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Oniki's Kinky World Build 452 v0.9.8 - LoversLab Edition [BiterBit's QoL]


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Posted
10 hours ago, BiterBit said:

Hey everyone!

 

My current work on 451 is pretty much done.

 

I implemented many many new things, so 451 can appears as "massive" as some other build I published.

 

I didn't have time to fully test any possible scenario with these new changes, so if anything doesn't work properly, as always, just let me know.

 

I still tested everything I could in my free time.

 

Let's start!

 

 

Build 451 v0.9.7

 

1) Brothel Overhaul

 

This is something many people reported and asked for. I've found the Brothel in an usual messy state compared to the rest of the mod, so I had fun putting my hands into this.

 

What has been changed or overhauled?

 

- Many STBLs have been renewed because they told incorrect things or were missing important details (starting from the very own "Become a Brothel Manager".


- After becoming a Brothel manager, you'll be able to access the Brothel Manager Menu now, without a long search for the interaction in the pie menu, and without waiting for the phone or PC animation: just click on your Sim (or on an employee Sim while you are the manager) and click on "Open Brothel Manager Menu" -> It will open instantly.

 

- The several menus in the brothel manager has many separator raws like "***" or "'''" that I found to be very ugly and anacronystic. They have been removed, I think nobody needs that.

 

- Employees now cannot be recruited if you don't firstly assign a correct Brothel lot: a greyedout test + tooltip will appear if you try to.

 

- When you recruit employees (of any kind) they will be automatically assigned to your unique Brothel lot (if you only have 1 active); otherwise the mod will ask you where do you want to assign them (to avoid "ghost" employees).

 

- If you accidentally end up having Employees that are NOT assigned to any Brothel lot (for example coming from legacy saves, or after you dismantle a Brothel), you now have a new section in the Brothel Manager menu, inside "Employees", that is named "Lot Unassigned Employees": this list is filtered for employees without a valid lot assigned. Assign a new brothel for them!

 

- When you manage the working schedule for every employee, in the individual section, there's now a new clickable string named "Occupation Conflicts" that will show you if that current employee has some EA Occupation that may conflict with the brothel (so School, Part Time Job, Full Time Job). This is very helpful!

 

- A new section has been created entirely in the Brothel Manager menu, named "Advanced Settings". From here, you'll be able to set things like enable/disable the autonomous "Go To Lot" for when the brothel is open, for your household selectable Sims and some other things, like NPCs prioritizing their job over the brothel hours.

 

- When the brothel is officially "closed" or if your Sims are in "Free Time" period, there's not any "Go to lot" forced interaction anymore, whether you have the autonomous interaction enabled or not. If you enable the interaction, that will now get PROPOSED the Go To Lot interaction without canceling any other action (like rabbitholes and such) you can also set a different cooldown for it. Let's say you see the interaction popped up in your queue: if you set 120 Sim minutes for a cooldown, once you remove that from the queue it will not re-appear if 120 Sim minutes haven't passed. 

 

- "Go To Lot" is now disabled by default for your Household Sims, so you'll need to enable it if you want to. It means that if a shift is starting, being your Brothel closed or open, they won't "go to lot" forcedly, unless you want them to do that. NPC Sims will still be forced instead (otherwise the Brothel doesn't work) but there a new setting named "NPC prioritize EAs Occupations": it just makes sure that if NPCs have school or other job, they will do that first and then come to your brothel secondly.

 

- New notifications have been introduced for when Sims actually start their shift or enter their free time: this allows manager to keep track during normal gameplay of who's entering a shift in the brothel and who's entering a free time. You can customize this and also disable it, in "Advanced Settings".

 

- Minor Brothel things have changed through fixing stuff - I just don't remember them all, but they're in 451.

 

image.png.d01a04071be9a0d79a9a235c37db096f.png  image.png.1e65ab57eb502cc1025f4bb98dc8c4df.png  image.png.54a7bb6dd44dd610e5983e7bfc92cfbd.png

 

image.png.6b08513cfa63ea6bb8b9882be2d4c9fb.png  image.png.203f5c95f72c926ba37c46a8e41ded18.png  image.png.4ada4b5de0cc111720a570b8bd2d9f9f.png

 

image.png.bfbc86512c1b926edc6c7984417c5608.png   image.png.57b16de4374d0e076549729f185a123c.png

 

I tested everything I could here, but I couldn't be testing any possible scenario, due to lack of time and energies. So please report me anything that's not working.

 

 

 

 

2) Jealousy and Cheating overhauled

 

Following to many requests, this has been changed as well.

 

Before 451, Jealousy and cheating scorings/reactions along with the Journal update and behavior was unified in the only toggle available (e.g. "Jealousy").

 

Now the menu contains way more options, where:

 

- Jealousy is exclusively visibility and "emotional" reactions to cheating (so WooHoo partner that is different from actual partner).

 

- Score Logic that makes targets accept or reject WooHoo requests considering it "cheating" can be disabled (so "nothing" is thought as cheating during requests)

 

- Acceptance difficulty if cheating logic is enabled can now be tuned up if you want, with its own toggle

 

- You can now decide if woohooing with a different partner will be reported in Journal as cheating, updating "Cheater" KW reputation as well (useful if you play in polyamorous gameplays)

 

- You can now decide separately if the fact that the journal writes cheating events, makes your Sims more likely to cheat in the future or NOT

 

- You also have a new debug interaction in the "Sim..." category named "Clean up cheatings from Journal" that lets you bring to 0 the actual cheatings registered in your journal, for individual Sims.

 

- "Cheating moodlet" is still a separate mechanic, unrelated, that must be enabled or disabled uniquely

 

I tested everything I could here as well, but due to lack of time I couldn't be testing any possible scenario. So please, again, report me anything that's not working.

 

image.png.70e63ab712a530625ed4c73a37b50d78.png

 

 

 

3) New dialogs for gay and lesbian couples

 

Several new strings have been created to support dialogs between gay couple that cannot rely on the womb feature (not being present or not being filled with semen, like the regular scenarios).

 

So, for gay and lesbian partners there are now a few strings enabled that will trigger for anal and vaginal sex (in both cases).

 

KW cannot distinguish who is pentrating who in an accurate way, so dialogs needed to be "generic" - you can't create "keep cumming in me" for these ones, not in a reliable way.

 

image.png.9a5a650088e5a1c4ade94ab63ae15efe.png

 

 


4) "Kinky Tuning" in UI has been created

 

There were many parameters that were only tunable from the ONIKI_KinkyModTuning.package, and no UI in the game. This has been overhauled!

