposian girl would enjoy a bit skinshowing latex and dark leather armor. There is also ursine armor pack that add 3 styles of nice and hot combination of metal and fur (for stormcloacks fanatics, imperial fanatics or neutral fanatics (barbarian)). About Lady of death set my point is to change general look of it to be cirlet/crown so it won't mess up with hairs. I really enjoy hair mods and hood made hair invisibe only face, cute look is made by hair + face together and that's why I asked to change look of lady of death head piece. I know it may be some problem and I will respect if you wouldn't change it. I really do not know if other users will agree with me though so do whatever you think is best. Sometimes there is also little glith with lechean armor (wild boob - nipple becomes longer and penatrate armor for second after landing, changing position or finishing/starting running). It's hard to capture though cuz you need to hold camera key, movement key and press quicksave key. Here it is. 20160914133823_1.jpg Thanks for compliment, wishing you best and good luck at job. Yes, the wings will be converted for each Adiposian race. Nobody requested Merta Assassin or Ursine armors yet, but I have now put them on the bottom of the list. The glitch is hard to see in the picture. However, I think I know what you mean. Keep in mind the Tera armors are not quite completely cleaned up. I still need to work on the clipping issues for the Derrierians, Lecheans, and Fortisians.
Urielzael1 Posted September 15, 2016 Posted September 15, 2016 Yes, the wings will be converted for each Adiposian race. Nobody requested Merta Assassin or Ursine armors yet, but I have now put them on the bottom of the list. The glitch is hard to see in the picture. However, I think I know what you mean. Keep in mind the Tera armors are not quite completely cleaned up. I still need to work on the clipping issues for the Derrierians, Lecheans, and Fortisians. Thanks for reply. As I said before it's hard to capture but even as you can see on presented image this armor ussually cover more boob skin, as you mention it's propably clipping problem. BTW on your DA account I've noticed Gilly reference screencap . Also after longer thinking I recoganize that you place her well, not in plain sight but visible enough so she could be found easly. I've found 4 magic mods which you may found intresting. 1. Improved magic - makes higher destruction spell (expert one, master one more powerfull, also increase power of runes and cloacks), works well with mod, just check off changed destruction perk and castng if perk mod affect dual casting and or rest of destruction spells.. 2. Forgotten magic - adds couple of leveling spell (which is nice), and also leveling of branches of new spells to increase power of new spells, some of them are really weak on beggining but l8er become very powerfull thanks to spell perk and magic affinity of it's branch. Also add new enchantments for weapons, armors and jewellery. It may lead to gamebreaking magic power especially on very begining because this spells are affected by vanila skills and mod leveling and moded perks. 3. Phenderix magic evoled - more spells, some with intressting effects. 4 Ice and fire overhaul - increase power of ice and fire. Combined with improved magic can make blizzard and firestorm way to powerfull. Middas magic was not listed because it is currently worked on, also I've highly recomend to use diffoculty mod if you combine this 4 mods (because e.g. if you use SPERG you may deal with dual casted fireball (after 3 second channeling) over 1k dmg). About armor, thanks for taking requests. Hope that you are getting well both with job and work as mod creator. Can you spoil if next armor update will be 3 in 1 (stockings, lady of death and ero selene) or separate and if they will come up this or following week? Wishing you best and thank you once more for work you've put in mod creating.
