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Posted
6 hours ago, Z3N-DrAGON said:

Thank you! But keep in mind, the vast majority of the models in the pack were made by UnfairJackal!

 

I haven't been around for a couple years but the name UnfairJackal sounds familiar - with a positive ring to it. I can't yet remember specifically what he did but I clearly must have been using his mods.

Posted (edited)

Come to think of it is there a way to combine the mods? I noticed with shift+Z/X I can change skins. Can I apply other mods to the selections? I've noticed my other "solitary" skin mods still show up when I view a pal's page.

Edited by Innersight
Posted
1 hour ago, Innersight said:

Come to think of it is there a way to combine the mods? I noticed with shift+Z/X I can change skins. Can I apply other mods to the selections? I've noticed my other "solitary" skin mods still show up when I view a pal's page.

 

Any skins using .json files can be used together and apply interchangeably.

 

If they only have a .pak file that ends in _P however, they cannot because it means it's a replacer that affects the pal entirely, male or female, granted Mudkip has found a way to make some of the more trending replacers (TBox) into a .json friendly format (aiding another mod however).

Posted

Love your mod! 
I had no issues while using it for almost a week now!
Its not obnoxious and pals still look like vanilla but with some tools now
Keep up the gods work! 
If you pull off moldron somehow ill surrender my soul to you lol
Also the Silvegis model HOLY MOLY 🔵🔵  👀
Gonna wait for updates :

Posted
58 minutes ago, Poetanczyk said:

Love your mod! 
I had no issues while using it for almost a week now!
Its not obnoxious and pals still look like vanilla but with some tools now
Keep up the gods work! 
If you pull off moldron somehow ill surrender my soul to you lol
Also the Silvegis model HOLY MOLY 🔵🔵  👀
Gonna wait for updates :

Moldron you say? What a coincidence~

Screenshot 2026-08-10 234103.png

Screenshot 2026-08-10 234518.png

Posted
9 hours ago, ShadyKitsune said:

 

Any skins using .json files can be used together and apply interchangeably.

 

If they only have a .pak file that ends in _P however, they cannot because it means it's a replacer that affects the pal entirely, male or female, granted Mudkip has found a way to make some of the more trending replacers (TBox) into a .json friendly format (aiding another mod however).

Would it be as simple as changing the file name from .pak to .json?

Posted
2 hours ago, Innersight said:

Would it be as simple as changing the file name from .pak to .json?

 

paks hold all the information for a file, jsons are just text files that you can use to direct the pak on when to activate however.

 

You have to do it a certain way though that I'm certainly not great at however (format matters between palmagic and alter though, unless you're using dynamicpals, then either works).

Posted

Does this work with the steam workshop install of ue4ss? The pathing is a bit different. I tried to put things in their equivalent spots, but it doesn't seem to be working. Though that could still be something else on my end I'm messing up

Posted
4 hours ago, kikinak said:

Does this work with the steam workshop install of ue4ss? The pathing is a bit different. I tried to put things in their equivalent spots, but it doesn't seem to be working. Though that could still be something else on my end I'm messing up

everything that isnt dll still goes into the same spots

Posted
11 hours ago, kikinak said:

Does this work with the steam workshop install of ue4ss? The pathing is a bit different. I tried to put things in their equivalent spots, but it doesn't seem to be working. Though that could still be something else on my end I'm messing up

That I don't know... Haven't bothered with workshop mods. PrimalPals doesn't itself interact with UE4SS, it's the frameworks (either PalMagic or DynamicPals) that do so

Posted

Sounds like it's dynamic pals that's giving me trouble then. Shame neither of those are on workshop. Any idea if DynamicPals can be made to play nice with workshop ue4ss or am i stuck between this vs all my workshop mods?

Posted
1 hour ago, kikinak said:

Sounds like it's dynamic pals that's giving me trouble then. Shame neither of those are on workshop. Any idea if DynamicPals can be made to play nice with workshop ue4ss or am i stuck between this vs all my workshop mods?

I haven't had a problem running these mods with the Steam workshop version of UE4SS. PalMagic doesn't install anything into a UE4SS folder, so you don't need to do anything special there, but if any mod requests you install something into: Palworld\Pal\Binaries\Win64\ue4ss\Mods (such as UniPalUI), for the Steam version you would instead install it to: Palworld\Mods\NativeMods\UE4SS\Mods.

