Z3N-DrAGON Posted July 23 Posted July 23 View File PrimalPals - 183/287 Primal Pals is an NSFW model collection for Palworld aiming to provide naughty bits to Pals while maintaining their original look as much as possible. Includes all of UnfairJackal's models (they make up the majority of this pack) as well as my own and xMenar's, with fixes provided for stuff that was broken before or after the 1.0 update and will continue to be updated with more fixes and new models! (Screenshots are not exhaustive) For more information, help, bug report, previews of upcoming models and feedback/suggestions you can join the Jackal's Den discord server with this invite link: https://discord.gg/XJrAG6aQ2A For animators: The pack's internal structure is to undergo significant changes in the near future... If you want more details please let me know and I will assist Requirments: Spoiler UE4SS: UE4SS (RE-UE4SS Okaetsu Experimental-Palworld) at Palworld Nexus - Mods and community or GitHub - Okaetsu/RE-UE4SS: Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games · GitHub UE4SS is a universal requirement for the model frameworks to function DynamicPals: Dynamic Pals at Palworld Nexus - Mods and community (currently STEAM only with the latest update) OR PalMagic: PalMagic - Runtime Model Replacer at Palworld Nexus - Mods and community UsefulExtras: Spoiler NoFadeOut Mod: No Fade Out Pal at Palworld Nexus - Mods and community Installation: Simply extract/copy the ~mods folder for your version into STEAM: <SteamInstallPath>\Palworld\Pal\Content\Paks XBOX: <DriveLetter>:\XBoxGames\Palworld\Content\Pal\Content\Paks FOR PalMagic: run the __ManifestList_Create.bat file that comes with it in the ModelJSON folder, if installing for the first time. FOR DynamicPals: no further actions needed, just the zip extraction Caution: As this is a continuation of Project JZ, remove the previous "Jackal-Zen_Pals.pak" and the "Jackal-Zen_Pub.json" if you have them, since they have been renamed to "PrimalPals.pak" and "PrimalPals.json" respectively (I swear this is the last rename ) Special Thanks: UnfairJackal: for their amazing work on the models and for being a great inspiration! xMenar: for their contribution to the pack ReapersVigilance: for their incredible work on the base material setup for UE Poki and MonoDrago: for their great work on DynamicPals and PalMagic respectively Enjoy~ Submitter Z3N-DrAGON Submitted 07/23/26 Category Palworld 14
ShadyKitsune Posted July 23 Posted July 23 Hey Zen, glad to see you were able to make it through the hurdle ^^
draghiamnl Posted July 23 Posted July 23 Thank you for the hard work, I loved the one that came before this one, I am sure to love this too 💖
SomewhatSynonymous Posted July 23 Posted July 23 Not too long after I mentioned it, thank you for this :]
haruz Posted July 23 Posted July 23 Am interested but wonder if we can have preview pics. I didn't see any in any channel in discord link 1
Z3N-DrAGON Posted July 23 Author Posted July 23 1 hour ago, haruz said: Am interested but wonder if we can have preview pics. I didn't see any in any channel in discord link Well the pack has over 350 models in it... I'll see what I can do. 2
subnyd Posted July 24 Posted July 24 thanks for the pack! when testing there's an error [DynPals] [SwapAborted] Pal 'KingBahamut' swap failed: material or mesh does not exist. path '/game/mods/Z3NPalsKingbahamut_M/SK_KingBahamut_Male' does the same error for the 4 models of kingBahamut: zen male and female, jackal male and female also for sweetsheep but there's only 2 of them from jackal here
Z3N-DrAGON Posted July 24 Author Posted July 24 1 hour ago, subnyd said: thanks for the pack! when testing there's an error [DynPals] [SwapAborted] Pal 'KingBahamut' swap failed: material or mesh does not exist. path '/game/mods/Z3NPalsKingbahamut_M/SK_KingBahamut_Male' does the same error for the 4 models of kingBahamut: zen male and female, jackal male and female also for sweetsheep but there's only 2 of them from jackal here Just tested and I am not getting any errors... I can swap Blazamut and Woolipop just fine.. Did you maybe edit the json in some way? I am seeing a / missing between Z3NPals and KingBahamut_M in the error path you posted...