 

Inside "Miscellaneous" you will now have a new category named "Kinky Tuning (Advanced)" with the most useful tunable parameters I've seen so far, related to:

 

- Skills and progression
- Relationship (and LTR from WooHoo)
- Exhibition
- Whores and economy

 

Etc.

 

The individual tunables maintained their "official" name from the XML inside the package, for an easier recognition from users and modders, but the prompt dialogs will clearly describe what they do, in details, so you can know what the hell you are editing!

 

image.png.4a07d02f62003a066d275b0133b6d74c.png  image.png.ca548a9bae78b694e9489cc134c6bf0b.png  image.png.bfebaab7b7f3fb20dbcc73673e39434c.png

 

 


5) Autonomous "Go Home" interaction

 

Many players stumbled upon this after my main "KWAutonomy" build in 445 that avoided Sims dying from their neglected needs.

 

Since 445 every Sim (household or NPC) just goes home if their needs are critical and can't manage to satisfy them correctly in their current lot.

 

But considering this was my best effort and I'm not a "game programmer" or an EA software engineer, the autonomy is not as perfect as the base game one.

 

This could result in emptier lots, despite I never verified if this comes from my changes or not.

 

But now you'll have a new "container" with new settings inside "Global Options" > "General gameplay Mechanics" > "Autonomous Go Home Interaction" that will allow you to disable the autonomous "Go Home" interaction pushed in Sims queues when their needs are critical, differenciated by:

 

- Current active Sim
- Household Sims (every Sim)
- NPC Sims

 

It's really advised that you know what you are doing while you disable this: Sims may die a lot more if you disable these settings, especially Household and NPCs global filter.

 

But at the same time, EA can still send Sims home through other channels, so it's a good shot to test "less emptier" lots with this, if it can help.

 

image.png.3694fb3ff5b66d0d8a117c64fda32a7d.png

 

 


6) Menstrual Cycle for Robots

 

This is a new setting that will allow you to choose separately between humans and Robots (so Plumbots and Servobots) if they are going the have period and menstrual cycle or not.

 

Setting this to OFF will still grant they have wombs, but they will always be stuck on "lutheal" phase, so no fertility and no period mechanics should ever trigger on them.

 

Sex bot chip has also been patched: if you remove it, now, the womb will correctly be cleaned up from Plumbots.

 

image.png.4f99a64342f6fb741e0cb4e6965c7e37.png

 

 

 

7) "Masturbate on toilet" toggle

 

At great request, this autonomous action on toilet that can annoy most players, can be turned off so that the masturbation loop during the use of toilets will not start at all, anymore.

 

Also, another fix has been made: if you had "undress while using toilets" to OFF and your Sims started masturbating, they would masturbate with their clothes on.

 

Starting from 451, if your Sims use the toilet while being dressed, if you keep masturbation on toilet enabled, they will autonomously undress when needed.

 

image.png.6f4b49d65e000ec768bdd146c174c014.png

 

 


8. Kraken attacks pregnancies

 

This was a little weird.

 

Kinky Kraken Attacks has its own toggle for ON/OFF-ing the feature, but the actual pregnancy from a Kraken attack was related to enabling ZooLover, without any indication to the user.

 

This has been changed: you'll still be able to enable or disable Kraken Attacks from Global Options, but now, a new pregnancy toggle is inside the pregnancy menu > "Pregnancy Types", that will allow you to set if female Sims can get pregnant or not, like they regularly do, in an unrelated way from ZooLover settings.

 

Right below that toggle, you'll also find the chance that the offspring is going to be born as a mermaid or not (like the original toggle).

 

image.png.4c0ae24d60c587b4e01c78f5558cd070.png

 

 

9) Minor changes and fixes

 

- Many ScriptErrors have been analyzed and fixed again to enhance mod stability and behavior

 

- Glory Hole Toilet had some rare case scenarios where Sims wouldn't undress during its use: it has been fixed.

 

- Kinky Traits had a bug where after creating a new household family and playing with it, at a fresh start with KW enabled right away, you would have found Kinky Traits assigned randomly. It was a "bug" now solved where I left a piece of code where it shouldn't have been.

 

- Kinky Traits spread now considers "gay" or "lesbian" gender before applying some traits. So if a Sim is gay or lesbian to KW/EA SimData system, it will avoid assigning traits like "Big Boobs Lover", "Hairy/Bald pussy lover" or "Big cocks lover" for lesbians.

 

- KW Virginity produced 2 different notifications in some cases: one per stage and one per woohoo sequence. It has now been fixed so you'll receive a notification at the end of the sequence only, uniquely, for any Sim.

 

- "Disable free will" value "watched" from KW towards EA has been patched. Before 451 (and in any build) KW could still produce some autonomous actions when you set your EA free will to "NO" (so "Level 1" by EA code), because in the code there was an observation to the "OffForAllSims" value that is not typically assigned or used by EA, so it was never actually triggered. Now, KW stops inducing autonomy when "Level 1" is set (therefore "No Free Will" in EA slider in settings). Please keep in mind that EA itself is buggy: sometimes you need to set a different value, save your settings, and then re-apply them again to see any difference. This is from EA, not KW.

 

NOTE: 451 is released with some base packages edited from @Clydie - they did an amazing work cleaning up orphan voices in many XMLs, retuning some values in animations and added clapping sounds to the spank animations. This was great and worked amazingly, so it was replaced directly in the base files you can download. Thanks Clydie!!

 

Also: please note that there are a lot of strings that has been created in English and need translations, and some other strings that were old but have been overhauled entirely, so they came back to being English, especially the Brothel ones. Please translate them into your languages, and once you post your file here I will upload the updated strings version on LoversLab :)

 

 


IMPORTANT NOTICE

 

This may be my "final" build guys. At least for some time.

 

I have yet to finish ReFiner, end up other projects I have on GitHub (including a modified version of S3PE I didn't release yet, and a software for Keychron keyboards) and some other things.

 

So I don't know if there will be other builds of mine soon, unless some critical bug fixing that will need to be implemented, especially after my last changes.

 

I presumably won't be working on new toggles/behaviors/implementation for a while.

 

This means that anyone is able to fork my work if they want, with new builds (and they always could, I have no problem with that!).

