magdalenesophia Posted August 4 Posted August 4 16 hours ago, Gentlelovely said: Mine is also Windows 11. Glad to hear that. Do you have Mono Patcher?
mrph Posted August 4 Posted August 4 2 hours ago, BiterBit said: Hi! If you have that toggle on in Global Settings, but your Sim doesn't wear a towel after bath/shower, you may have the towel outfit "corrupted". I ran into the same issue personally while building Build 443 and one of the first features I implemented was this debug interaction mentioned in the main post: You may try using it on your Sim, but in my experience, I never found an actual way to restore it or never dug that much into it. If you find that another Sim in your household family doesn't have the same issue (or another Sim in another savefile), it's likely that the towel outfit is corrupted, and somehow it can happen during a save. I had this problem: after a shower, one family member's towel wasn't showing up. It was just missing a body—an empty space. The other family members had towels—they were showing up. Resetting the city/lot/Sim didn't help. The following worked: Kinky World - Advanced - Body Selector - Set Default Body for this Sim. After that, the towel reappeared. But just in case, save first. 2
marcod10 Posted August 4 Posted August 4 5 hours ago, mrph said: Kinky World - Advanced - Body Selector - Set Default Body for this Sim. Hi @mrph and @BiterBit thanks for your suggestions, I tried both the repair towel debug interaction and the set default body selection, but no luck, all the sims in my household just finish showering/bathing and they just come out and spin into their regular everyday clothes. I'm thinking I have the ATS towels (https://aroundthesims3.com/clothes/clothes_sets_06.shtml), not sure if these are default replacements so maybe that's something I should look into (?) to be honest it's not a big deal but I want to have the best realistic experience for the game. Which by the way talking about the "set default body" is this a feature to apply a default body for specific sims? for example the JoshQ body to whichever sim I want? never messed with it in the past.
Gentlelovely Posted August 4 Posted August 4 8 hours ago, magdalenesophia said: Glad to hear that. Do you have Mono Patcher? Yes.
mrph Posted August 5 Posted August 5 8 hours ago, marcod10 said: Which by the way talking about the "set default body" is this a feature to apply a default body for specific sims? for example the JoshQ body to whichever sim I want? never messed with it in the past. I haven't messed with these settings before either. When the problem appeared I was in despair because I had spent too much time and effort on creating a sim to abandon it because of a bug. So I started experimenting with body settings. After activating this item, the SIM card’s body did not change in appearance, but the bug with the towel disappeared. The game continued normally. I'm just sharing my life situation. Maybe it was just a coincidence? 1
ptsdfromhome Posted August 5 Posted August 5 11 hours ago, marcod10 said: Hi @mrph and @BiterBit thanks for your suggestions, I tried both the repair towel debug interaction and the set default body selection, but no luck, all the sims in my household just finish showering/bathing and they just come out and spin into their regular everyday clothes. I'm thinking I have the ATS towels (https://aroundthesims3.com/clothes/clothes_sets_06.shtml), not sure if these are default replacements so maybe that's something I should look into (?) to be honest it's not a big deal but I want to have the best realistic experience for the game. Which by the way talking about the "set default body" is this a feature to apply a default body for specific sims? for example the JoshQ body to whichever sim I want? never messed with it in the past. Do you have Late Night? It only started to work for me when I installed this specific pack. Before that, my sims would just switch to their regular outfits. 2
BiterBit Posted August 6 Author Posted August 6 (edited) On 8/5/2026 at 1:01 AM, marcod10 said: all the sims in my household just finish showering/bathing and they just come out and spin into their regular everyday clothes. This might be the most curious part, because you're saying that all of your Sims have this issue and not just one. And that no debug interaction or outfit restore makes no difference. Like @ptsdfromhome suggested, this could make me suggest you as well to check your Late Night installation in your savefile, considering the feature relies on it! If you also have Late Night installed, I would latterly try to just open another savefile and see if a different household has the same issue. If every Sim (therefore your entire game) doesn't allow the towel, you may have a conflict with that specific resource you posted - and in that case, I would try to remove it, deleting scrirptCache, and relaunching your save. If this doesn't make any difference I would just reinstall the mod completely (as indicated in the main post) and then try the towel feature in a brand new save just to see if it works! EDIT: You may also want to verify if when you perform a "Change outfit..." interaction via pie menu on your Sims, the actual towel outfit shows up in the list (considering it should be at least visible when it's generated by KW). Also, when you perform the debug interaction to repair the towel outfit, a notification should be produced with the result of it. What does it say in your case? -------------------- Beside that, it's so nice to read you guys! I hope you are all spending a good summer! Edited August 6 by BiterBit 3
