Jump to content

[Mod] Lewd Noita Redux


Recommended Posts

Posted
15 minutes ago, kobold tinkerer said:

there is already component explorer that does all that and more

 

Yeah, but I wanted something to only select creatures/bosses + ability to test their aggressive/friendly behavior, plus things like creatures without is_enemy tag.

Posted
1 hour ago, Ranot said:

Very nice! Did you make it as a separate mod? Or an edited version of the mod?

 

I made this as a separate submod, I don't want to mess with LNR, plus this submod has a slightly different scope, and not everyone may be inclined to want the changes that it brings, so keeping it separate is the right thing to do.

Posted
49 minutes ago, Kartan1 said:

 

I made this as a separate submod, I don't want to mess with LNR, plus this submod has a slightly different scope, and not everyone may be inclined to want the changes that it brings, so keeping it separate is the right thing to do.

Wanted to chime in, I'd be interested in downloading said submod!
more settings are always good, and the birthing change to summons to prevent interruptions making them hostile sounds really nice. That particular scenario (particularly in hostile areas/with dots) is a bit annoying when it happens.

Posted (edited)
2 hours ago, corgipale said:

Wanted to chime in, I'd be interested in downloading said submod!
more settings are always good, and the birthing change to summons to prevent interruptions making them hostile sounds really nice. That particular scenario (particularly in hostile areas/with dots) is a bit annoying when it happens.

 

I have uploaded the submod, you can find the topic here. Since it does its own thing, I don't want to pollute this thread with people reporting issues related to my submod.

Edited by Kartan1
Posted (edited)
23 minutes ago, Seisont said:

Got another set of harmless creatures done. This one covers the Deer, Scorpion, and Sheep. Enjoy! 😸
image.png.6d5c454841cd413fad4bc3a9d3644a0c.pngimage.png.e69015a7329737a76193e50c23c1d853.pngimage.png.459d874a06154a4626467559b5ca251f.png

Harmless Creatures_1.zip 25.92 kB · 0 downloads

i wish scorpion would bite you in the ass instead

 

also they are floating, you need to edit offset_y

image.png.56de973e71f6705646924c15c3b214be.png

 

image.png.aeda57f243ef31eae87b84c2aac5a3c4.png

 

image.png.8927ee632d88e4be1006d089430b80bf.png

 

if different stages need different offsets, you add to RectAnimation

has_offset="1"

and then offset_x and offset_y

Edited by kobold tinkerer
Posted
7 hours ago, Seisont said:

fixed animation y offsets

scorpion stage one and two still floating one pixel above

 

sheep and deer have offset_x set to 0 which makes player visually "teleport" from left/right back to actual player sprite when scene ends

sheep last stage should have offset_x 10 and deer would have better offset_x 18 for all stages

Posted
19 minutes ago, kobold tinkerer said:

do you also plan same sheep scene for two flying ships?


I do! I'll get around to those sometime soon to round off the sheep. I'll also be doing the duck alongside them. 🦆
 

34 minutes ago, kobold tinkerer said:

image.png.d19e41f0ef9409e6126c95b3411ee1c8.png

 

you cannot convince me this isnt better than actual sex scene


Maybe this could be the normal reaction for the scorpions but if you charmed them or had some kind of perk it'd open up scorpion sex for those interested? Still, this is a funny way to handle it 😸
 

1 hour ago, kobold tinkerer said:

scorpion stage one and two still floating one pixel above

 

sheep and deer have offset_x set to 0 which makes player visually "teleport" from left/right back to actual player sprite when scene ends

sheep last stage should have offset_x 10 and deer would have better offset_x 18 for all stages


Gotcha, ty you for spotting these, I'll get them fixed up shortly. I'm having a hard time noticing some of these tiny offset in game so I appreciate the extra pair of eyes 👍

Posted (edited)
58 minutes ago, Seisont said:

scorpion sex

my point is sex with scorpion is ridiculous because he is tiny. can you imagine scorpion fucking you in real life? i have the same concern about duck scene and also two fishes. do you have any idea how to do fish?

 

anyway i will have what i want in my own version of the mod and redux version will have the scorpion scene so we dont need to argue about that

Edited by kobold tinkerer
Posted
21 minutes ago, kobold tinkerer said:

my point is sex with scorpion is ridiculous because he is tiny. can you imagine scorpion fucking you in real life? i have the same concern about duck scene and also two fishes. do you have any idea how to do fish?

 

anyway i will have what i want in my own version of the mod and redux version will have the scorpion scene so we dont need to argue about that

All good, I understand the concern lol. I'll... figure something out I'm sure. For the duck at least, fish on the other hand will be a tall order if I even attempt it 😸

Posted

apparently we have both chest mimic and leggy mimic scenes since they use the same sprite. to fix leggy mimic legs moving on their own its child entity "limb_attacker" needs to be killed and scene should follow it the same way it follows failed_alchemist_b

 

something like this in sex_scene.lua

-- remove limbs damage from leggy mimic and enable following
if sd[scene].scene_name == "chest_mimic" then
    for _, ch in ipairs(EntityGetAllChildren(sd[scene].enemy_id)) do
        if EntityGetName(ch) == "limb_attacker" then
        	EntityKill(ch)
        end
    end
    sd[scene].scene_follows_enemy = true
end

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...