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[Idea] Thalmor Rescue


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Posted

Hey guys, long term lurker, first time poster.  I had an idea for a quest mod, but I'm having problems with Creation Kit, so I thought I would share it here and maybe someone much better than me could take it on.  The idea is that a Courier gives you a letter from Delphine with the location of another Blades agent.  When you arrive, it turns out to be a Thalmor trap, and they freeze you and pummel you into submission.

 

Then they lock you up in the dungeon, and torture you while trying to find Delphine and Sky Haven Temple, and asking you about the dragons.  They can use restraints, torture, rape, whatever on you.  Maybe torture with magic and whipping?  Maybe they want to breed the Dragonborn to make their own?  Anyway, just throwing it out there, if someone makes it, awesome!  I saw the quest stages as:

 

Stage 1 - Courier Brings A Letter From Delphine Asking Them To Rescue Calder
Stage 2 - Player Heads To Thalmor Fort
Stage 3 - Player Captured In Front Entrance - It's A Thalmor Trap And They Paralyze You and Beat You Into Unconsciousness
Stage 4 - Player Is Imprisoned, Tortured And Raped By Thalmor Guards and Torturers
Stage 5 - Player Escapes After Several Days, Kills Everybody

Posted

I hate people picking on the Thalmor since they are such an easy target!

 

BUT that does sounds good!

Posted

This would actually make for a pretty decent Death Alternative scenario.

 

I agree remove the part about the letter and going to the fort and just have it as results as a DA scenario and it would work well I think.

Posted

could be part of missing in aktion.

go to the fort and offer yourself to the talmor as a peacefull way to get that guy free.

like the idea of breeding with the player and could work for both genders.

Posted

 

This would actually make for a pretty decent Death Alternative scenario.

 

I agree remove the part about the letter and going to the fort and just have it as results as a DA scenario and it would work well I think.

 

 

I agree also, I am really liking the Death Alternative possibilities, almost any scenario with captured and awaken deep in a dungeon having to fight your way out sounds fun to me, since XJ has issue with Thalmor prejudice.... :D

Posted

Death Alternative adds so many possibilities for scenarios like this, but of course we still need folks proficient in scripting go make it happen. That said, I'd totally love to see something like what's described above, either in DA or on its own.

Posted

I hate people picking on the Thalmor since they are such an easy target!

 

BUT that does sounds good!

their fault for being Elder scrolls "High Horse" Faction

Posted

 

I hate people picking on the Thalmor since they are such an easy target!

 

BUT that does sounds good!

their fault for being Elder scrolls "High Horse" Faction

 

Their fualt? The Thalmor didn't write themselves to look like the bad guys in Skyrim...

 

It's Bethesda's fault for being lazy and not making them shades of grey like EVERY OTHER FACTION in the game!

 

The Thalmor should have been a joinable faction, but then again, they didn't even finish the civil war properly, nor have wood elves or Khajjit as members of the Thalmor army... Shocking because of how simple that last one is! Sooooo lazy!

 

They are THE elitist faction... that is 100% true! Many can see that as a good thing, while others bad.

 

Posted

I hate people picking on the Thalmor since they are such an easy target!

 

BUT that does sounds good!

How are people picking on them? What other story mods use them as fall guys? Not attacking you or anything, just curious.

 

I like this idea a lot.

Posted

To be honest, I picked the Thalmor because there wasn't really any conclusion to their story.  Also, every one of them that you run into is a dick.

 

I dont feel picked on, I think Bethesda made Altmer a Stereotype. LAZY WRITING!

 

Everything to do with Altmer is negative in Skyrim. Even player mods are negative, Moonpath to Elsweyr has the Altmer as the bad guys LOL. The Khajiit joined the Aldamari Dominion and are equal partners, EQUAL. In Moonpath, it ONLY makes sense if you joined an insurgent group, since you are attacking its own defense force. You are a terrorist! 

 

When the Khajiit revolted from the empire, they joined up with the Dominion voluntarily, it was shaky at first. Then a plague later devastated Elsweyr significantly reducing its population and the Dominion did everything they could to help. Since then, the normal citizens of Elsweyr feel indebted to the Dominion, and the tribal clan leaders enjoy the Alliance too since they hold power! Only a very small percentage of the population are disturbed by the alliance, and of course that is the faction you join in moonpath! So you can kill Innocent Thalmor troops defending their Khajiit citizens! YAY!

 

Their seems to be only ONE mod that lets you join the Thalmor, but you have to be Altmer. Once again someone is ignoring lore and following Skyrims laziness since Bossmer and Khajiit are equal members in the Aldamari Dominion. Don't get me wrong, I love the mod but this should have been a faction Bethesda should have let us join, and not feel like dicks doing it, but us players had to do it for them!