Guest Posted September 16, 2016 Posted September 16, 2016 BTW on your DA account I've noticed Gilly reference screencap . Also after longer thinking I recoganize that you place her well, not in plain sight but visible enough so she could be found easly. I've found 4 magic mods which you may found intresting. 1. Improved magic - makes higher destruction spell (expert one, master one more powerfull, also increase power of runes and cloacks), works well with mod, just check off changed destruction perk and castng if perk mod affect dual casting and or rest of destruction spells.. 2. Forgotten magic - adds couple of leveling spell (which is nice), and also leveling of branches of new spells to increase power of new spells, some of them are really weak on beggining but l8er become very powerfull thanks to spell perk and magic affinity of it's branch. Also add new enchantments for weapons, armors and jewellery. It may lead to gamebreaking magic power especially on very begining because this spells are affected by vanila skills and mod leveling and moded perks. 3. Phenderix magic evoled - more spells, some with intressting effects. 4 Ice and fire overhaul - increase power of ice and fire. Combined with improved magic can make blizzard and firestorm way to powerfull. Middas magic was not listed because it is currently worked on, also I've highly recomend to use diffoculty mod if you combine this 4 mods (because e.g. if you use SPERG you may deal with dual casted fireball (after 3 second channeling) over 1k dmg). About armor, thanks for taking requests. Hope that you are getting well both with job and work as mod creator. Can you spoil if next armor update will be 3 in 1 (stockings, lady of death and ero selene) or separate and if they will come up this or following week? Wishing you best and thank you once more for work you've put in mod creating. The insanely gigantic breasts pic in my DA library is actually a very old screenshot I took during the first days of my exploration in modding. I have a video of the NPC's breasts slowly growing so big, it eventually engulfed the village of Riverwood. That video is in my local archive here on my desk on one of my HDD's. That pic was before I even created Gilly and my Adiposian race mod. I made a mental note of the NPC placement in the mountain as it was a great position for the ridiculous huge breasts in the mountains. Thus - Gilly now stands there. Thank you for the list of magic mod's. When I get a chance, either myself or my wife will check them out. More so my wife since she likes casters and magic. We might get some ideas for future Adiposian updates. As for the new job and studying, my time is now more limited. I do what I can during the week and most modding and playing games on the weekend. I've got all the meshes for the next armor updates actually (Ero Selene, Lady of Death, Charming HH). I have all sub-race meshes, but they will need to be tweaked. Some are not matching the correct body shape and what not. I plan on working on those this weekend. That's if house work doesn't get out of hand.
Urielzael1 Posted September 16, 2016 Posted September 16, 2016 Wow mate, I slighty envy you as I'm in almost same situation (what I mean is job + study, I do not have wife or girlfriend just some girl friends). It's nice that your wife supports you in mod creating and what is more important even in playing games (most girl somehow dislike idea of her boyfriend/husband play games (be it PC or console)). As I told before be warned that if you combine this mods spel caster game may be acctually to easy without any level difficulty mod. Vanila enemy spells e.g. hagravenes, criomancers, electromancers, pyromancers and so on are also affected so be on your guard. I've just wanted to warn because for me using difficulty mod is casual but for players who never touched difficulty mod it may be very unpleasant surprise e.g. meeting skeevers with 500+ hp or dragon's with 1kk+ hp (on high level ofc). About adiposian followers located in hall of bossom, that are not separated mod, do they belong to specific race (so they can wear original skyrim armor or are they adiposians (core/subraces)? Haven't checked it because AI inteligence sometimes being faulty as hell (especially when enemies are searching for you, or when tresspassing) that's why I do not ussually use followers, well except female cicero (slighty annoying voice - far worse than original but womanly shapes made nicely). I suppose it's only npc who really knows how stealth play should be (he/she (when moded) do not break cover unless more than half eye cursor is open). BTW conjure succubus spell is good if you need tank. If I could suggest you to change her into something more like dremora. Giving her abbility to melee and distance fight. I know that her effectivness may be faulty thank to my harder than original gameplay but still giving player abbility to conjure versatile (sorry if I spelled it wrong) follower won't be gamebreaking, fire atronach do not have close range skills, frost atronach do not have long distance skill, and frost atronach posses only close range aoe skill, but sometimes he forgot about it. I could have mention dremora as versatile summon but all depends on luck/mod of user. Thanks for everything and wishing good luck.