 

I just ask to credit my work if you keep forking these builds, just leaving my name in the credits :)

 

Thank you from my heart to anyone who supported me all this time long, especially:

 

- @Gentlelovely
- @ptsdfromhome

- @elixdude
- @mrph
- @anton557
- @bruhlovar69
- @EvanBuckley
- @Max Rock
- @Dustercoat0321
- @Clydie

- @Negative-Andy

 

And anyone else who showed support and appreciation here. You all helped me a lot keeping on working on KW.

 

I hope you can enjoy these builds I always really made with my heart! :)

All of this sounds great! I've never used the brothel before, but now I seriously wanna give that a whirl too, so I'm glad you fixed it up!

 

For the cheating overhaul, all these extra options are fantastic, and I see you accounted for polyamory. I wanted to ask if it accounts for exclusive polyamory? I have an established throuple where it's not cheating if they're doing things with each other, but if they sleep with someone not in the throuple it is absolutely cheating. So would acceptance difficulty be the part that kept my thouple from straying outside of their three person relationship? I'm so sorry if this is a dumb question😅just trying to understand a little bit better so I don't bug you later with even more dumb questions, lol. 


OMGGGG, thank you so MUCH for the masturbate on toilet toggle! They waste so much time doing it when I queue them up to do different things right before work and nothing gets done because they're stuck on the toilet and they end up late for work! It's a cool feature, I wish there was one for the guys too, but it just waste too much time during crunch time. I'd probably only turn it on during their days off, lol.

 

The new UI looks fantastic! And thank you so much for dropping explanation for what everything does so we know what we're tuning. I have nraas retuner and get so confused about what everything means, I usually have to look it up to figure it out, so this is perfect! 

 

Sad to hear this will be your final build for a while, but still absolutely over the moon for everything you have done up to this build! You've no idea how amazing you've made this game for me now! It runs so smooth, the settings are explained and much more well defined now, the Dom/sub dynamic is lively and so amazing, so many bugs have been squashed, toggles have been added for an extremely customizable playthrough for so many people, fixing the rape and violence aspect especially has been great and my friend said to tell you thank you so much for that! You've been nothing but kind, patient and respectful, busting your butt to make changes, read comments and make sure everybody is heard, like you've no idea how amazing you've been in this space! I am going to be super excited for your newest builds but man do you deserve a break to rest, recover and even work on other projects, so I send you off with nothing but positivity and well wishes, though I will continue to hope you come back to this some day :D Thank you, thank you, thank you for working on this for as long as you have! It's been amazing! Hope you'll still haunt the forums and update us on all your new projects 💕💕💕💕

Posted (edited)
13 hours ago, Gentlelovely said:

All of this sounds great! I've never used the brothel before, but now I seriously wanna give that a whirl too, so I'm glad you fixed it up!

 

For the cheating overhaul, all these extra options are fantastic, and I see you accounted for polyamory. I wanted to ask if it accounts for exclusive polyamory? I have an established throuple where it's not cheating if they're doing things with each other, but if they sleep with someone not in the throuple it is absolutely cheating. So would acceptance difficulty be the part that kept my thouple from straying outside of their three person relationship? I'm so sorry if this is a dumb question😅just trying to understand a little bit better so I don't bug you later with even more dumb questions, lol. 


OMGGGG, thank you so MUCH for the masturbate on toilet toggle! They waste so much time doing it when I queue them up to do different things right before work and nothing gets done because they're stuck on the toilet and they end up late for work! It's a cool feature, I wish there was one for the guys too, but it just waste too much time during crunch time. I'd probably only turn it on during their days off, lol.

 

The new UI looks fantastic! And thank you so much for dropping explanation for what everything does so we know what we're tuning. I have nraas retuner and get so confused about what everything means, I usually have to look it up to figure it out, so this is perfect! 

 

Sad to hear this will be your final build for a while, but still absolutely over the moon for everything you have done up to this build! You've no idea how amazing you've made this game for me now! It runs so smooth, the settings are explained and much more well defined now, the Dom/sub dynamic is lively and so amazing, so many bugs have been squashed, toggles have been added for an extremely customizable playthrough for so many people, fixing the rape and violence aspect especially has been great and my friend said to tell you thank you so much for that! You've been nothing but kind, patient and respectful, busting your butt to make changes, read comments and make sure everybody is heard, like you've no idea how amazing you've been in this space! I am going to be super excited for your newest builds but man do you deserve a break to rest, recover and even work on other projects, so I send you off with nothing but positivity and well wishes, though I will continue to hope you come back to this some day :D Thank you, thank you, thank you for working on this for as long as you have! It's been amazing! Hope you'll still haunt the forums and update us on all your new projects 💕💕💕💕

 

Thank you as always for your huge appreciation Gentlelovely :)

 

I'll try answering everything.

 

- Cheating and jealousy have been overhauled so that you can choose between jealousy "reactions" and jealousy scoring for sex, that are two different behaviors previously unified under one only toggle (jealousy). It allows a more friendly gameplay for "poliamory" because now, for a partner that is different than your "EA very own", you don't necessarily need to apply cheating score logic in sex requests, OR increase cheating acts number. But sadly every part of the code is still built upon 1 only EA official partner (and this strictly depends on EA base code). Potentially you could try implementing some "more than 1 partner logic" but that would be very complex. Best bet for poliamory is playing out with these new settings disabling cheating logics (and journal mechanics - eventually cleaning records up as well) along with ReFiner's > ReLover's > "Open Relationships" toggle that completely annihilates at runtime whatever kind of jealousy EA implements for anyone.

 

- The "masturbate on toilet" toggle is actually for guys as well, not only for women/girls. It's a "unisex" toggle that will avoid triggering the "DoLoop" for masturbation when your Sims are aroused or horny while using the toilet (sitting down or standing up), just globally :) I don't know if this is what you meant.

 

I will grab the chance to also say thanks to anyone here who thanked me and wished me well, and know that I do the same to you.

 

@Max Rock if you are trying to translate something you don't like (I suppose in Chinese) just use S3SE, it's very simple and easier than everything else :) For massive translation, you could try using AI like many others did, maybe reviewing them in a second moment.

 

And to everyone: don't forget to attach your translations if you want to translate 451 in your very own language. I will still update the base file with the new STBLs: everyone deserves to play in their language if it's available!

