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Question regarding CBBE, TBBP, HDT, XP32 Ext, & Bodyslide 2.0


Guest IHadToRegister

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Guest IHadToRegister
Posted

Acronyms.

 

My install order is: CBBE > Bodyslide 2 > XP32 Extended Skeleton

 

I have the latest version of SKSE and HDT installed, along with the Havok Object modification. My question is, is it necessary to have TBBP installed if I've used the TBBP option in bodyslide?

 

If it is, I've screwed up.

 

If not, is it recommended? I figured since I have HDT I don't need to install TBBP. However, whenever I don't use the TBBP/BBP option in bodyslide 2, I don't get any breasts movements.

 

Someone just give me the beans, I have no idea what I'm doing.

Posted

If you mean with TBBP the animations that include a TBBP motion. No, you can use the animations if you want but the TBBP movement is disabled.

If you mean with TBBP that you need a TBBP enabled body (HDT body or CT77 HDT body variant preferable) and a TBBP skeleton (XPMSE). Then Yes.

Guest IHadToRegister
Posted

All your questions answered:

 

http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/

 

Also, feel free to use the search at the top right hand section for plenty of similar questions as yours that have been answered.

 

Your not the first to ask, nor will you be the last.

Alright, so I don't need it.

 

Gonna give it a go, crossing fingers for no torpedo tits.

Guest IHadToRegister
Posted

Right, everything works like how I've had it before, but now with the reference fix, torpedo tits are gone.

 

 

 

But as soon as I move, this happens:

 

 

 

This goes away when I unequip the HDT Havok Object. Thing is, I like having collision on my character.

 

 

 

So new problem, new question: How do I fix this?

 

Nevermind, I'm an idiot. I didn't overwrite the original HDT files with the ones from the collision mod.

 

All is well, thanks internet.

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