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Wicked Affairs Door Lock - Smart Door Locking in WickedWhims


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Wicked Affairs Door Lock - Smart Door Locking in WickedWhims

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Keep the secret behind closed doors… unless someone listens too closely.

Sims are hooking up behind closed doors. A committed partner is still on the same lot. Since the door is unlocked, one wrong step and that partner walks in.

This mod locks the door for them - and if the partner gets too close, they might hear what is happening and choose to burst in… or ignore it.

Best for storytelling: secret affairs, risky woohoo, jealous partners, and dramatic room-bursting moments.

What’s Next

What's coming? Read the latest development update → here

Features

Smart auto-locking the door when it matters

When a WickedWhims scene starts between two Sims, and one of them has a committed partner on the lot, and the room is empty except those two, the room doors lock for that session. Temporary only - it automatically unlocks once the deed is done.

image.png.94937a41ccdcb78372c75fb5dd953063.png

Spicy notifications

When the door locks, a short toast shows what’s going on - who's cheating, who's the other Sim, and who's still outside.


More Features

Full version currently out on Patreon (XtremSyn)

Includes hearts on locked doors, partner listening, suspicion rolls, dramatic unlock choices, and extra confrontation flavor.

image(2).png.5d36c9566f8011b7d16fe5e7a577aa9a.png

Hearts on the locked door

With City Living installed, locked doors show the floating heart effect while the lock is active.

image.png.fa0373726e9d69a85485fe180eb8803d.webp.79c64e7984ea3cdea9379a612549704b.webp

Partner can listen at the door

If the committed partner walks near the locked door from outside the room, they overhear it once during that session.

What they hear is rolled randomly:

  • Vague - maybe something, maybe not
  • Suspicious - something shady is happening in there
  • Certain - they heard enough

They can unlock and enter - or ignore it

Unlock and enter - doors unlock, they go into the room, and WickedWhims starts a confrontation with the cheater. The door won’t re-lock until that session ends.

Ignore - they walk away, then a follow-up toast shows what they chose to ignore.

image(1).png.911986e60c06917d3cffae7f134da1cb.png


Translation Support

Community translations

The mod ships in English. Community translations are optional drop-in .package files.

Keep the English strings package installed, then add your language pack next to it in Mods.

Russian: Wicked Affairs Door Lock (Smart Door Locking in WickedWhims) - Перевод на русский 
French: 
Wicked Affairs Door Lock - Traduction Française (Credits to @Angelus75)

 

For players

  1. Install the main mod files.
  2. Add the translation package for your language.
  3. Set The Sims 4 to that language.
  4. Restart the game.

    Tip: rename the translation pack with a ! prefix so it loads early, e.g. !XtremSyn_WickedAffairDoorLock_Translation_ES.package.

For translators

Use Sims 4 Studio with the translation template package (available for download):

XtremSyn_WickedAffairDoorLock_Translation_TEMPLATE.package

  1. Open the template package in Sims 4 Studio.
  2. Go to the STBL / Translation string table.
  3. Choose your target language.
  4. Translate each line.
  5. Keep placeholders like {0.String} exactly as they are.
  6. Save as a language package, for example XtremSyn_WickedAffairDoorLock_Translation_ES.package.

Share that one saved .package file. Players only need to drop it into Mods.


Requirements

Required: WickedWhims

Optional: City Living pack, for hearts VFX only.

Troubleshooting

After loading, open the cheat console:

Ctrl + Shift + C

Then type:

wadl.status

Installation

Download both files and place them in your Mods directory.

Do not place them deeper than one folder.


 

Posted
5 minutes ago, seraph85 said:

What a great mod for story telling. Ive always wished turbo would add a listen in feature for doors like this.

Same, I wanted this feature for so long, hence decided to build it myself :D

Posted
9 minutes ago, True AI said:

 Nice concept! I opted for the Patreon version. Trying it now... 😁

Tysm! Love your mods btw ❤️

Posted

good stuff! how does it work for non playable sims? Like if your sim goes on another lot and does it with someone else's partner will this work autonomously? 

Posted (edited)
5 hours ago, saltandsour said:

good stuff! how does it work for non playable sims? Like if your sim goes on another lot and does it with someone else's partner will this work autonomously? 

