kobold tinkerer Posted September 1 Posted September 1 49 minutes ago, Seisont said: immersed in fluids I've noticed strange, i remember enabling animation playing while in water when i did struggle mechanic. probably it got lost during merge
Vitalie Posted September 1 Author Posted September 1 On 8/31/2026 at 3:53 AM, SarckD7 said: Author, can you please provide the mod's development plans so we have a rough idea of what updates will be coming next? Â Doing bugfixes at the moment, working on a new biome and some quests and stuff. We have a few animations queued up for the next big update, I believe we're still waiting on mina versions? I havent check in a little bit. Unfortunately the nature of this mod means its hard to give estimates on updates. Sometimes the solution to a problem is really easy other times it is WAY more complicated than initially expected
a slice of toast Posted September 1 Posted September 1 this is a really good mod i like to see what is made next and only really have to say more animations for creatures but other then that well made :3
Seisont Posted September 1 Posted September 1 (edited) 2 hours ago, kobold tinkerer said: strange, i remember enabling animation playing while in water when i did struggle mechanic. probably it got lost during merge Yeah, its been a minor annoyance since it cuts animations short as well if too much cum starts to pile up. Preventing perks like Succubus and Hell Hath no Fury from procc'ing as a result (basically anything that required the sex scene to fully finish to apply)  2 hours ago, Vitalie said:  I believe we're still waiting on mina versions? I do plan to get around doing those for the animations I've made at least; now that I've covered a fair few of the creatures I was interested in with just the normal kobold sprites for now Edited September 1 by Seisont 1
buzzingrobot27 Posted September 1 Posted September 1 so after trying to see what the new update I got a load error (Error loading lua script - file doesn't exist: mods/lewd_noita_redux/files/scripts/lnr_ref.lua Lua error - [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: attempt to index local 'ref' (a nil value) Â Stack traceback: Â Â Â Â [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: in main chunk Lua (DoFile) error at 'mods/lewd_noita_redux_aug_19th/init.lua': [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: attempt to index local 'ref' (a nil value) Â Stack traceback: Â Â Â Â [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: in main chunk) any work around I can do to fix this? Â
Bingusasdf Posted September 1 Posted September 1 19 minutes ago, buzzingrobot27 said: so after trying to see what the new update I got a load error (Error loading lua script - file doesn't exist: mods/lewd_noita_redux/files/scripts/lnr_ref.lua Lua error - [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: attempt to index local 'ref' (a nil value) Â Stack traceback: Â Â Â Â [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: in main chunk Lua (DoFile) error at 'mods/lewd_noita_redux_aug_19th/init.lua': [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: attempt to index local 'ref' (a nil value) Â Stack traceback: Â Â Â Â [string "mods/lewd_noita_redux_aug_19th/init.lua"]:19: in main chunk) any work around I can do to fix this? Â I dont know if youre having the same problem as me, but for me the mod file was nested inside another unnecessary file. In your mod folder you may see lewd_noita_1.6.2 and inside that file is another file called lewd_noita, just move the lewd_noita file to the mods folder.
Bingusasdf Posted September 2 Posted September 2 4 hours ago, a slice of toast said: this is a really good mod i like to see what is made next and only really have to say more animations for creatures but other then that well made :3 I'm also very excited to see where this mod is going.Â
Ranot Posted September 2 Posted September 2 (edited) 1 hour ago, Bingusasdf said: I dont know if youre having the same problem as me, but for me the mod file was nested inside another unnecessary file. In your mod folder you may see lewd_noita_1.6.2 and inside that file is another file called lewd_noita, just move the lewd_noita file to the mods folder. Yeah, you're supposed to put the folder within the folder into your mod folder. I was wondering how long it'd take for someone to have that problem, lol. We should probably take out that extra folder...  Glad you got it figured out!  Edit: Ah, I see why the folder is there now. Edited September 2 by Ranot
Theess12 Posted September 2 Posted September 2 24 minutes ago, Ranot said: Yeah, you're supposed to put the folder within the folder into your mod folder. I was wondering how long it'd take for someone to have that problem, lol. We should probably take out that extra folder... Â Glad you got it figured out! its better to leave it in the folder incase someone extracts it expecting a folder and floods their mod folder with crap
Vitalie Posted September 2 Author Posted September 2 16 minutes ago, Theess12 said: its better to leave it in the folder incase someone extracts it expecting a folder and floods their mod folder with crap bingo
Toselli Vescovi Posted September 2 Posted September 2 (edited) I can't.. seem to start animations with the harmless creatures. I looked through the text here a few times and couldn't piece together what to do, like these "source" folders. I'm probably just dumb is all. (also cant seem to find in the game's files itself where the creatures are stored, do I replace those with these source files?) edit: ah wait isnt there a mini thread about this? let me go find that real quick.. I'm a bit new to noita modding, well, new to noita in general-ish. edit 2!: no mini thread for the harmless creature anims, that was for a submod.. I'm gonna do some digging for game files. Edited September 2 by Toselli Vescovi
Seisont Posted September 2 Posted September 2 27 minutes ago, Toselli Vescovi said: I can't.. seem to start animations with the harmless creatures. I looked through the text here a few times and couldn't piece together what to do, like these "source" folders. I'm probably just dumb is all. (also cant seem to find in the game's files itself where the creatures are stored, do I replace those with these source files?) edit: ah wait isnt there a mini thread about this? let me go find that real quick.. I'm a bit new to noita modding, well, new to noita in general-ish. edit 2!: no mini thread for the harmless creature anims, that was for a submod.. I'm gonna do some digging for game files. Yeah currently there's no way to get it on with harmless creatures atm. There was a mod that let's you spawn things in linked here that lets you force animations with them though, which is what I used for testing when making them. So the animations exist, they just aren't implemented currently!
