XtremSyn Posted July 8 Posted July 8 Wicked Affairs Door Lock - Smart Door Locking in WickedWhims View File Keep the secret behind closed doors… unless someone listens too closely. Sims are hooking up behind closed doors. A committed partner is still on the same lot. Since the door is unlocked, one wrong step and that partner walks in. This mod locks the door for them - and if the partner gets too close, they might hear what is happening and choose to burst in… or ignore it. Best for storytelling: secret affairs, risky woohoo, jealous partners, and dramatic room-bursting moments. What’s Next What's coming? Read the latest development update → here Features Smart auto-locking the door when it matters When a WickedWhims scene starts between two Sims, and one of them has a committed partner on the lot, and the room is empty except those two, the room doors lock for that session. Temporary only - it automatically unlocks once the deed is done. Spicy notifications When the door locks, a short toast shows what’s going on - who's cheating, who's the other Sim, and who's still outside. More Features ✨ Full version currently out on Patreon (XtremSyn) Includes hearts on locked doors, partner listening, suspicion rolls, dramatic unlock choices, and extra confrontation flavor. Hearts on the locked door With City Living installed, locked doors show the floating heart effect while the lock is active. Partner can listen at the door If the committed partner walks near the locked door from outside the room, they overhear it once during that session. What they hear is rolled randomly: Vague - maybe something, maybe not Suspicious - something shady is happening in there Certain - they heard enough They can unlock and enter - or ignore it Unlock and enter - doors unlock, they go into the room, and WickedWhims starts a confrontation with the cheater. The door won’t re-lock until that session ends. Ignore - they walk away, then a follow-up toast shows what they chose to ignore. Translation Support Community translations The mod ships in English. Community translations are optional drop-in .package files. Keep the English strings package installed, then add your language pack next to it in Mods. Russian: Wicked Affairs Door Lock (Smart Door Locking in WickedWhims) - Перевод на русский French: Wicked Affairs Door Lock - Traduction Française (Credits to @Angelus75) For players Install the main mod files. Add the translation package for your language. Set The Sims 4 to that language. Restart the game. Tip: rename the translation pack with a ! prefix so it loads early, e.g. !XtremSyn_WickedAffairDoorLock_Translation_ES.package. For translators Use Sims 4 Studio with the translation template package (available for download): XtremSyn_WickedAffairDoorLock_Translation_TEMPLATE.package Open the template package in Sims 4 Studio. Go to the STBL / Translation string table. Choose your target language. Translate each line. Keep placeholders like {0.String} exactly as they are. Save as a language package, for example XtremSyn_WickedAffairDoorLock_Translation_ES.package. Share that one saved .package file. Players only need to drop it into Mods. Requirements Required: WickedWhims Optional: City Living pack, for hearts VFX only. Troubleshooting After loading, open the cheat console: Ctrl + Shift + C Then type: wadl.status Installation Download both files and place them in your Mods directory. Do not place them deeper than one folder. Submitter XtremSyn Submitted 07/08/26 Category WickedWhims Requirements WickedWhims 1
seraph85 Posted July 8 Posted July 8 What a great mod for story telling. Ive always wished turbo would add a listen in feature for doors like this. 2
XtremSyn Posted July 8 Author Posted July 8 5 minutes ago, seraph85 said: What a great mod for story telling. Ive always wished turbo would add a listen in feature for doors like this. Same, I wanted this feature for so long, hence decided to build it myself 1
True AI Posted July 8 Posted July 8 Nice concept! I opted for the Patreon version. Trying it now... 😁 1
XtremSyn Posted July 8 Author Posted July 8 9 minutes ago, True AI said: Nice concept! I opted for the Patreon version. Trying it now... 😁 Tysm! Love your mods btw ❤️
True AI Posted July 9 Posted July 9 2 hours ago, XtremSyn said: Tysm! Love your mods btw ❤️ You're welcome, and thank you! ❤️
saltandsour Posted July 9 Posted July 9 good stuff! how does it work for non playable sims? Like if your sim goes on another lot and does it with someone else's partner will this work autonomously?
XtremSyn Posted July 9 Author Posted July 9 (edited) 5 hours ago, saltandsour said: good stuff! how does it work for non playable sims? Like if your sim goes on another lot and does it with someone else's partner will this work autonomously? Yes works! Try it out In case you are using the Patreon version, it also prompts the Unlock and Enter / Ignore Dialogue for the NPC (if they walk near the door) Edited July 9 by XtremSyn
lupololo Posted July 9 Posted July 9 Good work and this mod looks really cool ! Is the sims with the Cuckold or Polyamorous traits from WW are gonna react too ? Because if a couple are in an open relationship, I hope the mod will not affect them, or it's gonna be a bit strange 😅 1
XtremSyn Posted July 9 Author Posted July 9 17 minutes ago, lupololo said: Good work and this mod looks really cool ! Is the sims with the Cuckold or Polyamorous traits from WW are gonna react too ? Because if a couple are in an open relationship, I hope the mod will not affect them, or it's gonna be a bit strange 😅 Yea, the only thing different for them would be they won't get jealous and might decide to join the act (patreon version) if you enter the room and have joining autonomy enabled 1
H1KAR1 Posted July 14 Posted July 14 Can I use Traditonal Chinese version of the game and still see your mod message in English? I install the mod but text show up in blank, amazing mod!