Yes works! Try it out :D

In case you are using the Patreon version, it also prompts the Unlock and Enter / Ignore Dialogue for the NPC (if they walk near the door)

Edited by XtremSyn
Posted

Good work and this mod looks really cool ! Is the sims with the Cuckold or Polyamorous traits from WW are gonna react too ? Because if a couple are in an open relationship, I hope the mod will not affect them, or it's gonna be a bit strange 😅

Posted
17 minutes ago, lupololo said:

Good work and this mod looks really cool ! Is the sims with the Cuckold or Polyamorous traits from WW are gonna react too ? Because if a couple are in an open relationship, I hope the mod will not affect them, or it's gonna be a bit strange 😅

Yea, the only thing different for them would be they won't get jealous and might decide to join the act (patreon version) if you enter the room and have joining autonomy enabled

Posted

Can I use Traditonal Chinese version of the game and still see your mod message in English? I install the mod but text show up in blank, amazing mod!

Posted
3 hours ago, H1KAR1 said:

Can I use Traditonal Chinese version of the game and still see your mod message in English? I install the mod but text show up in blank, amazing mod!

Seems like Sims 4 doesn't fall back to English text in case of Traditional Chinese, weird :/

Attached a small add-on that fixes the blank text (English only, not a real CHT translation)

XtremSyn_WickedAffairDoorLock_Translation_CHT_workaround_English_NOT_a_translation.package

  • 2 weeks later...
Posted

Hi, I love NTR and things like that, so this mod is great!

But I have an issue: whether the translation is installed or not, when my Sim goes to a door, it is indeed blocked—that part works fine.

BUT the problem is that the notification in the top right corner shows an empty bubble with no text. Could someone please help me?

Posted (edited)
17 hours ago, Jeanouioui said:

Hi, I love NTR and things like that, so this mod is great!

But I have an issue: whether the translation is installed or not, when my Sim goes to a door, it is indeed blocked—that part works fine.

BUT the problem is that the notification in the top right corner shows an empty bubble with no text. Could someone please help me?


I have re-uploaded a version I think should fix this issue. Can you re-download and try? Make sure to remove older mod files.

Edited by XtremSyn
Posted
22 hours ago, XtremSyn said:


I have re-uploaded a version I think should fix this issue. Can you re-download and try? Make sure to remove older mod files.

It works, thanks a lot! In any case, I'm looking forward to seeing what's next for this mod—it's very promising!

Posted
2 minutes ago, Jeanouioui said:

It works, thanks a lot! In any case, I'm looking forward to seeing what's next for this mod—it's very promising!


Glad you liked it! More to come :D

Posted (edited)

Hi @XtremSyn , 

 

Just an technical question ...

 

Are masculine/feminine agreements taken into account with {0.String} tags, just as they are with {0.SimFirstName} tags?

Do {M0.} and {F0.} tags also work with {0.String}? Or not?

Because this is to identify a man or a woman using “he” or “she” in relation to {0.String}, right?

 

Exemple : original text

{0.String} paused by the locked door. They didn't go in — but they definitely heard something they shouldn't have.

 

Maybe it work with it

 

{0.String} paused by the locked door.{M0.He}{F0.She} didn't in but {M0.he}{F0.she} definitely heard something {M0.he}{F0.she} shouldn't have.

 

No ?

 

Edited by Angelus75
Posted
2 hours ago, Angelus75 said:

Hi @XtremSyn , 

 

Just an technical question ...

 

Are masculine/feminine agreements taken into account with {0.String} tags, just as they are with {0.SimFirstName} tags?

Do {M0.} and {F0.} tags also work with {0.String}? Or not?

Because this is to identify a man or a woman using “he” or “she” in relation to {0.String}, right?

 

Exemple : original text

{0.String} paused by the locked door. They didn't go in — but they definitely heard something they shouldn't have.

 

Maybe it work with it

 

{0.String} paused by the locked door.{M0.He}{F0.She} didn't in but {M0.he}{F0.she} definitely heard something {M0.he}{F0.she} shouldn't have.

 

No ?

 


My mod doesn't have designated order (0,1) by gender at the moment, so might need to keep the language gender neutral as much as possible. 

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