Guest Posted September 17, 2016 Posted September 17, 2016 Wow mate, I slighty envy you as I'm in almost same situation (what I mean is job + study, I do not have wife or girlfriend just some girl friends). It's nice that your wife supports you in mod creating and what is more important even in playing games (most girl somehow dislike idea of her boyfriend/husband play games (be it PC or console)). As I told before be warned that if you combine this mods spel caster game may be acctually to easy without any level difficulty mod. Vanila enemy spells e.g. hagravenes, criomancers, electromancers, pyromancers and so on are also affected so be on your guard. I've just wanted to warn because for me using difficulty mod is casual but for players who never touched difficulty mod it may be very unpleasant surprise e.g. meeting skeevers with 500+ hp or dragon's with 1kk+ hp (on high level ofc). About adiposian followers located in hall of bossom, that are not separated mod, do they belong to specific race (so they can wear original skyrim armor or are they adiposians (core/subraces)? Haven't checked it because AI inteligence sometimes being faulty as hell (especially when enemies are searching for you, or when tresspassing) that's why I do not ussually use followers, well except female cicero (slighty annoying voice - far worse than original but womanly shapes made nicely). I suppose it's only npc who really knows how stealth play should be (he/she (when moded) do not break cover unless more than half eye cursor is open). BTW conjure succubus spell is good if you need tank. If I could suggest you to change her into something more like dremora. Giving her abbility to melee and distance fight. I know that her effectivness may be faulty thank to my harder than original gameplay but still giving player abbility to conjure versatile (sorry if I spelled it wrong) follower won't be gamebreaking, fire atronach do not have close range skills, frost atronach do not have long distance skill, and frost atronach posses only close range aoe skill, but sometimes he forgot about it. I could have mention dremora as versatile summon but all depends on luck/mod of user. Thanks for everything and wishing good luck. At the moment, my wife really wants the new WoW expansion. I haven't decided to get it for her yet because of other expenses needed to be paid first. She would have to pay for the sub as well since it's been turned off. We'll see how that works out. I'm still involved in Skyrim though whenever I have time. Well....I do sneak another game from time to time The followers in the Hall of Bosoms is included in the main race mod. I have tried to give each available follower different skills, combat styles, spells, etc etc. They are different Adiposian races as well so the armor that is for a specific Adiposian race will be for that NPC. For instance, Misaka is a Lechean so the Lechean Tera armor should fit on her. I'll have to take a deeper look into Luscious the succubus. Making her more of a Dremora type pet would probably be better. Good suggestion.
Urielzael1 Posted September 17, 2016 Posted September 17, 2016 Well WoW is nice now, yet I prefered it till wrath of the lich king. After this it become unnecessary complicated. Now I returned to skyrim and waiting for DLC to Dark Souls 3 which in my opinnion is the worst of souls game (thank to only 2 type of pvp build (spam atack or fish parry)). Enough of other game though. Thanks for iinfo about Hall of Bossom followers, gonna check them myself. Also I had question. You've said a few posts back: "I think I will just end up still adding tempering no matter what". Have you thought what kind of tempering will it be? Idea of this is to ask if adiposian armor will be perk dependent or not, e.g. if deathshell armor will be upgraded twice effctive with e.g. deadric smithing perk. SPERG modifies smithing perk that you can upgrade light and heavy armor on apropriate level of smithing twice effecive (do not depend on kind of armor even ancient brotherhood armor is counted) and some armor can be improved even better e.g. elven, orcish, steel, iron, dwarven. Also you mentioned something about creating unique enchantment, and I've thought about idea to suggest you to place 1 lady of death set, with same enchantment as assasin of the old in same location (or making everything except gloves more powerfull because backstab is OP enough enchantment). If you have time I'd like to suggest you to check wgoulart armor and weapon pack (shiva with frost and ifrit with fire) they look amazing and always can be some source of inspiration or at least thing that you can make Adiposian race more beautyfull (every girl like having many clothes don't you agree )
