Chan Louis Posted October 1 Posted October 1 I got error on Silver hand Outcome — Death. I couldnt get chain after the sex with the DM 3 chain_01 cannot be load error. Could you please help?
The new guy1 Posted October 1 Author Posted October 1 4 hours ago, Chan Louis said: I got error on Silver hand Outcome — Death. I couldnt get chain after the sex with the DM 3 chain_01 cannot be load error. Could you please help? hello, you need to have toast-dmpack1_2_2: https://mega.nz/file/4eMkWRzB#ZMbUCtTL01fIX3_PvaiVP3Xv3j2SXqpXeXV8SLzNnAE
DaVe_TeH_KiLlAh Posted October 2 Posted October 2 not sure why but silver blood scenario doesn't start for me
The new guy1 Posted October 3 Author Posted October 3 On 10/2/2026 at 2:03 AM, DaVe_TeH_KiLlAh said: not sure why but silver blood scenario doesn't start for me any error in papyrus? check requeriments
loodoojr1 Posted October 6 Posted October 6 Not sure how to properly go about fixing this issue but I'm on the most recent version of Skyrim in case that matters. I can't for the life of me get any of the scenarios to start no matter how many times I click start in the menu.
The new guy1 Posted October 6 Author Posted October 6 10 hours ago, loodoojr1 said: Not sure how to properly go about fixing this issue but I'm on the most recent version of Skyrim in case that matters. I can't for the life of me get any of the scenarios to start no matter how many times I click start in the menu. send papyrus please. any errors or mesagge showing?
loodoojr1 Posted October 6 Posted October 6 9 hours ago, The new guy1 said: send papyrus please. any errors or mesagge showing? No crashes, errors or messages are happening so I guess I don't have any logs either. I just try and click the start section in the MCM and nothing really happens no matter how many times I click. It's odd.
Sam Hill Posted October 8 Posted October 8 I must be missing something obvious but the buttons are not working for the tests when I press them. They blank out for a moment, seeming to respond to me pressing them, but then nothing happens. Nothing spawns or anything. What am I doing wrong 1
MysticDaedra Posted Sunday at 11:19 PM Posted Sunday at 11:19 PM Saw that it's only for testing and not for using in regular saves, so gonna hold off on installing this for now, but I'm very intrigued. Looking forward to future updates. 1
The new guy1 Posted Tuesday at 02:45 PM Author Posted Tuesday at 02:45 PM (edited) On 10/8/2026 at 4:07 AM, Sam Hill said: I must be missing something obvious but the buttons are not working for the tests when I press them. They blank out for a moment, seeming to respond to me pressing them, but then nothing happens. Nothing spawns or anything. What am I doing wrong On 10/6/2026 at 3:07 PM, The new guy1 said: send papyrus please. any errors or mesagge showing? i put some traces in the script, try again with the new version and if don't work please put de papyrus0 log here, thanks Edited Tuesday at 02:45 PM by The new guy1
Sam Hill Posted Tuesday at 07:16 PM Posted Tuesday at 07:16 PM Here is the log. I also had lord and savior chatgpt look through the file and it said: Quote Yes. Your Papyrus log shows exactly why the Start buttons in Player Death Aftermath Addons aren't working. More importantly, the errors point toward a problem with the mod's quest scripts or references, rather than the buttons themselves. The log confirms three things: The MCM buttons are detecting your clicks correctly. The mod attempts to start the selected scenario. The attempt fails because the script object responsible for that scenario is invalid. This happens across multiple scenarios, which suggests a shared installation, script-version, or initialization problem rather than an isolated broken scenario. It is also speculating that another mod may be overwriting the files or that there is a compatibility issue between PDA Addons and sexlab, but I am still testing as I write this. Papyrus.1.log
loodoojr1 Posted Tuesday at 10:36 PM Posted Tuesday at 10:36 PM Ah here is the log I have as well for that same issue.Papyrus.0.log
moeboom Posted yesterday at 12:02 PM Posted yesterday at 12:02 PM I took some time to try out the new scene, and now I'm convinced your mod must have been made with AI, because it has exactly the same problems as the stuff I've been messing around with myself. The transition between SexLab animation scheduling and pop-ups is very janky. I can't suggest, like Pama did, that you learn CK and then use AI to assist your development, because I haven't found the time to learn CK either. But as a pure AI newbie player's suggestion, I think you could open a new conversation thread and tell the AI it's a Skyrim mod code checker and improver, have it measure the time between when your mod's pop-ups end and when the SexLab animation triggers, and check whether there's too much redundant code and too many timers in between. That's the method I use to try to make the story progression as smooth as possible.
