The Gaymer Posted June 12 Posted June 12 On 10/5/2025 at 11:45 PM, Serayn said: Any skimpy mods for the guys yet? I hope so too... 🙏 On 9/22/2025 at 11:30 PM, RileyMadison said: Anyone looking to do a nude Joshua mod and to make him muscular? I’d commission it On 9/22/2025 at 11:51 PM, sophsto said: I'll pay double what this guy's offering but for a nude Joshua mod thats less muscular. /s I'll pay triple what this guy's offering but for a no-nude sexy-skympy Joshua mod thats more muscular. 💪
amorrow28 Posted June 12 Author Posted June 12 (edited) 4 hours ago, Jarkes said: @amorrow28 ...Anyway, since 2nd Chapter is going to have its own Photo Mode stuff, does that mean you won't be doing a free camera script for that? I dunno, I’ll decide later! Edit: where did you hear about photo mode? This is the first I’ve heard of it. Edited June 12 by amorrow28
SonicMan1234 Posted June 12 Posted June 12 6 hours ago, amorrow28 said: I dunno, I’ll decide later! Edit: where did you hear about photo mode? This is the first I’ve heard of it. It was in one of the Japanese previews. 2
tkh159 Posted June 14 Posted June 14 Does this mod work with all game versions even the lastest version 1.06.2
otokawasayo Posted June 18 Posted June 18 Does anyone know if there’s an existing male nude mod for Joshua? could share it…?,thanks 1
tkh159 Posted June 21 Posted June 21 Can you have DOA2 and Estelles ( DOA 3 ) at the same time? I am in mid game with DOA 3 only and tried to add DOA2 Schera outfits can be equipped but not Estelle as its still showing outfits from DOA 3 but cannot equip them???
amorrow28 Posted June 21 Author Posted June 21 56 minutes ago, tkh159 said: Can you have DOA2 and Estelles ( DOA 3 ) at the same time? I am in mid game with DOA 3 only and tried to add DOA2 Schera outfits can be equipped but not Estelle as its still showing outfits from DOA 3 but cannot equip them??? Did you make custom tables?
tkh159 Posted June 21 Posted June 21 (edited) I did try but I must have missed a step. Created empty folder Put both DOA2 and DOA3 json files in the empty file along with tbl files Took the tbl files that didn't have original in the file name Pasted into my table folder ......what about the asset folder from the mod and where am I to put the json files from the mod? Thanks!!! Edited June 21 by tkh159
amorrow28 Posted June 22 Author Posted June 22 (edited) 21 minutes ago, tkh159 said: I did try but I must have missed a step. Created empty folder Put both DOA2 and DOA3 json files in the empty file along with tbl files Took the tbl files that didn't have original in the file name Pasted into my table folder ......what about the asset folder from the mod and where am I to put the json files from the mod? Thanks!!! The asset folders go into the same folder as sora_1st.exe. The json files are only needed to make the tables. Edited June 22 by amorrow28
470443799 Posted June 26 Posted June 26 (edited) On 6/21/2026 at 8:04 PM, amorrow28 said: The asset folders go into the same folder as sora_1st.exe. The json files are only needed to make the tables. i extract asset folder out and did what you said, but my game will just not load into the game, stuck on the loading menu. nvm, i need to extract the whole thing in order to make mods work, working on it rn Edited June 26 by 470443799
Arcangel777 Posted June 28 Posted June 28 Boy has it been a hot minute since I checked here. Had real-life stuff that kept me away for some months. Seems things are still going alright for the most part. Hopefully I can find time to get back into this. Second chapter is coming in a few months and I want to be ready.