Guest Posted September 17, 2016 Posted September 17, 2016 Enough of other game though. Thanks for iinfo about Hall of Bossom followers, gonna check them myself. Also I had question. You've said a few posts back: "I think I will just end up still adding tempering no matter what". Have you thought what kind of tempering will it be? Idea of this is to ask if adiposian armor will be perk dependent or not, e.g. if deathshell armor will be upgraded twice effctive with e.g. deadric smithing perk. SPERG modifies smithing perk that you can upgrade light and heavy armor on apropriate level of smithing twice effecive (do not depend on kind of armor even ancient brotherhood armor is counted) and some armor can be improved even better e.g. elven, orcish, steel, iron, dwarven. Also you mentioned something about creating unique enchantment, and I've thought about idea to suggest you to place 1 lady of death set, with same enchantment as assasin of the old in same location (or making everything except gloves more powerfull because backstab is OP enough enchantment). If you have time I'd like to suggest you to check wgoulart armor and weapon pack (shiva with frost and ifrit with fire) they look amazing and always can be some source of inspiration or at least thing that you can make Adiposian race more beautyfull (every girl like having many clothes don't you agree ) I haven't really looked too deep into how I will configure the tempering and armor/weapon modifications for the Adiposian. I think I would like to create a couple of weapons first. Then see about making a really nice new effect exclusive to the Adiposian...meaning when an Adiposian wields the weapon, then the special effect activates. As far as just tempering, I think it will be easy but just time consuming. I kind of have an idea how I want to do the tempering configurations, but I won't really know until I start doing it. Thanks for suggestion of the Wgoulart pack. Those do look cool and I could get some ideas to spin off from that.
Urielzael1 Posted September 17, 2016 Posted September 17, 2016 Thank you that you aprocoate my suggestion. It is nice when someone really think good of you. I would be than more pleased if you willl spoil when latest upfate is coming on (I'm little drunk in a moment so if I made any mistake I am sorry) (I've checked it a few times but still I'm sorry).
Guest Posted September 18, 2016 Posted September 18, 2016 Thank you that you aprocoate my suggestion. It is nice when someone really think good of you. I would be than more pleased if you willl spoil when latest upfate is coming on (I'm little drunk in a moment so if I made any mistake I am sorry) (I've checked it a few times but still I'm sorry). No worries, I understand I'm uploading the next version to the race file right now. However, I still need to update the actual armor meshes for Lady of Death Set, etc etc. The new/old armor containers are in the Hall of Bosoms but the armor will probably be invisible until I update those armor mods. I am slowly working on the Lady of Death Set so that will be update first out of the extra armor.
Urielzael1 Posted September 18, 2016 Posted September 18, 2016 Thanks for update, hope it will work with character already created. BTW I'm still having arcadia armor and xenocite boots for lechean problems (even though I've installed latest version). I provide you with screenshot so you should know where problem lies. , Flabalanche agression is ok (Even though I accidentally kill marakath guard by flabalanche fall combo, guess he shared same fate as ebony warrior). Also how do you like this skin colour, I've tried to make milky chocolate and I do not know if I shouldn't darken it a bit. For next preset I need working Xenocite, or Arcadia or Ero Selene, hope you will like it.
Guest Posted September 18, 2016 Posted September 18, 2016 Thanks for update, hope it will work with character already created. BTW I'm still having arcadia armor and xenocite boots for lechean problems (even though I've installed latest version). I provide you with screenshot so you should know where problem lies. 20160918104601_1.jpg 20160918105446_1.jpg , Flabalanche agression is ok (Even though I accidentally kill marakath guard by flabalanche fall combo, guess he shared same fate as ebony warrior). Also how do you like this skin colour, I've tried to make milky chocolate and I do not know if I shouldn't darken it a bit. For next preset I need working Xenocite, or Arcadia or Ero Selene, hope you will like it. The only way to fix the Tera armor problem is to do the meshes. The meshes are in the Adiposian Tera armor mod (not the Adiposian Race mod). I haven't got to that yet but i do plan on getting it done as soon as possible. I'm working with the Lady Death set right now to fit with the Adipsians. The Fortisian is a hard body to work with The color is fine and I think it would be ok if it was darker. It's up to you though
Urielzael1 Posted September 18, 2016 Posted September 18, 2016 The only way to fix the Tera armor problem is to do the meshes. The meshes are in the Adiposian Tera armor mod (not the Adiposian Race mod). I haven't got to that yet but i do plan on getting it done as soon as possible. I'm working with the Lady Death set right now to fit with the Adipsians. The Fortisian is a hard body to work with The color is fine and I think it would be ok if it was darker. It's up to you though Thanks, I've asked because I appriciate resonable critic. Also when I was drunk I got weird yet still maybe good idea. How about making furry/female race (not khajit and argonian) something more like neko (maybe sth like felicia from darkstalkers) with adiposian body shapes. I know that suggestion for "furry" may sounds crazy but who (not doctor) knows. I've already seen a lot furry races mod and it may be good idea. BTW I've tried fortisian monk build (with SPERG) and I laughed my ass of because it is possible. If this suggested "furry" race will have increased melee dmg like khajit or slighty more it could be possible to creat new types of build, Hope this idea will intrest you. Maybe ask someone with experience in mod creating to help you up. GL and keep work on high level as ussual.
