prideslayer Posted January 6, 2012 Posted January 6, 2012 Lost the code for Wrong Turn during my windows reinstall, but never fear, I have a bigger and better idea to take its place. Ideas from Wrong Turn will be included.  Don't read if you don't like actual spoilers.   Goodsprings - Siding with the Powder Gangers in Goodsprings - Siding with the Residents in Goodsprings Crimson Caravan - Stealing from Gun Runners for Crimson Caravan Freeside - Following the thugs to see the dead body Gomorrah - Freeing Joana Kings - Narcing on (whats his name the guide) to the King - Crossing Pacer White Gloves - Exposing Mortimer MCR - Activating the Helios One weapon - Wiping out Forlorn Hope - Not sending power to the strip from Helios One  Â
Guest Loogie Posted January 6, 2012 Posted January 6, 2012 I had an idea to work the Cass-Silver Rush angle, so I'm glad to see you're doing it because I don't have the skill. This is the kind of stuff I need to motivate me for another playthrough, which I planned on starting once I have the basic Boomer plugin going. Â Veronica isn't a known BOS member, so I don't think NCR and Enclave would abuse her much. But in vanilla, PGs and Fiends constantly make sexual comments about her - I think I'm working the fiend angle well, but you could build one of these on top of the Tryout PG plugin. Â The Freeside thugs who show you the dead body would be a good situation, as is the Gomorrah thing you mentioned.
prideslayer Posted January 6, 2012 Author Posted January 6, 2012 You're probably right about Veronica, but on the other hand, it seems that everybody always 'knows your business' no matter how far away it was or if you left any witnesses. I think I might make the enclave one happen first (don't worry -- I will create a new Enclave location to send you to -- there won't be any sex with Daisy, eww!) and once it's done, use that as an 'excuse' for why other factions now know about veronica. Â The silver rush thing I have planned out in quite a bit of detail, so that one is coming first. I think after that Gomorrah/Joana will be next, basic premise being that if you set Joana free, they want a replacement or three -- both to satisfy their own desires, and to make up for lost income. Â After those two I'm not sure which one would be next, but I'm leaning towards Whitman/Enclave. Enclave presence is so low in FONV that I have a lot of freedom there to do what I want without upsetting the FONV balance of power or lore.. it helps that they're elitist control freaks with a lot of technology, and no respect for anyone 'tainted' by the wasteland. Â Â
prideslayer Posted January 6, 2012 Author Posted January 6, 2012 Of course in all the above I mean Whitman, not Gibson.
Shantotto Posted January 6, 2012 Posted January 6, 2012 Sounds like a good idea! Â I'm all for mods that are "one-offs" because I think it's a bit easier on the developer. If they are fairly short things, then it's probably a bit easier to stay motivated to finish them. Plus, I think it just feels good to play them in terms of the context of the game-world. You can experience them without them completely changing the pace of the game like SewerSlave (I love that btw but it's great to have variety). Â Â
Nonsense667 Posted January 6, 2012 Posted January 6, 2012 Love the concept of this. However, as someone who generally doesn't take companions, is this going to solely be, as you said, "wrong place, wrong time, wrong companion" additions, or is there also the possibility of simply being in the wrong place? (A back alley in Freeside or something) It's your mod of course, I'm not faulting you for shaping it however you see fit.
Kuroshu Posted January 7, 2012 Posted January 7, 2012 From what I've read, not all needs a companion. Take the Gomorrah situation for example. That really doesn't need a companion for it to work. Or that thug that calls you into an alley way. In those cases a companion is just an add on. Â Now my question would this work for male PCs?
prideslayer Posted January 7, 2012 Author Posted January 7, 2012 From what I've read' date=' not all needs a companion. Take the Gomorrah situation for example. That really doesn't need a companion for it to work. Or that thug that calls you into an alley way. In those cases a companion is just an add on. [/quote'] Â The gomorrah one does not need a companion, same with the alley, that's right. The companions you get are pretty 'opinionated' though, and likely to get into trouble with locals, whereas the courier alone is pretty much allowed to go wherever he or she pleases until things turn violent. This means it's easier for me to work in some kind of 'story' if a companion is involved. Â Now my question would this work for male PCs? Â I don't see why not. I haven't put much thought into it, but the thrust of the mod revolves around taking a companion to the wrong place. I know there are places where the companion (or lack of one) would not matter, but I'm not going to focus on those. Gomorrah I'll do just because I've always wanted there to be some repercussions to freeing Joana, and the alleyway I'll probably do just because it's so easy. Â Companions are the focus, not the PC or the PCs gender. Â My initial storyline for the silver rush is based around a female PC due to some of the interactions, however, a later version can add male PC options as well; I just need time to think about them.