S3Lover Posted August 6 Posted August 6 On 7/26/2026 at 8:28 AM, BiterBit said: Hola dude. I've been looking into this, during these days, and tried to implement a patch for solving up the issue. During whore situations (and brothel situations) as already said, the "weight" of choice for every object was pretty much the same applied to the floor, and Sims wouldn't implement any kind of logic for choosing a stage with a customer. Being the floor the "closest" possible stage, they would simply choose that in a "scoring competition". What I did was introducing a logic order, a "preference" for their choices, in the following order. When a "WhoreSituation" is active for any Sim (brothel or not), this will happen in priority: 1) Looking up for a bedroom, and an available bed first 2) Looking up for a bed, in general, even if the room is in invalid state or not a bedroom 3) Looking up for any bathroom related object (shower, WC, stalls, etc.) 4) Looking up for any valid object in every room (rug is included for semantics) 5) Looking up for any valid object in general (also invalid rooms like exteriors and rug is included for semantics) 6) Final fallback on floor stages This means that in this case, while on a WhoringSituation, you should almost never see a floor stage being picked automatically anymore, if not rarely. I tested this a little (not having huge amounts of time or energies) and it looks working fine in my Brothel (that is a house I bought for my household). Please test this out, it's in the latest 453 BETA18. Unless bugs or specific issues, I wouldn't push this further to avoid breaking already working mechanics, but it can be refined in case something's not working. EDIT: Also, if you find something that is not working in your case, please enable the Global Buffer and in Logging Features, keep the "General Logging" or "Miscellaneous Logging" (it's called one of them in English) and ZIP out any log your KW produces, with names like "General_Logging_Export_D7615794.xml". You can attach the ZIP here or send it out to me in private (as you find more comfortable). Let me know! You are doing wonders with the mod!!! I love your eye regarding what I see as kinky. Sexual deviance is what I deem kinky. Normal life (vanilla) stuff not so much. Whips and chains, orgies, etc are kinky IMO. Some are ignorant of what true kinky involves as their life experience is vanilla. Keep up the great work you're doing as I anticipate EVERY update!!
marcod10 Posted August 7 Posted August 7 Hi again, reporting back: I removed the ATS towels, but looks like those weren't the culprits, with that said: On 8/5/2026 at 4:17 AM, ptsdfromhome said: Do you have Late Night? Yes, I do have late night installed. 16 hours ago, BiterBit said: You may also want to verify if when you perform a "Change outfit..." interaction via pie menu on your Sims, the actual towel outfit shows up in the list (considering it should be at least visible when it's generated by KW). Also, when you perform the debug interaction to repair the towel outfit, a notification should be produced with the result of it. What does it say in your case? No it doesn't show up during the regular Change Outfit interaction unless it is the "Special 3" outfit? this is in Spanish: And I get this message whenever trying the debug repair: I did try to delete outfit, via NRAAS Master controller, and I saw the "Ui/Caption/objectPicker:SkinnyDippingTowel 1" outfit which looks like it is the "Special 3" outfit when using the regular Change outfit interaction. Also, if I try to change outfit via the "XCAS OUTFIT CHANGER" I do see the correct naming of the "SkinnyDippingTowel" outfit. I also tried changing households and no luck either. I must have a conflicting mod, just not sure which one is it. 1
BiterBit Posted August 7 Author Posted August 7 10 hours ago, S3Lover said: You are doing wonders with the mod!!! I love your eye regarding what I see as kinky. Sexual deviance is what I deem kinky. Normal life (vanilla) stuff not so much. Whips and chains, orgies, etc are kinky IMO. Some are ignorant of what true kinky involves as their life experience is vanilla. Keep up the great work you're doing as I anticipate EVERY update!! Actually dude, despite I could agree with you, everything you mentioned, is not "my merit", but simply the mod that has evolved through the years passing out through many many developers 😭 Everything "Kinky" you can see here and enjoy, was already "there" - I just patched many things that weren't working properly, and/or added new features and new content where I found it was necessary. But the mod "skeleton" existed long before I came up with these builds 😅 I think Kinky World is originally born something like 10 years ago (it's a legacy!) In any case, thank you for your appreciation! 1