Guest Posted September 18, 2016 Posted September 18, 2016 Thanks, I've asked because I appriciate resonable critic. Also when I was drunk I got weird yet still maybe good idea. How about making furry/female race (not khajit and argonian) something more like neko (maybe sth like felicia from darkstalkers) with adiposian body shapes. I know that suggestion for "furry" may sounds crazy but who (not doctor) knows. I've already seen a lot furry races mod and it may be good idea. BTW I've tried fortisian monk build (with SPERG) and I laughed my ass of because it is possible. If this suggested "furry" race will have increased melee dmg like khajit or slighty more it could be possible to creat new types of build, Hope this idea will intrest you. Maybe ask someone with experience in mod creating to help you up. GL and keep work on high level as ussual. Funny how you should mention this. On the side actually, I've been also testing how to change race. CPU has been helping me with the scripting and what not and I actually have it working. I was testing this with my Ms. Vavavooommm and it works good. Technically, I have to make another race and use the original race as sort of a template. Then link the spell to change the race. Not that hard now since we figured out the scripting. With that being said, I could possibly make the Adiposian races change to a "furry" race temporarily with a special spell. A while ago, I did make a cow race, but kept it to myself as most of the files were from another author. I even made the breasts leak constantly and created a spell that placed milk on the ground for NPC's to slip and fall on. If I could do that, maybe I could turn one of the races into a cow woman (see pic). Anyways, I will put this request on my list
Urielzael1 Posted September 18, 2016 Posted September 18, 2016 Just wow. I really like it, even though I'm not that much into furry stuff. Werecow or Bovine woman should be based on Lechan (spoiler alert salty joke coming: cuz she need milkin'). Glad to hear that someone help you with mod. That's the reason I like this community. Is moding skyrim like normal programing like e.g. java, c++ ? Or I have to learn everything from begin? On the other side I have thoughts about race trait that increase it's power with player level progress. It could be reasonable option for monk build if it would be like "race have increased basic unarmed dmg by 5 + 1 x character lvl". What do you think of this ideas?
Guest Posted September 18, 2016 Posted September 18, 2016 Just wow. I really like it, even though I'm not that much into furry stuff. Werecow or Bovine woman should be based on Lechan (spoiler alert salty joke coming: cuz she need milkin'). Glad to hear that someone help you with mod. That's the reason I like this community. Is moding skyrim like normal programing like e.g. java, c++ ? Or I have to learn everything from begin? On the other side I have thoughts about race trait that increase it's power with player level progress. It could be reasonable option for monk build if it would be like "race have increased basic unarmed dmg by 5 + 1 x character lvl". What do you think of this ideas? I'm not really into the furry scene neither, but I do my best to incorporate ideas into the mod to make it fun. The language that Skyrim utilizes is called Papyrus. Where that comes from, I do not know. I haven't did any serious coding since the days of COBOL and Pascal. Have I aged myself with that statement? As for the power increase to unarmed damage, for possibly a fighting monk build, would be nice. Even perhaps, a monk only skill tree. Just a thought. I'm not sure if anyone has come up with a mod for things like that.