kobold tinkerer Posted September 2 Posted September 2 2 hours ago, Toselli Vescovi said: animations with the harmless creatures its not added to redux version yet, you were looking at my text probably, i edited the code for myself only
kobold tinkerer Posted September 2 Posted September 2 (edited) 2 hours ago, Seisont said: Yeah currently there's no way to get it on with harmless creatures atm. There was a mod that let's you spawn things in linked here that lets you force animations with them though, which is what I used for testing when making them. So the animations exist, they just aren't implemented currently! duck last stage has same offset as everything else, should be offset_y 15, it currently floats one pixel above ground    btw i have noticed  loop="0" ln_loops_min="1" ln_loops_max="1"  when you do stages with no loop, you dont have to add ln_loops, you can just omit those two parameters Edited September 2 by kobold tinkerer 1
a slice of toast Posted September 2 Posted September 2 i wanna ask is their plans to add male version for mina, is their gonna be multiple times after being uh segsed, and is their gonna be a ragdoll of the kobold instead of turning into mina when dying sorry if weird i like this mod a lot and just seeing what's in store for stuffs. ~w~"
Ranot Posted September 3 Posted September 3 3 hours ago, a slice of toast said: is their plans to add male version for mina Kinda? I know someone that's wanting to work on some male versions of mina (the kobold, at least), but they have other things going on in their life right now. But yes, eventually. Â 3 hours ago, a slice of toast said: Â is their gonna be multiple times after being uh segsed Not sure what this is asking. You mean like if the enemy continues having sex after an orgasm? Or if another enemy can continue after the other is done? I'm planning for both of those, but that won't be for a little while. Â 3 hours ago, a slice of toast said: is their gonna be a ragdoll of the kobold instead of turning into mina when dying Yes, that will be in the next update or the one after that. It's not actually that hard to implement it, but I'm currently working on things that can be used with it. So that's been my main focus instead. Â
a slice of toast Posted September 3 Posted September 3 1 hour ago, Ranot said: Kinda? I know someone that's wanting to work on some male versions of mina (the kobold, at least), but they have other things going on in their life right now. But yes, eventually. Â Not sure what this is asking. You mean like if the enemy continues having sex after an orgasm? Or if another enemy can continue after the other is done? I'm planning for both of those, but that won't be for a little while. Â Yes, that will be in the next update or the one after that. It's not actually that hard to implement it, but I'm currently working on things that can be used with it. So that's been my main focus instead. Â ye to all sorry i cant express things well most of the time but ye also can i ask if you have broodmother are parasites permant?
kobold tinkerer Posted September 3 Posted September 3 (edited) 5 hours ago, Ranot said: Yes, that will be in the next update or the one after that. It's not actually that hard to implement it, but I'm currently working on things that can be used with it. So that's been my main focus instead.  didnt i fix it already? i have it in my version of the mod ragdolls.zip    tho it still gives some error in noita_dev when kobold/player dies, would be great if someone figured it out Edited Thursday at 06:34 AM by kobold tinkerer
a slice of toast Posted Thursday at 11:52 AM Posted Thursday at 11:52 AM (edited) 7 hours ago, kobold tinkerer said: didnt i fix it already? i have it in my version of the mod ragdolls.zip 2.72 kB · 1 download    tho it still gives some error in noita_dev when kobold/player dies, would be great if someone figured it out oh yea i just noiticed that every kobold and player just turns into default mina Edited Thursday at 12:38 PM by a slice of toast uh where does the files go?
kobold tinkerer Posted Thursday at 12:37 PM Posted Thursday at 12:37 PM 45 minutes ago, a slice of toast said: oh yea i just noiticed that every kobold and player just turns into default mina redux misses those for some reason
a slice of toast Posted Thursday at 12:41 PM Posted Thursday at 12:41 PM 2 minutes ago, kobold tinkerer said: redux misses those for some reason ye uh where does those ragdoll files go btw? sorry
kobold tinkerer Posted Thursday at 01:54 PM Posted Thursday at 01:54 PM 1 hour ago, a slice of toast said: ye uh where does those ragdoll files go btw? sorry data/ragdolls
a slice of toast Posted Thursday at 04:26 PM Posted Thursday at 04:26 PM (edited) 2 hours ago, kobold tinkerer said: data/ragdolls in the mod folder right? like in the data folder in the files or the data folder in the mod folder its self for lewd redux i mean Edited Thursday at 04:30 PM by a slice of toast
kobold tinkerer Posted Thursday at 05:53 PM Posted Thursday at 05:53 PM 1 hour ago, a slice of toast said: in the mod folder right? like in the data folder in the files or the data folder in the mod folder its self for lewd redux i mean mod
a slice of toast Posted Thursday at 06:11 PM Posted Thursday at 06:11 PM 17 minutes ago, kobold tinkerer said: mod ah ok thank yous
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