BiterBit Posted August 7 Author Posted August 7 (edited) 8 hours ago, marcod10 said: Hi again, reporting back: I removed the ATS towels, but looks like those weren't the culprits, with that said: Yes, I do have late night installed. No it doesn't show up during the regular Change Outfit interaction unless it is the "Special 3" outfit? this is in Spanish: And I get this message whenever trying the debug repair: I did try to delete outfit, via NRAAS Master controller, and I saw the "Ui/Caption/objectPicker:SkinnyDippingTowel 1" outfit which looks like it is the "Special 3" outfit when using the regular Change outfit interaction. Also, if I try to change outfit via the "XCAS OUTFIT CHANGER" I do see the correct naming of the "SkinnyDippingTowel" outfit. I also tried changing households and no luck either. I must have a conflicting mod, just not sure which one is it. Thank you for this specific feedback. The images you attached clearly show 2 things: - The special outfit for towel actually exists in your game and is created by KW - The repair tool correctly detects the special outfits, re-creates it and classifies it as specialIndex=2, translated as "Especial 3" in your Spanish localization If we link these two things with the fact that none of your Sims actually uses the towel, the only thing that comes to my mind is that you have some other mod that overrides the singletons (the interactions by EA's DLLs) that are used by KW to trigger the ChangeOutfitHelper to start the towel outfit change, therefore: Shower.TakeShower.Singleton Bathtub.TakeBath.Singleton Sink.SpongeBath.Singleton You may want to check your whole list of mods in search of something related to Hygiene, Showers and such to find out if something similar is there. Because if KW cannot own the singleton instances, the ChangeOutfit required for the towel feature is never called by the code. You may eventually try to remove every mod you have except KW to test this out (deleting scriptCache), and if it works properly, try re-adding them back one to one to find out the issued one! I'd also point out that (in theory) the change to towel feature is supposed to work with showers and baths that you pretty much do at your own household home. Edited August 7 by BiterBit 1
marcod10 Posted August 7 Posted August 7 Thank you, yes I'll have to go through my mods (it's an extensive list lol). It's not a big deal for my game, but will definitely report back if I find anything. thank you for the quick responses and support! 1
Dustercoat0321 Posted August 8 Posted August 8 Could you explain how the 'No Jealousy' mechanism works? When I used Nraas Retuner before, I changed this value from 0.2 to about 5, along with the 'Above Reproach + No jealousy' LTR. CityHall> Nraas> Retuner> settings> General> By Tuable XML> Sims3.Gameplay.Socializing> RomanceVisilityState> kReducedChanceOfAccusingDueToTraitAboveReproach> 0.2> 5 CityHall> Nraas> Retuner> settings> General> By Tuable XML> Sims3.Gameplay.Socializing> RomanceVisilityState> kRomanceVisibilityRadius> 10> 0(optional) CityHall> Nraas> Retuner> settings> General> By Tuable XML> Sims3.Gameplay.Socializing> RomanceVisilityState> kDecayInRomanceVisibilityPointsPerHour> 0.25 (I increased this number as well.) Connecting all these points, would something like what I requested before be possible? request) I would like it to be 'No jealousy' + 'No accused of cheating' for a Submissive-trait Sim towards a Dominant-trait Sim. But I'd like to minimize using Nraas mods from now on. It seems like the modified ErrorTrap for Kinky World doesn't really work properly anymore. Sorry for my English
S3Lover Posted August 8 Posted August 8 On 8/7/2026 at 4:37 AM, BiterBit said: Actually dude, despite I could agree with you, everything you mentioned, is not "my merit", but simply the mod that has evolved through the years passing out through many many developers 😭 Everything "Kinky" you can see here and enjoy, was already "there" - I just patched many things that weren't working properly, and/or added new features and new content where I found it was necessary. But the mod "skeleton" existed long before I came up with these builds 😅 I think Kinky World is originally born something like 10 years ago (it's a legacy!) In any case, thank you for your appreciation! Oh I see. I actually thought you had branched your own version and not just tweaked existing ones. I was hoping for a much simpler version without all the extra except strictly focusd on actual kinky sim perversion. Teens frolicking in school, orgies at the community pool, clubs, etc. Typically, the more complex a mod the increased chance of bugs, glitches, etc creeping in. It would be nice to be modular like the sims 3 itself so that we could add the types of "adult suff" without EVERYTHING in a single mod. I've actually been working on my own version attempting to weed out the options/parts I find unnecessary to my liking but there's so much to sift through and hope something "dependant" doesn't break the mod.
