amorrow28 Posted July 21 Posted July 21 (edited) I'm making a topic for KYOTO XANADU -the Blooming Phantom- (currently available for PC with Asian Languages ONLY, published on Steam by Clouded Leopard Entertainment). Prior discussion of Kyoto Xanadu on the Tokyo Xanadu eX+ thread is here. Mods: Fuka Miniskirt by @Kent_ex Fuka and Sena nude by me Fuka DLC miniskirt by @lmaple UnSkirt mod by me Chirarism mods by @_QED Fuka's haori mod Fuka's uniform mod Fuka's mika-style haori mod Revealing Haori mod by me Mods by @teacup81 Fuka with thigh-high white socks Sena with cropped blazer, thigh-high white socks Fuka swimsuit mod Cafe miko thigh-high white socks Cheat Engine: Camera Unlocker by @gaiopuopgha Free Camera by me Misc: Blender Plugin by @Galaxy17 BGM mod by @lastiara PAC Browser crosspost from bilibili Mod manager by @Alila__ Tutorials: Mod Issues: How to unpack the files for modding How to combine custom table mods and How to resolve a mod conflict How to downgrade MDL v4 mods from Kai no Kiseki by @fakecheng Costume Modding (MDL / P3A) Basic Modding Tutorial Understanding textures - Including how to make the mask texture (that weird pink one) Transferring a costume from one character to another Transferring a costume with new physics bones and adapted animations Edited yesterday at 01:46 AM by amorrow28 14
Kent_ex Posted July 21 Posted July 21 Continue game progress Fuka_miniskirt.zip MOD creation record 14
SonicMan1234 Posted July 21 Posted July 21 Yeah I'm pretty interested in this game, it looks pretty fun! I hope the official english version doesn't take too too long to come out.
GDKing Posted July 21 Posted July 21 (edited) 1 hour ago, SonicMan1234 said: Yeah I'm pretty interested in this game, it looks pretty fun! I hope the official english version doesn't take too too long to come out. You will be waiting quite a while. There's still Kai 2 being worked by Falcom once Trails in the Sky 2nd Chapter releases. Then they have to find someone who will bother publishing the game in English. From what I heard GungHo already turned down publishing an English version. Edited July 21 by GDKing
JCShore Posted July 21 Posted July 21 2 hours ago, SonicMan1234 said: Yeah I'm pretty interested in this game, it looks pretty fun! I hope the official english version doesn't take too too long to come out. The game already has a complete English patch covering the entire playthrough—one that is even being expanded daily.
Rawrcakes Posted July 21 Posted July 21 1 hour ago, JCShore said: The game already has a complete English patch covering the entire playthrough—one that is even being expanded daily. There a link to the patch?
JCShore Posted July 21 Posted July 21 (edited) 16 minutes ago, Rawrcakes said: There a link to the patch? The Youtuber has the Discord Link in the video discription. On the Discord is the link to the patch. Edited July 21 by JCShore 1
SonicMan1234 Posted July 21 Posted July 21 (edited) I'm just not interested in the Clouded Leopard port or the AI MTL translation personally. I'll just wait, especially since I'm busy replaying Cold Steel and 2nd is soon. Edited July 21 by SonicMan1234
Popular Post amorrow28 Posted July 22 Author Popular Post Posted July 22 (edited) Ok, I've ported @lakovic's amazing nude mod (from Sky 1st) for Kyoto Xanadu (tested with CLE Steam release)! Thank you to lakovic for giving us such an amazing mod, and for giving me permission to make mods with it! Also thank you to Hinkiii and the MTL folks for the mod loader. Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod. kyoto_xanadu_alpha_nude_mod.7z This mod includes: Fully nude Fuka and Sena. No NPCs at this time. How to use: To use, copy xinput1_4.dll and the assets folder from the mod archive into your root {KYOTO XANADU -the Blooming Phantom-}/ folder. This mod is compatible with both Asian languages as well as the English MTL translation. Enjoy! Edited July 23 by amorrow28 36
GDKing Posted July 22 Posted July 22 amorrow my man you don't miss 😄 Now if only I have enough money in my Steam Wallet to buy this game... 1
kaimuangel Posted July 22 Posted July 22 Can someone make a remove-skirt mod like the one in the picture?
