BiterBit Posted June 2 Author Posted June 2 (edited) 2 minutes ago, Aouregan said: I am using Katie's latest KW branch and the behaviour is still the same... if I want to change my Kinky Traits quick and dirty, I just go into CAS and edit my regular traits. After a short while in live mode, I will be prompted to select them again. ... Okey, that is fine. But you asked me if this behavior was still happening in my builds, so I answered back: 25 minutes ago, Aouregan said: Normally resetting any personal traits in MC CAS will also reset the kinky traits and you will be prompted to select them again, unless you changed that in your version. It's a quick and dirty to solve that issue. It doesn't happen since 445 with Unified Kinky Traits instead of Vanilla CAS ones. Edited June 2 by BiterBit
Aouregan Posted June 2 Posted June 2 (edited) 11 minutes ago, BiterBit said: ... Okey, that is fine. But you asked me if this behavior was still happening in my builds, so I answered back: It doesn't happen since 445 with Unified Kinky Traits instead of Vanilla CAS ones. You want me to make a video of it where it does on the latest branches after 445? Because I promise you it does. Have you tried? NVM, I am just being thick. Her version is 442, it seems? So, forget what I said XD Edited June 2 by Aouregan
Aouregan Posted June 2 Posted June 2 (edited) 14 minutes ago, FeenSims said: Danke nochmals, mit dem CAS die Scharmhaare zu ändern Funktionierte wunderbar, ich wusste zuvor nichts davon. Die KW Traits konnte ich jetzt auch wunderbar setzen. Die Einstellungen habe ich dafür gefunden gehabt. @BiterBit, Would it possibly be possible for you to implement a feature that allows users to block specific sex animation categories? After your break, of course. Problem with this is that there are only a set amount of categories and you would block all of them in a category, like there are Teasing, handjob, Oral Job, Vaginal and Anal. It is definitely possible, but that would make all of them be gone in any of those categories. I know you talked about this before, but more fine tuning in blocking categories is impossible. If I do not agree with a specific animator, I just remove their entire animation package, if their focus is on stuff I do not necessary like. Or you can always add specific animations manually to the black list. I did that with all the rapey animations. I don't judge (since it's in a game), but it's not my jam. Edited June 2 by Aouregan
Aouregan Posted June 2 Posted June 2 (edited) 1 minute ago, FeenSims said: In that case, I guess I'll have to block them manually after all. Wow—well, that could take years. Welches sind deine Problem-Anims? Edited June 2 by Aouregan
wubby901 Posted June 2 Posted June 2 (edited) 1 hour ago, BiterBit said: You mean 5 traits? Since all traits have been moved into the Skill tab, the limit is 5 and not 3 like before Do you have the popup on 5 traits as well? @BiterBit my sim has the max 5 traits but the pop up keeps asking me to add the 5th trait Edited June 2 by wubby901
BiterBit Posted June 2 Author Posted June 2 12 minutes ago, FeenSims said: Danke nochmals, mit dem CAS die Scharmhaare zu ändern Funktionierte wunderbar, ich wusste zuvor nichts davon. Die KW Traits konnte ich jetzt auch wunderbar setzen. Die Einstellungen habe ich dafür gefunden gehabt. @BiterBit, Would it possibly be possible for you to implement a feature that allows users to block specific sex animation categories? After your break, of course. If with block you mean "hiding" entire categories from the picker, that can potentially be made just as an "aesthetic" thing. Removing them from gameplay is something else, because a lot of KW animations XMLs require a "next stage" that is typically related to another category; also, in some cases, relationship between two Sims goes through a "bit" progression, in the meaning that some Sims may not accept going vaginal if you didn't had teasing/manual/oral before that. So, potentially a "hide categories from UI" could be made, but Sims would still choosing some positions and acts through their autonomy. It's also possible, in principle, to avoid certain categories at all so that Sims will just skip to the next "available" category, but that could cause unexpected behaviors like Sims refusing sex in the middle of a stage if you from teasing to vaginal, like it happens today if you change manually. Briefly - everything is theoretically possible. But sadly as of now I find this specific thing out of the scope considering you can already: - Disable autonomy - Manually choose next stages - Filter interactions from pie menu (vaginal, anal, etc.) - Filter interactions from picker menu (categories...) - Blacklist specific stages You can try and use S3PE to open animations XMLs with a notepad or with whatever tool of your choice, and just massively delete from the XML every category you don't like. It's the fastest way to achieve what you are asking. 1
