Kaz Aanh Posted April 14, 2014 Posted April 14, 2014 Hey, I need a little help with few things. I spent most of the time lately to get used to this ^ program. Its a really fantastic tool when you compare it the blender, somehow I don't get lost so easily. I've converted other parts ( bra,pants ) of the armour without any problems and they works corretly in Skyrim but the problem is with the arms/sleeves part. They are positioned in the Oblivion's T pose and Skyrim uses /\ pose. So I wanted to use this skeleton resource to easily re-shape armour arms from oblivion's T-pose to skyrims /\. The problem is that it doesn't import fully skeleton( its just grayed out ). No idea why this is happening but if I import a vanilla skeleton it shows properly. This also happens when I import skeleton from other bodies and it looks like bones aren't attached to the body at all. Anybody knows where I did mistake? I'm glad for any help.
blabba Posted April 14, 2014 Posted April 14, 2014 Use Gerra6's Pose Converter Tool to convert the actual oblivion nif into a skyrim version. (You might need to do a wee bit of manual tweaking to get it absolutely perfect, but otherwise the tool works flawlessly. Even works for Fallout!) Also when you import a nif, make sure you import the nif as a skeleton and not as dummies. (Depends on what version of Max your using, Only 2012 has this 'feature' the 2013/2014 plugin doesn't have this working for whatever reason, but there's another 'workaround' for this)
blabba Posted April 14, 2014 Posted April 14, 2014 Isn't that tool for blender. Uhh It's standalone, as are most of gerra6's tools nowadays
D_ManXX2 Posted April 14, 2014 Posted April 14, 2014 you can use gerra standalone tools fine with both blender or 3dmax. those standalone will just convert the nif to something skyrim uses, and then you can use that nif file to import in both blender or 3dmax.
Kaz Aanh Posted April 14, 2014 Author Posted April 14, 2014 Yes I got it. Works perfectly. It was in the last post in his topic. Thank you a lot, I can't believe I haven't found his tools. They are amazing.
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