prideslayer Posted January 7, 2012 Author Posted January 7, 2012 Love the concept of this. However' date=' as someone who generally doesn't take companions, is this going to solely be, as you said, "wrong place, wrong time, wrong companion" additions, or is there also the possibility of simply being in the wrong place? (A back alley in Freeside or something) It's your mod of course, I'm not faulting you for shaping it however you see fit. [/quote'] Â That is the main thrust of the mod yes, see my other post above. Â Don't worry though, it's not going to be the only or last mod myself or others here create. All of them so far are already focused around the player though! It's time for a mod where companions aren't just involved, but are the entire reason for the encounter.
Woohoo Posted January 7, 2012 Posted January 7, 2012 This would probably require more work but a Boone-Legion interaction might be a possibility. Would have to modify their hostility towards each other though. Â Arcade Gannon and either the NCR or the Brotherhood. Not sure who should get this one but if anyone would recognize Gannon, it seems like the Brotherhood would. Perhaps they have leaked information about Enclave members. Or maybe Colonel Moore has been hunting him down. Â ED-E and the Brotherhood, if the player sides with the Followers in "ED-E My Love". Â Cass and the Crimson Caravan, if the player completes "Heartache by the Numbers" by giving evidence to Ranger Jackson. Really, Cass' mouth could be contrived to get the player into almost any kind of trouble desired.
prideslayer Posted January 7, 2012 Author Posted January 7, 2012 First level basement is all boxed in, lit, navmeshed, and hooked into the ground floor via a new door in the dead-end hallway where the two game tables and mannequins are! The four initial quests are setup and the first one has a bit of dialog. Â If I were more patient (and artistic) I'd hack up some of these architecture items to get consistent flooring but I suppose the different kinds make it more wastelandish -- scrouching what you can get/find. Â Left to do: - Add clutter to the basement. - Add some silver rush guard NPCs to the basement. - Commence the debauchery (finish translating story outline to quests). Â Time to get away from the PC for a bit. Some RL stuff to to tomorrow but hopefully I'll be back at this by early afternoon with a beta release some time Sunday.
Woohoo Posted January 7, 2012 Posted January 7, 2012 Hooray for progress! Â Also, thought of a "Wrong Turn" not involving a companion - Barton Thorn, the NPC who sends the player up on a ridge to save his "girlfriend" from geckos and then attacks the player when they've cleared out the geckos. Seems like a great opportunity to get a little "wrong place, wrong time" rape incorporated into the early game.
Kuroshu Posted January 7, 2012 Posted January 7, 2012 Another suggestion: Â Having Sunny as a companion when you go to the NCR correction facility. Â Yeah sunny isn't normally a companion but still, the posibility is there
prideslayer Posted January 8, 2012 Author Posted January 8, 2012 Not 100% confident that I'll have the first version out today as planned. Still finishing up the new area, getting guards and other NPCs added now; it's more involved than I expected it to be, but there IS one working NPC now, so getting the rest in shouldn't be too difficult. Â Getting that all working means I haven't had any time to get the actual quest translated from my text outline into code yet.
prideslayer Posted January 9, 2012 Author Posted January 9, 2012 This is going to be delayed for at least a week. Reinstalled windows today, my backup plan included pretty much everything, including my mod staging area that holds all the scripts, text outlines, etc.. but not the data directory since I figured I'd just reinstall everything. Â Well data directory is the only place I had the esp and actual "work" done so, from a GECK standpoint, I have to start over. Whoops! Â So before I get back to work on it, I'm going to try to get caught up on outstanding sexoutNG issues (cadazore pretzel, spore carrier alignment, changes to random picker, etc.)
prideslayer Posted January 11, 2012 Author Posted January 11, 2012 Didn't forget this, but haven't started on it either. The ideas for it, along with many of those posted here, will be finding their way into a new mod instead. Sexout Consequences. Â This will have some companion-oriented stuff as I've discussed, but opens the door to many more ideas not centered around the companion, but instead around actions you've performed (quest completions, failures, stages) from the vanilla game. Â I intend to add support (but not a requirement) for at least SewerSlave, LegionTryout, and FiendsTryout as well -- if they are present, some NPCs may turn you over to them under the right circumstances. Â Thoughts so far (this actually IS a spoiler. Don't read if you want to be surprised.: Â Â Goodsprings - Siding with the Powder Gangers in Goodsprings - Siding with the Residents in Goodsprings Crimson Caravan - Stealing from Gun Runners for Crimson Caravan Freeside - Following the thugs to see the dead body Gomorrah - Freeing Joana Kings - Narcing on (whats his name the guide) to the King - Crossing Pacer White Gloves - Exposing Mortimer MCR - Activating the Helios One weapon - Wiping out Forlorn Hope - Not sending all power to the strip from Helios One Silver Rush - Walking in with Cass. Â Â Â Actions will have (sexual) consequences.