Aouregan Posted June 2 Posted June 2 (edited) 6 minutes ago, BiterBit said: If with block you mean "hiding" entire categories from the picker, that can potentially be made just as an "aesthetic" thing. Removing them from gameplay is something else, because a lot of KW animations XMLs require a "next stage" that is typically related to another category; also, in some cases, relationship between two Sims goes through a "bit" progression, in the meaning that some Sims may not accept going vaginal if you didn't had teasing/manual/oral before that. So, potentially a "hide categories from UI" could be made, but Sims would still choosing some positions and acts through their autonomy. It's also possible, in principle, to avoid certain categories at all so that Sims will just skip to the next "available" category, but that could cause unexpected behaviors like Sims refusing sex in the middle of a stage if you from teasing to vaginal, like it happens today if you change manually. Briefly - everything is theoretically possible. But sadly as of now I find this specific thing out of the scope considering you can already: - Disable autonomy - Manually choose next stages - Filter interactions from pie menu (vaginal, anal, etc.) - Filter interactions from picker menu (categories...) - Blacklist specific stages You can try and use S3PE to open animations XMLs with a notepad or with whatever tool of your choice, and just massively delete from the XML every category you don't like. It's the fastest way to achieve what you are asking. Indeed. Simplest solution without going anywhere deep into the mod itself: Once an animation starts playing you disagree with, click on your sim, select kinky - woohoo - change position, and select a stage you like. It will take an animation loop, but it is quick and dirty. And maybe add that specific animation to your blacklist for the future. I do believe it has to be the sim that initiated the woohoo sequence, though. I add animations to my blacklist on the fly as I encounter them. I do not go looking for them actively. Edited June 2 by Aouregan
BiterBit Posted June 2 Author Posted June 2 (edited) 13 minutes ago, wubby901 said: @BiterBit my sim has the max 5 traits but the pop up keeps asking me to add the 5th trait This is very very strange and never happened to me. By looking at the actual code (450) the logic seems solid: there's an internal counter for valid Kinky Traits and if they are 5, the picker stops triggering. What I'm thinking is that an unclean KW migration could trigger this - did you downloaded latest version of KW (0.9.6) and pasted the whole folder, deleting every old KW file? Files like "KinkyTraits.XML" inside "ONIKI_KinkySettings.package" have changed in time, so just replacing individual files is highly unrecommended. Try deleting every ONIKI_* file in your Mods folder and then paste directly the entire folder that is provided in the ZIP deleting scriptCache. If this doesn't work: - You can use "Disable Auto Picker for Kinky Traits" that is in Global Options > Kinky Traits - Send me the list of your active Kinky Traits that are displayed in your skill tab - Check the "Change Kinky Traits" section where you can typically see ON/OFF for every trait and consult there if you have more than 5 traits with the "ON" toggle, and report them to me You may have an invalid installation or possibly some hidden/corrupted trait that needs a patch in further versions EDIT: Feel free to contact me in private if you want to share more technical details, it's totally fine to me. Edited June 2 by BiterBit
Aouregan Posted June 2 Posted June 2 (edited) 5 minutes ago, FeenSims said: Am schlimmsten Penis Blasen. Da ich nur mit Lesben Pärchen Spiele. Aber eine auch mal als Shemale verwandle. Ich kenn das. Ich leb halt damit. Ist halt dann ein Strap-on involved. Ein wenig unlogisch, aber was will man machen. Bringt halt in dem Moment keiner von beiden wirklich was. Shemales nicht wirklich mein Ding, aber da existiert ja dann ein Penis, noe? Edited June 2 by Aouregan
Aouregan Posted June 2 Posted June 2 (edited) 51 minutes ago, FeenSims said: Unfortunately, I discovered that the penis on a shemale still isn't working—even though I have all the in-game content you linked for it, @BiterBit. The penis is just hanging down instead of being inserted into the vagina. Normally the penis erection state directly relates to the arousal state, at least in the beginning. There should be an option, if you click on the penis bearing character, called penis state or penis options, there is stuff you can set. Alas, once you change any settings there, the char will be fully clothed until the end of that animation loop. But you should have the option to make the penis erect and all kinds of things. I never pklay Futas, so I cannot help with those specifics. Fun fact: You buy and take the penis hard drugs, arousal goes sky high, but dick always goes flaccid XD Still not sure if that is a bug, or a good joke. Edited June 3 by Aouregan
