Hex Bolt Posted March 20 Posted March 20 Deviously Helpless - Extended View File Deviously Helpless Extended is an update and expansion of Deviously Helpless by Srende and Deviously Helpless Patched by Slorm, enhancing the experience with DD 5 and fun new features with more settings for greater flexibility. Sliders with vulnerability weights offer a new level of flexibility over all-or-nothing toggles. I'm providing Deviously Helpless Extended because there's no longer a recent Deviously Helpless for LE players. SE players should head over to Deviously Helpless Redux, which is actively supported. Original Description So, you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. The same enemies won't try to rape you again for 15 minutes from the initial attack. Feature Overview Enemies take advantage of you when wearing Devious Devices ... with configurable weights for each type ... also configurable to only happen when unarmed. Followers will optionally get used as well. Configurable vulnerability: - Select a vulnerability threshold. - Assign vulnerability weights to each type of device. - Vulnerability levels for being naked, shoeless, or love sick. - Minor devices like cuffs now matter; they can push you over the threshold. Devious Devices events, all configurable: - Choose whether weapons are dropped, unequipped, or unaffected. - Plug vibrations can make you unequip/drop weapons. - Leg cuffs might trip you. - Arm cuffs might make you fumble. - Collars might increase your next shout recovery. Configurable restraints equipping: - Optionally have attackers temporarily remove heavy bondage. - Optionally have attackers temporarily remove chastity belts ... only if they possess a key ... with a configurable chance to have a key. - Attackers will use any restraints in your inventory. - Choose a preferred bondage set (rope, leather, steel). - Select a chance for restraints to be locked on you. - Toggles for heavy bondage, blindfolds, boots, and bras. Assault Options: - Configurable attack trigger range and capture range. - Configurable attacker speed boost. - Sex settings for gender, beast race, 3-ways, and aggressive. - Grace period to escape your attackers afterwards. Theft Options: - Settings for theft of your keys, lockpicks, gold, and items. - Attackers will find your BodySearch hidden pocket. - Things stolen are transferred to the attackers, possibly recoverable. - But a fraction of stolen keys, lockpicks, and gold is forever lost. - Followers will be robbed too, but their items are exempt. Other Features: - Configurable fast travel restrictions when bound. - Helplessly Poor: Optional barter penalties for worn devices. - Attacker dialog recognizes that you're male or female. New in Deviously Helpless Extended Spoiler Optimized for greatly reduced processing load. Updated to use Devious Device 5's faster functions. Replaced the ZAP wrist binds with DD-compliant wrist ropes. Enemies no longer keep following you after using you. A new Devious Devices event, Collar Choke. Device toggles are now sliders with weights. Configurable range for triggering attacks. Configurable range for capture. Vulnerability when naked, shoeless, or love sick. Selector for desired bondage set (rope, leather, or steel). Toggle to now allow lockpicks to be stolen. Toggle to now allow items to be stolen. Toggle to exclude beast races from assaulting you. Toggles to exclude heavy bondage or chastity bras. Configurable chance for attackers to have a chastity key. Configurable attacker speed boost. ZAP is no longer required or used. The ZAP keywords work poorly with the new device vulnerability weights. For example, a ZAP yoke has keywords for yoke, collar, and wrist binding, potentially causing 3 vulnerabilities to be counted for one device without careful logic. That's not worthwhile for a Devious Devices mod. Item Theft Spoiler This was a hidden (but not secret) feature in the original Deviously Helpless. I have excluded stealing quest items, polished it, and made it selectable in the MCM. Here's how it works: Each attacker can steal a configurable