Fox696 Posted June 29 Posted June 29 On 10/27/2025 at 2:01 AM, SonicMan1234 said: I've made an edit to Lakovic's wonderful mod for Estelle's default costume, specifically the A option, that gives it the shorter skirt from the C option so that you can look at her cute panties most of the time. To compliment this, I've also made a pack for panty textures with three different color variations of striped panties for her. Features classic blue stripes, pink stripes, and my personal favorite, orange stripes. To install either simply extract and move the files into the asset or images folder and overwrite. That said, I think you can also move the mdl into the nude and sexy folder to install via the batch file to override the vanilla default model, but I haven't tested that myself. EstelleDefaultAShorterSkirt.rar 2.83 MB · 252 downloads Striped Panties Pack.rar 13.21 MB · 235 downloads Which outfit does this replace? Because the default should be chr5000.mdl, the mod uses "chr5000_c20a.mdl" I dont have that in my asset folder.
tkh159 Posted June 29 Posted June 29 On 3/27/2026 at 10:36 AM, junbujian said: Short hair Long hair Long hair without hair clip Ponytail with hair tie Ponytail with headband 1.After putting the hair clip dds file into the image folder, it will add a hair clip to the two ponytail styles and the long hair (without hair clip) version. 2.Removing c0110_05shield.dds can hide the shield, or you can modify the mdl file. 3.Reprinted from Bilibili user galaxy17. Armor.zip 28.45 MB · 43 downloads If possible how do i apply these hair types to other costumes ?
IGable1982 Posted July 1 Posted July 1 Hello, I have a question. New here so pardon if I am doing anything wrong. I got the Estelle & Schera nude mods to work just fine. Followed the steps and all I found earlier in this topic and also the instructions I found on the page with like the mod indexes. The only weird thing is at the start menu the options are gone visually, they are still there. I can choose "new game" and so on but I have to go off memory. Anyone can help on what I could possibly have done to mess this up? Not a big deal since I can play just fine but just wondering if I touched a file that maybe I shouldn't? Not sure, first time installing mods into a game so this took an hour or two lol.
__AlilA__ Posted July 6 Posted July 6 (edited) I made a small mod manager for Sky 1st loose-file mods. It supports drag-and-drop imports, nested archive extraction, preview images, conflict checks, load order editing, and table merging for custom costumes/items/shops. GitHub: https://github.com/OmnisyR/looseleaf-mod-manager Release: https://github.com/OmnisyR/looseleaf-mod-manager/releases Still pretty new, but it should make testing and combining mods a bit easier. Edited July 6 by Alila__ 6
Fox696 Posted July 6 Posted July 6 On 10/25/2025 at 7:46 AM, amorrow28 said: I've posted updates for my DOA mods! Changes: Significantly reduced ambient occlusion for Jours d'Amour, Lovely Summer, Daring, Lily, Loquat, Luminous Plume, Casual Clipping fixes for Sparkling Seafoam, Innocence (Schera) Improved fitting for Innocence (Kloe) Double-sided fixes for Sexy Negligee, City Light, Lazy Morning, Ryza's Favorite Outfit Deleted unused ambient occlusion texture Added sort IDs* to .kurodlc.json files and updated tables to the latest version Grab the downloads on their original pages, or right here: Sky1st_DOACosplayMod_v1.0.3.7z 73.45 MB · 692 downloads Sky1st_DOACosplayMod2_v1.0.1.7z 73.43 MB · 625 downloads Additionally, since these mods now have sort IDs, I added sort IDs to the bunny outfit, here is the new .kurodlc.json file: Bunnygirls.kurodlc.json.zip - requires the original mod available here Since some folks might prefer the original darker look, the originals are still available for download, just hidden inside the changelog. *Note that because my costumes now have sort IDs, the costumes appear below official costumes. I needed to do this because as I was adding more costumes, the game started putting costumes in random order. I love your mods and I got the 1st doa mod working, but when I applied the 2nd doa mod the 1st mod disappeared, am I meant to combine all 3 mods? Or am I meant to only use 1 pack at a time? Sorry im new to this
rolandsdrktower Posted July 6 Posted July 6 2 hours ago, Fox696 said: I love your mods and I got the 1st doa mod working, but when I applied the 2nd doa mod the 1st mod disappeared, am I meant to combine all 3 mods? Or am I meant to only use 1 pack at a time? Sorry im new to this You want all kurodlc files present when you create your tables.