Aouregan Posted June 2 Posted June 2 (edited) 47 minutes ago, FeenSims said: Das geht bei mir Persönlich schon nicht. Allein wenn ich sowas sehen muss, kommt mir das Essen der letzten 3 Wochen wieder hoch. Ich finde es schon schade, dass solch Mods nu Schwanz Gesteuert sind. Ich musste das gleiche mit Wicked bei Sims 4 erleben. Jedoch kann man dort die Kategorien blockieren. Aber es ist sowas von unlogisch, Lesben Blasen keine Schwänze und Paare die es machen wollen, können dann nicht da ich dies Blockieren musste. Es müßte Abfragen in den Mods vorhanden sein, damit Sims die korrekten Animationen nutzen und nicht einfach willkürlich die nutzen, weil sie da sind. @BiterBit As I understood, they request a feature that restricts animations based on gender a bit more than already is the case, as in: No blowjob animations ever between two female chars, etc. That possible? The request makes sense and seeing those scenes makes them personally uncomfortable, which, yeah, not something that can always be taken into account. But hey, sucking on a strapon really doesn't give either of them anything XD Is that even possible, if the animation makers flagged them for both genders? As they want it, it should be like: Cunnilingus possible yes, Blowjob possible no. I am not sure how to filter that out. Worldwide, it should still be possible, ofc, for straight couples and such. It is just for lesbian couples it should be disabled. Edited June 2 by Aouregan
Aouregan Posted June 2 Posted June 2 (edited) 37 minutes ago, FeenSims said: I received 2 erroneous notifications. Not sure they are errors, just hardcoded placeholders for a feedback. As I see it, it says that the futa partner came into a female partner that is fertile. It should have displayed some proper text, but it failed, so it showed the hardcoded string instead. I believe not an error, just no proper text strings to show. This will cause a lot of other shit to trigger, like sperm life time counters and fertility chances (Yeah, they are all a thing in KW). If you are using the mod in German, some localized strings might just be missing. It is originally an ENG language mod, so do not expect too much from it in other languages. Even in ENG a lot of strings are missing or falsely called, resulting in the hardcoded messages instead. You get hardcoded feedback messages for the tubal ligation procedure at the hospital, for example. Vasectomy is fine. Edited June 2 by Aouregan
BiterBit Posted June 3 Author Posted June 3 (edited) I will answer to many things that are incorrect, both to @Aouregan and @FeenSims. 1) FeenSims, as stated in the main post, to make erections work properly, you need CAS sliders adapted for these specific builds of KW. In the image you posted, I can see you are missing the - CMAR's SexySims > (cmar_PenisSlidersCAS.zip - for male & female penis sliders) that is reported in the main post. Sliders (when working properly) are the actual element that KW instantiates to trigger erections. Be sure to install every resource that is listed there. I'll report them here again: WARNING: Kinky World code explicitely relies on specific CMAR resources, in details these ones: - CMAR's SexySims > (cmar_FemalePenis.zip and cmar_FemaleAccessoryPenis.zip - for female penis) - CMAR's SexySims > (cmar_PenisSlidersCAS.zip - for male & female penis sliders + cmar_PenisMesh_Map1V2.zip OR cmar_PenisMesh_Map2V2.zip - NOT both, for penis mesh) 2) Aouregan - In Kinky World you do not typically have an interaction to set an erection, but when a WooHoo stage starts, erection is automatic, through the OutfitManager. If the penis is flaccid, is typically because sliders are not working, not because you need a drug or to enable erections yourself. CMAR created a penis script mod in the past, that only worked properly with some resources, but this is not needed in KW, I rewrote the whole erection logic for female penises and never had any issue. Note: when a Sim is aroused, yes, it can still trigger an autonomous erection. But this is unrelated to woohoo stages. 3) Animations are not hardcodedly flagged between MM, FF, MF and such, not all of them and not by something "specific": some animators put that in the name of the animation (indicating MM/FF etc) but this is not something you can rely on to separate mods. As much as I understand that having oral jobs with females using a strap on can be something "horrific" to someone, animations can be blacklisted. I'll add a note: there's a feature in the Sex & Animations main menu that is called "Strapon Usage". When you set it to False/Disabled it is supposed to not pick any animation from the list that would require a strap on to start if an animation requires 2 females and a strapon. If that works correctly, it may suite your case. Manual selection is still enabled if I remember correctly, only autonomous stage pick is affected by this toggle. It may be different in the future. There's no actual way to exclude "oral jobs" from "cunnilingus" at the moment for this reason, they're simply both "Oral" category. Second note: as far as a potential re-design can happen in the future to "hide categories" (like the whole oral) that would surely not happen in a day or two. So I recommend finding a workaround for that, or as I suggested, just edit animations' XML in their respective packages. 