Z3N-DrAGON Posted August 27 Author Posted August 27 3 hours ago, anavin500 said: it's work with BakkasVSkin + animation or this standalone mod and no animation support? It can work alongside BakkasVskin for the models, but not for the animations made for that pack, as they have wayyy more bones that don't exist in the PrimalPals versions
kuri21079 Posted August 29 Posted August 29 How are these supposed to load in-game? Are they supposed to be there by default, do I have to use dressing facility, or...?
Z3N-DrAGON Posted August 29 Author Posted August 29 2 hours ago, kuri21079 said: How are these supposed to load in-game? Are they supposed to be there by default, do I have to use dressing facility, or...? The model swap framework loads a skin automatically for each pal, provided it has one of course... If there are multiple skins for a pal, you can use: If you have DynamicPals, Alt+N (menu where you can choose a specific skin you want) or for PalMagic: Shift+Z to swap the closest pal which works on your own party too or Shift+X/Controller Y held down to swap the pal you are aiming at. For Pals you own (party, box, base), the applied skin is saved. For wild pals a random one is selected every time
DannyDavidDJ Posted August 31 Posted August 31 Maybe it's a stupid question, but is there any way to make pals erect without SCake? Thanks in advance
Z3N-DrAGON Posted August 31 Author Posted August 31 56 minutes ago, DannyDavidDJ said: Maybe it's a stupid question, but is there any way to make pals erect without SCake? Thanks in advance Unfortunately no for the time being, but we are working on that 2
Innersight Posted September 1 Posted September 1 Dunno if it's been asked earlier. Do you guys have a Ko-fi or anything?
Innersight Posted September 1 Posted September 1 I noticed Daedream and Flopie lack the reskin when they're out due to the partner skill. Works normal when you directly summon them though.
ShadyKitsune Posted September 1 Posted September 1 50 minutes ago, Innersight said: I noticed Daedream and Flopie lack the reskin when they're out due to the partner skill. Works normal when you directly summon them though. This was talked about a long time ago from several modders who messed with Daedream and Flopie, but they have 2 separate models available to them, one for the pal itself when wild, summoned, or in base, and one specifically for when using its passive skill/former necklace.
Cephalon Imp Posted September 1 Posted September 1 50 minutes ago, Innersight said: I noticed Daedream and Flopie lack the reskin when they're out due to the partner skill. Works normal when you directly summon them though. I think this is not technically an issue with this mod, but with PalMagic/DynamicPals, as they apply the skins.
Innersight Posted September 1 Posted September 1 1 hour ago, Cephalon Imp said: I think this is not technically an issue with this mod, but with PalMagic/DynamicPals, as they apply the skins. I remember basic pak files changed all pal skins. whether it was in a cage, going into expedition, viewed on the Palpedia, or hovering over your shoulder when inactive. I'm going on a limb but I assume it has something to do with not applying a gender to pals in these states. Which fuzzes with the mod.
Cephalon Imp Posted September 1 Posted September 1 6 hours ago, Innersight said: I remember basic pak files changed all pal skins. whether it was in a cage, going into expedition, viewed on the Palpedia, or hovering over your shoulder when inactive. I'm going on a limb but I assume it has something to do with not applying a gender to pals in these states. Which fuzzes with the mod. It's likely more that these types of replacers don't overwrite the base skins, but instead replace them as they spawn. It probably doesn't target these models. I don't know any more detailed info on the topic, sadly.
Dark_Messiah Posted September 4 Posted September 4 (edited) just asking but you said this mod includes stuff from previous packs, does that mean it overwrites changes the devs made to some pals in 1.0? so it uses the old models not the new ones for those pals? or did you guys remade those models with the new ones in mind? Edited September 4 by Dark_Messiah
SomewhatSynonymous Posted September 4 Posted September 4 I absolutely love what you've done with Eidrolon, I love them so much! I love that there's a lot of different pals with two separate choices for genitals (my GOAT Eidrolon namely being one), this mod is magnificent.
Z3N-DrAGON Posted September 4 Author Posted September 4 41 minutes ago, SomewhatSynonymous said: I absolutely love what you've done with Eidrolon, I love them so much! I love that there's a lot of different pals with two separate choices for genitals (my GOAT Eidrolon namely being one), this mod is magnificent. Thank you! Both UnfairJackal and xMenar did a great job with Eidrolon
ShadyKitsune Posted September 4 Posted September 4 5 hours ago, Dark_Messiah said: just asking but you said this mod includes stuff from previous packs, does that mean it overwrites changes the devs made to some pals in 1.0? so it uses the old models not the new ones for those pals? or did you guys remade those models with the new ones in mind? The only models changed by the devs were Verdash, Fenglope/Lux, and Robinquill. The rest of the older pals included were fine, with some being redesigned a bit.
Z3N-DrAGON Posted September 4 Author Posted September 4 10 hours ago, Dark_Messiah said: just asking but you said this mod includes stuff from previous packs, does that mean it overwrites changes the devs made to some pals in 1.0? so it uses the old models not the new ones for those pals? or did you guys remade those models with the new ones in mind? Both Verdash and Robinquil have been updated to use the new models. Also for Fenglope, the textures have been upgraded to the new ones (for both variants). I am not aware of any other drastic pal changes for 1.0..
Z3N-DrAGON Posted Friday at 06:38 PM Author Posted Friday at 06:38 PM 2 hours ago, NeonFOE said: Is this mod updated to the 1.0 palworld? Yes, it works for 1.0
NeonFOE Posted Friday at 07:30 PM Posted Friday at 07:30 PM Ok thanks also can you send me the new palworld animations if there is new ones cause i am trying to add more to my game for shits and giggles.
Z3N-DrAGON Posted Friday at 08:01 PM Author Posted Friday at 08:01 PM 30 minutes ago, NeonFOE said: Ok thanks also can you send me the new palworld animations if there is new ones cause i am trying to add more to my game for shits and giggles. If you are refering to my animations, they are not available currently. Other animation packs can be found here or on Discord servers...
NeonFOE Posted Friday at 08:21 PM Posted Friday at 08:21 PM Oof ok, uh last question i keep getting these netcommsinvalid popping up disabling the animations at least a minute or two later, how can i fix that?
NeonFOE Posted Friday at 08:28 PM Posted Friday at 08:28 PM Not only that it makes the characters jitter out of control when the animation is going
Z3N-DrAGON Posted Friday at 09:34 PM Author Posted Friday at 09:34 PM 1 hour ago, NeonFOE said: Oof ok, uh last question i keep getting these netcommsinvalid popping up disabling the animations at least a minute or two later, how can i fix that? That would be SCake, so can't provide much insight I'm afraid
NeonFOE Posted Friday at 09:41 PM Posted Friday at 09:41 PM So no way to fix it, crap. Can you hook me back up if you find anything?
Z3N-DrAGON Posted Friday at 09:43 PM Author Posted Friday at 09:43 PM 2 minutes ago, NeonFOE said: So no way to fix it, crap. Can you hook me back up if you find anything? Unfortunate, I know, but there is something coming up soon
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now