Edited by BiterBit
Posted (edited)
58 minutes ago, BiterBit said:

 

一如既往地感谢您的鼎力支持 Gentlelovely :)

 

我会尽量回答所有问题。

 

- 作弊和嫉妒机制已全面改进,现在您可以选择嫉妒“反应”和嫉妒评分(针对性行为),这两种不同的行为之前被统一到一个开关(嫉妒)下。这使得“多伴侣关系”的游戏体验更加友好,因为现在,对于非 EA 官方的伴侣,您无需在性请求中应用作弊评分逻辑,也无需增加作弊次数。但遗憾的是,所有代码仍然基于 EA 官方的单一伴侣(并且完全依赖于 EA 的基础代码)。理论上,您可以尝试实现“多伴侣逻辑”,但这将非常复杂。对于多角恋来说,最好的选择是使用这些新设置来禁用作弊逻辑(以及日记机制——最终还会清理记录),同时启用 ReFiner 的 > ReLover 的 > “开放式关系”开关,该开关会在运行时完全消除 EA 为任何人实施的任何嫉妒机制。

 

“在厕所自慰”开关实际上也适用于男性,并非仅限于女性/女孩。这是一个“男女通用”的开关,它可以避免模拟市民在如厕时(坐着或站着)感到兴奋或性欲旺盛时触发自慰的“循环”,只是全局设置 :) 。我不知道这是否符合你的意思。

 

我也会借此机会感谢在场所有感谢我、祝我一切顺利的人,也请你们知道,我同样会祝你们一切顺利。

 

@Max Rock 如果你想翻译一些你不喜欢的东西(我猜是中文),那就用 S3SE 吧,它非常简单易用,比其他任何工具都好用 :) 对于大规模翻译,你可以像很多人一样尝试使用 AI,也许稍后再进行校对。

 

还有,各位:如果您想将 451 版本翻译成您自己的语言,请不要忘记附上您的译文。我仍会使用新的 STBL 更新基础文件:如果游戏支持您的语言,每个人都应该能够用自己的语言进行游戏!

Thank you very much for your suggestion. Actually, I'm currently trying to translate the text into Simplified Chinese, referencing the existing Traditional Chinese text. I can understand Traditional Chinese, but with KW updates, the amount of text has increased and changed, while the Traditional Chinese translation hasn't kept pace, resulting in many translation errors in the game, which I find unacceptable.

So I'm currently improving the Traditional Chinese text. I'm not satisfied with my translation because I know very little about this area, so I have to rely on AI, and due to my recent busy schedule, my translation speed has significantly decreased.

Last night, while translating, I encountered strange issues with KW menu items malfunctioning and crashing. After investigation, firstly, the phrase "Read Me First" cannot be translated, otherwise, the strange KW menu crashes occur. Secondly, Traditional Chinese and Simplified Chinese cannot recognize each other, causing menus to fail to recognize certain items.

I have resolved these issues. I tried translating most of the important content on the menus, but I neglected to translate many dialogues. Once the majority of the text in the ONIKI_KinkyMod.package has been translated and I find no issues with the text during gameplay, I will send you the STBL file.

Furthermore, I have another concern: SIMS3 seems to only recognize Traditional Chinese in the game, so I directly modified the Traditional Chinese STBL file during my translation. I feel that sending you the new STBL file might offend the Taiwanese translator who originally translated the KW mod.

This is my first time translating so much text and using S3SE; the text proofreading and translation have been exhausting, so I can imagine how hard you worked writing the code.

Finally, thank you again for your work.

Edited by Max Rock
Posted

You are the absolute best modder to me.

The main reason I came back to playing The Sims 3 KinkyWorld was because you separated the "Kinky Traits" into their own category. I have been wanting a feature like this for years. While there are still a few things I wish could be added to KW, I am already incredibly grateful for everything you've done so far.

I can't wait for your return. Just to mention, some of the content I've been hoping for includes the Biker Gang feature (which was one of Oniki's original plans) and further expansions on the Kinky Traits, among various other things.

 

Example)

Tight Pussy or Tight Hole (Female or Male) = Increased basic Woohoo Scoring, fewer Woohoo Stages or increased fatigue for males. 
Long Lasting (Male) = More Woohoo Stages OR less fatigue.
Quick shot (Male) = Fewer Stages OR faster fatigue.
Easy going (Female) = Good results even with low Woohoo Scoring.
Hard to Please (Female) = Good results only with high Woohoo Scoring.

Vaginal Lover =prefer vaginal woohoo (and score?), Anal Lover = prefer anal woohoo .etc

Hate Condom = Low scores when wearing a condom

Preggo Lover = Preferring a pregnant partner

Posted
14 hours ago, BiterBit said:

 

Thank you as always for your huge appreciation Gentlelovely :)

 

I'll try answering everything.

 

- Cheating and jealousy have been overhauled so that you can choose between jealousy "reactions" and jealousy scoring for sex, that are two different behaviors previously unified under one only toggle (jealousy). It allows a more friendly gameplay for "poliamory" because now, for a partner that is different than your "EA very own", you don't necessarily need to apply cheating score logic in sex requests, OR increase cheating acts number. But sadly every part of the code is still built upon 1 only EA official partner (and this strictly depends on EA base code). Potentially you could try implementing some "more than 1 partner logic" but that would be very complex. Best bet for poliamory is playing out with these new settings disabling cheating logics (and journal mechanics - eventually cleaning records up as well) along with ReFiner's > ReLover's > "Open Relationships" toggle that completely annihilates at runtime whatever kind of jealousy EA implements for anyone.

 

- The "masturbate on toilet" toggle is actually for guys as well, not only for women/girls. It's a "unisex" toggle that will avoid triggering the "DoLoop" for masturbation when your Sims are aroused or horny while using the toilet (sitting down or standing up), just globally :) I don't know if this is what you meant.

 

I will grab the chance to also say thanks to anyone here who thanked me and wished me well, and know that I do the same to you.

 

@Max Rock if you are trying to translate something you don't like (I suppose in Chinese) just use S3SE, it's very simple and easier than everything else :) For massive translation, you could try using AI like many others did, maybe reviewing them in a second moment.

 

And to everyone: don't forget to attach your translations if you want to translate 451 in your very own language. I will still update the base file with the new STBLs: everyone deserves to play in their language if it's available!

Thank you for explaining! I'll take you advice and hope for the best. I wish the sims 3 had been even more progressive than it was and not hard coded 1 spouse for 1 person. Alas, maybe in the future in another simulation game :(

It's for guys too???? How come my guys never do it then?! In all my years of using KW I've NEVER seen them masturbate. It's always just been the ladies! I always thought they'd do standing up. Maybe it's because I keep my sim's needs high and the bladder never gets low enough for guys to have to sit and do it? I do make liberal use of the urinal as well, though there's always a toilet for my lady sims that they could use. My mind is so blown by that. I hope it's not a conflict keeping it from working in my game. 