4) FeenSims, the ones you received are not "erroneous notifications", they are STBLs that somehow, after the huge changes in 448 to 450, I forgot to add. The ones you see are "variants" of the same dialogs already existing, like for example: Oniki.KinkyMod.WooHoo/Feedback:CumInsideWomb.DaddyFuta2 0x20CAF5A0BA334C0A Bitte, Mama, komm immer wieder in mich hinein, es fühlt sich so gut an! Füll mich mit deinem Samen! Sadly, somehow some STBL I generated did not end up in the STBL editor, despite I was sure generating all of them. I also had problems with S3PE and S3SE many times in the past, so that might be the reason. This is easily solvable because I'm editing that as soon as I can, so between today and tomorrow the ZIP file will be updated with both GER and EN versions, considering currently they are both missing. I always ensure that my updates DO NOT leave other languages empty code but fallback to English as long as nobody translates them. This has just been an accident. Edited June 3 by BiterBit 1
Aouregan Posted June 3 Posted June 3 (edited) 8 minutes ago, BiterBit said: 2) Aouregan - In Kinky World you do not typically have an interaction to set an erection, but when a WooHoo stage starts, erection is automatic, through the OutfitManager. If the penis is flaccid, is typically because sliders are not working, not because you need a drug or to enable erections yourself. CMAR created a penis script mod in the past, that only worked properly with some resources, but this is not needed in KW, I rewrote the whole erection logic for female penises and never had any issue. Indeed, and I think it is part of the CMAR Penis mods, not KW. Doesn't mean the option doesn't exist, especially if it is a dependency. I am also not saying you have to do it. Normally all is fine. But if you click on your char, the options are there. Edited June 3 by Aouregan
Aouregan Posted June 3 Posted June 3 (edited) 49 minutes ago, BiterBit said: 3) Animations are not hardcodedly flagged between MM, FF, MF and such, not all of them and not by something "specific": some animators put that in the name of the animation (indicating MM/FF etc) but this is not something you can rely on to separate mods. As much as I understand that having oral jobs with females using a strap on can be something "horrific" to someone, animations can be blacklisted. There's no actual way to exclude "oral jobs" from "cunnilingus" at the moment for this reason, they're simply both "Oral" category. To the second point here I will say that this is what I thought, yeah/ You cannot exclude blowjobs as such from the rest of the Oral jobs. As to point 3. that is not entirely true. There are foursome animations for the double bed, that will not play, if you have gender restrictions on and the combo is MFFF. They will play just fine, with an MFMF combo. If you disable gender restrictions, they will play, but the FF pairing will not have a strapon. The animation will still play. If that is not an issue with the animation setup, then it is an issue with KW. With gender restrictions on and an MFFF combo, that anim will not play. Strapon is always set to auto for me, since manual doesn't do anything at all. In all my time using KW I have yet to see a prompt about a strapon. Manual never worked for me. Another hint is the actor change during woohoo (You clicking on your partner and try to swap positions). it sometimes says: Actors cannot be changed. Check your settings. Well, there are no settings for that, except for the gender lock. So yeah... where does KW get the gender lock from, if not from the animations? And if there was no gender lock, that option would be useless anyway. So, if the animations do not decide it, how does KW decide what gender what position is locked to? Gender restrictions on/off is a legitimate setting in KW. And it works. Now I am wondering how. Edited June 3 by Aouregan
BiterBit Posted June 3 Author Posted June 3 (edited) It's done. The two missing STBLs from the previous wave have been added back in and published in the download section of 0.9.6: [NEW] Oniki.KinkyMod.WooHoo/Feedback:CumInsideWombFertile2.DaddyFuta 0x7091F03A516DEFEB Oh god mommy, I can't handle it anymore! Please, come in me and get me pregnant! Oh Gott, Mama, ich kann nicht mehr! Bitte, komm in mich und mach mich schwanger! [NEW] Oniki.KinkyMod.WooHoo/Feedback:CumInsideWomb.DaddyFuta 0xD246F606D7D236E8 Oh my god mommy, I'm coming so hard... I can feel your warm cum inside me and I love it! Oh mein Gott, Mama, ich komme so heftig... Ich spüre deine warme Samenflüssigkeit in mir und ich liebe es! Upon all the 16 keys implemented for Futa mothers, only these 2 were missing. Sadly (or luckily, so that I knew) FeenSims triggered them randomically together. Fixed now. As usual, to any translator (especially @EvanBuckley, @anton557 and @Dustercoat0321) feel free to translate these as well in your languages when you have time. Edited June 3 by BiterBit 2