BiterBit Posted August 8 Author Posted August 8 (edited) 5 hours ago, Dustercoat0321 said: Could you explain how the 'No Jealousy' mechanism works? When I used Nraas Retuner before, I changed this value from 0.2 to about 5, along with the 'Above Reproach + No jealousy' LTR. CityHall> Nraas> Retuner> settings> General> By Tuable XML> Sims3.Gameplay.Socializing> RomanceVisilityState> kReducedChanceOfAccusingDueToTraitAboveReproach> 0.2> 5 CityHall> Nraas> Retuner> settings> General> By Tuable XML> Sims3.Gameplay.Socializing> RomanceVisilityState> kRomanceVisibilityRadius> 10> 0(optional) CityHall> Nraas> Retuner> settings> General> By Tuable XML> Sims3.Gameplay.Socializing> RomanceVisilityState> kDecayInRomanceVisibilityPointsPerHour> 0.25 (I increased this number as well.) Connecting all these points, would something like what I requested before be possible? request) I would like it to be 'No jealousy' + 'No accused of cheating' for a Submissive-trait Sim towards a Dominant-trait Sim. But I'd like to minimize using Nraas mods from now on. It seems like the modified ErrorTrap for Kinky World doesn't really work properly anymore. Sorry for my English Hey Duster. The "No Jealousy" system is actually messed up a little since the Generation EP and then the Light Night EP came out. As I explained many times in relation to ReFiner, when a Sim is in a relationship, there are several mechanism that can trigger the Jealousy: - Jealousy from nearby partners that can witness something - Jealousy inherited by the partner depending on how many (and when) other Sims actually witness you (like general NPCs or inactive Sims) - Jealousy inherited by the reputation, automatically (like an "all-seeing-eye" from the main game) - Jealousy inherited by the Romance Visibility (where even calls, love letters, can influence the visibility of a relationship triggering acts of Jealousy) - Jealousy inherited by family members of the cheater and the cheated Sim that gets the "Betrayed" moodlet - Jealousy inherited by scandals introduced by Late Night (like romantic cheating, woohooing in public, woohooing with occult, etc.) - Possible negative LTR (Long Term Relationship) update in a conversation if another Sim is in that actual conversation Ignoring the fact that this is already a real madness and it's pretty much the reason why ReFiner was one of the very first mods in 2026 to actually delete the entire Jealousy system acting on every single one of these mechanic with a unique toggle, the other problem is that the great majority of these parameters, including the one you mentioned, are parameters shared by the actual whole game and are valid for every Sim. Like a Global Option that is shared in the entire game. My first attempt with this, was in fact creating and sharing several tuning packages for Nraas Retuner that anyone could download and install - but after that, I decided to create my own mod to perform that. In any case, it means that these values are constants (like kVisibility, kRadius, kPointsPerHours, etc.) that are absorbed by the runtime environment and are valid for every Sim in your game, possibly for every NPCs as well. This is why you can't customize these values for every individual Sim (like Dominant/Submissive) and the only thing you can "play" with are the "No Jealousy" and "Above Reproach" reward traits, that don't even actually work properly unless you use ReFiner's fix, Simler 90's fix or any other similar fix, because after introducing Generations and Late Night EA completely forgot about patching this behavior. Because they are crazy people in the first place for designing such a system for jealousy. Considering the amount of work I had to do to make the entire "ReLover" module work "perfectly" in ReFiner, it's next to impossible to customize such an experience only for specific Sims with certain Kinky Traits. I'm afraid you'll only be able to do this with fixed Reward Traits or adjusting settings in ReFiner and/or Kinky World! Edited August 8 by BiterBit 2
Dustercoat0321 Posted August 8 Posted August 8 4 hours ago, BiterBit said: Hey Duster. The "No Jealousy" system is actually messed up a little since the Generation EP and then the Light Night EP came out. As I explained many times in relation to ReFiner, when a Sim is in a relationship, there are several mechanism that can trigger the Jealousy: - Jealousy from nearby partners that can witness something - Jealousy inherited by the partner depending on how many (and when) other Sims actually witness you (like general NPCs or inactive Sims) - Jealousy inherited by the reputation, automatically (like an "all-seeing-eye" from the main game) - Jealousy inherited by the Romance Visibility (where even calls, love letters, can influence the visibility of a relationship triggering acts of Jealousy) - Jealousy inherited by family members of the cheater and the cheated Sim that gets the "Betrayed" moodlet - Jealousy inherited by scandals introduced by Late Night (like romantic cheating, woohooing in public, woohooing with occult, etc.) - Possible negative LTR (Long Term Relationship) update in a conversation if another Sim is in that actual conversation Ignoring the fact that this is already a real madness and it's pretty much the reason why ReFiner was one of the very first mods in 2026 to actually delete the entire Jealousy system acting on every single one of these mechanic with a unique toggle, the other problem is that the great majority of these parameters, including the one you mentioned, are parameters shared by the actual whole game and are valid for every Sim. Like a Global Option that