 

Well, I feel like I am sidetracking the discussion on this mod, so I am done talking about Altmer lore here.

 

 

 

 

Readeaux91, I like the idea! I feel the Stromcloaks would do the same thing if they captured someone who hasn't Nord.  I even see it for the Empire capturing a Stromcloak player! People treat their prisoners harshly, the Thalmor are no different. Like I said, I love the concept. I really enjoy player captured mods. So I wish you well and hope to try out your mod eventually. =)

Posted

XJ347

All good, man -  you're right, the Nords would do that to a Dunmer (look at the grey quarter) and there's what the Dwemer turned the Snow Elves into, so everybody is kind of a dick.  Hell, Esbern and Delphine demand that you kill Paarthrunax after he teaches you to dance in time for the box social and shows you Dragonrend and introduces you to your future wife Jean, so nobody is all that nice.

Posted

I know I'm probably in the minority here, but I really dislike the idea of using this as a death alternative instead of a one-off quest.  I mean, yes, you could always have events where the player wakes up in a dungeon after being defeated in battle, that's really the kind of thing that happens once.  It's the lowest point of the hero's journey.  She's been defeated in battle, brought into the lair of her enemy, tortured, and is probably going to be killed (or worse). If this happens more than once, it starts to lose meaning.  By the twentieth time it happens to the same person, it's lost whatever impact it had at the beginning, the hero has either been broken or become totally inured to it, and it's now an unpleasant event about on the level of going to the dentist.  

Posted

 

To be honest, I picked the Thalmor because there wasn't really any conclusion to their story.  Also, every one of them that you run into is a dick.

 

I dont feel picked on, I think Bethesda made Altmer a Stereotype. LAZY WRITING!

They're not the only one who got such a treatment. The Silver Hand comes to mind - they could have been made a reasonable, noble even, order of warriors fighting the rather obvious threat that werewolves pose, but instead they're a ragtag bunch of murder-happy rednecks who aren't just content to kill werewolves, they also like torturing them and skin the dead ones as trophies.

Posted

I know I'm probably in the minority here, but I really dislike the idea of using this as a death alternative instead of a one-off quest.  I mean, yes, you could always have events where the player wakes up in a dungeon after being defeated in battle, that's really the kind of thing that happens once.  It's the lowest point of the hero's journey.  She's been defeated in battle, brought into the lair of her enemy, tortured, and is probably going to be killed (or worse). If this happens more than once, it starts to lose meaning.  By the twentieth time it happens to the same person, it's lost whatever impact it had at the beginning, the hero has either been broken or become totally inured to it, and it's now an unpleasant event about on the level of going to the dentist.  

 

Well the reason people like this and things like it as a DA plugin is even though yes it has less meaning the more it happens. It still has more meaning than just getting a reload to last save when you die instead. Not arguing only pointing out why.

Posted

The Thalmor should have been a joinable faction, but then again, they didn't even finish the civil war properly, nor have wood elves or Khajjit as members of the Thalmor army... Shocking because of how simple that last one is! Sooooo lazy!

 

In Bethesda's defence what we see is not the Thalmor army proper, which I expect does have a significant amount of its forces made up of Bosmer and Khajiit troops, but the Thalmor inquisition made up of Justicars. I expect that like the Iranian Republican guard and the Saudi Arabian Mutaween the Justicars take only the ideologically pure or the very well connected, who would tend unsurprisingly to be overwhelmingly Altmer.

 

Also like modern day iran and Suadi Arabia the Thalmor run Aldmeri Dominion seems to be a thoroughly unpleasant regime as accodring to some characters (Delphine and Fasendil) they're decidedly not above carrying out some ethnic cleansing on their own Altmer population and dissident Altmer refugees.

 

 

 

Everything to do with Altmer is negative in Skyrim. Even player mods are negative, Moonpath to Elsweyr has the Altmer as the bad guys LOL. The Khajiit joined the Aldamari Dominion and are equal partners, EQUAL. In Moonpath, it ONLY makes sense if you joined an insurgent group, since you are attacking its own defense force. You are a terrorist! 

 

When the Khajiit revolted from the empire, they joined up with the Dominion voluntarily, it was shaky at first. Then a plague later devastated Elsweyr significantly reducing its population and the Dominion did everything they could to help. Since then, the normal citizens of Elsweyr feel indebted to the Dominion, and the tribal clan leaders enjoy the Alliance too since they hold power! Only a very small percentage of the population are disturbed by the alliance, and of course that is the faction you join in moonpath! So you can kill Innocent Thalmor troops defending their Khajiit citizens! YAY!

 

The Khajiit only seem to have joined up with the Dominion because the Thalmor are believed to have resolved the "Void Nights" crisis, while that may be true it could equally be true that they also caused them in the first place or some other Hero or faction managed to actually end it but the Thalmor subdued them and succesfully took managed to take credit for it, making them villains with good PR.