XtremSyn Posted July 14 Author Posted July 14 3 hours ago, H1KAR1 said: Can I use Traditonal Chinese version of the game and still see your mod message in English? I install the mod but text show up in blank, amazing mod! Seems like Sims 4 doesn't fall back to English text in case of Traditional Chinese, weird Attached a small add-on that fixes the blank text (English only, not a real CHT translation) XtremSyn_WickedAffairDoorLock_Translation_CHT_workaround_English_NOT_a_translation.package 1
H1KAR1 Posted July 15 Posted July 15 19 hours ago, XtremSyn said: Seems like Sims 4 doesn't fall back to English text in case of Traditional Chinese, weird Attached a small add-on that fixes the blank text (English only, not a real CHT translation) XtremSyn_WickedAffairDoorLock_Translation_CHT_workaround_English_NOT_a_translation.package 9.95 kB · 1 download Thank you so much !!!!!!!!
Jeanouioui Posted July 24 Posted July 24 Hi, I love NTR and things like that, so this mod is great! But I have an issue: whether the translation is installed or not, when my Sim goes to a door, it is indeed blocked—that part works fine. BUT the problem is that the notification in the top right corner shows an empty bubble with no text. Could someone please help me?
XtremSyn Posted July 24 Author Posted July 24 (edited) 17 hours ago, Jeanouioui said: Hi, I love NTR and things like that, so this mod is great! But I have an issue: whether the translation is installed or not, when my Sim goes to a door, it is indeed blocked—that part works fine. BUT the problem is that the notification in the top right corner shows an empty bubble with no text. Could someone please help me? I have re-uploaded a version I think should fix this issue. Can you re-download and try? Make sure to remove older mod files. Edited July 25 by XtremSyn 1
Jeanouioui Posted July 25 Posted July 25 22 hours ago, XtremSyn said: I have re-uploaded a version I think should fix this issue. Can you re-download and try? Make sure to remove older mod files. It works, thanks a lot! In any case, I'm looking forward to seeing what's next for this mod—it's very promising! 1
XtremSyn Posted July 25 Author Posted July 25 2 minutes ago, Jeanouioui said: It works, thanks a lot! In any case, I'm looking forward to seeing what's next for this mod—it's very promising! Glad you liked it! More to come 1
joko95 Posted Monday at 05:31 PM Posted Monday at 05:31 PM Why does mine show "Door lock active: false"?
Agathzor Posted Tuesday at 03:42 PM Posted Tuesday at 03:42 PM I've just translated it into Spanish. If there are any errors just let me know! XtremSyn_WickedAffairDoorLock_Translation_ES.package
Angelus75 Posted Tuesday at 03:51 PM Posted Tuesday at 03:51 PM (edited) Hi @XtremSyn , Just an technical question ... Are masculine/feminine agreements taken into account with {0.String} tags, just as they are with {0.SimFirstName} tags? Do {M0.} and {F0.} tags also work with {0.String}? Or not? Because this is to identify a man or a woman using “he” or “she” in relation to {0.String}, right? Exemple : original text : {0.String} paused by the locked door. They didn't go in — but they definitely heard something they shouldn't have. Maybe it work with it {0.String} paused by the locked door.{M0.He}{F0.She} didn't in but {M0.he}{F0.she} definitely heard something {M0.he}{F0.she} shouldn't have. No ? Edited Tuesday at 04:01 PM by Angelus75
Angelus75 Posted Tuesday at 04:23 PM Posted Tuesday at 04:23 PM Well , a French translation for your Great mod @XtremSyn ^^ 1
XtremSyn Posted Tuesday at 06:03 PM Author Posted Tuesday at 06:03 PM 2 hours ago, Angelus75 said: Hi @XtremSyn , Just an technical question ... Are masculine/feminine agreements taken into account with {0.String} tags, just as they are with {0.SimFirstName} tags? Do {M0.} and {F0.} tags also work with {0.String}? Or not? Because this is to identify a man or a woman using “he” or “she” in relation to {0.String}, right? Exemple : original text : {0.String} paused by the locked door. They didn't go in — but they definitely heard something they shouldn't have. Maybe it work with it {0.String} paused by the locked door.{M0.He}{F0.She} didn't in but {M0.he}{F0.she} definitely heard something {M0.he}{F0.she} shouldn't have. No ? My mod doesn't have designated order (0,1) by gender at the moment, so might need to keep the language gender neutral as much as possible.
hogsmaws Posted 10 hours ago Posted 10 hours ago what is supposed to happen when partner unlocks and enters?
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