number of items (its entire quantity if you had a stack). Quest items are exempt. Optionally, the body armor you were wearing can be exempt. Items will be ignored if they are weightless, of petty value (less than 10 septims), or have the VendorNoSale keyword. The probability to steal an item is based on its value and your level. Attackers aren't interested in your junk items. Up to level 10, items worth 500 or more have 100% theft chance, subject to the quantity limit, of course. The threshold then increases by 100 per level. (At low level, a humble iron dagger's theft chance is 2%.) Items will be ignored if they are weightless, of petty value (less than 10 gold), or have the VendorNoSale keyword. Stolen items are transferred to the attackers, so you might be able to get them back. New Devious Devices Events Spoiler This mod adds device events for wearing collars, arm cuffs, or leg cuffs (the cuff events were in the original mod). If you don't want them, you can turn them off. No longer are these devices merely cosmetic, useful only for triggering sex mods that react to them. With Deviously Helpless, they have gameplay consequences. Leg Cuff/Boots Trip - Chance to trip when wearing leg cuffs or bondage boots. Sprinting, a blindfold, and high arousal increase the chance; sneaking greatly decreases it. If dropping weapons is enabled, you will unequip or drop your weapons. (DD also has a boots trip, but it doesn't affect equipped weapons and spells.) Arm Cuff Fumble - Chance to fumble on the next attack within 3 minutes with arm cuffs equipped. A blindfold or high arousal increase the chance. If dropping weapons is enabled, you will unequip or drop your weapons. Collar Choke - Momentary tightness of your collar increases shout cooldown for 45 seconds. Nothing happens immediately when your shout triggers the event because shouting has already started its cooldown, so (with vanilla settings) the first 15 seconds don't matter. That leaves a 30-second window during which a shout causes a longer cooldown. With vanilla settings, the cooldown is increased to 30 seconds (modified by the Amulet of Talos and any other shout-affecting effects). The net effect is that one shout might have a doubled cooldown, a vocal version of tripping. "OMG I hate dropping my weapons!!!" I do too. By default, the fumble and trip events only unequip weapons. Because you got distracted, spells are unequipped too. If you don't even want weapons unequipped, there's a setting for that (but you'll still trip). If you're Mister Hardcore and want to drop your weapons on the ground, there's a setting for that too. "That still seems kind of annoying." Not really. You can set the chance to zero, but by default, the events don't happen often. Besides, this is Deviously Helpless. You installed it for consequences for wearing devices, so now the cosmetic ones actually have an effect. "How often will I see them?" Probably less than you'd think. The trip event only has a chance to occur once every DD polling interval (1.5 game hours by default), then you have a *chance* to actually trip or there's no effect -- a chance for a chance, or nothing happens. The fumble event doesn't notify you, but when it triggers, there's a 3-minute window for using a weapon. During that window, it activates the first time you swing a weapon or fire a bow. If you don't use a weapon during that time, nothing happens. The collar event likewise has a 3-minute window for using a shout or nothing happens. Try the events and see what you think. Set their chances to trigger in the Devious Devices MCM, under Events and Effects, at the bottom of the list (you must load your game after installing this mod for DD to see the new events). Optional Mods Love Sickness - Having the condition can optionally make you vulnerable. Although there's no integration, Deviously Helpless is great for SLUTS runs. Attackers don't have to trigger Defeat, they only have to catch you. Questions Are male PCs supported? Yes. Enemies will refer to you as a male and they won't attempt to equip a vaginal plug on you. Simple