amorrow28 Posted July 22 Author Posted July 22 (edited) 11 hours ago, kaimuangel said: Can someone make a remove-skirt mod like the one in the picture? I would like to, I just need to find the time. Work has been very busy. EDIT: I found the time. Edited July 23 by amorrow28 2
lmaple Posted July 22 Posted July 22 (edited) Made a miniskirt ver. for Limited Edition DLC Costume update v1.1 update v1.2 add regular teahouse costume fuka_teahouse_costume_miniskirt_v1.2.7z fuka_teahouse_costume_miniskirt_v1.1.7z Edited July 25 by lmaple update v1.2 13
amorrow28 Posted July 23 Author Posted July 23 Here is my Kyoto Xanadu UnSkirt mod! This includes the playable women (who wear skirts) as well as most of the NPCs. I know this mod is a little tame compared to the incredible mods available on this forum, but I still enjoy making these because you can see exactly what Falcom was hiding from you, and nothing more.* Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod. Kyoto_Xanadu_UnSkirtMod.7z How to use: To use, copy xinput1_4.dll and the assets folder from the mod archive into your root {KYOTO XANADU -the Blooming Phantom-}/ folder. This mod is compatible with both Asian languages as well as the English MTL translation. It does not include any textures, so it will probably be useable with console versions (e.g. switch) without modification. Notes: Hide contents *This mod actually does not include any textures, so truly all the panties you see are from Falcom. Most NPCs are included, but not if they have dresses and pencil skirts - those models have nothing underneath to reveal. Finally, most of these do not require DLC to enjoy but a few do. (9 out of 109 models are DLC.) Enjoy! 16
_QED Posted July 23 Posted July 23 (edited) 5 hours ago, amorrow28 said: Hello @amorrow28-san!, Thank you so much as always for sharing and maintaining this amazing tool! It’s been an invaluable resource for my modding work, and I really appreciate all your effort. I’m running into a minor issue when processing certain models from the Japanese version of the game. Specifically, with files like `chr5001.mdl` and DLC/costume variants such as `chr5000_c04.mdl`, it throws a `struct.error` during `obtain_skeleton_data`. Interestingly, base models like `chr5000.mdl` export completely fine, so it seems the byte offsets in the JP client might differ slightly for specific costume or additional character variants. I’ve attached the affected `.mdl` files to this post in case they’re helpful for reference or testing whenever you have some free time. Thanks again for all your incredible work! I’ve included the full error log below. Spoiler chr5001.7z [Error Log] Processing chr5001.mdl... Traceback (most recent call last): File "C:\...\kuro_mdl_export_meshes.py", line 589, in <module> process_mdl(mdl_files) File "C:\...\kuro_mdl_export_meshes.py", line 526, in process_mdl skel_struct = obtain_skeleton_data(mdl_data) File "C:\...\kuro_mdl_export_meshes.py", line 126, in obtain_skeleton_data child, = struct.unpack("<I",f.read(4)) struct.error: unpack requires a buffer of 4 bytes Update: With the help of AI to analyze the headers, it looks like the cause of the failure was identified. The working chr5001_c04.mdl uses header version 04 00 00 00, but chr5001.mdl is updated to 05 00 00 00. This version mismatch seems to be causing the offset shift during parsing. If fixing this takes too much of your time or effort, please don't worry about it at all! Just wanted to share what I found. Edited July 23 by _QED 1
amorrow28 Posted July 23 Author Posted July 23 2 hours ago, _QED said: Hello @amorrow28-san!, Thank you so much as always for sharing and maintaining this amazing tool! It’s been an invaluable resource for my modding work, and I really appreciate all your effort. I’m running into a minor issue when processing certain models from the Japanese version of the game. Specifically, with files like `chr5001.mdl` and DLC/costume variants such as `chr5000_c04.mdl`, it throws a `struct.error` during `obtain_skeleton_data`. Interestingly, base models like `chr5000.mdl` export completely fine, so it seems the byte offsets in the JP client might differ slightly for specific costume or additional character variants. I’ve attached the affected `.mdl` files to this post in case they’re helpful for reference or testing whenever you have some free time. Thanks again for all your incredible work! I’ve included the full error log below. chr5001.7z 903.13 kB · 0 downloads [Error Log] Processing chr5001.mdl... Traceback (most recent call last): File "C:\...