is shared in the entire game. My first attempt with this, was in fact creating and sharing several tuning packages for Nraas Retuner that anyone could download and install - but after that, I decided to create my own mod to perform that. In any case, it means that these values are constants (like kVisibility, kRadius, kPointsPerHours, etc.) that are absorbed by the runtime environment and are valid for every Sim in your game, possibly for every NPCs as well. This is why you can't customize these values for every individual Sim (like Dominant/Submissive) and the only thing you can "play" with are the "No Jealousy" and "Above Reproach" reward traits, that don't even actually work properly unless you use ReFiner's fix, Simler 90's fix or any other similar fix, because after introducing Generations and Late Night EA completely forgot about patching this behavior. Because they are crazy people in the first place for designing such a system for jealousy. Considering the amount of work I had to do to make the entire "ReLover" module work "perfectly" in ReFiner, it's next to impossible to customize such an experience only for specific Sims with certain Kinky Traits. I'm afraid you'll only be able to do this with fixed Reward Traits or adjusting settings in ReFiner and/or Kinky World! Thank you for the reply, BiterBit. For now, I think my best option is to get the most out of your Refiner's Relover. Still, I hope that someday a feature like this might be possible: request) I would like it to be 'No jealousy' + 'No accused of cheating' for a Submissive-trait Sim towards a Dominant-trait Sim. Thanks again! 1
BorderofExtacy Posted August 8 Posted August 8 howdy o/ was wondering about some things! primarily related to body selector factors - i could've missed it, but i didn't see much in the changelog about anything related orz i need to play around with it more myself ultimately, but was wondering if there were existing options or if the following was on the roadmap.. - modular strap-on options, in a manner similar to how a sim's bodyparts can be set per sim / 'all sims like x'? - allowing same-sex pregnancy with strap-on usage? ideally tunable per strapon CASP but that's asking a lot HAHA - proper integration of male sims with vaginas i wouldn't mind volunteering/contributing code for this , though granted i'm not too competent of a programmer : P still, i appreciate the source inclusion ^^ so i may tinker around in the meantime
Dustercoat0321 Posted August 9 Posted August 9 21 hours ago, BiterBit said: Hey Duster. The "No Jealousy" system is actually messed up a little since the Generation EP and then the Light Night EP came out. As I explained many times in relation to ReFiner, when a Sim is in a relationship, there are several mechanism that can trigger the Jealousy: - Jealousy from nearby partners that can witness something - Jealousy inherited by the partner depending on how many (and when) other Sims actually witness you (like general NPCs or inactive Sims) - Jealousy inherited by the reputation, automatically (like an "all-seeing-eye" from the main game) - Jealousy inherited by the Romance Visibility (where even calls, love letters, can influence the visibility of a relationship triggering acts of Jealousy) - Jealousy inherited by family members of the cheater and the cheated Sim that gets the "Betrayed" moodlet - Jealousy inherited by scandals introduced by Late Night (like romantic cheating, woohooing in public, woohooing with occult, etc.) - Possible negative LTR (Long Term Relationship) update in a conversation if another Sim is in that actual conversation Ignoring the fact that this is already a real madness and it's pretty much the reason why ReFiner was one of the very first mods in 2026 to actually delete the entire Jealousy system acting on every single one of these mechanic with a unique toggle, the other problem is that the great majority of these parameters, including the one you mentioned, are parameters shared by the actual whole game and are valid for every Sim. Like a Global Option that is shared in the entire game. My first attempt with this, was in fact creating and sharing several tuning packages for Nraas Retuner that anyone could download and install - but after that, I decided to create my own mod to perform that. In any case, it means that these values are constants (like kVisibility, kRadius, kPointsPerHours, etc.) that are absorbed by the runtime environment and are valid for every Sim in your game, possibly for every NPCs as well. This is why you can't customize these values for every individual Sim (like Dominant/Submissive) and the only thing you can "play" with are the "No Jealousy" and "Above Reproach" reward traits, that don't even actually work properly unless you use ReFiner's fix, Simler 90's fix or any other similar fix, because after introducing Generations and Late Night EA completely forgot about patching this behavior. Because they are crazy people in the first place for designing such a system for jealousy. Considering the amount of work I had to do to make the entire "ReLover" module work "perfectly" in ReFiner, it's next to impossible to customize such an experience only for specific Sims with certain Kinky Traits. I'm afraid you'll only be able to do this with fixed Reward Traits or adjusting settings in ReFiner and/or Kinky World! Thank you for your response and for Refiner, but I have a question. Does that mean it would still be difficult to implement 'No accused of cheating' specifically when two Sims are just 'Romantic Interests', rather than Partners or Spouses? Just like a regular friendship?