zippy57 Posted January 11, 2012 Posted January 11, 2012 Â Goodsprings - Siding with the Powder Gangers in Goodsprings - Siding with the Residents in Goodsprings Crimson Caravan - Stealing from Gun Runners for Crimson Caravan Freeside - Following the thugs to see the dead body Gomorrah - Freeing Joana Kings - Narcing on (whats his name the guide) to the King - Crossing Pacer White Gloves - Exposing Mortimer MCR - Activating the Helios One weapon - Wiping out Forlorn Hope - Not sending all power to the strip from Helios One Silver Rush - Walking in with Cass. Actions will have (sexual) consequences. This upsets me. Because I find myself in a cycle. Start new game. Mod released that adds content to a part I've already cleared. Restart game. Mod released that adds content to a part I've already cleared. Restart game. And so on.I'm not complaining so much as...okay, I'm complaining, but I'm complaining that the community keeps releasing new stuff. Which is not what you'd call a bad complaint. I just have to figure out how I'm going to get anywhere in this game when you people keep adding new stuff.
prideslayer Posted January 11, 2012 Author Posted January 11, 2012 Haha.. I feel your pain. Since coming here I have started over five or six times, and made almost no progress. Usually I just cheat to hell now (which I never did before!) to get some weapons and armor, run off to get my companions, and then go get them in whatever bad situation someone has dreamed up. Â OTOH, Before sexout, I: - Beat the powder gangers down brutally in every playthrough. - Beat the legion down brutally in every playthrough. - Never played a female PC. Â So.. strange as it may seem, sexout has exposed me to more of FONV than I would have otherwise seen (in more ways than one!) if left to just play through on my own. Â When this mod is done, it should provide good enjoyment for everyone starting a fresh character, and incentive to play through again... multiple times, with different choices, just like the vanilla game.
Shantotto Posted January 11, 2012 Posted January 11, 2012 This sounds excellent, and very much in line with what Fallout tries to do at any rate. Â If I may add some suggestions where consequences could be appropiate: Â Â -If you kill Benny while in the Tops suite. Even if you do it in the suite, people would put two and two together, his thugs wouldn't be happy. Not so much if he manages to escape to the Fort. Â -Perhaps something regarding the false passports into the Strip. Not from the securitrons, that'd be strange. But maybe somehow someone on the Strip has gotten a hold of information that you have a false passport and blackmails you with that info. Â -Humiliating the Ghoul (Grecks?) with the weird face when doing the Atomic Wrangler quests. Â
zippy57 Posted January 11, 2012 Posted January 11, 2012 If you kill Benny while in the Tops suite. Even if you do it in the suite' date=' people would put two and two together, his thugs wouldn't be happy. [/quote']I'm still trying to figure out why nothing happens here in the vanilla game. Â EDIT: Why does the spoiler button say "Show Conent"?
Shantotto Posted January 11, 2012 Posted January 11, 2012 Hehe, yeah. I think the biggest one is if you kille House though. I'm guessing it was something that fell to the wayside because of lack of time or something (because logically, it'd have huge repercussions in the game-world). It must've been something the deve team thought about given that the world is pretty "logical" all in all.
prideslayer Posted January 12, 2012 Author Posted January 12, 2012 Shantotto, your ideas all sound good. I'll keep them in mind. House.. that sounds interesting. Many people were already plotting to kill him, but there may be some that were friendly / appreciated his stabilizing role. Â Or maybe they just want to knock you down a peg or two before you start to boss them around?
GSBmodders Posted January 12, 2012 Posted January 12, 2012 Since you are working a consequences angle now, getting the Gomorrah prostitute started on med x should result in pissing off somebody. I don't think any Gomorrah thugs would care that one of their girls starts using I think of it more as a territorial thing. Â Something else to consider is that local pushers would not care for you helping the followers to get the addicts clean
zippy57 Posted January 12, 2012 Posted January 12, 2012 Something else to consider is that local pushers would not care for you helping the followers to get the addicts cleanThe fact that you have to specifically target Dixon for one of the quests, combined with his already established presence in Sexout plugins could certainly provide some interesting outcomes.
Halstrom Posted January 12, 2012 Posted January 12, 2012 Would Mr House want to sire a prodigy perhaps?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now