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Sexout Consequences - Coming Soon


prideslayer

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Posted

One thing that springs into my mind regarding consquences:

 

In vanilla game you can seduce Benny and afterwards kill him in his sleep...

 

Well, if you don't there could happen more evil things than that he is just gone in the morning.

 

 

Posted

One thing that springs into my mind regarding consquences:

 

In vanilla game you can seduce Benny and afterwards kill him in his sleep...

 

Well' date=' if you don't there could happen more evil things than that he is just gone in the morning.

 

 

[/quote']

 

Yep, I agree with that one. Most of the other management at the tops thought he was kind of a tool it seems, but I'm sure he had a few loyal friends at least who wouldn't be happy with the change in management (and their own status).

Posted

Something that should have consequences...

 

1. The player rents a room from Jeannie May

2. The player tells Jeannie May what a rancid festering piece of shit Novac is

3. The player goes and sleeps in the room rented from the person who had Boone's wife kidnapped, after doing exactly what provoked her into having Boone's wife kidnapped

Posted

Something that should have consequences...

 

1. The player rents a room from Jeannie May

2. The player tells Jeannie May what a rancid festering piece of shit Novac is

3. The player goes and sleeps in the room rented from the person who had Boone's wife kidnapped' date=' after doing exactly what provoked her into having Boone's wife kidnapped

[/quote']

 

ohhhhh.. I like it! :D

Posted

Hi Prideslayer,

 

I've been gone a while and didn't really get the gist of the first post, as it seems to mention a previous mod/work I was not aware of.

 

So, you do things in the game, and there are sexual consequences, is that it? I've also seen files referenced throughout the 3 pages here, but no actual files. Am I right in assuming it is not finished yet?

 

Cheers.

Posted

Not finished yet, and yes. The first one was going to center entirely around your companions -- bringing them to places they shouldn't be. There were just too many opportunities that didn't have to involve a companion though, so I decided to give it a new name and a new focus, which will cover companion scenarios but also player situations.

 

I haven't put out any uploads yet and have had precious little time to work on it. The first encounter requested is done, since it was simple -- the "hey come see the dead body" guys in freeside, but I'm not going to upload a release until there are at least a dozen or so different encounters.

 

I want this to be one of those mods you install when starting a new play-through, with various encounters you aren't expecting, at many different places in the wasteland. Uploading it now and then making new releases every time a new situation is added will just be annoying and force people to keep restarting their game to see/find them all.

Posted

Ah, thanks for explaining Prideslayer. I would give you an 'official' thanks but it seems that function is de-activated (once again) on these forums.

 

I definitely think this has been an add-on that has been long in the making. The Freeside alley encounter was definitely an area of potential that had so far been untapped.

 

I'm basically doing new playthroughs all the time, so I would welcome this plugin. Thanks for all the hard work you keep putting in!

Posted

You bet, glad to see you're still around. Now I'll just prep myself for the flood of bugs you're sure to be finding once again.. ;)

 

As for thanks, they're only available on the first post of a thread for now. Not sure if/when they'll be re-enabled for all the posts.

Posted

Not to be too crass, but my penis thirsts for this mod.

  • 1 month later...
Posted

Is this still being worked on?

 

Not as much as I'd like, but hopefully soon. Sidetracked by other more pressing issues right now like bugs in sexout, getting the NVSE plugin done, and adding skyrim support to FOMM.

Posted

What I find amazing is you're working on NVSE plugins, Skyrim support for FOMM, and a lot of other things that will help everybody in the community - and it all started in a fringe community whose content isn't allowed on the Nexus.

 

LoversLab isn't about quantity, but quality.

Posted

What I find amazing is you're working on NVSE plugins' date=' Skyrim support for FOMM, and a lot of other things that will help everybody in the community - and it all started in a fringe community whose content isn't allowed on the Nexus.

 

LoversLab isn't about quantity, but quality.

[/quote']

 

Thanks Loogie. Right now I have too much quantity, not enough time, so no one thing gets the attention it deserves. Maybe I'll win the lottery so I can quit my job and devote all my time to these tasks.. ;)

Posted
Thanks Loogie. Right now I have too much quantity' date=' not enough time, so no one thing gets the attention it deserves. Maybe I'll win the lottery so I can quit my job and devote all my time to these tasks.. ;)[/quote']

Yep, you're going like a train, I wish I had more time to take some load off you, On the weekend I might start poking with Brutal Rapers later if no one else picks it up, try & merge the 2 versions to get struggle working.

 

Or I might implement those Spore plants into Sexout for you if they are ready, I believ the animations were done, so it should just be a matter of copying an existing creatures coding over?

 

Posted

If the animations are done I can have them in and working in just a few minutes, that kind of stuff is really easy, but I don't remember ever seeing them. If you find them, just point me to the download and I'll get them added right away -- issues with stupid formlists and factions notwithstanding. NVSE is going to fix that issue.

Posted
If the animations are done I can have them in and working in just a few minutes' date=' that kind of stuff is really easy, but I don't remember ever seeing them. If you find them, just point me to the download and I'll get them added right away -- issues with stupid formlists and factions notwithstanding. NVSE is going to fix that issue[/quote']

Maybe I misunderstood MasterChris in the ZAZ thread where I saw them a few weeks back, maybe they're just static.

 

Posted

What I find amazing is you're working on NVSE plugins' date=' Skyrim support for FOMM, and a lot of other things that will help everybody in the community - and it all started in a fringe community whose content isn't allowed on the Nexus.

 

LoversLab isn't about quantity, but quality.

[/quote']

 

its possible that might change, they eventually had to stop removing links to anvilbay and shy so if plugins are created that the larger community wants and needs but has to come here to get then robin has little choice

 

 

Posted
If the animations are done I can have them in and working in just a few minutes' date=' that kind of stuff is really easy, but I don't remember ever seeing them. If you find them, just point me to the download and I'll get them added right away -- issues with stupid formlists and factions notwithstanding. NVSE is going to fix that issue[/quote']

Maybe I misunderstood MasterChris in the ZAZ thread where I saw them a few weeks back, maybe they're just static.

 

 

The ones you place are the statics, the ones the animations use are 'props'. The ones he's talking about removing are the 'wearable items' like.. you could put one on and walk around with it. ;)

Posted

Sorry, no. I'm busy with the NVSE plugin right now, to be followed by some sexout esm changes, then FOMM changes, and then (if I am lucky).. real mods, such as this one. :)

Posted

Sorry' date=' no. I'm busy with the NVSE plugin right now, to be followed by some sexout esm changes, then FOMM changes, and then (if I am lucky).. real mods, such as this one. :)

[/quote']

 

You forgot BlueSky...:P

Posted

Sorry' date=' no. I'm busy with the NVSE plugin right now, to be followed by some sexout esm changes, then FOMM changes, and then (if I am lucky).. real mods, such as this one. :)

[/quote']

 

You forgot BlueSky...:P

 

I did not forget, but I expect a full blown system I can use and be comfortable with to be another month or two away, if I'm not forced to create it myself. I'm hoping I won't be bogged down in the things I listed for that long, so maybe I can get this mod out before the groundwork needed for bluesky is ready ;)

Posted

so glad i dont normally try and go through all the files to make a mod, specially if you want to change the models etc.

 

good god, you have to do about 4 conversions just to be able to edit the models and textures... but what makes it so fucking hard is that it is soo tedius, i dont have the patience required to work on my own mod fully... happy to do the models and even try my hand at textures etc. but thats about all i can stand.

 

so how the do you deal with the boredom of repetition?

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