Slavery outcome? No, this is simple assault and robbery, catch and release. It's not defeat, just another event in your day. Okay to update from older versions of Deviously Helpless? No. This version has major structural changes over Deviously Helpless 1.x. You need a new game. SE compatible? Yes. However, SE players have Deviously Helpless Redux. It uses the latest technology and it's actively supported, so you should use that one. Unfortunately, it doesn't support LE players, so I made this for the rest of us. Credits Srende for Deviously Helpless. Slorm for Deviously Helpless Patched. Deviously Vanilla for the wrist bind mesh (presumably created by Shakx88). Permissions Spoiler - LoversLab exclusive. Do not upload to another site, except for language translation versions that make no other change and that are offered for free. You don't need permission to offer a language translation (please consider making your translation available here on LoversLab). Otherwise, do not mirror this mod on another site, even for free, without explicit permission. - No pay walls. Do not claim this mod as your own work or offer a modified version for pay or as an exclusive benefit for subscribers or patrons. - Accessibility. If you use scripts from this mod in another mod, you must provide the source code. Submitter Hex Bolt Submitted 03/20/26 Category Quest Requirements Devious Devices 5 SexLab SexLab Aroused Special Edition Compatible Yes 3
Hex Bolt Posted March 20 Author Posted March 20 (edited) My motivation for working on this one started with a player who was having trouble using Deviously Helpless with SLUTS Redux 2 and requested that I add the functionality to SLUTS. That's well outside the mod's scope, but I realized how well Deviously Helpless complements a pony girl cargo run. I looked around and found the older versions of Deviously Helpless. Unfortunately, they don't work so well now with DD 5; for instance, the only heavy bondage they seem to know about is armbinders, just the state of DD at that time. Deviously Helpless Redux is recent, but it's not LE-compatible. How hard could it be to update Deviously Helpless Patched? It took a bit longer than I'd expected, but I learned a few things, and I'm pleased with the result. Sliders with weights rather than toggles for devices make the minor devices like cuffs and collars significant now. I'd never toggle those on to become "helpless" just for wearing a collar or leg cuffs. That feels silly. But with weights, they all contribute to overall vulnerability, so perhaps nakedness with a collar plus arm & leg cuffs and now you're a tempting target. I extended the "helpless" conditions to include non-device vulnerabilities, like being naked, without footwear, or having love sickness. Those conditions can be a lot more consequential now. I've been enjoying the extra risk, and the mod has reached the point of being ready to share. Edited March 20 by Hex Bolt 3
PolskiHusarz20 Posted March 21 Posted March 21 Thanks for the mod, really like the idea of new vulnerability system and the addition of Love Sickness. Can't wait to try it out.
Herowynne Posted March 22 Posted March 22 (edited) Would it be possible to add Devious Followers Continued's Willpower stat as a vulnerability? Meaning greater vulnerability as the Willpower stat decreases. Edited March 22 by Herowynne
Hex Bolt Posted March 22 Author Posted March 22 1 hour ago, Herowynne said: Would it be possible to add Devious Followers Continued's Willpower stat as a vulnerability? Meaning greater vulnerability as the Willpower stat decreases. Yes, though obviously that one is different because it's a changing value. Were you thinking something like vulnerability = 10 - willpower?
Herowynne Posted March 22 Posted March 22 5 minutes ago, Hex Bolt said: Yes, though obviously that one is different because it's a changing value. Were you thinking something like vulnerability = 10 - willpower? Yes, exactly, inversely proportional. But to be clear, as another factor in your vulnerability calculation, in addition to the factors you already consider.
