a_random_user Posted Friday at 04:19 PM Author Posted Friday at 04:19 PM 1 hour ago, eflat01 said: @a_random_user I'm following this mod... I like the idea how it uses factions like Romance of NPCS does. Thing is I'd like to see it have npc/npc and npc/pc soliciting (force greets) like the mod I mentioned for the immersion of it - iow the PC should not be the only one interested. It's more of a question of design really but I would had thought to use a single faction and it's rank would means for pricing or possibly be in how open a working gal would take an offer? Unfortunately, SPID does not support assigning faction ranks. At least the last time I checked. Skypatcher does allow modifying the faction rank, but assigning faction with Skypatcher is considerably less user friendly compared to SPID. It is one of the rare operations that require the formID rather than the easier to read EditorID. Soliciting is something I might add, either in the form of Blocking dialogue (They'll give you their offer when you speak to them) or Forcegreet dialogue (they'll either start talking once you're in range, or actively go to you). Design wise, the goal here is to not frustrate the player. Forcegreets can become annoying when it happens to much. Even if I were to limit a forcegreet to a once per day thing, that would still mean that every time you'd visit an inn, some wench will bother you. 1
eflat01 Posted Friday at 07:02 PM Posted Friday at 07:02 PM (edited) 2 hours ago, a_random_user said: Skypatcher does allow modifying the faction rank, but assigning faction with Skypatcher is considerably less user friendly compared to SPID. It is one of the rare operations that require the formID rather than the easier to read EditorID. Yes I can understand this... since I use both SPID and Skypatcher. I was thinking more in the lines of the functionality however that a prostitute may be "easier" to make deals with the more often they'd turned tricks, iow, part of the script calling to SexLab increasing (or capping) rank, so if you go to one particular whore a lot, since they know you they'd be more apt to cut you a break (of course limits would be set). 2 hours ago, a_random_user said: Soliciting is something I might add, either in the form of Blocking dialogue (They'll give you their offer when you speak to them) or Forcegreet dialogue (they'll either start talking once you're in range, or actively go to you). Design wise, the goal here is to not frustrate the player. Forcegreets can become annoying when it happens to much. Even if I were to limit a forcegreet to a once per day thing, that would still mean that every time you'd visit an inn, some wench will bother you. Certainly would peak my interest more even if it were only npc/npc prostitution were taking place. Yet I do know when it comes to a PC it can be annoying or even in the way of other quests. Many mods which do such things run off a timed event the better ones also have a way to toggle it off an on, if you'd consider that. Are a few mods where I toggle certain features off when questing. Basically I'm just spouting out ideas, I think this is a great mod going. Edited Friday at 07:06 PM by eflat01 1
hotrack Posted Saturday at 10:36 PM Posted Saturday at 10:36 PM So again I tested 1.1.2 and was surprised it didn't ask for bed use according to my Sexlab setting, testing a SexLab act with another mod to see if it was some missed setting or whatever, but then surprised by checking the main BP script to see that bed use is specifically set to false. Any particular reason for it? I should be able to compile a script edit for my own but this setting is somewhat odd as I see it.
a_random_user Posted yesterday at 02:01 AM Author Posted yesterday at 02:01 AM 3 hours ago, hotrack said: So again I tested 1.1.2 and was surprised it didn't ask for bed use according to my Sexlab setting, testing a SexLab act with another mod to see if it was some missed setting or whatever, but then surprised by checking the main BP script to see that bed use is specifically set to false. Any particular reason for it? I should be able to compile a script edit for my own but this setting is somewhat odd as I see it. It's because of the sexlab function GetAnimationsByDefaultTags(), which is used to filter the possible animations based on the tags provided. It has a bool on using the bed or not, so I had to make a choice, true and it will filter away standing animations, false and it will allow standing animation. It seemed safest to set it to false. I haven't found a method yet that allows setting tags without having to make a choice on the bed use. If I do, I'll be sure to implement it. 1
hotrack Posted 14 hours ago Posted 14 hours ago 9 hours ago, a_random_user said: It's because of the sexlab function GetAnimationsByDefaultTags(), which is used to filter the possible animations based on the tags provided. It has a bool on using the bed or not, so I had to make a choice, true and it will filter away standing animations, false and it will allow standing animation. It seemed safest to set it to false. So I edited the Main script, leaving the GetAnimationsByDefaultTags setting to UsingBed false, and changing the startsex AllowBed=true, and compiled and tested it in game, where I am able to use the bed, as I also have the Sexlab 'No Standing on Bed' setting turned off. Since I use SL Defeat (and SL Animations List) , I'm unsure whether the standing animations that I can choose come from their list or BP's list, but again I'm no SL expert [it took me some time to figure out why my edited script was failing to compile (my script sources was from my time in Oldrim, not SSE)].
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