The new guy1 Posted yesterday at 03:36 PM Author Posted yesterday at 03:36 PM 16 hours ago, loodoojr1 said: Ah here is the log I have as well for that same issue.Papyrus.0.log 20 hours ago, Sam Hill said: Here is the log. I also had lord and savior chatgpt look through the file and it said: It is also speculating that another mod may be overwriting the files or that there is a compatibility issue between PDA Addons and sexlab, but I am still testing as I write this. Papyrus.1.log 268.57 kB · 1 download PDAA_Addon_0.2.6_test.zip Try this please, you two use sexlab or sexlab p+? ignore the nazeem stuff is a WIP and does not work just want to know if the other scenes work now for you
The new guy1 Posted yesterday at 03:43 PM Author Posted yesterday at 03:43 PM 3 hours ago, moeboom said: I took some time to try out the new scene, and now I'm convinced your mod must have been made with AI, because it has exactly the same problems as the stuff I've been messing around with myself. The transition between SexLab animation scheduling and pop-ups is very janky. I can't suggest, like Pama did, that you learn CK and then use AI to assist your development, because I haven't found the time to learn CK either. But as a pure AI newbie player's suggestion, I think you could open a new conversation thread and tell the AI it's a Skyrim mod code checker and improver, have it measure the time between when your mod's pop-ups end and when the SexLab animation triggers, and check whether there's too much redundant code and too many timers in between. That's the method I use to try to make the story progression as smooth as possible. yeah, i use AI, CK is a pain in hell and i have no time either to learn it, the best option if the texbox is tedius it's to use Fuz ro dah, but takes more time, right now i consider the result decent, and i'm focus into making new stuff, for the moment the textboxes are gonna stay, maybe if i found something better than fuz ro dah could give it a try, some new API for dialogue or something that don't need CK at every step
loodoojr1 Posted 17 hours ago Posted 17 hours ago 7 hours ago, The new guy1 said: PDAA_Addon_0.2.6_test.zip 132.78 kB · 1 download Try this please, you two use sexlab or sexlab p+? ignore the nazeem stuff is a WIP and does not work just want to know if the other scenes work now for you Only the new bandit leader addition worked. Nothing else worked. I am on normal sexlab. Papyrus.0.log
Sam Hill Posted 12 hours ago Posted 12 hours ago 4 hours ago, loodoojr1 said: Only the new bandit leader addition worked. Nothing else worked. I am on normal sexlab Same here. Papyrus.0.log
The new guy1 Posted 7 hours ago Author Posted 7 hours ago 5 hours ago, Sam Hill said: Same here. Papyrus.0.log 531.73 kB · 0 downloads 10 hours ago, loodoojr1 said: Only the new bandit leader addition worked. Nothing else worked. I am on normal sexlab. Papyrus.0.log PDAA_Addon_0.2.6_test_2.zip let me know if this work for you, and thanks for helping me debug this, i don't use normal sexlab anymore and can't debug this, keep sending me papyruls logs if failing please
Sam Hill Posted 3 hours ago Posted 3 hours ago It does the same thing. And like before, when the bandit boss outcome is tested, no animations actually occur. The screen fades out and then back in with the player character standing idle, a device spawns behind them, and then a bunch of different bandit models gets cycled through nearby in their a-pose positions, before an error message appears, saying something like "actors and objects cannot be placed". Papyrus.0.log 1
The new guy1 Posted 3 hours ago Author Posted 3 hours ago 46 minutes ago, Sam Hill said: It does the same thing. And like before, when the bandit boss outcome is tested, no animations actually occur. The screen fades out and then back in with the player character standing idle, a device spawns behind them, and then a bunch of different bandit models gets cycled through nearby in their a-pose positions, before an error message appears, saying something like "actors and objects cannot be placed". Papyrus.0.log 309.06 kB · 1 download PDAA_Addon_0.2.6_test_3.zip let's see what happends now...
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