Urielzael1 Posted September 18, 2016 Posted September 18, 2016 As for the power increase to unarmed damage, for possibly a fighting monk build, would be nice. Even perhaps, a monk only skill tree. Just a thought. I'm not sure if anyone has come up with a mod for things like that. Well SPERG allow creating different build even monk e.g. heavy armor melee perk increase effectivness of unarmed by material and gauntlets weight. There are also perks that increase melee crit dmg, atack speed of any kind of atack, also sneak melee atack x 8 dmg and melee abilities can cripple enemies making them much easier targets. Adiposian would be better "nun?/female monk" than khajit thanks to flabalanche. Knocking down enemy opponent by massive body than beating crap out of lifeless dolls on earth. In Sperg you can create even shouter build because you can have shouts 50% more powerfull, and it's time reuse reduced by 75%. Maybe I will go on and make "Shouting Nun build huh?". There are also enchantment that increase power of melee + in magic mod I listed there are plenty of buffing spells (some are just laziness of author named by Naruto/Dragon Ball boosting techniques, but I won't judge it). If I create it maybe I will send you video of this build or just public on DA maybe I will start with youtube .
Urielzael1 Posted September 19, 2016 Posted September 19, 2016 BTW if your wife really like's casters she really should try SPERG. It just not balance and strenghten some perks, it add possibility to create new artifacts, some with real powerfull enchnatment (there is amulet which increase destruction school dmg by 50%, yet all spells cost 50 points more). I'm trying unarmed build, and somehow it wreck skyrim world, propabbly because her fist dmg as I calculate it is 100,1 (it can be even higher) + 45% crit chance + 150% crit dmg (normal crit deals 150% of dmg so my crits deal 225%) + 15% lethal strike chance (it deals 100x dmg more and can occur during crit) also there is 25% chance that my unarmed atack will have same effect as parlizing strike in fallout 3 or NV. As bonus I almost do not loose stamina so I laughing my ass off this . If you combine it with dmg resistance of 95% and magic resistance of 99% it makes game fun (when with mod increasing difficulty, w/o them you mostly feel like one-punch man). That high dmg saddly bugs game a little as when character execute death camera killing blow it sometimes do not kill or even dmg opponent. Waiting for dragon to come and waiting if there is special unarmed dragon killing animation.
Guest Posted September 20, 2016 Posted September 20, 2016 I'm downloading the latest version of SPERG to check it out when we can. My wife has a bit more time than I do...that's if she takes a break from that Megapolis game on FB
Urielzael1 Posted September 20, 2016 Posted September 20, 2016 Do you think that you will be able to finish all of armor sets (fix tera armors, lady of death, ero selene and high heels) till the end of this week or not a chance? I'm asking because I am curious and I really like your work.
Guest Posted September 21, 2016 Posted September 21, 2016 Do you think that you will be able to finish all of armor sets (fix tera armors, lady of death, ero selene and high heels) till the end of this week or not a chance? I'm asking because I am curious and I really like your work. I think I'll be done Lady of Death by the end of the week. Maybe soon, actually. The meshes are completed but for some reason the gloves on the Lechean and the Fortisians are not visually correct. Like some of the polygons are invisible...it's really strange. I think I have an idea to fix that though. Once those are fixed, then the set will be ready to upload. After that, then I will work to correct the meshes in the Tera armor pak.
Guest Posted September 21, 2016 Posted September 21, 2016 Do you think that you will be able to finish all of armor sets (fix tera armors, lady of death, ero selene and high heels) till the end of this week or not a chance? I'm asking because I am curious and I really like your work. I think I'll be done Lady of Death by the end of the week. Maybe soon, actually. The meshes are completed but for some reason the gloves on the Lechean and the Fortisians are not visually correct. Like some of the polygons are invisible...it's really strange. I think I have an idea to fix that though. Once those are fixed, then the set will be ready to upload. After that, then I will work to correct the meshes in the Tera armor pak. Well, it looks like I lost track of time and finished up the Lady of Death set I also made a small fix to the Adiposian Race - update to 4_02 now. Enjoy.
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