Gentlelovely Posted June 3 Posted June 3 I've been so busy since summer started, I haven't gotten to play the new update as much as I wanted to, but omg, can I just say, the changes you made are phenomenal? And it runs sooo smooth now, oml, I am in heaven lol. I'm starting a new world and setting it up for the long haul, because I want to create societal hierarchy through Nraas castes now that Dom/sub dynamics have more depth. Super exciteddd! Hope you've been well and taking it easy after dropping the amazing 450 update 1
BiterBit Posted June 3 Author Posted June 3 1 hour ago, Gentlelovely said: I've been so busy since summer started, I haven't gotten to play the new update as much as I wanted to, but omg, can I just say, the changes you made are phenomenal? And it runs sooo smooth now, oml, I am in heaven lol. I'm starting a new world and setting it up for the long haul, because I want to create societal hierarchy through Nraas castes now that Dom/sub dynamics have more depth. Super exciteddd! Hope you've been well and taking it easy after dropping the amazing 450 update Thank you so much, as alwyas, I'm really happy people are enjoying it so much 2
Dustercoat0321 Posted June 3 Posted June 3 Hello, thank you for your hard work. this is New 450 korean file.ONIKI_KinkyMod.package 1
BiterBit Posted June 3 Author Posted June 3 5 hours ago, Dustercoat0321 said: Hello, thank you for your hard work. this is New 450 korean file. ONIKI_KinkyMod.package 6.86 MB · 1 download Thanks a lot, as always I've imported your strings in latest version that is now downloadable. I also translated the latest 2 strings added in Japanese, Italian, Russian, Portoguese and Spanish.
CMaxi Posted June 3 Posted June 3 Hi, I would like to do a small request. That when the sims is wearing the towell to get the "Get dress" option. Maybe a 50% change to change to regular cloths without droping the towel. In some ocasions I got most of the house in towel which is strange. Thanks in advance. 1
BiterBit Posted June 3 Author Posted June 3 (edited) 59 minutes ago, CMaxi said: Hi, I would like to do a small request. That when the sims is wearing the towell to get the "Get dress" option. Maybe a 50% change to change to regular cloths without droping the towel. In some ocasions I got most of the house in towel which is strange. Thanks in advance. Hi CMaxi. Your feedback is interesting but I don't completely understand your request. If I'm not wrong, auto-towel after showering can be disabled, and when it's enabled, after some time Sims can lose the towel and dress up. I currently do not remember if they always lose it or if sometimes they instead switch to everyday. But if a % chance is implemented, like "50% lose towel, 50% switch to everyday", you would still have half the household in a towel (if the problem is the towel after showering) You also already have the "Change outfit" interaction when in towel, and "get dressed" might be redundant for the same feature! Edited June 3 by BiterBit
marcod10 Posted June 4 Posted June 4 I just want to say WOW, I haven't logged in in a while and I'm jut seeing this amazing new contribution to the game and KW, thanks for your dedication replying to everyone, I appreciate your hard work. I'm yet to go over all the changes and features and I'm excited to test everything out. Clearly I haven't looked at the full thread and I will definitely check it out. Just wanted to show my appreciation to this project. I'll be making a full install from Katie's build 441 so wish me luck! 1
Dustercoat0321 Posted June 4 Posted June 4 Hi! I have a suggestion regarding the Kinky Mod tuning.package file Currently, I’ve adjusted a couple of values in my own game because the default progression feels a bit too fast: In Kinkyskill, I changed kIncreaseScale from 1.5 to 1. (At 1.5, the skill seems to level up way too quickly.) In WooHooSequence, I changed kWooHooLTRgain from 10 to 1. Don't you think the default value of 10 for kWooHooLTRgain is a bit too high? It makes relationships max out almost instantly. I feel like lowering these default values a bit would make the overall pacing and gameplay balance much more natural. What do you think? Thanks for the amazing mod! ONIKI_KinkyModTuning.package 2
Gentlelovely Posted June 4 Posted June 4 38 minutes ago, Dustercoat0321 said: Hi! I have a suggestion regarding the Kinky Mod tuning.package file Currently, I’ve adjusted a couple of values in my own game because the default progression feels a bit too fast: In Kinkyskill, I changed kIncreaseScale from 1.5 to 1. (At 1.5, the skill seems to level up way too quickly.) In WooHooSequence, I changed kWooHooLTRgain from 10 to 1. Don't you think the default value of 10 for kWooHooLTRgain is a bit too high? It makes relationships max out almost instantly. I feel like lowering these default values a bit would make the overall pacing and gameplay balance much more natural. What do you think? Thanks for the amazing mod! ONIKI_KinkyModTuning.package 25.3 kB · 1 download Oh! This reminds me! I'd wanted to ask if the progress for sex skill could be made a bit slower. Is Kinkyskill the same as the sex skill? 2
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