subnyd Posted July 24 Posted July 24 ok did some test and when launching the game with a fresh install DynamicPals create a pak file and need to relaunch the game i just didn't see the message since it disapeared after a bit and just loop the path error
subnyd Posted July 24 Posted July 24 (edited) i did it a second time and confirm it works now, that's on me i don't look at the screen when i launch a game most of the time, sorry for the inconvenience Edited July 24 by subnyd
LordOfJesters Posted July 25 Posted July 25 Since adding this, Katress is causing my game to crash. Confirmed its from this by disabling all other reskin mods: still crashed. Then disabled this one as well and it didn't.
subnyd Posted July 25 Posted July 25 23 minutes ago, LordOfJesters said: Since adding this, Katress is causing my game to crash. Confirmed its from this by disabling all other reskin mods: still crashed. Then disabled this one as well and it didn't. i have some katress in my base and don't crash, try reinstalling ue4ss and DynamicPals with the .bat from https://github.com/GoldenCarrotMLP/dynamic-pals/releases/tag/v0.1.18
LordOfJesters Posted July 25 Posted July 25 4 hours ago, subnyd said: i have some katress in my base and don't crash, try reinstalling ue4ss and DynamicPals with the .bat from https://github.com/GoldenCarrotMLP/dynamic-pals/releases/tag/v0.1.18 Didn't have dynamic pals before, But even after adding it and reinstalling ue4ss through it's prompt too, it still crashes either right as Katress spawns or sometimes a couple seconds after. if it helps, this is the crash report it gives: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping kernel32 ntdll
LordOfJesters Posted July 25 Posted July 25 4 hours ago, LordOfJesters said: Didn't have dynamic pals before, But even after adding it and reinstalling ue4ss through it's prompt too, it still crashes either right as Katress spawns or sometimes a couple seconds after. if it helps, this is the crash report it gives: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping Palworld_Win64_Shipping kernel32 ntdll Never mind, This was my fault. Apparently it was somehow conflicting with bakka's animations. Removed that and it works fine
AscalonRising Posted July 25 Posted July 25 What animation mod you would recommend with this or is there a plan to have its own animations?
LordOfJesters Posted July 25 Posted July 25 6 hours ago, missilver said: What animation mod you would recommend with this or is there a plan to have its own animations? This has the ones known to be working on the current version. 2
schmolz Posted July 26 Posted July 26 (edited) with this installed the thallasonic laser stops working ,havent tried many other abilities yet but i did narrow it down to this mod specifically ,i only have installed whats listed in the uptodate modding guide. Edited July 27 by schmolz
HeathenJack Posted July 27 Posted July 27 Are there any screenshots or something you can show us as a preview? 2
blepz Posted July 28 Posted July 28 On 7/26/2026 at 4:20 PM, schmolz said: with this installed the thallasonic laser stops working ,havent tried many other abilities yet but i did narrow it down to this mod specifically ,i only have installed whats listed in the uptodate modding guide. I had a similar issue with an earlier version. Removing Neptilius from the json fixed it for me. It's the name with Orca in it in the json. 1
sgkz Posted July 28 Posted July 28 Right now, the only issue I'm having is that Verdash's model breaks in all animations. I haven't installed any other mods related to Verdash 1
Z3N-DrAGON Posted July 28 Author Posted July 28 6 minutes ago, sgkz said: Right now, the only issue I'm having is that Verdash's model breaks in all animations. I haven't installed any other mods related to Verdash They updated the skeleton with 1.0 so the new skeleton is used for PrimalPals. That makes it incompatible with any prior animations... They need to be remade 1
Warvelton Posted July 30 Posted July 30 On 7/27/2026 at 2:04 PM, HeathenJack said: Are there any screenshots or something you can show us as a preview? Here you are, the skins are mostly feral based. Anthro pals do have skins as well, tbh one of the better/more tasteful model replacers out right now for sure. 1
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