Posted (edited)
8 hours ago, Gentlelovely said:

Thank you for explaining! I'll take you advice and hope for the best. I wish the sims 3 had been even more progressive than it was and not hard coded 1 spouse for 1 person. Alas, maybe in the future in another simulation game :(

It's for guys too???? How come my guys never do it then?! In all my years of using KW I've NEVER seen them masturbate. It's always just been the ladies! I always thought they'd do standing up. Maybe it's because I keep my sim's needs high and the bladder never gets low enough for guys to have to sit and do it? I do make liberal use of the urinal as well, though there's always a toilet for my lady sims that they could use. My mind is so blown by that. I hope it's not a conflict keeping it from working in my game. 

 

I had a look at the code to be sure that I wasn't having some kind of Mandela Effect, but yes, males masturbate on toilet as well, but they can mostly do that standing up instead of while being seated (for actual "toilet" objects in the game, the same used by females in houses).

 

But the standing up thing might be a little rare to see or experience, because possibly the animation is not very noticeable.

 

Animation/sequence roll has no gender check btw, and in practice you’ll mostly see it on women because they typically sit on toilets while men usually stand to pee; and the roll also needs horny state.

 

If you use urinals it may be even rarer (possibly), because of the slightly different toilet.

 

Standing male masturbation can happen in code (peeStanding + goMasturbate) but is much rarer and easier to miss than sitting.

 

I don't think you have any conflict anyway, by what you wrote :D

 

Important thing is that this toggle (btw) works for both genders!

Edited by BiterBit
Posted (edited)
1 hour ago, BiterBit said:

If you use urinals it may be even rarer (possibly), because of the slightly different toilet.

 

Standing male masturbation can happen in code (peeStanding + goMasturbate) but is much rarer and easier to miss than sitting.


No, it can't. Kinky_Toilet StateMachine doesn't have any defined state transitions or animation references for standing masturbation. And the urinal uses the standard EA StateMachine. So it's only possible while sitting. Unless, of course, you edit Jazz and rewrite the UseToilet code and write a new UseUrinal :)

 

If I may give you some advice: You shouldn't have bothered with all this TryApplyToiletLowerNakedForMasturbation and other stuff. You just need to use SwitchOutfitHelper correctly. It works great. ;)

Edited by Jvsmith
Posted
On 6/9/2026 at 3:37 PM, BiterBit said:

Build 451 v0.9.7

@BiterBit and all translators of the STBL's

 

thanks again for your update to 451_097.

Must say this was a huge update and with many additional entries and possibilities in regard to customize the KW game.
During my work to translate the new strings -what is not always easy to hit the point in the option headlines - I saw that 
additional 47 headline strings were missing in the STBL's so far I have found.

Therefor, and that you may save some time, I added those strings to ALL languages and made a STBLonly package file what you find below. May be it helps you and the other translators to add their translations.

 

But please note :

 

1. The language files in this package is as of your first release of version 451_097 and may meanwhile there was some updates of some languages (may need to be updated again).

 

2. As of the GER translation it is still a work in progress, but is my latest stage. Most lines are translated and some need still some fine tuning or even the whole translation. Need some more time to check in game to find the appropriate expressions.
Will come up with an update, as soon I am ready.

 

 

 

 

 

KW451_097_BiterBit_STBL_ALL_LANGUAGES.zip

Posted

Anyone know what to do with the following error? It's a ctd, and fairly random.

System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format

Posted (edited)
15 hours ago, Clydie said:

@BiterBit and all translators of the STBL's

 

thanks again for your update to 451_097.

Must say this was a huge update and with many additional entries and possibilities in regard to customize the KW game.
During my work to translate the new strings -what is not always easy to hit the point in the option headlines - I saw that 
additional 47 headline strings were missing in the STBL's so far I have found.

Therefor, and that you may save some time, I added those strings to ALL languages and made a STBLonly package file what you find below. May be it helps you and the other translators to add their translations.

 

But please note :

 

1. The language files in this package is as of your first release of version 451_097 and may meanwhile there was some updates of some languages (may need to be updated again).

 

2. As of the GER translation it is still a work in progress, but is my latest stage. Most lines are translated and some need still some fine tuning or even the whole translation. Need some more time to check in game to find the appropriate expressions.
Will come up with an update, as soon I am ready.

 

 

 

 

 

KW451_097_BiterBit_STBL_ALL_LANGUAGES.zip 2.26 MB · 1 download

 

Hi Clydie.

 

Thank you for your report and your work.

 

I would like to indicate that this has been done intentionally, to allow user to recognize which tunable they were editing (considering the Tuning package is "historical" for many users), only implementing a detailed prompt explaining the tunable, as explained in the "release note":

 

On 6/9/2026 at 3:37 PM, BiterBit said:

The individual tunables maintained their "official" name from the XML inside the package, for an easier recognition from users and modders, but the prompt dialogs will clearly describe what they do, in details, so you can know what the hell you are editing!

 

But you are right: the STBL namespaces actually exist in code, I just didn't import them in STBL files to avoid confusion. Problem is that, as you pointed out, maybe in the future someone wants to give those "raw" values a much clearer name compared to the package, instead of keeping the raw keys.

 

I will add back the 46 keys (the "Read Me First" has a different ID in your package, compared to the original Oniki.KinkyMod.OptionSettings.MenuAutonomousGoHomeForNeeds.ReadMeButton - 0x829527F744FCBF71 ) and reupload the ZIP!

 

EDIT: Thanks to your report I also realized I forgot to add the KOR strings from English for Kinky Tuning (Advanced) Container strings.

 

EDIT 2: DONE  (ZIP has been updated)

 

EDIT 3: I didn't realize you may have translated not only the new GER strings, but possibly the tuning package strings as well. I will have a check on that again!

 

EDIT 4: I re-uploaded the ZIP again with your GER translations you did for the tunables and the new contents of 451, I didn't realize that :) Thanks again for this huge work. I noticed that there's an orphan string (0xE6D569FB7EFC140B - possibly not correctly transformed from the STBL namespace) and that you may have removed 0xBDA8337AE2DD4C77 ("That's a good boy! What an experience!"). Just in case, let me know if you need further adjustments!

Edited by BiterBit
Posted (edited)
13 hours ago, BiterBit said:

I will add back the 46 keys (the "Read Me First" has a different ID in your package, compared to the original Oniki.KinkyMod.OptionSettings.MenuAutonomousGoHomeForNeeds.ReadMeButton - 0x829527F744FCBF71 ) and reupload the ZIP!