 

The only really lazy writing on Beth's part was to not have any truly affably evil characters or even well intentioned extremists among the Thalmor. IMO they missed a huge opportunity with Ondolemar in Markarth, since after Riften it's Skyrim's most corrupt city where none of the other factions (Jarl Igmund, the Forsworn and Madanach and the Silver Blood Family) are truly "good" either. As a cheaper alternative they might have made the currently missing from the game second emissary a much more pleasant character (who ideally you could meet in Solitude and during the Diplomatic Immunity party). This could all have served to make the Thalmor more "grey" in alignment in the game but it would still have been a very dark shade of grey IMHO.

Posted

 

I know I'm probably in the minority here, but I really dislike the idea of using this as a death alternative instead of a one-off quest.  I mean, yes, you could always have events where the player wakes up in a dungeon after being defeated in battle, that's really the kind of thing that happens once.  It's the lowest point of the hero's journey.  She's been defeated in battle, brought into the lair of her enemy, tortured, and is probably going to be killed (or worse). If this happens more than once, it starts to lose meaning.  By the twentieth time it happens to the same person, it's lost whatever impact it had at the beginning, the hero has either been broken or become totally inured to it, and it's now an unpleasant event about on the level of going to the dentist.  

 

Well the reason people like this and things like it as a DA plugin is even though yes it has less meaning the more it happens. It still has more meaning than just getting a reload to last save when you die instead. Not arguing only pointing out why.

 

 

I was just reading around (yea that's right, I read everything that can remotely connect with DA  :-D). I just want to point out that there is no difficulty whatsoever in making a one-off quest trigger through DA. The condition for a quest to trigger is entirely on the modder side and therefore can be set to trigger only once. Having unique one-off scenario or long cooldown on the trigger might be a good way to let other scenario trigger out of similar circumstance so I would even say it's a good idea.

Posted

 

 

I know I'm probably in the minority here, but I really dislike the idea of using this as a death alternative instead of a one-off quest.  I mean, yes, you could always have events where the player wakes up in a dungeon after being defeated in battle, that's really the kind of thing that happens once.  It's the lowest point of the hero's journey.  She's been defeated in battle, brought into the lair of her enemy, tortured, and is probably going to be killed (or worse). If this happens more than once, it starts to lose meaning.  By the twentieth time it happens to the same person, it's lost whatever impact it had at the beginning, the hero has either been broken or become totally inured to it, and it's now an unpleasant event about on the level of going to the dentist.  

 

Well the reason people like this and things like it as a DA plugin is even though yes it has less meaning the more it happens. It still has more meaning than just getting a reload to last save when you die instead. Not arguing only pointing out why.

 

 

I was just reading around (yea that's right, I read everything that can remotely connect with DA  :-D). I just want to point out that there is no difficulty whatsoever in making a one-off quest trigger through DA. The condition for a quest to trigger is entirely on the modder side and therefore can be set to trigger only once. Having unique one-off scenario or long cooldown on the trigger might be a good way to let other scenario trigger out of similar circumstance so I would even say it's a good idea.

 

 

Nice to see you posting in yet another thread. Oh yeah I wouldn't object to one off quests plugins for DA either. Though having a variety of possible ones that was choosen randomly might be even cooler. :)

Posted

It comes down to the replayability of the quest or scenario.

 

A long quest based scenario will probably loses its luster after a few runs in, can add a few options and outcome, but it'll be difficult to keep things fresh especially if it takes a while to complete.

 

Short scenarios make it easier to create variable random outcome showcasing what happen when defeated.

 

Either way I don't think there are enough sexlab related scenario for this to become a huge issue at the moment. I am sure we are willing to take whatever given to us.

Posted

Keep in mind that there are also plenty of very short scenarios in Death Alternative as well, which keeps the more involved ones from popping up all the time. That plus actual cooldowns on those lengthy events can help to keep them fresh... unless you're just getting beaten all the time!

Posted

Keep in mind that there are also plenty of very short scenarios in Death Alternative as well, which keeps the more involved ones from popping up all the time. That plus actual cooldowns on those lengthy events can help to keep them fresh... unless you're just getting beaten all the time!

 

Thats true it likely depends a bit on playstyle and mods. Like I use defeat and/or submit(have tried both and switched a few times), but unless I am testing them losing on purpose they actually very rarely kick in when I play. Since I rarely lose fights.

 

If someone cranked up the diff and added a bunch of mods to make it harder and they lose a lot more often I could see that being a lot bigger issue.

 

I was more looking at it from my point of view, like the last time I played skyrim for 3-4 hours I lost 1 fight, maybe 2 the whole time and to different groups.

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