Innersight Posted August 10 Posted August 10 6 hours ago, Z3N-DrAGON said: Thank you! But keep in mind, the vast majority of the models in the pack were made by UnfairJackal! I haven't been around for a couple years but the name UnfairJackal sounds familiar - with a positive ring to it. I can't yet remember specifically what he did but I clearly must have been using his mods.
Innersight Posted August 10 Posted August 10 (edited) Come to think of it is there a way to combine the mods? I noticed with shift+Z/X I can change skins. Can I apply other mods to the selections? I've noticed my other "solitary" skin mods still show up when I view a pal's page. Edited August 10 by Innersight
ShadyKitsune Posted August 10 Posted August 10 1 hour ago, Innersight said: Come to think of it is there a way to combine the mods? I noticed with shift+Z/X I can change skins. Can I apply other mods to the selections? I've noticed my other "solitary" skin mods still show up when I view a pal's page. Any skins using .json files can be used together and apply interchangeably. If they only have a .pak file that ends in _P however, they cannot because it means it's a replacer that affects the pal entirely, male or female, granted Mudkip has found a way to make some of the more trending replacers (TBox) into a .json friendly format (aiding another mod however).
Poetanczyk Posted August 10 Posted August 10 Love your mod! I had no issues while using it for almost a week now! Its not obnoxious and pals still look like vanilla but with some tools now Keep up the gods work! If you pull off moldron somehow ill surrender my soul to you lol Also the Silvegis model HOLY MOLY 🔵🔵 👀 Gonna wait for updates :3
Z3N-DrAGON Posted August 10 Author Posted August 10 58 minutes ago, Poetanczyk said: Love your mod! I had no issues while using it for almost a week now! Its not obnoxious and pals still look like vanilla but with some tools now Keep up the gods work! If you pull off moldron somehow ill surrender my soul to you lol Also the Silvegis model HOLY MOLY 🔵🔵 👀 Gonna wait for updates :3 Moldron you say? What a coincidence~ 3
Poetanczyk Posted August 10 Posted August 10 1 hour ago, Z3N-DrAGON said: Moldron you say? What a coincidence~ Oop There goes my soul then 🤸♂️
Innersight Posted August 11 Posted August 11 9 hours ago, ShadyKitsune said: Any skins using .json files can be used together and apply interchangeably. If they only have a .pak file that ends in _P however, they cannot because it means it's a replacer that affects the pal entirely, male or female, granted Mudkip has found a way to make some of the more trending replacers (TBox) into a .json friendly format (aiding another mod however). Would it be as simple as changing the file name from .pak to .json?
ShadyKitsune Posted August 11 Posted August 11 2 hours ago, Innersight said: Would it be as simple as changing the file name from .pak to .json? paks hold all the information for a file, jsons are just text files that you can use to direct the pak on when to activate however. You have to do it a certain way though that I'm certainly not great at however (format matters between palmagic and alter though, unless you're using dynamicpals, then either works).
kikinak Posted August 12 Posted August 12 Does this work with the steam workshop install of ue4ss? The pathing is a bit different. I tried to put things in their equivalent spots, but it doesn't seem to be working. Though that could still be something else on my end I'm messing up
vovarush Posted August 12 Posted August 12 4 hours ago, kikinak said: Does this work with the steam workshop install of ue4ss? The pathing is a bit different. I tried to put things in their equivalent spots, but it doesn't seem to be working. Though that could still be something else on my end I'm messing up everything that isnt dll still goes into the same spots
Z3N-DrAGON Posted August 12 Author Posted August 12 11 hours ago, kikinak said: Does this work with the steam workshop install of ue4ss? The pathing is a bit different. I tried to put things in their equivalent spots, but it doesn't seem to be working. Though that could still be something else on my end I'm messing up That I don't know... Haven't bothered with workshop mods. PrimalPals doesn't itself interact with UE4SS, it's the frameworks (either PalMagic or DynamicPals) that do so
kikinak Posted August 12 Posted August 12 Sounds like it's dynamic pals that's giving me trouble then. Shame neither of those are on workshop. Any idea if DynamicPals can be made to play nice with workshop ue4ss or am i stuck between this vs all my workshop mods?
SwissxPiplup Posted August 12 Posted August 12 1 hour ago, kikinak said: Sounds like it's dynamic pals that's giving me trouble then. Shame neither of those are on workshop. Any idea if DynamicPals can be made to play nice with workshop ue4ss or am i stuck between this vs all my workshop mods? I haven't had a problem running these mods with the Steam workshop version of UE4SS. PalMagic doesn't install anything into a UE4SS folder, so you don't need to do anything special there, but if any mod requests you install something into: Palworld\Pal\Binaries\Win64\ue4ss\Mods (such as UniPalUI), for the Steam version you would instead install it to: Palworld\Mods\NativeMods\UE4SS\Mods. I was told that the Steam workshop version of UE4SS was an unofficial upload, rehosted, so I'm keeping an eye on it but so far nothing has gone wrong.
kikinak Posted August 13 Posted August 13 6 hours ago, SwissxPiplup said: I haven't had a problem running these mods with the Steam workshop version of UE4SS. PalMagic doesn't install anything into a UE4SS folder, so you don't need to do anything special there, but if any mod requests you install something into: Palworld\Pal\Binaries\Win64\ue4ss\Mods (such as UniPalUI), for the Steam version you would instead install it to: Palworld\Mods\NativeMods\UE4SS\Mods. I was told that the Steam workshop version of UE4SS was an unofficial upload, rehosted, so I'm keeping an eye on it but so far nothing has gone wrong. The github for UE4SS mentions the workshop version I assume it's close enough to official... Ah, that alternate path works! Thank you very much!