Herowynne Posted March 22 Posted March 22 Testing this mod on Skyrim SE and it looks like the wrist cuffs mesh works okay as is, without needing CAO conversion or NIF Optimizer. Spoiler
Hex Bolt Posted March 22 Author Posted March 22 (edited) 38 minutes ago, Herowynne said: But to be clear, as another factor in your vulnerability calculation, in addition to the factors you already consider. Right, but I'm guessing Willpower could be a toggle, to include or exclude it from the vulnerability total. Willpower is already 0-10, so it just would have a variable weight. 24 minutes ago, Herowynne said: Testing this mod on Skyrim SE and it looks like the wrist cuffs mesh works okay as is, without needing CAO conversion or NIF Optimizer. Interesting. CAO generated an SE mesh of exactly the same size (349,747 bytes) but the files are slightly different, so I'd concluded that they were not compatible. The Deviously Vanilla discussion is lost, so it might have talked about version compatibility. Thank you for testing. I will update the mod page. I just want to be clear that I'm not trying to pull players away from Deviously Helpless Redux or anything like that. I went down this path because I didn't have an updated Deviously Helpless that I could use, and mods developed for LE tend to work for SE too. Edit: Updating the SE Compatible indicator unfortunately made it look like a new version was released. No change there, just the mod description info. Edited March 22 by Hex Bolt 2
Herowynne Posted March 22 Posted March 22 8 minutes ago, Hex Bolt said: I just want to be clear that I'm not trying to pull players away from Deviously Helpless Redux I have tried Deviously Helpless Redux, but I'm not using it at the moment. What caught my attention was this mod's integration with Love Sickness, which I always use and really like! ❤️
Hex Bolt Posted March 22 Author Posted March 22 41 minutes ago, Herowynne said: What caught my attention was this mod's integration with Love Sickness, which I always use and really like! ❤️ Bandits will even remark about your condition when they come into range. There's some overlap with Sexy Adventures, but adding the non-device vulnerabilities makes travel more interesting. Devious Followers willpower will be a good addition. I've mostly been looking at it as enhancing the peril of SLUTS runs. Adjusting the capture range allows bandits to catch you rather than getting stuck behind the cart unable to reach you, and the naked run back to your escrow chest has higher risk. I've grown to like Deviously Helpless captures as a lower consequence, catch & release version of combat defeats. You didn't harm them, so they have their fun then let you go, suitably tied up. 1
Herowynne Posted March 22 Posted March 22 1 hour ago, Herowynne said: Testing this mod on Skyrim SE and it looks like the wrist cuffs mesh works okay as is, without needing CAO conversion or NIF Optimizer. Out of curiosity, I ran NIF Optimizer on the wrist cuffs mesh, but I could not see any visual difference in game, so I think the original LE mesh is fine to use as is. Spoiler
badbat111 Posted March 23 Posted March 23 i tryed it still no mcm menu i even tryed renaming the plugin by adding a space inbetween deviously and helpless but still no mcm menu >.< but the choker coller is in the console when i typed help choker i dont know why my mcm menu isnt working right
gender65 Posted March 23 Posted March 23 Thanks a lot for the mod! Everything works flawlessly, tested in the game. Thanks again.
Veladarius Posted March 23 Posted March 23 Nice to see this getting updated. Since the last version of the original was for DD v3 it wouldn't work well since armbinders had their own main keyword and the heavybondage keyword didn't exist, can't remove those items without using it. Since it doesn't say outright in the description but it leads me to believe that the vulnerabiliity of items add up. Just want to make sure for myself or anyone else who may not know.
Herowynne Posted March 23 Posted March 23 8 hours ago, gender65 said: Thanks a lot for the mod! Everything works flawlessly, tested in the game. Thanks again. I have been testing on SE and everything has been working great. The successive assaults by multiple enemies transitions smoothly from one to the next. I am really impressed. 👍 Thanks @Hex Bolt !
Hex Bolt Posted March 23 Author Posted March 23 6 hours ago, Veladarius said: Nice to see this getting updated. Since the last version of the original was for DD v3 it wouldn't work well since armbinders had their own main keyword and the heavybondage keyword didn't exist, can't remove those items without using it. I naively went in thinking that it would be a straightforward update, but everything was about armbinders (just the way DD was at the time). That actually motivated me to keep going because I realized how much the old version wasn't going to work well today. 6 hours ago, Veladarius said: Since it doesn't say outright in the description but it leads me to believe that the vulnerabiliity of items add up. Just want to make sure for myself or anyone else who may not know. I tried to show that in the second MCM screenshot, but yes, the sum of your vulnerabilities is compared to the threshold. At the top of that MCM page, you'll see the threshold on the left and current vulnerability on the right, highlighted in gold if you're vulnerable. (Had to correct a typo there, I had velnerable, maybe your cousin? ) 12 hours ago, gender65 said: Thanks a lot for the mod! Everything works flawlessly, tested in the game. Thanks again. 3 hours ago, Herowynne said: I have been testing on SE and everything has been working great. The successive assaults by multiple enemies transitions smoothly from one to the next. I am really impressed. 👍 Great to hear! I did a lot of testing, but sometimes things get missed.