 

I was told that the Steam workshop version of UE4SS was an unofficial upload, rehosted, so I'm keeping an eye on it but so far nothing has gone wrong.

Posted
6 hours ago, SwissxPiplup said:

I haven't had a problem running these mods with the Steam workshop version of UE4SS. PalMagic doesn't install anything into a UE4SS folder, so you don't need to do anything special there, but if any mod requests you install something into: Palworld\Pal\Binaries\Win64\ue4ss\Mods (such as UniPalUI), for the Steam version you would instead install it to: Palworld\Mods\NativeMods\UE4SS\Mods.

 

I was told that the Steam workshop version of UE4SS was an unofficial upload, rehosted, so I'm keeping an eye on it but so far nothing has gone wrong.

The github for UE4SS mentions the workshop version I assume it's close enough to official... Ah, that alternate path works! Thank you very much!

Posted

Well, the base mod works but it's not letting me cycle skins. People are saying shift+Z/X but those aren't doing anything for me, and altermatic isn't letting me reroll either (shift+O returns "SkelMesh wasn't able to reroll"). Am I missing something? I got dymamicPals, UniPalUI, Altermatic, and even SCake, UniPal says I have everything so mods should be fully functional. Plz, my male astegon looks like it's female, while my female Kitsun is purple and a herm, and after getting Altermatic&SCake my Anubis is back to default after having previously been properly lewded

Posted
8 hours ago, kikinak said:

Well, the base mod works but it's not letting me cycle skins. People are saying shift+Z/X but those aren't doing anything for me, and altermatic isn't letting me reroll either (shift+O returns "SkelMesh wasn't able to reroll"). Am I missing something? I got dymamicPals, UniPalUI, Altermatic, and even SCake, UniPal says I have everything so mods should be fully functional. Plz, my male astegon looks like it's female, while my female Kitsun is purple and a herm, and after getting Altermatic&SCake my Anubis is back to default after having previously been properly lewded

 

SC isn't for skins, its for animations.

 

Otherwise, Shift + Z/X is for PalMagic, not DynamicPals, that one is Alt + N.

 

UniPal does nothing except act as a hook for Alter and SC as well. You may be having some hang ups with DP checking available skins every time they reload in place of being a static one and done as well.

 

For Kitsun, a futa model for some female pals. If you want to remove those, edit the PrimalPals json and remove all entries with (PalID)_T in them. The _T modifier is telling the mesh to replace the female equipment with a male one.

 

Not to mention that as I'm aware, PrimalPals uses a ModelJSON folder, while Alter uses SwapJSON, Alter has zero input on anything not formatted for it specifically.

Posted
28 minutes ago, wdhrthrfgj said:

image.png.bf2bf6fac8b6c77a27e99c51f760fdfe.png
Wispaw model from the latest update has missing textures??

 

Why do I feel like this is an advanced case of "is your No Fade Out mod up to date"?

Posted

Eidrolon seems to be bugged. Tail Slash freezes it in place and it won't do anything unless it gets interrupted. Recalling to the pal sphere and manually cancelling the animation while mounted seem to kick it out of the animation but the attack doesn't go off.

 

Happens on male alpha Eidrolon, it's the only one I have with tail slash unlocked so I'm not sure if it's just hat model or not

Posted
2 hours ago, wdhrthrfgj said:

image.png.bf2bf6fac8b6c77a27e99c51f760fdfe.png
Wispaw model from the latest update has missing textures??

Get v1.4.4.1 which fixes Wispaw's body texture

Posted
1 hour ago, BangBear said:

Eidrolon seems to be bugged. Tail Slash freezes it in place and it won't do anything unless it gets interrupted. Recalling to the pal sphere and manually cancelling the animation while mounted seem to kick it out of the animation but the attack doesn't go off.

 

Happens on male alpha Eidrolon, it's the only one I have with tail slash unlocked so I'm not sure if it's just hat model or not

Make sure PalMagic/DynamicPals (whichever you are using) is updated to the latest version

Posted
18 minutes ago, Z3N-DrAGON said:

Make sure PalMagic/DynamicPals (whichever you are using) is updated to the latest version

Ah, yep, that was it, thanks

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