BiterBit Posted August 9 Author Posted August 9 6 hours ago, Dustercoat0321 said: Thank you for your response and for Refiner, but I have a question. Does that mean it would still be difficult to implement 'No accused of cheating' specifically when two Sims are just 'Romantic Interests', rather than Partners or Spouses? Just like a regular friendship? Potentially, I think this can be done, creating a huge layer of code only to make EA understand the difference between type of relationships, enabling certain behaviors rather than not doing that. That's possible with ReFiner or even other mods potentially. Sadly, lately I'm not doing very well and I'm not currently working on KW or even ReFiner, so I don't know if I can do anything about it. But I'll sure remember this and note this up Considering this, I'll also reply to @BorderofExtacy: 22 hours ago, BorderofExtacy said: was wondering if there were existing options or if the following was on the roadmap.. Not right now sadly. But I think you can feel free to edit the mod yourself and eventually - if everything works properly - you could even think about sharing your very own builds for this. What's already included right now is that during a stage you can add a strap on or remove it via pie menu, if you enabled the related settings in Miscellaneous. I hope I can finish the work about the KW Settings Explorer guys, but I'm unsure about that as well sadly 2
sugarcakerun Posted August 9 Posted August 9 Hi BiterBit, first of all thank you for your KW fixes! I only recently upgraded from an older version and the experience is so much better now. Really appreciate this! I do have a problem with whoring: my sim never gained any whore title nor got any call girl or escort jobs despite meeting the requirement of the sims serviced. I tried "register as professional" and using nraas MC to get the "professional whore" job but still nothing. Sex skill is at level 10. Any insight into this would be super helpful!
Dickhead8888 Posted August 10 Posted August 10 I've been on last 452 build and about to update. I hope there're changes made to menstrual system, they're way too brutal.
Guest Posted August 10 Posted August 10 (edited) [Bug Report / Help] SacsErrorException on every WooHoo attempt — KW v0.9.9 (453) Hi everyone, I've been dealing with a persistent bug for a couple of weeks now and I've run out of ideas, so I'm hoping someone here can point me in the right direction. The symptom: When I ask two Sims to WooHoo, they walk to the location, undress, stand there for about a second doing the "undress" animation, and then just get dressed again — no actual sex animation plays, and the interaction silently cancels. The error (from ScriptError logs, happens every single time): Oniki.KinkyMod v0.9.9 (453) Sims3.SimIFace.SacsErrorException: #0: throw in Sims3.SimIFace.StateMachineClient:CheckForException() #1: call in Sims3.SimIFace.StateMachineClient:SetActor(string, ObjectGuid, BridgeOrigin) #2: call in Sims3.SimIFace.StateMachineClient:SetActor(string, IHasScriptProxy) #3: callvirt in Oniki.Gameplay.WooHooInstanceNonSync:SetSMCActors() #4: callvirt in Oniki.Gameplay.WooHooInstance:Loop() #5: callvirt in Oniki.Interactions.WooHooLoop:Run() #6: in Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup() #7: in Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction() #8: in Sims3.Gameplay.Actors.Sim:DoInteraction() #9: in Sims3.Gameplay.Actors.Sim:Simulate() #10: in ScriptCore.ScriptProxy:Simulate() What I've already ruled out (tested one at a time, cache cleared and game restarted between each test): Not a specific animation pack — happens even with all optional animation packs removed, and I already found/removed two genuinely broken packs along the way (one had a corrupted XML, one referenced an undefined "Tease" category), neither fixed this. Not NRaas Woohooer — removed it entirely, still happens. Not any other script mod — removed every other script mod (all NRaas modules except Traveler, LazyDuchess Smooth Patch + other LazyDuchess mods, cmarXmods MorphingPenis, CEN_S3_Poledance, Dan_MSCMod, and several smaller ones), leaving only the KinkyWorld Core + animation packs loaded. Still happens. Not a specific Sim — tested with many different Sims, male and female, custom and pre-made. Not a specific location/object — happens on every object