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Posted

I got error on Silver hand Outcome — Death.
I couldnt get chain after the sex with the DM 3 chain_01 cannot be load error.

 

Could you please help?

Posted
On 10/2/2026 at 2:03 AM, DaVe_TeH_KiLlAh said:

not sure why but silver blood scenario doesn't start for me

any error in papyrus? check requeriments

Posted

Not sure how to properly go about fixing this issue but I'm on the most recent version of Skyrim in case that matters. I can't for the life of me get any of the scenarios to start no matter how many times I click start in the menu. 

Posted
10 hours ago, loodoojr1 said:

Not sure how to properly go about fixing this issue but I'm on the most recent version of Skyrim in case that matters. I can't for the life of me get any of the scenarios to start no matter how many times I click start in the menu. 

send papyrus please. any errors or mesagge showing?

Posted
9 hours ago, The new guy1 said:

send papyrus please. any errors or mesagge showing?

No crashes, errors or messages are happening so I guess I don't have any logs either. I just try and click the start section in the MCM and nothing really happens no matter how many times I click. It's odd. 

Posted

I must be missing something obvious but the buttons are not working for the tests when I press them. They blank out for a moment, seeming to respond to me pressing them, but then nothing happens. Nothing spawns or anything. What am I doing wrong

Posted (edited)
On 10/8/2026 at 4:07 AM, Sam Hill said:

I must be missing something obvious but the buttons are not working for the tests when I press them. They blank out for a moment, seeming to respond to me pressing them, but then nothing happens. Nothing spawns or anything. What am I doing wrong

 

On 10/6/2026 at 3:07 PM, The new guy1 said:

send papyrus please. any errors or mesagge showing?

i put some traces in the script, try again with the new version and if don't work please put de papyrus0 log here, thanks

Edited by The new guy1
Posted

Here is the log. I also had lord and savior chatgpt look through the file and it said:

 

Quote

 

Yes. Your Papyrus log shows exactly why the Start buttons in Player Death Aftermath Addons aren't working. More importantly, the errors point toward a problem with the mod's quest scripts or references, rather than the buttons themselves.

The log confirms three things:

  1. The MCM buttons are detecting your clicks correctly.

  2. The mod attempts to start the selected scenario.

  3. The attempt fails because the script object responsible for that scenario is invalid.

This happens across multiple scenarios, which suggests a shared installation, script-version, or initialization problem rather than an isolated broken scenario.

 

 

It is also speculating that another mod may be overwriting the files or that there is a compatibility issue between PDA Addons and sexlab, but I am still testing as I write this.

Papyrus.1.log

Posted

I took some time to try out the new scene, and now I'm convinced your mod must have been made with AI, because it has exactly the same problems as the stuff I've been messing around with myself. The transition between SexLab animation scheduling and pop-ups is very janky. I can't suggest, like Pama did, that you learn CK and then use AI to assist your development, because I haven't found the time to learn CK either. But as a pure AI newbie player's suggestion, I think you could open a new conversation thread and tell the AI it's a Skyrim mod code checker and improver, have it measure the time between when your mod's pop-ups end and when the SexLab animation triggers, and check whether there's too much redundant code and too many timers in between. That's the method I use to try to make the story progression as smooth as possible.

Posted
16 hours ago, loodoojr1 said:

Ah here is the log I have as well for that same issue.Papyrus.0.log

 

20 hours ago, Sam Hill said:

Here is the log. I also had lord and savior chatgpt look through the file and it said:

 

 

It is also speculating that another mod may be overwriting the files or that there is a compatibility issue between PDA Addons and sexlab, but I am still testing as I write this.

Papyrus.1.log 268.57 kB · 1 download

PDAA_Addon_0.2.6_test.zip

Try this please, you two use sexlab or sexlab p+? ignore the nazeem stuff is a WIP and does not work just want to know if the other scenes work now for you

Posted
3 hours ago, moeboom said:

I took some time to try out the new scene, and now I'm convinced your mod must have been made with AI, because it has exactly the same problems as the stuff I've been messing around with myself. The transition between SexLab animation scheduling and pop-ups is very janky. I can't suggest, like Pama did, that you learn CK and then use AI to assist your development, because I haven't found the time to learn CK either. But as a pure AI newbie player's suggestion, I think you could open a new conversation thread and tell the AI it's a Skyrim mod code checker and improver, have it measure the time between when your mod's pop-ups end and when the SexLab animation triggers, and check whether there's too much redundant code and too many timers in between. That's the method I use to try to make the story progression as smooth as possible.

yeah, i use AI, CK is a pain in hell and i have no time either to learn it, the best option if the texbox is tedius it's to use Fuz ro dah, but takes more time, right now i consider the result decent, and i'm focus into making new stuff, for the moment the textboxes are gonna stay, maybe if i found something better than fuz ro dah could give it a try, some new API for dialogue or something that don't need CK at every step

Posted
5 hours ago, Sam Hill said:

 

10 hours ago, loodoojr1 said:

Only the new bandit leader addition worked. Nothing else worked. I am on normal sexlab. Papyrus.0.log

PDAA_Addon_0.2.6_test_2.zip

let me know if this work for you, and thanks for helping me debug this, i don't use normal sexlab anymore and can't debug this, keep sending me papyruls logs if failing please

Posted

It does the same thing. And like before, when the bandit boss outcome is tested, no animations actually occur. The screen fades out and then back in with the player character standing idle, a device spawns behind them, and then a bunch of different bandit models gets cycled through nearby in their a-pose positions, before an error message appears, saying something like "actors and objects cannot be placed".

Papyrus.0.log

Posted
46 minutes ago, Sam Hill said:

It does the same thing. And like before, when the bandit boss outcome is tested, no animations actually occur. The screen fades out and then back in with the player character standing idle, a device spawns behind them, and then a bunch of different bandit models gets cycled through nearby in their a-pose positions, before an error message appears, saying something like "actors and objects cannot be placed".

Papyrus.0.log 309.06 kB · 1 download

PDAA_Addon_0.2.6_test_3.zip

let's see what happends now...

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