I just wondered also, that the Key for "Readme First" came up with a different KEY in the exported localization XML (with the correct "Read Me First" text.

Had this in the past also with a few strings with other KW (not yours) versions.... However, I added this Read Me First line again with the different KEY from the Localization export XML.

So, there should be two strings with different keys for "Read Me First" in the files I provided. I suspect some maybe typo in the code or something.

Sorry I do have have the Localization export XML on hand right now, but can provide it later if you are interested.

 

13 hours ago, BiterBit said:

I noticed that there's an orphan string (0xE6D569FB7EFC140B - possibly not correctly transformed from the STBL namespace) and that you may have removed 0xBDA8337AE2DD4C77 ("That's a good boy! What an experience!"). Just in case, let me know if you need further adjustments!

Never I would remove strings from the localization. I do not know what cased that.....

Will check for both strings and come back later about what I have found.

 

Many thanks for your response and understanding.

 

 

Edit :

 

Think I am trough with the translation of the the tuning package strings and must say I like the result so far.
 Please consider the difference of words and phrases of the different languages and that is may not easy to understand for people with not so good ENG knowledge or they do not know what expression is used for what in their language. (Even I did make a short comparison list to be sure what is meant by what) I.e. the different names for "Slums whore, Downtown whore, Callgirl whore, Escort whore". The references to another menu point is also problematic with different languages. Bed, some even do not know what LTR means. All that I have straiten out in the GER files as far as possible.
 
 Please find attached an update for the GER language you may use later once you anyway update your files for 751_097.

 

----------------------------------------

 

Localization_Export Line for "Read Me First"  (you noticed that there's an orphan string 0xE6D569FB7EFC140B) :
 <Text Key="0xE6D569FB7EFC140B" Count="1" FirstSource="Localize(string,object[])" LastSource="Localize(string,object[])">Oniki.KinkyMod.Zuerst lesen</Text>
 
 "Zuerst lesen" is GER and mean "Read Me First" and represent the text of the original KEY 0x829527F744FCBF71 "Zuerst lesen" (Read Me First)

 

I am not sure if this orphan string 0xE6D569FB7EFC140B should be removed or not (it is still in the GER file provided below)

----------------------------------------

 

Surprisingly for me, this String really was missing in the GER localization "BDA8337AE2DD4C77">That's a good boy! What an experience!"

Have added this to the GER file..... Thanks for the Info !
 
 By the way, your changes and possibilities in regard to manage and operate a brothel are great and worked excellent for me.
 Just another super work of yours !
 
 Sorry bothering you with that and thanks for still working on KW.

 

 

BiterBit_KW_451_097_GER_Localization_update.zip

Edited by Clydie
Posted

Here's the full error file below.

I'm not sure what to say about this issue. It's fairly common for me now, so I imagine it must not be happening for everyone. The forum would be full of issues, otherwise.

Any ideas?



 

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.9.7 (451) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format
#0: 0x00017 throw      in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([34913600] [7] [33D20ED8] )
#1: 0x00009 call       in System.System.Int32:Parse (string,System.IFormatProvider) ([34913600] [33D20ED8] )
#2: 0x0000e call       in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([34913600] [33D20ED8] )
--- End of inner exception stack trace ---

#0: 0x00000 superop    in System.System.Enum:Parse (System.Type,string,bool) ([33E26870] [34913600] [1] )
#1: 0x0005c call       in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (34D4B300 [35042F30] )
#2: 0x001e5 newobj     in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (4028AC30 [350A6CC0] )
#3: 0x001fa newobj     in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (451D4460 [33FD8410] )
#4: 0x00158 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([34DB2F60] [41FBAE70] [vt:33CF8AB4] )
#5: 0x000f5 call       in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([348C17E0] )
#6: 0x0015b call       in Oniki.Oniki.Main:Start () ()
#7: 0x00148 call       in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([33CD88A0] [349315D8] )
#8: 0x00000            in System.System.EventHandler:Invoke (object,System.EventArgs) (33F75A50 [33CD88A0] [349315D8] )
#9: 0x00013 callvirt   in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () ()
</ExceptionData>
</ScriptError>
 

Posted
On 6/11/2026 at 8:59 AM, BiterBit said:

 

I had a look at the code to be sure that I wasn't having some kind of Mandela Effect, but yes, males masturbate on toilet as well, but they can mostly do that standing up instead of while being seated (for actual "toilet" objects in the game, the same used by females in houses).

 

But the standing up thing might be a little rare to see or experience, because possibly the animation is not very noticeable.

 

Animation/sequence roll has no gender check btw, and in practice you’ll mostly see it on women because they typically sit on toilets while men usually stand to pee; and the roll also needs horny state.

 

If you use urinals it may be even rarer (possibly), because of the slightly different toilet.

 

Standing male masturbation can happen in code (peeStanding + goMasturbate) but is much rarer and easier to miss than sitting.

 

I don't think you have any conflict anyway, by what you wrote :D

 

Important thing is that this toggle (btw) works for both genders!

Oh wow, okay. Seeing this feels rarer than finding a unicorn in game :D I'll be on the look out more closely then. My guys are often in the horny state, but I swear, I have never seen any of them masturbate on toilet in years upon years I've been using KW. I'm so hype to catch them now 🤭It is a must see now! Thanks for looking into it! 💕💕💕

Posted (edited)
9 hours ago, WhoEvenAmI said:

<ExceptionData>Oniki.KinkyMod v0.9.7 (451) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format

Oh man, that's old problem and is caused by the OKW XML in the K69 animations, if I remember right. This problem had been solved, look a little bit around and you will find it.

If not, open the OKW_K69 animation file and open the XML in there with an editor. Search for Tease and replace it with Teasing and you are done !

 

However, this have noting to do with KW at all, except that it reports the wrong XML entrance.

Edited by Clydie
Posted (edited)
6 hours ago, Gentlelovely said:

Oh wow, okay. Seeing this feels rarer than finding a unicorn in game :D I'll be on the look out more closely then. My guys are often in the horny state, but I swear, I have never seen any of them masturbate on toilet in years upon years I've been using KW. I'm so hype to catch them now 🤭It is a must see now! Thanks for looking into it! 💕💕💕

 

Actually Gentlelovely, as it has been pointed out some comments ago, it looks like I really had a Mandela Effect about this and I was wrong sadly, so I apologize for this.