justwannadownloadshit Posted August 13 Posted August 13 Basically exactly what I look for in these sorts of mods, thank you for your work! I can't wait for future updates. You've no idea that amount of art you've helped inspire. 1
kikinak Posted August 13 Posted August 13 Well, the base mod works but it's not letting me cycle skins. People are saying shift+Z/X but those aren't doing anything for me, and altermatic isn't letting me reroll either (shift+O returns "SkelMesh wasn't able to reroll"). Am I missing something? I got dymamicPals, UniPalUI, Altermatic, and even SCake, UniPal says I have everything so mods should be fully functional. Plz, my male astegon looks like it's female, while my female Kitsun is purple and a herm, and after getting Altermatic&SCake my Anubis is back to default after having previously been properly lewded
ShadyKitsune Posted August 13 Posted August 13 8 hours ago, kikinak said: Well, the base mod works but it's not letting me cycle skins. People are saying shift+Z/X but those aren't doing anything for me, and altermatic isn't letting me reroll either (shift+O returns "SkelMesh wasn't able to reroll"). Am I missing something? I got dymamicPals, UniPalUI, Altermatic, and even SCake, UniPal says I have everything so mods should be fully functional. Plz, my male astegon looks like it's female, while my female Kitsun is purple and a herm, and after getting Altermatic&SCake my Anubis is back to default after having previously been properly lewded SC isn't for skins, its for animations. Otherwise, Shift + Z/X is for PalMagic, not DynamicPals, that one is Alt + N. UniPal does nothing except act as a hook for Alter and SC as well. You may be having some hang ups with DP checking available skins every time they reload in place of being a static one and done as well. For Kitsun, a futa model for some female pals. If you want to remove those, edit the PrimalPals json and remove all entries with (PalID)_T in them. The _T modifier is telling the mesh to replace the female equipment with a male one. Not to mention that as I'm aware, PrimalPals uses a ModelJSON folder, while Alter uses SwapJSON, Alter has zero input on anything not formatted for it specifically. 1
wdhrthrfgj Posted August 15 Posted August 15 Wispaw model from the latest update has missing textures??
ShadyKitsune Posted August 15 Posted August 15 28 minutes ago, wdhrthrfgj said: Wispaw model from the latest update has missing textures?? Why do I feel like this is an advanced case of "is your No Fade Out mod up to date"?
BangBear Posted August 15 Posted August 15 Eidrolon seems to be bugged. Tail Slash freezes it in place and it won't do anything unless it gets interrupted. Recalling to the pal sphere and manually cancelling the animation while mounted seem to kick it out of the animation but the attack doesn't go off. Happens on male alpha Eidrolon, it's the only one I have with tail slash unlocked so I'm not sure if it's just hat model or not
Z3N-DrAGON Posted August 15 Author Posted August 15 2 hours ago, wdhrthrfgj said: Wispaw model from the latest update has missing textures?? Get v1.4.4.1 which fixes Wispaw's body texture 1
Z3N-DrAGON Posted August 15 Author Posted August 15 1 hour ago, BangBear said: Eidrolon seems to be bugged. Tail Slash freezes it in place and it won't do anything unless it gets interrupted. Recalling to the pal sphere and manually cancelling the animation while mounted seem to kick it out of the animation but the attack doesn't go off. Happens on male alpha Eidrolon, it's the only one I have with tail slash unlocked so I'm not sure if it's just hat model or not Make sure PalMagic/DynamicPals (whichever you are using) is updated to the latest version 1
BangBear Posted August 15 Posted August 15 18 minutes ago, Z3N-DrAGON said: Make sure PalMagic/DynamicPals (whichever you are using) is updated to the latest version Ah, yep, that was it, thanks
Benito02 Posted August 16 Posted August 16 Hey, can someone help me with a problem I'm having? I want to mainly use PrimalPals but also use some T-Box skins. Since PrimalPals always overwrites T-Box's skins I downloaded this : https://drive.google.com/drive/folders/1xbW6RcSZ_Jb5AKQOCc5XoVXxJHITsglV which I found in some discussion on here. I'm using PalMagic but I've got no idea how it actually works or what it does, but it still used the PrimalPals skins on the Lovander in my team for example. I then tried to replace the Lovander skin path from the PrimalPals JSON with the skin path from one of the TBox JSONs: Now this looks alright to me but when I enter the game it says: "PrimalPals file not found in ModelJSON folder" and none of the PrimalPal models show up... Can the JSON files not be edited? I have no idea how modding works so I just assumed changing the code in the file would work. Any workaround or fix for this? Any help would be much appreciated
Atlas Sinclair Posted August 16 Posted August 16 (edited) 2 hours ago, Benito02 said: Hey, can someone help me with a problem I'm having? I want to mainly use PrimalPals but also use some T-Box skins. Since PrimalPals always overwrites T-Box's skins I downloaded this : https://drive.google.com/drive/folders/1xbW6RcSZ_Jb5AKQOCc5XoVXxJHITsglV which I found in some discussion on here. I'm using PalMagic but I've got no idea how it actually works or what it does, but it still used the PrimalPals skins on the Lovander in my team for example. I then tried to replace the Lovander skin path from the PrimalPals JSON with the skin path from one of the TBox JSONs: Now this looks alright to me but when I enter the game it says: "PrimalPals file not found in ModelJSON folder" and none of the PrimalPal models show up... Can the JSON files not be edited? I have no idea how modding works so I just assumed changing the code in the file would work. Any workaround or fix for this? Any help would be much appreciated Delete the {, directly below what you're highlighting, too. Or the one directly above it -- either one will work. Edited August 16 by Atlas Sinclair
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