\kuro_mdl_export_meshes.py", line 589, in <module> process_mdl(mdl_files) File "C:\...\kuro_mdl_export_meshes.py", line 526, in process_mdl skel_struct = obtain_skeleton_data(mdl_data) File "C:\...\kuro_mdl_export_meshes.py", line 126, in obtain_skeleton_data child, = struct.unpack("<I",f.read(4)) struct.error: unpack requires a buffer of 4 bytes Thank you for the report @_QED-san. Kyoto Xanadu introduces MDL v5; actually I added support for MDL v5 2 days ago but I needed to do testing before I could release a new version of the tool. Here is the new version of Kuro MDL Tools (v1.6.6) with full support for Kyoto Xanadu. 4
_QED Posted July 23 Posted July 23 1 hour ago, amorrow28 said: Thank you for the report @_QED-san. Kyoto Xanadu introduces MDL v5; actually I added support for MDL v5 2 days ago but I needed to do testing before I could release a new version of the tool. Here is the new version of Kuro MDL Tools (v1.6.6) with full support for Kyoto Xanadu. Wow, I’m genuinely amazed by how fast you responded and updated this! Thank you so much, @amorrow28-san!, I tested v1.6.6 right away, and the models that failed previously are now extracted flawlessly! Massive respect for your incredible work and support for the community. Really appreciate it! 1
sheenameena Posted July 23 Posted July 23 you guys are great. i really enjoy the oldschool ecchi otaku mods that are not fully nude. anime games keep getting censored so it is hard to find panties these days. 1
GDKing Posted July 23 Posted July 23 (edited) 50 minutes ago, sheenameena said: you guys are great. i really enjoy the oldschool ecchi otaku mods that are not fully nude. anime games keep getting censored so it is hard to find panties these days. Nowadays a lot of JRPG releases are censored. You probably already heard about the Persona 4 remake being adapted to "more modern times". Which is a bunch of baloney because they're censoring a character (Yosuke in particular) to be more uh, LGBTQ-friendly. Which by the way was not how he was originally written to be. I am particularly still upset Falcom censored the script of Trails in the Sky 1st Chapter. They sanitized it to make it more friendly to a small minority of people who hate them, and JRPGS and anime in general. All of the charm of the original game (Trails in the Sky FC) is gone. The dialogue isn't even funny anymore; it feels soulless. They even have every playable female character wear spats under their DLC costumes, for pete's sake. 🫤 This was the same company that had bunny girl DLC in a previous Trails game. Thank goodness for amorrow28 and everyone here to make good costume DLC worthy using 😃 Edited July 23 by GDKing
gyste Posted July 23 Posted July 23 4時間前、amorrow28はこう言いました。 レポートありがとうございます@_QED-さん。Kyoto XanaduがMDL v5に対応しました。実は2日前にMDL v5のサポートを追加したのですが、ツールの新バージョンをリリースする前にテストが必要でした。Kyoto Xanaduを完全にサポートしたKuro MDL Toolsの新バージョン (v1.6.6)はこちらです。 私も同じ問題に直面していましたが、@amorrow28さんと@_QEDさんに感謝したいと思います。 お二人のおかげで、momijiさんのmodを作成することができました。 ネタバレ ネタバレ 1
amorrow28 Posted July 24 Author Posted July 24 5 minutes ago, Zeeshan12456333 said: Sir please upload free camera too great mod by the way I have been working on a free camera, but I am having difficulties with it. The game engine has changed for this game, and now uses quaternions directly for control. I am struggling with the math, and the prototype I have does not work properly and is almost impossible to control. Real life work is also a priority, and I also want to update my DLC tools for this game, but that requires that I get further in the game so that I can actually buy things and equip characters (I am still only 30 min into the game). So I will be delaying free camera for a few days while I study the mathematics (and programming) that I need to understand what to do, and while I work on other things. 8
gaiopuopgha Posted July 25 Posted July 25 This is a simple camera CT. It allows you to remove some of the limitations in camera work. Please use this as a stopgap until amorrow28-san creates the free-camera CT. kyoto_xanadu_Unlock_Camera.zip 12
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