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Posted
3 hours ago, asdt123123 said:

Mod seems stable, didn't notice any bugs. 

 

If anyone has any suggestions for mod events/API now's the time to suggest it. 

 

Not really an API/mod event, and perhaps not even your area of expertise, but it would be cool if it was possible for the mod to dynamically select the mesh of the leash based on the "max length" of the leash. Chains especially very quickly gets stretched out, which looks bad. Having a few more links of the mesh would fix that. Of course I assume this would require having a number of "baked" meshes for the various lengths. Just a happy thought. 

Posted (edited)

great if you could add a list of the combinations for the most common leashes as well somewhere in the readme.

for example invicta is "Leash" -> Spine 2 iirc (not Leash1 which is the default afaik)

Edited by Fraying9981
Posted
6 hours ago, TrollAutokill said:

It works great with Diary of Mine. I added an option to leash a following slave. I had a lot of fun watching them run away to the end of the leash, but they don't ragdoll in this case, too bad, they should.

 

One thing I had to change was to add an NPC Neck bone to the mesh, so now the chain is attached to the neck instead of the middle of the spine.

 

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Another touch of genius.  

 

I saw some comments earlier about adding having to add keywords to DD collars earlier, that I won't pretend to fully understand, 

 

So this may be just another daft question, but what you said made me wonder if this will now work with the current DOM basic steel, and the enchanted leashing, collars?  And if so, can we equip those to any NPCs in other mods and expect the leashes to work OK with those?  And is this all OK with DOM 8.4+?

 

Simple 'yes' or 'no' answers would probably be fine!

 

DQW

Posted (edited)
32 minutes ago, DonQuiWho said:

 

Another touch of genius.  

 

I saw some comments earlier about adding having to add keywords to DD collars earlier, that I won't pretend to fully understand, 

 

So this may be just another daft question, but what you said made me wonder if this will now work with the current DOM basic steel, and the enchanted leashing, collars?  And if so, can we equip those to any NPCs in other mods and expect the leashes to work OK with those?  And is this all OK with DOM 8.4+?

 

Simple 'yes' or 'no' answers would probably be fine!

 

DQW

Yes. It's just a collar with a leash. You add keywords (DD, DOM, Zaz, ...) to it if you want other mods to recognize it as a collar. Otherwise it is merely a necklace to them.

Edited by TrollAutokill

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