badbat111 Posted March 24 Posted March 24 i tryed updating skyui skse the requirements but for some reason deviously helpless doesnt show in mcm menu >.< even other previous ones but the se version showed in mcm
Veladarius Posted March 25 Posted March 25 On 3/23/2026 at 2:25 PM, Hex Bolt said: I naively went in thinking that it would be a straightforward update, but everything was about armbinders (just the way DD was at the time). That actually motivated me to keep going because I realized how much the old version wasn't going to work well today. There were quite a few structure changes between DD v3 and v4, enough that even the simple script update I did for CD for v4 won't catch most Heavy Bondage items. I have not looked under the hood of v5 at all yet so I don't know what changed between v4 and v5.
Hex Bolt Posted March 25 Author Posted March 25 On 3/23/2026 at 9:47 PM, badbat111 said: i tryed updating skyui skse the requirements but for some reason deviously helpless doesnt show in mcm menu >.< even other previous ones but the se version showed in mcm This version of Deviously Helpless is not compatible with older versions. It requires a new game. Other than that, a non-appearing MCM is a generic problem (I just saw a "no MCM" post in SL Survival), but I can suggest general remedies: - If you use a mod that reorders the list of mods in the MCM, recently-added mods might appear at the bottom. - Check that it is enabled in your mod manager. - Be sure that you have installed the prerequisites and that they are working. - Save and reload your game. - Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a minute or two. - Enter any other mod's MCM menu, then exit and wait a minute. - Reinstall the mod. That sometimes works for people. - Reinstall SkyUI and check that you're not using an old version. If it's still not working, you might have a script-heavy game or a game that's become unstable. You could try with a new game with a reduced set of mods. Leave out ones that you don't really need. If that works, you can add them back in gradually.
badbat111 Posted March 26 Posted March 26 (edited) 8 hours ago, Hex Bolt said: This version of Deviously Helpless is not compatible with older versions. It requires a new game. Other than that, a non-appearing MCM is a generic problem (I just saw a "no MCM" post in SL Survival), but I can suggest general remedies: - If you use a mod that reorders the list of mods in the MCM, recently-added mods might appear at the bottom. - Check that it is enabled in your mod manager. - Be sure that you have installed the prerequisites and that they are working. - Save and reload your game. - Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a minute or two. - Enter any other mod's MCM menu, then exit and wait a minute. - Reinstall the mod. That sometimes works for people. - Reinstall SkyUI and check that you're not using an old version. If it's still not working, you might have a script-heavy game or a game that's become unstable. You could try with a new game with a reduced set of mods. Leave out ones that you don't really need. If that works, you can add them back in gradually. i tryed the setstage ski_configmanagerinstance 1 a few days ago no luck with that i even tryed the jaxon kicker mod but no luck i always start a new game when i install mods ive never done whiterun storyline i just play skyrim for the 18 plus mods XD i tryed installing skyui and skse as well but no luck i think i have a fealing that it might be because i tryed to merge plugins to save data folder size due to do many esps will prevent skyrim loading any mods my guess is that somehow 1 of the merged files might have broken it but i deleted all the merged plugins i made i redoanloaded all mods after it but it still broke the mcm menus Edited March 26 by badbat111
badbat111 Posted March 26 Posted March 26 (edited) started a new game waited 10 real life mins afk waiting after 10 mins no mcm menu for helpless i tryed setstage ski_configmanagerinstance 1 still no mcm menu for helpless i opened up console typed in helpless it shows 3 spells for deviouslyhelpless and another helpless about faction what ever that is but sadly no mcm is showing for deviously helpless i even tryed moving deviously helpless to the top of the load order Edited March 26 by badbat111
badbat111 Posted June 2 Posted June 2 i finally have it working i deactivated a lot of mods like nudecreaturesdb and so on now it works
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