 

Mod code doesn't make any gender difference and speaks about "PeeStanding". This led me to believe that there was a "chance" that "peestanding" was a way to mean males could masturbate while peeing.

 

I never actually "sectioned" the JAZZ file looking for the raw content to see if there was a name for a male animation, also because I'm not an expert in animations.

 

So that was a rushed analysis!

 

There wasn't! Every toilet_masturbation animation referenced in the _KEY file as well in S3PE (and in ONIKI_Anims if I remember correctly) has "female" in the name, so you remembered correctly and I had an allucination 😅

 

Only females (and only sitting on actual toilets) can masturbate while horny 🥲

 

Sorry for the wrong info. I'm so distracted 😅

Edited by BiterBit
Posted (edited)
11 hours ago, WhoEvenAmI said:

Here's the full error file below.

I'm not sure what to say about this issue. It's fairly common for me now, so I imagine it must not be happening for everyone. The forum would be full of issues, otherwise.

Any ideas?



 

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.9.7 (451) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format
#0: 0x00017 throw      in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([34913600] [7] [33D20ED8] )
#1: 0x00009 call       in System.System.Int32:Parse (string,System.IFormatProvider) ([34913600] [33D20ED8] )
#2: 0x0000e call       in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([34913600] [33D20ED8] )
--- End of inner exception stack trace ---

#0: 0x00000 superop    in System.System.Enum:Parse (System.Type,string,bool) ([33E26870] [34913600] [1] )
#1: 0x0005c call       in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (34D4B300 [35042F30] )
#2: 0x001e5 newobj     in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (4028AC30 [350A6CC0] )
#3: 0x001fa newobj     in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (451D4460 [33FD8410] )
#4: 0x00158 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([34DB2F60] [41FBAE70] [vt:33CF8AB4] )
#5: 0x000f5 call       in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([348C17E0] )
#6: 0x0015b call       in Oniki.Oniki.Main:Start () ()
#7: 0x00148 call       in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([33CD88A0] [349315D8] )
#8: 0x00000            in System.System.EventHandler:Invoke (object,System.EventArgs) (33F75A50 [33CD88A0] [349315D8] )
#9: 0x00013 callvirt   in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () ()
</ExceptionData>
</ScriptError>
 

 

Hey dude!

 

As Clydie told you, this should be an animation XML that has some typos or errors/issues in relation to Teasing stages  specifically.

 

Many users reported the same problem if you scroll down, and I think you have an XML (possibly K69 as Clydie suggested) that writes "Tease" instead of "Teasing" as a stage flag!

 

I'll be sure to analyze that in detail once I'm on my pc

 

EDIT: I confirm what I said.

 

Valid parsing is only recognized as this:

 

	public enum WooHooTypes
	{
		None = 0,
		Teasing = 1,
		Handjob = 2,
		Oraljob = 4,
		Vaginal = 8,
		Anal = 16,
		All = 31,
		Pose = 4096,
		Use = 8192
	}

 

So you do have an XML inside an OKW package that reports "Tease" instead of Teasing, and you need to correct it.

 

IIRC it's always the same that the user report but I might be wrong, and it's actually K69's package but in an outdated version.

 

Going onto the official post of K69:

 

https://www.loverslab.com/topic/76250-the-sims-3wipk69-animations-for-kinky-world-updated-82521/

 

If you download the ZIP and extract it, once you go to the main XML with S3PE for the OKW file, you can actually see the typo/error:

 

image.png.889ec5ec6bc20a3c7e6beecd6c1fa152.png

 

This is actually the only typo in the whole file, that can sadly "break" the entire cycle.

 

In theory, with build 451, the mod shouldn't crash your game because of this, it should just produce an error and propose an invalid category as a "None" and/or skipping the invalid stage. What build are you using right now?

 

In any case hope K69 can correct this! Or maybe in the future it can be implemented a bypass or a post correction through the mod for this stuff, considering many modders don't join LL since many years!

 

In the meantime you can correct this by yourself!

Edited by BiterBit
Posted
14 hours ago, Clydie said:

I just wondered also, that the Key for "Readme First" came up with a different KEY in the exported localization XML (with the correct "Read Me First" text.

Had this in the past also with a few strings with other KW (not yours) versions.... However, I added this Read Me First line again with the different KEY from the Localization export XML.

So, there should be two strings with different keys for "Read Me First" in the files I provided. I suspect some maybe typo in the code or something.

Sorry I do have have the Localization export XML on hand right now, but can provide it later if you are interested.

 

Never I would remove strings from the localization. I do not know what cased that.....

Will check for both strings and come back later about what I have found.

 

Many thanks for your response and understanding.

 

 

Edit :

 

Think I am trough with the translation of the the tuning package strings and must say I like the result so far.
 Please consider the difference of words and phrases of the different languages and that is may not easy to understand for people with not so good ENG knowledge or they do not know what expression is used for what in their language. (Even I did make a short comparison list to be sure what is meant by what) I.e. the different names for "Slums whore, Downtown whore, Callgirl whore, Escort whore". The references to another menu point is also problematic with different languages. Bed, some even do not know what LTR means. All that I have straiten out in the GER files as far as possible.
 
 Please find attached an update for the GER language you may use later once you anyway update your files for 751_097.

 

----------------------------------------

 

Localization_Export Line for "Read Me First"  (you noticed that there's an orphan string 0xE6D569FB7EFC140B) :
 <Text Key="0xE6D569FB7EFC140B" Count="1" FirstSource="Localize(string,object[])" LastSource="Localize(string,object[])">Oniki.KinkyMod.Zuerst lesen</Text>
 
 "Zuerst lesen" is GER and mean "Read Me First" and represent the text of the original KEY 0x829527F744FCBF71 "Zuerst lesen" (Read Me First)

 

I am not sure if this orphan string 0xE6D569FB7EFC140B should be removed or not (it is still in the GER file provided below)

----------------------------------------

 

Surprisingly for me, this String really was missing in the GER localization "BDA8337AE2DD4C77">That's a good boy! What an experience!"

Have added this to the GER file..... Thanks for the Info !
 
 By the way, your changes and possibilities in regard to manage and operate a brothel are great and worked excellent for me.
 Just another super work of yours !
 
 Sorry bothering you with that and thanks for still working on KW.

 

 

BiterBit_KW_451_097_GER_Localization_update.zip 119.41 kB · 1 download

 

Thank you so much Clydie, for everything :)

 

I'll be sure to import your GER translation again as soon as I can!