I've tried (bed, floor, sofa, etc.). Not save-specific — happens on a brand new save/world with freshly created Sims too. Not a corrupted install — fully reinstalled the base game and redownloaded the entire KinkyWorld Core fresh, matching versions. Still happens. Not a Windows/driver issue as far as I can tell — tried disabling Core Isolation/Memory Integrity, checked Windows Defender exclusions/quarantine history. Still happens. One thing I can't rule out myself: the bug started at the end of July, after not having any issues before that. I'm not aware of anything I changed on my end around that time other than a routine Windows update, so it's possible something upstream (Windows update, or coincidentally a mod update) changed something KW relies on — but I have no way to confirm this from my side. My setup: KinkyWorld Core v0.9.9 (453) Windows, Intel i3-12100F, AMD Radeon RX 6500 XT Full expansion/stuff pack collection (BaseGame through EP11) I do use body/skin CC (default replacements) — happy to test without it if that's a likely lead Has anyone seen this exact SacsErrorException in SetSMCActors before? Any idea what could cause the actor-to-animation binding to fail at the state machine level like this, given it's completely consistent regardless of Sim, location, or other mods? Any pointers on further diagnostics I could run would be hugely appreciated. Thanks in advance! Edited August 10 by Ulrich Rence
Phocan Posted August 11 Posted August 11 On 8/9/2026 at 4:11 PM, BiterBit said: Potentially, I think this can be done, creating a huge layer of code only to make EA understand the difference between type of relationships, enabling certain behaviors rather than not doing that. That's possible with ReFiner or even other mods potentially. Sadly, lately I'm not doing very well and I'm not currently working on KW or even ReFiner, so I don't know if I can do anything about it. But I'll sure remember this and note this up Considering this, I'll also reply to @BorderofExtacy: Not right now sadly. But I think you can feel free to edit the mod yourself and eventually - if everything works properly - you could even think about sharing your very own builds for this. What's already included right now is that during a stage you can add a strap on or remove it via pie menu, if you enabled the related settings in Miscellaneous. I hope I can finish the work about the KW Settings Explorer guys, but I'm unsure about that as well sadly Sorry to hear you are not doing well. I hope things get better for you soon. Thank you so much for all the work you have put into this and your faithful responses to the seemingly endless number of questions and requests from everyone. I hope you know how much we all appreciate your time, talent and kindness. Please take care of yourself ❤️ 2
Gentlelovely Posted August 11 Posted August 11 On 8/9/2026 at 4:11 PM, BiterBit said: Sadly, lately I'm not doing very well and I'm not currently working on KW or even ReFiner, so I don't know if I can do anything about it. I'm sorry you aren't doing well. Whatever is dragging you down I hope it gets resolved soon so you can feel better. 1
Max Rock Posted August 11 Posted August 11 On 8/10/2026 at 4:11 AM, BiterBit said: Potentially, I think this can be done, creating a huge layer of code only to make EA understand the difference between type of relationships, enabling certain behaviors rather than not doing that. That's possible with ReFiner or even other mods potentially. Sadly, lately I'm not doing very well and I'm not currently working on KW or even ReFiner, so I don't know if I can do anything about it. But I'll sure remember this and note this up Considering this, I'll also reply to @BorderofExtacy: Not right now sadly. But I think you can feel free to edit the mod yourself and eventually - if everything works properly - you could even think about sharing your very own builds for this. What's already included right now is that during a stage you can add a strap on or remove it via pie menu, if you enabled the related settings in Miscellaneous. I hope I can finish the work about the KW Settings Explorer guys, but I'm unsure about that as well sadly It saddens me to hear about what you're going through. Please get some good rest, and I hope you find happiness again. 1
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