Fox696 Posted July 7 Posted July 7 16 hours ago, rolandsdrktower said: You want all kurodlc files present when you create your tables. Thanks but im getting an api-ms-win-core-path missing dll error for some reason when running the table, do you know if theres maybe a complete DOA 1-3 mod around?
amorrow28 Posted July 7 Author Posted July 7 1 hour ago, Fox696 said: Thanks but im getting an api-ms-win-core-path missing dll error for some reason when running the table, do you know if theres maybe a complete DOA 1-3 mod around? Are you using windows 10 or 11? If not, install python use the .py script instead.(Be sure to check “add to path” when installing.)
enzonahuy Posted July 7 Posted July 7 I created a mod which replaces Joshua's second weapon model with Spoiler Richard's Katana. https://www.nexusmods.com/trailsintheskyfirstchapter/mods/68?tab=description Joshua Katana Mod.rar 4
nagirindong Posted July 10 Posted July 10 On 8/22/2025 at 2:30 PM, amorrow28 said: Free camera for Trails in the Sky 1st Chapter! Upload will be replaced when the final game comes out (for GungHo release, CLE version is unlikely to ever be updated). Gungho: - Upload replaced 1/8/26 for game update to 1.06.2 Sky 1st Free Camera for v1.06.2.CT.zip 7.64 kB · 122 downloads CLE: (Updated by @fakecheng) - Upload replaced 1/9/26 for game update to 1.06.3 Sky 1st CLE Free Camera_rev8.zip 7.86 kB · 106 downloads How to use: Enjoy! Here are all my other free camera scripts: Trails of Cold Steel (CS) 1, CS2, CS3, Trails into Reverie, Trails through Daybreak, Trails through Daybreak II, Hajimari no Kiseki, Kuro no Kiseki, Kuro no Kiseki 2, Kai no Kiseki, Tokyo Xanadu eX+, Ys VIII: Lacrimosa of Dana, Atelier Ryza, Atelier Ryza 2. I also made a MinZ (*cough* upskirt) script for CS4. Free Camera update please
amorrow28 Posted July 10 Author Posted July 10 6 hours ago, nagirindong said: Free Camera update please It will be a few weeks before I have the time to update it. You can ask Steam to use the older version of the game for now. 4
nagirindong Posted July 10 Posted July 10 5 hours ago, amorrow28 said: It will be a few weeks before I have the time to update it. You can ask Steam to use the older version of the game for now. Thank you! 1
__AlilA__ Posted July 11 Posted July 11 On 7/6/2026 at 11:10 AM, Alila__ said: I made a small mod manager for Sky 1st loose-file mods. It supports drag-and-drop imports, nested archive extraction, preview images, conflict checks, load order editing, and table merging for custom costumes/items/shops. GitHub: https://github.com/OmnisyR/looseleaf-mod-manager Release: https://github.com/OmnisyR/looseleaf-mod-manager/releases Still pretty new, but it should make testing and combining mods a bit easier. I’ve made another update to my Sky 1st mod manager. Since quite a few people wanted cel shading, the manager can now generate a patch from the right-click menu. Some source mods are paid, so I can’t share modified copies directly; the patch is generated locally instead. It only changes the body and face shading, leaving the clothing untouched. I also added MI Studio for easier MI/physics editing, and modified the loose-loading DLL to show when the game accesses local MDL/MI files. One thing I noticed during testing: after entering the game world, the currently equipped outfit appears to remain in memory, so its MDL/MI files are no longer read from disk. For before/after comparisons, avoid entering the field with the outfit you are testing equipped. It is better to compare changes from the costume menu whenever possible. GitHub: https://github.com/OmnisyR/looseleaf-mod-manager Releases: https://github.com/OmnisyR/looseleaf-mod-manager/releases Hopefully these tools make creating and testing mods a bit easier. 8
lakovic Posted July 11 Posted July 11 This is a brilliant invention! 👍👍 MI Studio has definitely made things much more convenient for mod creators. As for the MDL viewer, I may have misunderstood what you meant. I thought you were referring to something similar to importing a model into Blender and viewing it directly in an A-pose—essentially a standalone MDL viewer that could display the model without going through the game or Blender. However, I imagine that would be a very difficult feature to implement. In any case, I hope to see you continue updating the project and adding even more features. Keep up the great work! 2
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