 

Also, yes, I'm aware that some words are "technical" but keep in mind that the Kinky Tuning itself is very technical as well. I imagined that whoever had a slighter knowing of Sims 3 or its modding system would have recognized LTR (for example) as a name for Long Term Relationship value because it's also used in the code itself.

 

Many mods reference this value as LTR and it should be known, but I agree! It's 100% true that a lot of things can be translated better in other languages and that it's hard to reference other menus in the UI - there are things I didn't have proper time to think during release beside EN or IT localization 🤣 This is why in ReFiner I also write in dialogs things like "LTR (Long Term Relationship)" where it's possible, as I did with LTA and STA (Long/Short Term Arousal in Kinky Menus).

 

That's why I thank you for translations work like this, and everyone who'll translate this even more.

 

I'll be sure to enhance properly EN + IT strings about Kinky Tuning if I find some time.

Posted (edited)
15 hours ago, Clydie said:

Oh man, that's old problem and is caused by the OKW XML in the K69 animations, if I remember right. This problem had been solved, look a little bit around and you will find it.

If not, open the OKW_K69 animation file and open the XML in there with an editor. Search for Tease and replace it with Teasing and you are done !

 

However, this have noting to do with KW at all, except that it reports the wrong XML entrance.

Fascinating, I took K69's animations out, and cleared my caches.

But the problem persists.

Any tips for trouble shooting this further? I agree that the tease/teasing issue is the culprit, but I'm not a very advanced user. Is there some tool I should be using to remedy this? You mention an editor. Can you recommend one?

Thanks!

P.S. Love your anims, btw.

Edited by WhoEvenAmI
Posted

Hey Biter!

I translated the localization for the new strings into pt-BR, following the same rule I mentioned in my first translation that I posted in the comments: keeping the wording closer to the vanilla Brazilian Portuguese style while preserving the original meaning. I translated the localization for ONIKI_Anims, ONIKI_Cannabis, ONIKI_Condom, ONIKI_Dildo, ONIKI_Medicines, ONIKI_Objects and ONIKI_WomensHygiene.

 

KW_Build451_PT-BR_Localization.zip

 

I did another full pass using my older translation as a reference, and I corrected more words that had become inconsistent since the first translation I sent you.

Everything should now be corrected and properly aligned.

Posted
23 hours ago, BiterBit said:

 

Actually Gentlelovely, as it has been pointed out some comments ago, it looks like I really had a Mandela Effect about this and I was wrong sadly, so I apologize for this.

 

Mod code doesn't make any gender difference and speaks about "PeeStanding". This led me to believe that there was a "chance" that "peestanding" was a way to mean males could masturbate while peeing.

 

I never actually "sectioned" the JAZZ file looking for the raw content to see if there was a name for a male animation, also because I'm not an expert in animations.

 

So that was a rushed analysis!

 

There wasn't! Every toilet_masturbation animation referenced in the _KEY file as well in S3PE (and in ONIKI_Anims if I remember correctly) has "female" in the name, so you remembered correctly and I had an allucination 😅

 

Only females (and only sitting on actual toilets) can masturbate while horny 🥲

 

Sorry for the wrong info. I'm so distracted 😅

That's okay, we all make mistakes! At least I know I'm not insane 😂I swear I was combing through every one of my memories of playing KW to see if I'd just missed the animation. Thank you for letting me know! I appreciate it!

Posted (edited)
9 hours ago, EvanBuckley said:

Hey Biter!

I translated the localization for the new strings into pt-BR, following the same rule I mentioned in my first translation that I posted in the comments: keeping the wording closer to the vanilla Brazilian Portuguese style while preserving the original meaning. I translated the localization for ONIKI_Anims, ONIKI_Cannabis, ONIKI_Condom, ONIKI_Dildo, ONIKI_Medicines, ONIKI_Objects and ONIKI_WomensHygiene.

 

KW_Build451_PT-BR_Localization.zip 225.09 kB · 0 downloads

 

I did another full pass using my older translation as a reference, and I corrected more words that had become inconsistent since the first translation I sent you.

Everything should now be corrected and properly aligned.

 

Thanks for this amazing work Evan.

 

I want to import this in the latest version to reupload the file again, but I would need you to possibly attach (in a zip or how yow want) the whole package files.

 

This is because with S3SE (that I use) I can't read nor use both XMLs or single STBL files, and with S3PE there's a similar situation.

 

Please attach directly the above mentioned packages in your comment with your modification: I'll extract what I need with my tools and update the version :)

Edited by BiterBit
Posted

Thanks for adding some features to this good old Kinky world.

I have 1 question and 1 suggestion:

- How can I change Kinky Traits of an other household sim ? I check in debug mode but I really don't find it.

- I can't use any elixir (from Alchemy skill) when my sim is in brothel or school situation. I also can't throw an elixir at these sims. It's a bit frustrating for me since some of them are very useful like the potent invigorating elixir which keep my sim awake for 24h. Could it be fixed/changed for a futur update please (maybe it's not possible or too complicated) ?

Posted (edited)
19 minutes ago, Kjar said:

Thanks for adding some features to this good old Kinky world.

I have 1 question and 1 suggestion:

- How can I change Kinky Traits of an other household sim ? I check in debug mode but I really don't find it.

- I can't use any elixir (from Alchemy skill) when my sim is in brothel or school situation. I also can't throw an elixir at these sims. It's a bit frustrating for me since some of them are very useful like the potent invigorating elixir which keep my sim awake for 24h. Could it be fixed/changed for a futur update please (maybe it's not possible or too complicated) ?

 

Hi Kjar.

 

You can go to Miscellaneous inside main Settings, and look out for "Kinky Traits Debug Mode". Once enabled, you'll be then able to click on any Sim, go through "Kinky World..." in the pie menu and select "Kinky Traits". In the next dialog you'll also be able to click on the button "Change Kinky Traits" and change any Sim traits for free instead of paying 5000 LTR (Lifetime Reward) points like you normally need.

 

About potions: none of my builds ever touched that behavior, but I'll be sure to check out if there's a bug somewhere that is glitching out the potion behavior and let you know

 

I would also need more details about the issue: what does exactly mean that you cannot "use or throw potions during brothel or school"? Describe the exact process and/or attempt if you can

 

EDIT: I will also add that it seems unlikely that KW is preventing the use of potions, unless some overriding to Sims autonomy in those cases. It's important to understand if you are using any mod related to potions because they can highly interfere

Edited by BiterBit

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